1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker * Copyright (C) 2017 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker *
4*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker *
8*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker *
10*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker */
16*ec779b8eSAndroid Build Coastguard Worker
17*ec779b8eSAndroid Build Coastguard Worker
18*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AAudioServiceEndpointShared"
19*ec779b8eSAndroid Build Coastguard Worker //#define LOG_NDEBUG 0
20*ec779b8eSAndroid Build Coastguard Worker #include <utils/Log.h>
21*ec779b8eSAndroid Build Coastguard Worker
22*ec779b8eSAndroid Build Coastguard Worker #include <iomanip>
23*ec779b8eSAndroid Build Coastguard Worker #include <iostream>
24*ec779b8eSAndroid Build Coastguard Worker #include <sstream>
25*ec779b8eSAndroid Build Coastguard Worker
26*ec779b8eSAndroid Build Coastguard Worker #include "binding/AAudioServiceMessage.h"
27*ec779b8eSAndroid Build Coastguard Worker #include "client/AudioStreamInternal.h"
28*ec779b8eSAndroid Build Coastguard Worker #include "client/AudioStreamInternalPlay.h"
29*ec779b8eSAndroid Build Coastguard Worker #include "core/AudioStreamBuilder.h"
30*ec779b8eSAndroid Build Coastguard Worker
31*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceEndpointShared.h"
32*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceStreamShared.h"
33*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceStreamMMAP.h"
34*ec779b8eSAndroid Build Coastguard Worker #include "AAudioMixer.h"
35*ec779b8eSAndroid Build Coastguard Worker #include "AAudioService.h"
36*ec779b8eSAndroid Build Coastguard Worker
37*ec779b8eSAndroid Build Coastguard Worker using namespace android;
38*ec779b8eSAndroid Build Coastguard Worker using namespace aaudio;
39*ec779b8eSAndroid Build Coastguard Worker
40*ec779b8eSAndroid Build Coastguard Worker // This is the maximum size in frames. The effective size can be tuned smaller at runtime.
41*ec779b8eSAndroid Build Coastguard Worker #define DEFAULT_BUFFER_CAPACITY (48 * 8)
42*ec779b8eSAndroid Build Coastguard Worker
AAudioServiceEndpointShared(AudioStreamInternal * streamInternal)43*ec779b8eSAndroid Build Coastguard Worker AAudioServiceEndpointShared::AAudioServiceEndpointShared(AudioStreamInternal *streamInternal)
44*ec779b8eSAndroid Build Coastguard Worker : mStreamInternal(streamInternal) {}
45*ec779b8eSAndroid Build Coastguard Worker
dump() const46*ec779b8eSAndroid Build Coastguard Worker std::string AAudioServiceEndpointShared::dump() const {
47*ec779b8eSAndroid Build Coastguard Worker std::stringstream result;
48*ec779b8eSAndroid Build Coastguard Worker
49*ec779b8eSAndroid Build Coastguard Worker result << " SHARED: sharing exclusive stream with handle = 0x"
50*ec779b8eSAndroid Build Coastguard Worker << std::setfill('0') << std::setw(8)
51*ec779b8eSAndroid Build Coastguard Worker << std::hex << mStreamInternal->getServiceHandle()
52*ec779b8eSAndroid Build Coastguard Worker << std::dec << std::setfill(' ');
53*ec779b8eSAndroid Build Coastguard Worker result << ", XRuns = " << mStreamInternal->getXRunCount();
54*ec779b8eSAndroid Build Coastguard Worker result << "\n";
55*ec779b8eSAndroid Build Coastguard Worker result << " Running Stream Count: " << mRunningStreamCount << "\n";
56*ec779b8eSAndroid Build Coastguard Worker
57*ec779b8eSAndroid Build Coastguard Worker result << AAudioServiceEndpoint::dump();
58*ec779b8eSAndroid Build Coastguard Worker return result.str();
59*ec779b8eSAndroid Build Coastguard Worker }
60*ec779b8eSAndroid Build Coastguard Worker
61*ec779b8eSAndroid Build Coastguard Worker // Share an AudioStreamInternal.
