1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2015 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker #ifndef FRAMEINFO_H_ 17*d57664e9SAndroid Build Coastguard Worker #define FRAMEINFO_H_ 18*d57664e9SAndroid Build Coastguard Worker 19*d57664e9SAndroid Build Coastguard Worker #include <cutils/compiler.h> 20*d57664e9SAndroid Build Coastguard Worker #include <memory.h> 21*d57664e9SAndroid Build Coastguard Worker #include <utils/Timers.h> 22*d57664e9SAndroid Build Coastguard Worker 23*d57664e9SAndroid Build Coastguard Worker #include <array> 24*d57664e9SAndroid Build Coastguard Worker #include <optional> 25*d57664e9SAndroid Build Coastguard Worker #include <string> 26*d57664e9SAndroid Build Coastguard Worker 27*d57664e9SAndroid Build Coastguard Worker #include "SkippedFrameInfo.h" 28*d57664e9SAndroid Build Coastguard Worker #include "utils/Macros.h" 29*d57664e9SAndroid Build Coastguard Worker 30*d57664e9SAndroid Build Coastguard Worker namespace android { 31*d57664e9SAndroid Build Coastguard Worker namespace uirenderer { 32*d57664e9SAndroid Build Coastguard Worker 33*d57664e9SAndroid Build Coastguard Worker static constexpr size_t UI_THREAD_FRAME_INFO_SIZE = 12; 34*d57664e9SAndroid Build Coastguard Worker 35*d57664e9SAndroid Build Coastguard Worker enum class FrameInfoIndex { 36*d57664e9SAndroid Build Coastguard Worker Flags = 0, 37*d57664e9SAndroid Build Coastguard Worker FrameTimelineVsyncId, 38*d57664e9SAndroid Build Coastguard Worker IntendedVsync, 39*d57664e9SAndroid Build Coastguard Worker Vsync, 40*d57664e9SAndroid Build Coastguard Worker InputEventId, 41*d57664e9SAndroid Build Coastguard Worker HandleInputStart, 42*d57664e9SAndroid Build Coastguard Worker AnimationStart, 43*d57664e9SAndroid Build Coastguard Worker PerformTraversalsStart, 44*d57664e9SAndroid Build Coastguard Worker DrawStart, 45*d57664e9SAndroid Build Coastguard Worker FrameDeadline, 46*d57664e9SAndroid Build Coastguard Worker FrameStartTime, 47*d57664e9SAndroid Build Coastguard Worker FrameInterval, 48*d57664e9SAndroid Build Coastguard Worker // End of UI frame info 49*d57664e9SAndroid Build Coastguard Worker 50*d57664e9SAndroid Build Coastguard Worker SyncQueued, 51*d57664e9SAndroid Build Coastguard Worker 52*d57664e9SAndroid Build Coastguard Worker SyncStart, 53*d57664e9SAndroid Build Coastguard Worker IssueDrawCommandsStart, 54*d57664e9SAndroid Build Coastguard Worker SwapBuffers, 55*d57664e9SAndroid Build Coastguard Worker FrameCompleted, 56*d57664e9SAndroid Build Coastguard Worker 57*d57664e9SAndroid Build Coastguard Worker DequeueBufferDuration, 58*d57664e9SAndroid Build Coastguard Worker QueueBufferDuration, 59*d57664e9SAndroid Build Coastguard Worker 60*d57664e9SAndroid Build Coastguard Worker GpuCompleted, 61*d57664e9SAndroid Build Coastguard Worker SwapBuffersCompleted, 62*d57664e9SAndroid Build Coastguard Worker DisplayPresentTime, 63*d57664e9SAndroid Build Coastguard Worker CommandSubmissionCompleted, 64*d57664e9SAndroid Build Coastguard Worker 65*d57664e9SAndroid Build Coastguard Worker // Must be the last value! 