xref: /aosp_15_r20/frameworks/av/services/oboeservice/AAudioServiceEndpointShared.cpp (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  * Copyright (C) 2017 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker  *
4*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker  *
8*ec779b8eSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker  *
10*ec779b8eSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker  * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker  */
16*ec779b8eSAndroid Build Coastguard Worker 
17*ec779b8eSAndroid Build Coastguard Worker 
18*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AAudioServiceEndpointShared"
19*ec779b8eSAndroid Build Coastguard Worker //#define LOG_NDEBUG 0
20*ec779b8eSAndroid Build Coastguard Worker #include <utils/Log.h>
21*ec779b8eSAndroid Build Coastguard Worker 
22*ec779b8eSAndroid Build Coastguard Worker #include <iomanip>
23*ec779b8eSAndroid Build Coastguard Worker #include <iostream>
24*ec779b8eSAndroid Build Coastguard Worker #include <sstream>
25*ec779b8eSAndroid Build Coastguard Worker 
26*ec779b8eSAndroid Build Coastguard Worker #include "binding/AAudioServiceMessage.h"
27*ec779b8eSAndroid Build Coastguard Worker #include "client/AudioStreamInternal.h"
28*ec779b8eSAndroid Build Coastguard Worker #include "client/AudioStreamInternalPlay.h"
29*ec779b8eSAndroid Build Coastguard Worker #include "core/AudioStreamBuilder.h"
30*ec779b8eSAndroid Build Coastguard Worker 
31*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceEndpointShared.h"
32*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceStreamShared.h"
33*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceStreamMMAP.h"
34*ec779b8eSAndroid Build Coastguard Worker #include "AAudioMixer.h"
35*ec779b8eSAndroid Build Coastguard Worker #include "AAudioService.h"
36*ec779b8eSAndroid Build Coastguard Worker 
37*ec779b8eSAndroid Build Coastguard Worker using namespace android;
38*ec779b8eSAndroid Build Coastguard Worker using namespace aaudio;
39*ec779b8eSAndroid Build Coastguard Worker 
40*ec779b8eSAndroid Build Coastguard Worker // This is the maximum size in frames. The effective size can be tuned smaller at runtime.
41*ec779b8eSAndroid Build Coastguard Worker #define DEFAULT_BUFFER_CAPACITY   (48 * 8)
42*ec779b8eSAndroid Build Coastguard Worker 
AAudioServiceEndpointShared(AudioStreamInternal * streamInternal)43*ec779b8eSAndroid Build Coastguard Worker AAudioServiceEndpointShared::AAudioServiceEndpointShared(AudioStreamInternal *streamInternal)
44*ec779b8eSAndroid Build Coastguard Worker     : mStreamInternal(streamInternal) {}
45*ec779b8eSAndroid Build Coastguard Worker 
dump() const46*ec779b8eSAndroid Build Coastguard Worker std::string AAudioServiceEndpointShared::dump() const {
47*ec779b8eSAndroid Build Coastguard Worker     std::stringstream result;
48*ec779b8eSAndroid Build Coastguard Worker 
49*ec779b8eSAndroid Build Coastguard Worker     result << "  SHARED: sharing exclusive stream with handle = 0x"
50*ec779b8eSAndroid Build Coastguard Worker            << std::setfill('0') << std::setw(8)
51*ec779b8eSAndroid Build Coastguard Worker            << std::hex << mStreamInternal->getServiceHandle()
52*ec779b8eSAndroid Build Coastguard Worker            << std::dec << std::setfill(' ');
53*ec779b8eSAndroid Build Coastguard Worker     result << ", XRuns = " << mStreamInternal->getXRunCount();
54*ec779b8eSAndroid Build Coastguard Worker     result << "\n";
55*ec779b8eSAndroid Build Coastguard Worker     result << "    Running Stream Count: " << mRunningStreamCount << "\n";
56*ec779b8eSAndroid Build Coastguard Worker 
57*ec779b8eSAndroid Build Coastguard Worker     result << AAudioServiceEndpoint::dump();
58*ec779b8eSAndroid Build Coastguard Worker     return result.str();
59*ec779b8eSAndroid Build Coastguard Worker }
60*ec779b8eSAndroid Build Coastguard Worker 
61*ec779b8eSAndroid Build Coastguard Worker // Share an AudioStreamInternal.