open(const aaudio::AAudioStreamRequest & request)62*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t AAudioServiceEndpointShared::open(const aaudio::AAudioStreamRequest &request) {
63*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t result = AAUDIO_OK;
64*ec779b8eSAndroid Build Coastguard Worker const AAudioStreamConfiguration &configuration = request.getConstantConfiguration();
65*ec779b8eSAndroid Build Coastguard Worker
66*ec779b8eSAndroid Build Coastguard Worker copyFrom(configuration);
67*ec779b8eSAndroid Build Coastguard Worker mRequestedDeviceId = android::getFirstDeviceId(configuration.getDeviceIds());
68*ec779b8eSAndroid Build Coastguard Worker
69*ec779b8eSAndroid Build Coastguard Worker AudioStreamBuilder builder;
70*ec779b8eSAndroid Build Coastguard Worker builder.copyFrom(configuration);
71*ec779b8eSAndroid Build Coastguard Worker
72*ec779b8eSAndroid Build Coastguard Worker builder.setSharingMode(AAUDIO_SHARING_MODE_EXCLUSIVE);
73*ec779b8eSAndroid Build Coastguard Worker // Don't fall back to SHARED because that would cause recursion.
74*ec779b8eSAndroid Build Coastguard Worker builder.setSharingModeMatchRequired(true);
75*ec779b8eSAndroid Build Coastguard Worker
76*ec779b8eSAndroid Build Coastguard Worker builder.setBufferCapacity(DEFAULT_BUFFER_CAPACITY);
77*ec779b8eSAndroid Build Coastguard Worker
78*ec779b8eSAndroid Build Coastguard Worker // Each shared stream will use its own SRC.
79*ec779b8eSAndroid Build Coastguard Worker builder.setSampleRate(AAUDIO_UNSPECIFIED);
80*ec779b8eSAndroid Build Coastguard Worker
81*ec779b8eSAndroid Build Coastguard Worker result = mStreamInternal->open(builder);
82*ec779b8eSAndroid Build Coastguard Worker
83*ec779b8eSAndroid Build Coastguard Worker setSampleRate(mStreamInternal->getSampleRate());
84*ec779b8eSAndroid Build Coastguard Worker setChannelMask(mStreamInternal->getChannelMask());
85*ec779b8eSAndroid Build Coastguard Worker setDeviceIds(mStreamInternal->getDeviceIds());
86*ec779b8eSAndroid Build Coastguard Worker setSessionId(mStreamInternal->getSessionId());
87*ec779b8eSAndroid Build Coastguard Worker setFormat(AUDIO_FORMAT_PCM_FLOAT); // force for mixer
88*ec779b8eSAndroid Build Coastguard Worker setHardwareSampleRate(mStreamInternal->getHardwareSampleRate());
89*ec779b8eSAndroid Build Coastguard Worker setHardwareFormat(mStreamInternal->getHardwareFormat());
90*ec779b8eSAndroid Build Coastguard Worker setHardwareSamplesPerFrame(mStreamInternal->getHardwareSamplesPerFrame());
91*ec779b8eSAndroid Build Coastguard Worker mFramesPerBurst = mStreamInternal->getFramesPerBurst();
92*ec779b8eSAndroid Build Coastguard Worker
93*ec779b8eSAndroid Build Coastguard Worker return result;
94*ec779b8eSAndroid Build Coastguard Worker }
95*ec779b8eSAndroid Build Coastguard Worker
close()96*ec779b8eSAndroid Build Coastguard Worker void AAudioServiceEndpointShared::close() {
97*ec779b8eSAndroid Build Coastguard Worker stopSharingThread();
98*ec779b8eSAndroid Build Coastguard Worker getStreamInternal()->safeReleaseClose();
99*ec779b8eSAndroid Build Coastguard Worker }
100*ec779b8eSAndroid Build Coastguard Worker
101*ec779b8eSAndroid Build Coastguard Worker // Glue between C and C++ callbacks.
aaudio_endpoint_thread_proc(void * arg)102*ec779b8eSAndroid Build Coastguard Worker static void *aaudio_endpoint_thread_proc(void *arg) {
103*ec779b8eSAndroid Build Coastguard Worker assert(arg != nullptr);
104*ec779b8eSAndroid Build Coastguard Worker ALOGD("%s() called", __func__);
105*ec779b8eSAndroid Build Coastguard Worker
106*ec779b8eSAndroid Build Coastguard Worker // Prevent the stream from being deleted while being used.
