1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2018 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker 17*d57664e9SAndroid Build Coastguard Worker #pragma once 18*d57664e9SAndroid Build Coastguard Worker 19*d57664e9SAndroid Build Coastguard Worker #include "hwui/Bitmap.h" 20*d57664e9SAndroid Build Coastguard Worker 21*d57664e9SAndroid Build Coastguard Worker #include <SkCanvas.h> 22*d57664e9SAndroid Build Coastguard Worker #include <SkPaintFilterCanvas.h> 23*d57664e9SAndroid Build Coastguard Worker 24*d57664e9SAndroid Build Coastguard Worker #include <memory> 25*d57664e9SAndroid Build Coastguard Worker 26*d57664e9SAndroid Build Coastguard Worker namespace android::uirenderer { 27*d57664e9SAndroid Build Coastguard Worker 28*d57664e9SAndroid Build Coastguard Worker enum class UsageHint { 29*d57664e9SAndroid Build Coastguard Worker Unknown = 0, 30*d57664e9SAndroid Build Coastguard Worker Background = 1, 31*d57664e9SAndroid Build Coastguard Worker Foreground = 2, 32*d57664e9SAndroid Build Coastguard Worker // Contains foreground (usually text), like a button or chip 33*d57664e9SAndroid Build Coastguard Worker Container = 3 34*d57664e9SAndroid Build Coastguard Worker }; 35*d57664e9SAndroid Build Coastguard Worker 36*d57664e9SAndroid Build Coastguard Worker enum class ColorTransform { 37*d57664e9SAndroid Build Coastguard Worker None, 38*d57664e9SAndroid Build Coastguard Worker Light, 39*d57664e9SAndroid Build Coastguard Worker Dark, 40*d57664e9SAndroid Build Coastguard Worker Invert 41*d57664e9SAndroid Build Coastguard Worker }; 42*d57664e9SAndroid Build Coastguard Worker 43*d57664e9SAndroid Build Coastguard Worker // True if the paint was modified, false otherwise 44*d57664e9SAndroid Build Coastguard Worker bool transformPaint(ColorTransform transform, SkPaint* paint); 45*d57664e9SAndroid Build Coastguard Worker 46*d57664e9SAndroid Build Coastguard Worker bool transformPaint(ColorTransform transform, SkPaint* paint, BitmapPalette palette); 47*d57664e9SAndroid Build Coastguard Worker 48*d57664e9SAndroid Build Coastguard Worker SkColor transformColor(ColorTransform transform, SkColor color); 49*d57664e9SAndroid Build Coastguard Worker SkColor transformColorInverse(ColorTransform transform, SkColor color); 50*d57664e9SAndroid Build Coastguard Worker 51*d57664e9SAndroid Build Coastguard Worker } // namespace android::uirenderer 52