open(const aaudio::AAudioStreamRequest & request)62*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t AAudioServiceEndpointShared::open(const aaudio::AAudioStreamRequest &request) {
63*ec779b8eSAndroid Build Coastguard Worker     aaudio_result_t result = AAUDIO_OK;
64*ec779b8eSAndroid Build Coastguard Worker     const AAudioStreamConfiguration &configuration = request.getConstantConfiguration();
65*ec779b8eSAndroid Build Coastguard Worker 
66*ec779b8eSAndroid Build Coastguard Worker     copyFrom(configuration);
67*ec779b8eSAndroid Build Coastguard Worker     mRequestedDeviceId = android::getFirstDeviceId(configuration.getDeviceIds());
68*ec779b8eSAndroid Build Coastguard Worker 
69*ec779b8eSAndroid Build Coastguard Worker     AudioStreamBuilder builder;
70*ec779b8eSAndroid Build Coastguard Worker     builder.copyFrom(configuration);
71*ec779b8eSAndroid Build Coastguard Worker 
72*ec779b8eSAndroid Build Coastguard Worker     builder.setSharingMode(AAUDIO_SHARING_MODE_EXCLUSIVE);
73*ec779b8eSAndroid Build Coastguard Worker     // Don't fall back to SHARED because that would cause recursion.
74*ec779b8eSAndroid Build Coastguard Worker     builder.setSharingModeMatchRequired(true);
75*ec779b8eSAndroid Build Coastguard Worker 
76*ec779b8eSAndroid Build Coastguard Worker     builder.setBufferCapacity(DEFAULT_BUFFER_CAPACITY);
77*ec779b8eSAndroid Build Coastguard Worker 
78*ec779b8eSAndroid Build Coastguard Worker     // Each shared stream will use its own SRC.
79*ec779b8eSAndroid Build Coastguard Worker     builder.setSampleRate(AAUDIO_UNSPECIFIED);
80*ec779b8eSAndroid Build Coastguard Worker 
81*ec779b8eSAndroid Build Coastguard Worker     result = mStreamInternal->open(builder);
82*ec779b8eSAndroid Build Coastguard Worker 
83*ec779b8eSAndroid Build Coastguard Worker     setSampleRate(mStreamInternal->getSampleRate());
84*ec779b8eSAndroid Build Coastguard Worker     setChannelMask(mStreamInternal->getChannelMask());
85*ec779b8eSAndroid Build Coastguard Worker     setDeviceIds(mStreamInternal->getDeviceIds());
86*ec779b8eSAndroid Build Coastguard Worker     setSessionId(mStreamInternal->getSessionId());
87*ec779b8eSAndroid Build Coastguard Worker     setFormat(AUDIO_FORMAT_PCM_FLOAT); // force for mixer
88*ec779b8eSAndroid Build Coastguard Worker     setHardwareSampleRate(mStreamInternal->getHardwareSampleRate());
89*ec779b8eSAndroid Build Coastguard Worker     setHardwareFormat(mStreamInternal->getHardwareFormat());
90*ec779b8eSAndroid Build Coastguard Worker     setHardwareSamplesPerFrame(mStreamInternal->getHardwareSamplesPerFrame());
91*ec779b8eSAndroid Build Coastguard Worker     mFramesPerBurst = mStreamInternal->getFramesPerBurst();
92*ec779b8eSAndroid Build Coastguard Worker 
93*ec779b8eSAndroid Build Coastguard Worker     return result;
94*ec779b8eSAndroid Build Coastguard Worker }
95*ec779b8eSAndroid Build Coastguard Worker 
close()96*ec779b8eSAndroid Build Coastguard Worker void AAudioServiceEndpointShared::close() {
97*ec779b8eSAndroid Build Coastguard Worker     stopSharingThread();
98*ec779b8eSAndroid Build Coastguard Worker     getStreamInternal()->safeReleaseClose();
99*ec779b8eSAndroid Build Coastguard Worker }
100*ec779b8eSAndroid Build Coastguard Worker 
101*ec779b8eSAndroid Build Coastguard Worker // Glue between C and C++ callbacks.
aaudio_endpoint_thread_proc(void * arg)102*ec779b8eSAndroid Build Coastguard Worker static void *aaudio_endpoint_thread_proc(void *arg) {
103*ec779b8eSAndroid Build Coastguard Worker     assert(arg != nullptr);
104*ec779b8eSAndroid Build Coastguard Worker     ALOGD("%s() called", __func__);
105*ec779b8eSAndroid Build Coastguard Worker 
106*ec779b8eSAndroid Build Coastguard Worker     // Prevent the stream from being deleted while being used.