107*ec779b8eSAndroid Build Coastguard Worker // This is just for extra safety. It is probably not needed because
108*ec779b8eSAndroid Build Coastguard Worker // this callback should be joined before the stream is closed.
109*ec779b8eSAndroid Build Coastguard Worker auto endpointPtr = static_cast<AAudioServiceEndpointShared *>(arg);
110*ec779b8eSAndroid Build Coastguard Worker android::sp<AAudioServiceEndpointShared> endpoint(endpointPtr);
111*ec779b8eSAndroid Build Coastguard Worker // Balance the incStrong() in startSharingThread_l().
112*ec779b8eSAndroid Build Coastguard Worker endpoint->decStrong(nullptr);
113*ec779b8eSAndroid Build Coastguard Worker
114*ec779b8eSAndroid Build Coastguard Worker void *result = endpoint->callbackLoop();
115*ec779b8eSAndroid Build Coastguard Worker // Close now so that the HW resource is freed and we can open a new device.
116*ec779b8eSAndroid Build Coastguard Worker if (!endpoint->isConnected()) {
117*ec779b8eSAndroid Build Coastguard Worker ALOGD("%s() call safeReleaseCloseFromCallback()", __func__);
118*ec779b8eSAndroid Build Coastguard Worker // Release and close under a lock with no check for callback collisions.
119*ec779b8eSAndroid Build Coastguard Worker endpoint->getStreamInternal()->safeReleaseCloseInternal();
120*ec779b8eSAndroid Build Coastguard Worker }
121*ec779b8eSAndroid Build Coastguard Worker
122*ec779b8eSAndroid Build Coastguard Worker return result;
123*ec779b8eSAndroid Build Coastguard Worker }
124*ec779b8eSAndroid Build Coastguard Worker
startSharingThread_l()125*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t aaudio::AAudioServiceEndpointShared::startSharingThread_l() {
126*ec779b8eSAndroid Build Coastguard Worker // Launch the callback loop thread.
127*ec779b8eSAndroid Build Coastguard Worker int64_t periodNanos = getStreamInternal()->getFramesPerBurst()
128*ec779b8eSAndroid Build Coastguard Worker * AAUDIO_NANOS_PER_SECOND
129*ec779b8eSAndroid Build Coastguard Worker / getSampleRate();
130*ec779b8eSAndroid Build Coastguard Worker mCallbackEnabled.store(true);
131*ec779b8eSAndroid Build Coastguard Worker // Prevent this object from getting deleted before the thread has a chance to create
132*ec779b8eSAndroid Build Coastguard Worker // its strong pointer. Assume the thread will call decStrong().
133*ec779b8eSAndroid Build Coastguard Worker this->incStrong(nullptr);
134*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t result = getStreamInternal()->createThread(periodNanos,
135*ec779b8eSAndroid Build Coastguard Worker aaudio_endpoint_thread_proc,
136*ec779b8eSAndroid Build Coastguard Worker this);
137*ec779b8eSAndroid Build Coastguard Worker if (result != AAUDIO_OK) {
138*ec779b8eSAndroid Build Coastguard Worker this->decStrong(nullptr); // Because the thread won't do it.
