1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker 17*d57664e9SAndroid Build Coastguard Worker #ifndef ANDROID_HWUI_DEBUG_H 18*d57664e9SAndroid Build Coastguard Worker #define ANDROID_HWUI_DEBUG_H 19*d57664e9SAndroid Build Coastguard Worker 20*d57664e9SAndroid Build Coastguard Worker #define DEBUG_LEVEL_HIGH 3 21*d57664e9SAndroid Build Coastguard Worker #define DEBUG_LEVEL_MODERATE 2 22*d57664e9SAndroid Build Coastguard Worker #define DEBUG_LEVEL_LOW 1 23*d57664e9SAndroid Build Coastguard Worker #define DEBUG_LEVEL_NONE 0 24*d57664e9SAndroid Build Coastguard Worker 25*d57664e9SAndroid Build Coastguard Worker // Turn on to check for OpenGL errors on each frame 26*d57664e9SAndroid Build Coastguard Worker // Note DEBUG_LEVEL_HIGH for DEBUG_OPENGL is only setable by enabling 27*d57664e9SAndroid Build Coastguard Worker // HWUI_ENABLE_OPENGL_VALIDATION when building HWUI. Similarly if 28*d57664e9SAndroid Build Coastguard Worker // HWUI_ENABLE_OPENGL_VALIDATION is set then this is always DEBUG_LEVEL_HIGH 29*d57664e9SAndroid Build Coastguard Worker #ifndef DEBUG_OPENGL 30*d57664e9SAndroid Build Coastguard Worker #define DEBUG_OPENGL DEBUG_LEVEL_LOW 31*d57664e9SAndroid Build Coastguard Worker #endif 32*d57664e9SAndroid Build Coastguard Worker 33*d57664e9SAndroid Build Coastguard Worker // Turn on to enable initialization information 34*d57664e9SAndroid Build Coastguard Worker #define DEBUG_INIT 0 35*d57664e9SAndroid Build Coastguard Worker 36*d57664e9SAndroid Build Coastguard Worker // Turn on to enable memory usage summary on each frame 37*d57664e9SAndroid Build Coastguard Worker #define DEBUG_MEMORY_USAGE 0 38*d57664e9SAndroid Build Coastguard Worker 39*d57664e9SAndroid Build Coastguard Worker // Turn on to enable debugging of cache flushes 40*d57664e9SAndroid Build Coastguard Worker #define DEBUG_CACHE_FLUSH 0 41*d57664e9SAndroid Build Coastguard Worker 42*d57664e9SAndroid Build Coastguard Worker // Turn on to enable layers debugging when rendered as regions 43*d57664e9SAndroid Build Coastguard Worker #define DEBUG_LAYERS_AS_REGIONS 0 44*d57664e9SAndroid Build Coastguard Worker 45*d57664e9SAndroid Build Coastguard Worker // Turn on to enable debugging when the clip is not a rect 46*d57664e9SAndroid Build Coastguard Worker #define DEBUG_CLIP_REGIONS 0 47*d57664e9SAndroid Build Coastguard Worker 48*d57664e9SAndroid Build Coastguard Worker // Turn on to display debug info about vertex/fragment shaders 49*d57664e9SAndroid Build Coastguard Worker #define DEBUG_PROGRAMS 0 50*d57664e9SAndroid Build Coastguard Worker 51*d57664e9SAndroid Build Coastguard Worker // Turn on to display info about layers 52*d57664e9SAndroid Build Coastguard Worker #define DEBUG_LAYERS 0 53*d57664e9SAndroid Build Coastguard Worker 54*d57664e9SAndroid Build Coastguard Worker // Turn on to display info about render buffers 55*d57664e9SAndroid Build Coastguard Worker #define DEBUG_RENDER_BUFFERS 0 56*d57664e9SAndroid Build Coastguard Worker 57*d57664e9SAndroid Build Coastguard Worker // Turn on to make stencil operations easier to debug 58*d57664e9SAndroid Build Coastguard Worker // (writes 255 instead of 1 in the buffer, forces 8 bit stencil) 59*d57664e9SAndroid Build Coastguard Worker #define DEBUG_STENCIL 0 60*d57664e9SAndroid Build Coastguard Worker 61*d57664e9SAndroid Build Coastguard Worker // Turn on to display debug info about 9patch objects 62*d57664e9SAndroid Build Coastguard Worker #define DEBUG_PATCHES 0 63*d57664e9SAndroid Build Coastguard