107*ec779b8eSAndroid Build Coastguard Worker     // This is just for extra safety. It is probably not needed because
108*ec779b8eSAndroid Build Coastguard Worker     // this callback should be joined before the stream is closed.
109*ec779b8eSAndroid Build Coastguard Worker     auto endpointPtr = static_cast<AAudioServiceEndpointShared *>(arg);
110*ec779b8eSAndroid Build Coastguard Worker     android::sp<AAudioServiceEndpointShared> endpoint(endpointPtr);
111*ec779b8eSAndroid Build Coastguard Worker     // Balance the incStrong() in startSharingThread_l().
112*ec779b8eSAndroid Build Coastguard Worker     endpoint->decStrong(nullptr);
113*ec779b8eSAndroid Build Coastguard Worker 
114*ec779b8eSAndroid Build Coastguard Worker     void *result = endpoint->callbackLoop();
115*ec779b8eSAndroid Build Coastguard Worker     // Close now so that the HW resource is freed and we can open a new device.
116*ec779b8eSAndroid Build Coastguard Worker     if (!endpoint->isConnected()) {
117*ec779b8eSAndroid Build Coastguard Worker         ALOGD("%s() call safeReleaseCloseFromCallback()", __func__);
118*ec779b8eSAndroid Build Coastguard Worker         // Release and close under a lock with no check for callback collisions.
119*ec779b8eSAndroid Build Coastguard Worker         endpoint->getStreamInternal()->safeReleaseCloseInternal();
120*ec779b8eSAndroid Build Coastguard Worker     }
121*ec779b8eSAndroid Build Coastguard Worker 
122*ec779b8eSAndroid Build Coastguard Worker     return result;
123*ec779b8eSAndroid Build Coastguard Worker }
124*ec779b8eSAndroid Build Coastguard Worker 
startSharingThread_l()125*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t aaudio::AAudioServiceEndpointShared::startSharingThread_l() {
126*ec779b8eSAndroid Build Coastguard Worker     // Launch the callback loop thread.
127*ec779b8eSAndroid Build Coastguard Worker     int64_t periodNanos = getStreamInternal()->getFramesPerBurst()
128*ec779b8eSAndroid Build Coastguard Worker                           * AAUDIO_NANOS_PER_SECOND
129*ec779b8eSAndroid Build Coastguard Worker                           / getSampleRate();
130*ec779b8eSAndroid Build Coastguard Worker     mCallbackEnabled.store(true);
131*ec779b8eSAndroid Build Coastguard Worker     // Prevent this object from getting deleted before the thread has a chance to create
132*ec779b8eSAndroid Build Coastguard Worker     // its strong pointer. Assume the thread will call decStrong().
133*ec779b8eSAndroid Build Coastguard Worker     this->incStrong(nullptr);
134*ec779b8eSAndroid Build Coastguard Worker     aaudio_result_t result = getStreamInternal()->createThread(periodNanos,
135*ec779b8eSAndroid Build Coastguard Worker                                                                aaudio_endpoint_thread_proc,
136*ec779b8eSAndroid Build Coastguard Worker                                                                this);
137*ec779b8eSAndroid Build Coastguard Worker     if (result != AAUDIO_OK) {
138*ec779b8eSAndroid Build Coastguard Worker         this->decStrong(nullptr); // Because the thread won't do it.