139*ec779b8eSAndroid Build Coastguard Worker }
140*ec779b8eSAndroid Build Coastguard Worker return result;
141*ec779b8eSAndroid Build Coastguard Worker }
142*ec779b8eSAndroid Build Coastguard Worker
stopSharingThread()143*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t aaudio::AAudioServiceEndpointShared::stopSharingThread() {
144*ec779b8eSAndroid Build Coastguard Worker mCallbackEnabled.store(false);
145*ec779b8eSAndroid Build Coastguard Worker return getStreamInternal()->joinThread(nullptr);
146*ec779b8eSAndroid Build Coastguard Worker }
147*ec779b8eSAndroid Build Coastguard Worker
startStream(sp<AAudioServiceStreamBase> sharedStream,audio_port_handle_t * clientHandle)148*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t AAudioServiceEndpointShared::startStream(
149*ec779b8eSAndroid Build Coastguard Worker sp<AAudioServiceStreamBase> sharedStream,
150*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t *clientHandle)
151*ec779b8eSAndroid Build Coastguard Worker NO_THREAD_SAFETY_ANALYSIS {
152*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t result = AAUDIO_OK;
153*ec779b8eSAndroid Build Coastguard Worker
154*ec779b8eSAndroid Build Coastguard Worker {
155*ec779b8eSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mLockStreams);
156*ec779b8eSAndroid Build Coastguard Worker if (++mRunningStreamCount == 1) { // atomic
157*ec779b8eSAndroid Build Coastguard Worker result = getStreamInternal()->systemStart();
158*ec779b8eSAndroid Build Coastguard Worker if (result != AAUDIO_OK) {
159*ec779b8eSAndroid Build Coastguard Worker --mRunningStreamCount;
160*ec779b8eSAndroid Build Coastguard Worker } else {
161*ec779b8eSAndroid Build Coastguard Worker result = startSharingThread_l();
162*ec779b8eSAndroid Build Coastguard Worker if (result != AAUDIO_OK) {
163*ec779b8eSAndroid Build Coastguard Worker getStreamInternal()->systemStopFromApp();
164*ec779b8eSAndroid Build Coastguard Worker --mRunningStreamCount;
165*ec779b8eSAndroid Build Coastguard Worker }
166*ec779b8eSAndroid Build Coastguard Worker }
167*ec779b8eSAndroid Build Coastguard Worker }
168*ec779b8eSAndroid Build Coastguard Worker }
169*ec779b8eSAndroid Build Coastguard Worker
170*ec779b8eSAndroid Build Coastguard Worker if (result == AAUDIO_OK) {
171*ec779b8eSAndroid Build Coastguard Worker const audio_attributes_t attr = getAudioAttributesFrom(sharedStream.get());
172*ec779b8eSAndroid Build Coastguard Worker result = getStreamInternal()->startClient(
173*ec779b8eSAndroid Build Coastguard Worker sharedStream->getAudioClient(), &attr, clientHandle);
174*ec779b8eSAndroid Build Coastguard Worker if (result != AAUDIO_OK) {
175*ec779b8eSAndroid Build Coastguard Worker if (--mRunningStreamCount == 0) { // atomic
176*ec779b8eSAndroid Build Coastguard Worker stopSharingThread();
177*ec779b8eSAndroid Build Coastguard Worker getStreamInternal()->systemStopFromApp();
178*ec779b8eSAndroid Build Coastguard Worker }
179*ec779b8eSAndroid Build Coastguard Worker }
180*ec779b8eSAndroid Build Coastguard Worker }
181*ec779b8eSAndroid Build Coastguard Worker
182*ec779b8eSAndroid Build Coastguard Worker return result;
183*ec779b8eSAndroid Build Coastguard Worker }
184*ec779b8eSAndroid Build Coastguard Worker
stopStream(sp<AAudioServiceStreamBase>,audio_port_handle_t clientHandle)185*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t AAudioServiceEndpointShared::stopStream(
186*ec779b8eSAndroid Build Coastguard Worker sp<AAudioServiceStreamBase> /*sharedStream*/, audio_port_handle_t clientHandle) {
187*ec779b8eSAndroid Build Coastguard Worker // Ignore result.
188*ec779b8eSAndroid Build Coastguard Worker (void) getStreamInternal()->stopClient(clientHandle);
189*ec779b8eSAndroid Build Coastguard Worker
190*ec779b8eSAndroid Build Coastguard Worker if (--mRunningStreamCount == 0) { // atomic
191*ec779b8eSAndroid Build Coastguard Worker stopSharingThread(); // the sharing thread locks mLockStreams
192*ec779b8eSAndroid Build Coastguard Worker getStreamInternal()->systemStopFromApp();
193*ec779b8eSAndroid Build Coastguard Worker }
194*ec779b8eSAndroid Build Coastguard Worker return AAUDIO_OK;
195*ec779b8eSAndroid Build Coastguard Worker }
196*ec779b8eSAndroid Build Coastguard Worker
197*ec779b8eSAndroid Build Coastguard Worker // Get timestamp that was written by the real-time service thread, eg. mixer.