66*d57664e9SAndroid Build Coastguard Worker // Also must be kept in sync with FrameMetrics.java#FRAME_STATS_COUNT 67*d57664e9SAndroid Build Coastguard Worker NumIndexes 68*d57664e9SAndroid Build Coastguard Worker }; 69*d57664e9SAndroid Build Coastguard Worker 70*d57664e9SAndroid Build Coastguard Worker extern const std::array<const char*, static_cast<int>(FrameInfoIndex::NumIndexes)> FrameInfoNames; 71*d57664e9SAndroid Build Coastguard Worker 72*d57664e9SAndroid Build Coastguard Worker namespace FrameInfoFlags { 73*d57664e9SAndroid Build Coastguard Worker enum { 74*d57664e9SAndroid Build Coastguard Worker WindowVisibilityChanged = 1 << 0, 75*d57664e9SAndroid Build Coastguard Worker RTAnimation = 1 << 1, 76*d57664e9SAndroid Build Coastguard Worker SurfaceCanvas = 1 << 2, 77*d57664e9SAndroid Build Coastguard Worker SkippedFrame = 1 << 3, 78*d57664e9SAndroid Build Coastguard Worker }; 79*d57664e9SAndroid Build Coastguard Worker }; 80*d57664e9SAndroid Build Coastguard Worker 81*d57664e9SAndroid Build Coastguard Worker class UiFrameInfoBuilder { 82*d57664e9SAndroid Build Coastguard Worker public: 83*d57664e9SAndroid Build Coastguard Worker static constexpr int64_t INVALID_VSYNC_ID = -1; 84*d57664e9SAndroid Build Coastguard Worker static constexpr int64_t UNKNOWN_DEADLINE = std::numeric_limits<int64_t>::max(); 85*d57664e9SAndroid Build Coastguard Worker static constexpr int64_t UNKNOWN_FRAME_INTERVAL = -1; 86*d57664e9SAndroid Build Coastguard Worker 87*d57664e9SAndroid Build Coastguard Worker UiFrameInfoBuilder(int64_t * buffer)88*d57664e9SAndroid Build Coastguard Worker explicit UiFrameInfoBuilder(int64_t* buffer) : mBuffer(buffer) { 89*d57664e9SAndroid Build Coastguard Worker memset(mBuffer, 0, UI_THREAD_FRAME_INFO_SIZE * sizeof(int64_t)); 90*d57664e9SAndroid Build Coastguard Worker set(FrameInfoIndex::FrameTimelineVsyncId) = INVALID_VSYNC_ID; 91*d57664e9SAndroid Build Coastguard Worker // The struct is zeroed by memset above. That also sets FrameInfoIndex::InputEventId to 92*d57664e9SAndroid Build Coastguard Worker // equal android::os::IInputConstants::INVALID_INPUT_EVENT_ID == 0. 93*d57664e9SAndroid Build Coastguard Worker // Therefore, we can skip setting the value for InputEventId here. If the value for 94*d57664e9SAndroid Build Coastguard Worker // INVALID_INPUT_EVENT_ID changes, this code would have to be updated, as well. 95*d57664e9SAndroid Build Coastguard Worker set(FrameInfoIndex::FrameDeadline) = std::numeric_limits<int64_t>::max(); 96*d57664e9SAndroid Build Coastguard Worker } 97*d57664e9SAndroid Build Coastguard Worker setVsync(nsecs_t vsyncTime,nsecs_t intendedVsync,int64_t vsyncId,int64_t frameDeadline,nsecs_t frameInterval)98*d57664e9SAndroid Build Coastguard Worker UiFrameInfoBuilder& setVsync(nsecs_t vsyncTime, nsecs_t intendedVsync, 99*d57664e9SAndroid Build Coastguard Worker int64_t vsyncId, int64_t frameDeadline, nsecs_t frameInterval) { 100*d57664e9SAndroid Build Coastguard Worker set(FrameInfoIndex::FrameTimelineVsyncId) = vsyncId; 101*d57664e9SAndroid Build Coastguard Worker set(FrameInfoIndex::Vsync) = vsyncTime; 102*d57664e9SAndroid Build Coastguard Worker set(FrameInfoIndex::IntendedVsync) = intendedVsync; 103*d57664e9SAndroid Build Coastguard Worker // Pretend the other fields are all at vsync, too, so that naive 104*d57664e9SAndroid Build Coastguard Worker // duration calculations end up being 0 instead of very large 105*d57664e9SAndroid Build Coastguard Worker set(FrameInfoIndex::HandleInputStart) = vsyncTime; 106*d57664e9SAndroid Build Coastguard Worker set(FrameInfoIndex::AnimationStart) = vsyncTime; 107*d57664e9SAndroid Build Coastguard Worker set(FrameInfoIndex::PerformTraversalsStart) = vsyncTime; 108*d57664e9SAndroid Build Coastguard Worker set(FrameInfoIndex::DrawStart) = vsyncTime; 109*d57664e9SAndroid Build Coastguard Worker set(FrameInfoIndex::FrameStartTime) = vsyncTime; 110*d57664e9SAndroid Build Coastguard