Worker // Turn on to display vertex and tex coords data about 9patch objects 64*d57664e9SAndroid Build Coastguard Worker // This flag requires DEBUG_PATCHES to be turned on 65*d57664e9SAndroid Build Coastguard Worker #define DEBUG_PATCHES_VERTICES 0 66*d57664e9SAndroid Build Coastguard Worker // Turn on to display vertex and tex coords data used by empty quads 67*d57664e9SAndroid Build Coastguard Worker // in 9patch objects 68*d57664e9SAndroid Build Coastguard Worker // This flag requires DEBUG_PATCHES to be turned on 69*d57664e9SAndroid Build Coastguard Worker #define DEBUG_PATCHES_EMPTY_VERTICES 0 70*d57664e9SAndroid Build Coastguard Worker 71*d57664e9SAndroid Build Coastguard Worker // Turn on to display debug info about shapes 72*d57664e9SAndroid Build Coastguard Worker #define DEBUG_PATHS 0 73*d57664e9SAndroid Build Coastguard Worker 74*d57664e9SAndroid Build Coastguard Worker // Turn on to display debug info about textures 75*d57664e9SAndroid Build Coastguard Worker #define DEBUG_TEXTURES 0 76*d57664e9SAndroid Build Coastguard Worker 77*d57664e9SAndroid Build Coastguard Worker // Turn on to display debug info about the layer renderer 78*d57664e9SAndroid Build Coastguard Worker #define DEBUG_LAYER_RENDERER 0 79*d57664e9SAndroid Build Coastguard Worker 80*d57664e9SAndroid Build Coastguard Worker // Turn on to enable additional debugging in the font renderers 81*d57664e9SAndroid Build Coastguard Worker #define DEBUG_FONT_RENDERER 0 82*d57664e9SAndroid Build Coastguard Worker 83*d57664e9SAndroid Build Coastguard Worker // Turn on to log draw operation batching and deferral information 84*d57664e9SAndroid Build Coastguard Worker #define DEBUG_DEFER 0 85*d57664e9SAndroid Build Coastguard Worker 86*d57664e9SAndroid Build Coastguard Worker // Turn on to dump display list state 87*d57664e9SAndroid Build Coastguard Worker #define DEBUG_DISPLAY_LIST 0 88*d57664e9SAndroid Build Coastguard Worker 89*d57664e9SAndroid Build Coastguard Worker // Turn on to insert an event marker for each display list op 90*d57664e9SAndroid Build Coastguard Worker #define DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 0 91*d57664e9SAndroid Build Coastguard Worker 92*d57664e9SAndroid Build Coastguard Worker // Turn on to insert detailed event markers 93*d57664e9SAndroid Build Coastguard Worker #define DEBUG_DETAILED_EVENTS 0 94*d57664e9SAndroid Build Coastguard Worker 95*d57664e9SAndroid Build Coastguard Worker // Turn on to highlight drawing batches and merged batches with different colors 96*d57664e9SAndroid Build Coastguard Worker #define DEBUG_MERGE_BEHAVIOR 0 97*d57664e9SAndroid Build Coastguard Worker 98*d57664e9SAndroid Build Coastguard Worker // Turn on to enable debugging shadow 99*d57664e9SAndroid Build Coastguard Worker #define DEBUG_SHADOW 0 100*d57664e9SAndroid Build Coastguard Worker 101*d57664e9SAndroid Build Coastguard Worker // Turn on to enable debugging vector drawable 102*d57664e9SAndroid Build Coastguard Worker #define DEBUG_VECTOR_DRAWABLE 0 103*d57664e9SAndroid Build Coastguard Worker 104*d57664e9SAndroid Build Coastguard Worker #if DEBUG_INIT 105*d57664e9SAndroid Build Coastguard Worker #define INIT_LOGD(...) ALOGD(__VA_ARGS__) 106*d57664e9SAndroid Build Coastguard Worker #else 107*d57664e9SAndroid Build Coastguard Worker #define INIT_LOGD(...) 108*d57664e9SAndroid Build Coastguard Worker #endif 109*d57664e9SAndroid Build Coastguard Worker 110*d57664e9SAndroid Build Coastguard Worker #endif // ANDROID_HWUI_DEBUG_H 111