getFreeRunningPosition(int64_t * positionFrames,int64_t * timeNanos)198*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t AAudioServiceEndpointShared::getFreeRunningPosition(int64_t *positionFrames,
199*ec779b8eSAndroid Build Coastguard Worker int64_t *timeNanos) {
200*ec779b8eSAndroid Build Coastguard Worker if (mAtomicEndpointTimestamp.isValid()) {
201*ec779b8eSAndroid Build Coastguard Worker Timestamp timestamp = mAtomicEndpointTimestamp.read();
202*ec779b8eSAndroid Build Coastguard Worker *positionFrames = timestamp.getPosition();
203*ec779b8eSAndroid Build Coastguard Worker *timeNanos = timestamp.getNanoseconds();
204*ec779b8eSAndroid Build Coastguard Worker return AAUDIO_OK;
205*ec779b8eSAndroid Build Coastguard Worker } else {
206*ec779b8eSAndroid Build Coastguard Worker return AAUDIO_ERROR_UNAVAILABLE;
207*ec779b8eSAndroid Build Coastguard Worker }
208*ec779b8eSAndroid Build Coastguard Worker }
209*ec779b8eSAndroid Build Coastguard Worker
getTimestamp(int64_t * positionFrames,int64_t * timeNanos)210*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t AAudioServiceEndpointShared::getTimestamp(int64_t *positionFrames,
211*ec779b8eSAndroid Build Coastguard Worker int64_t *timeNanos) {
212*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t result = mStreamInternal->getTimestamp(CLOCK_MONOTONIC, positionFrames, timeNanos);
213*ec779b8eSAndroid Build Coastguard Worker if (result == AAUDIO_ERROR_INVALID_STATE) {
214*ec779b8eSAndroid Build Coastguard Worker // getTimestamp() can return AAUDIO_ERROR_INVALID_STATE if the stream has
215*ec779b8eSAndroid Build Coastguard Worker // not completely started. This can cause a race condition that kills the
216*ec779b8eSAndroid Build Coastguard Worker // timestamp service thread. So we reduce the error to a less serious one
217*ec779b8eSAndroid Build Coastguard Worker // that allows the timestamp thread to continue.
218*ec779b8eSAndroid Build Coastguard Worker result = AAUDIO_ERROR_UNAVAILABLE;
219*ec779b8eSAndroid Build Coastguard Worker }
220*ec779b8eSAndroid Build Coastguard Worker return result;
221*ec779b8eSAndroid Build Coastguard Worker }
222*ec779b8eSAndroid Build Coastguard Worker
handleDisconnectRegisteredStreamsAsync()223*ec779b8eSAndroid Build Coastguard Worker void AAudioServiceEndpointShared::handleDisconnectRegisteredStreamsAsync() {
224*ec779b8eSAndroid Build Coastguard Worker android::sp<AAudioServiceEndpointShared> holdEndpoint(this);
225*ec779b8eSAndroid Build Coastguard Worker // When there is a routing changed, mmap stream should be disconnected. Set `mConnected`
226*ec779b8eSAndroid Build Coastguard Worker // as false here so that there won't be a new stream connected to this endpoint.
227*ec779b8eSAndroid Build Coastguard Worker mConnected.store(false);
228*ec779b8eSAndroid Build Coastguard Worker std::thread asyncTask([holdEndpoint]() {
229*ec779b8eSAndroid Build Coastguard Worker // When handling disconnection, the service side has disconnected. In that case,
230*ec779b8eSAndroid Build Coastguard Worker // it should be safe to release all registered streams.
231*ec779b8eSAndroid Build Coastguard Worker holdEndpoint->releaseRegisteredStreams();
232*ec779b8eSAndroid Build Coastguard Worker });
233*ec779b8eSAndroid Build Coastguard Worker asyncTask.detach();
234*ec779b8eSAndroid Build Coastguard Worker }
235