139*ec779b8eSAndroid Build Coastguard Worker     }
140*ec779b8eSAndroid Build Coastguard Worker     return result;
141*ec779b8eSAndroid Build Coastguard Worker }
142*ec779b8eSAndroid Build Coastguard Worker 
stopSharingThread()143*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t aaudio::AAudioServiceEndpointShared::stopSharingThread() {
144*ec779b8eSAndroid Build Coastguard Worker     mCallbackEnabled.store(false);
145*ec779b8eSAndroid Build Coastguard Worker     return getStreamInternal()->joinThread(nullptr);
146*ec779b8eSAndroid Build Coastguard Worker }
147*ec779b8eSAndroid Build Coastguard Worker 
startStream(sp<AAudioServiceStreamBase> sharedStream,audio_port_handle_t * clientHandle)148*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t AAudioServiceEndpointShared::startStream(
149*ec779b8eSAndroid Build Coastguard Worker         sp<AAudioServiceStreamBase> sharedStream,
150*ec779b8eSAndroid Build Coastguard Worker         audio_port_handle_t *clientHandle)
151*ec779b8eSAndroid Build Coastguard Worker         NO_THREAD_SAFETY_ANALYSIS {
152*ec779b8eSAndroid Build Coastguard Worker     aaudio_result_t result = AAUDIO_OK;
153*ec779b8eSAndroid Build Coastguard Worker 
154*ec779b8eSAndroid Build Coastguard Worker     {
155*ec779b8eSAndroid Build Coastguard Worker         std::lock_guard<std::mutex> lock(mLockStreams);
156*ec779b8eSAndroid Build Coastguard Worker         if (++mRunningStreamCount == 1) { // atomic
157*ec779b8eSAndroid Build Coastguard Worker             result = getStreamInternal()->systemStart();
158*ec779b8eSAndroid Build Coastguard Worker             if (result != AAUDIO_OK) {
159*ec779b8eSAndroid Build Coastguard Worker                 --mRunningStreamCount;
160*ec779b8eSAndroid Build Coastguard Worker             } else {
161*ec779b8eSAndroid Build Coastguard Worker                 result = startSharingThread_l();
162*ec779b8eSAndroid Build Coastguard Worker                 if (result != AAUDIO_OK) {
163*ec779b8eSAndroid Build Coastguard Worker                     getStreamInternal()->systemStopFromApp();
164*ec779b8eSAndroid Build Coastguard Worker                     --mRunningStreamCount;
165*ec779b8eSAndroid Build Coastguard Worker                 }
166*ec779b8eSAndroid Build Coastguard Worker             }
167*ec779b8eSAndroid Build Coastguard Worker         }
168*ec779b8eSAndroid Build Coastguard Worker     }
169*ec779b8eSAndroid Build Coastguard Worker 
170*ec779b8eSAndroid Build Coastguard Worker     if (result == AAUDIO_OK) {
171*ec779b8eSAndroid Build Coastguard Worker         const audio_attributes_t attr = getAudioAttributesFrom(sharedStream.get());
172*ec779b8eSAndroid Build Coastguard Worker         result = getStreamInternal()->startClient(
173*ec779b8eSAndroid Build Coastguard Worker                 sharedStream->getAudioClient(), &attr, clientHandle);
174*ec779b8eSAndroid Build Coastguard Worker         if (result != AAUDIO_OK) {
175*ec779b8eSAndroid Build Coastguard Worker             if (--mRunningStreamCount == 0) { // atomic
176*ec779b8eSAndroid Build Coastguard Worker                 stopSharingThread();
177*ec779b8eSAndroid Build Coastguard Worker                 getStreamInternal()->systemStopFromApp();
178*ec779b8eSAndroid Build Coastguard Worker             }
179*ec779b8eSAndroid Build Coastguard Worker         }
180*ec779b8eSAndroid Build Coastguard Worker     }
181*ec779b8eSAndroid Build Coastguard Worker 
182*ec779b8eSAndroid Build Coastguard Worker     return result;
183*ec779b8eSAndroid Build Coastguard Worker }
184*ec779b8eSAndroid Build Coastguard Worker 
stopStream(sp<AAudioServiceStreamBase>,audio_port_handle_t clientHandle)185*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t AAudioServiceEndpointShared::stopStream(
186*ec779b8eSAndroid Build Coastguard Worker         sp<AAudioServiceStreamBase> /*sharedStream*/, audio_port_handle_t clientHandle) {
187*ec779b8eSAndroid Build Coastguard Worker     // Ignore result.
188*ec779b8eSAndroid Build Coastguard Worker     (void) getStreamInternal()->stopClient(clientHandle);
189*ec779b8eSAndroid Build Coastguard Worker 
190*ec779b8eSAndroid Build Coastguard Worker     if (--mRunningStreamCount == 0) { // atomic
191*ec779b8eSAndroid Build Coastguard Worker         stopSharingThread(); // the sharing thread locks mLockStreams
192*ec779b8eSAndroid Build Coastguard Worker         getStreamInternal()->systemStopFromApp();
193*ec779b8eSAndroid Build Coastguard Worker     }
194*ec779b8eSAndroid Build Coastguard Worker     return AAUDIO_OK;
195*ec779b8eSAndroid Build Coastguard Worker }
196*ec779b8eSAndroid Build Coastguard Worker 
197*ec779b8eSAndroid Build Coastguard Worker // Get timestamp that was written by the real-time service thread, eg. mixer.
getFreeRunningPosition(int64_t * positionFrames,int64_t * timeNanos)198*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t AAudioServiceEndpointShared::getFreeRunningPosition(int64_t *positionFrames,
199*ec779b8eSAndroid Build Coastguard Worker                                                                   int64_t *timeNanos) {
200*ec779b8eSAndroid Build Coastguard Worker     if (mAtomicEndpointTimestamp.isValid()) {
201*ec779b8eSAndroid Build Coastguard Worker         Timestamp timestamp = mAtomicEndpointTimestamp.read();
202*ec779b8eSAndroid Build Coastguard Worker         *positionFrames = timestamp.getPosition();
203*ec779b8eSAndroid Build Coastguard Worker         *timeNanos = timestamp.getNanoseconds();
204*ec779b8eSAndroid Build Coastguard Worker         return AAUDIO_OK;
205*ec779b8eSAndroid Build Coastguard Worker     } else {
206*ec779b8eSAndroid Build Coastguard Worker         return AAUDIO_ERROR_UNAVAILABLE;
207*ec779b8eSAndroid Build Coastguard Worker     }
208*ec779b8eSAndroid Build Coastguard Worker }
209*ec779b8eSAndroid Build Coastguard Worker 
getTimestamp(int64_t * positionFrames,int64_t * timeNanos)210*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t AAudioServiceEndpointShared::getTimestamp(int64_t *positionFrames,
211*ec779b8eSAndroid Build Coastguard Worker                                                           int64_t *timeNanos) {
212*ec779b8eSAndroid Build Coastguard Worker     aaudio_result_t result = mStreamInternal->getTimestamp(CLOCK_MONOTONIC, positionFrames, timeNanos);
213*ec779b8eSAndroid Build Coastguard Worker     if (result == AAUDIO_ERROR_INVALID_STATE) {
214*ec779b8eSAndroid Build Coastguard Worker         // getTimestamp() can return AAUDIO_ERROR_INVALID_STATE if the stream has
215*ec779b8eSAndroid Build Coastguard Worker         // not completely started. This can cause a race condition that kills the
216*ec779b8eSAndroid Build Coastguard Worker         // timestamp service thread.  So we reduce the error to a less serious one
217*ec779b8eSAndroid Build Coastguard Worker         // that allows the timestamp thread to continue.
218*ec779b8eSAndroid Build Coastguard Worker         result = AAUDIO_ERROR_UNAVAILABLE;
219*ec779b8eSAndroid Build Coastguard Worker     }
220*ec779b8eSAndroid Build Coastguard Worker     return result;
221*ec779b8eSAndroid Build Coastguard Worker }
222*ec779b8eSAndroid Build Coastguard Worker 
handleDisconnectRegisteredStreamsAsync()223*ec779b8eSAndroid Build Coastguard Worker void AAudioServiceEndpointShared::handleDisconnectRegisteredStreamsAsync() {
224*ec779b8eSAndroid Build Coastguard Worker     android::sp<AAudioServiceEndpointShared> holdEndpoint(this);
225*ec779b8eSAndroid Build Coastguard Worker     // When there is a routing changed, mmap stream should be disconnected. Set `mConnected`
226*ec779b8eSAndroid Build Coastguard Worker     // as false here so that there won't be a new stream connected to this endpoint.
227*ec779b8eSAndroid Build Coastguard Worker     mConnected.store(false);
228*ec779b8eSAndroid Build Coastguard Worker     std::thread asyncTask([holdEndpoint]() {
229*ec779b8eSAndroid Build Coastguard Worker         // When handling disconnection, the service side has disconnected. In that case,
230*ec779b8eSAndroid Build Coastguard Worker         // it should be safe to release all registered streams.
231*ec779b8eSAndroid Build Coastguard Worker         holdEndpoint->releaseRegisteredStreams();
232*ec779b8eSAndroid Build Coastguard Worker     });
233*ec779b8eSAndroid Build Coastguard Worker     asyncTask.detach();
234*ec779b8eSAndroid Build Coastguard Worker }
235