Worker set(FrameInfoIndex::FrameDeadline) = frameDeadline; 111*d57664e9SAndroid Build Coastguard Worker set(FrameInfoIndex::FrameInterval) = frameInterval; 112*d57664e9SAndroid Build Coastguard Worker return *this; 113*d57664e9SAndroid Build Coastguard Worker } 114*d57664e9SAndroid Build Coastguard Worker addFlag(int frameInfoFlag)115*d57664e9SAndroid Build Coastguard Worker UiFrameInfoBuilder& addFlag(int frameInfoFlag) { 116*d57664e9SAndroid Build Coastguard Worker set(FrameInfoIndex::Flags) |= static_cast<uint64_t>(frameInfoFlag); 117*d57664e9SAndroid Build Coastguard Worker return *this; 118*d57664e9SAndroid Build Coastguard Worker } 119*d57664e9SAndroid Build Coastguard Worker 120*d57664e9SAndroid Build Coastguard Worker private: set(FrameInfoIndex index)121*d57664e9SAndroid Build Coastguard Worker inline int64_t& set(FrameInfoIndex index) { return mBuffer[static_cast<int>(index)]; } 122*d57664e9SAndroid Build Coastguard Worker 123*d57664e9SAndroid Build Coastguard Worker int64_t* mBuffer; 124*d57664e9SAndroid Build Coastguard Worker }; 125*d57664e9SAndroid Build Coastguard Worker 126*d57664e9SAndroid Build Coastguard Worker class FrameInfo { 127*d57664e9SAndroid Build Coastguard Worker public: 128*d57664e9SAndroid Build Coastguard Worker void importUiThreadInfo(int64_t* info); 129*d57664e9SAndroid Build Coastguard Worker markSyncStart()130*d57664e9SAndroid Build Coastguard Worker void markSyncStart() { set(FrameInfoIndex::SyncStart) = systemTime(SYSTEM_TIME_MONOTONIC); } 131*d57664e9SAndroid Build Coastguard Worker markIssueDrawCommandsStart()132*d57664e9SAndroid Build Coastguard Worker void markIssueDrawCommandsStart() { 133*d57664e9SAndroid Build Coastguard Worker set(FrameInfoIndex::IssueDrawCommandsStart) = systemTime(SYSTEM_TIME_MONOTONIC); 134*d57664e9SAndroid Build Coastguard Worker } 135*d57664e9SAndroid Build Coastguard Worker markSwapBuffers()136*d57664e9SAndroid Build Coastguard Worker void markSwapBuffers() { set(FrameInfoIndex::SwapBuffers) = systemTime(SYSTEM_TIME_MONOTONIC); } 137*d57664e9SAndroid Build Coastguard Worker markSwapBuffersCompleted()138*d57664e9SAndroid Build Coastguard Worker void markSwapBuffersCompleted() { 139*d57664e9SAndroid Build Coastguard Worker set(FrameInfoIndex::SwapBuffersCompleted) = systemTime(SYSTEM_TIME_MONOTONIC); 140*d57664e9SAndroid Build Coastguard Worker } 141*d57664e9SAndroid Build Coastguard Worker markFrameCompleted()142*d57664e9SAndroid Build Coastguard Worker void markFrameCompleted() { set(FrameInfoIndex::FrameCompleted) = systemTime(SYSTEM_TIME_MONOTONIC); } 143*d57664e9SAndroid Build Coastguard Worker addFlag(int frameInfoFlag)144*d57664e9SAndroid Build Coastguard Worker void addFlag(int frameInfoFlag) { 145*d57664e9SAndroid Build Coastguard Worker set(FrameInfoIndex::Flags) |= static_cast<uint64_t>(frameInfoFlag); 146*d57664e9SAndroid Build Coastguard Worker } 147*d57664e9SAndroid Build Coastguard Worker data()148*d57664e9SAndroid Build Coastguard Worker const int64_t* data() const { return mFrameInfo; } 149*d57664e9SAndroid Build Coastguard Worker 150*d57664e9SAndroid Build Coastguard Worker inline int64_t operator[](FrameInfoIndex index) const { return get(index); } 151*d57664e9SAndroid Build Coastguard Worker 152*d57664e9SAndroid Build Coastguard Worker inline int64_t operator[](int index) const { 153*d57664e9SAndroid Build Coastguard Worker if (index < 0 || index >= static_cast<int>(FrameInfoIndex::NumIndexes)) return 0; 154*d57664e9SAndroid Build Coastguard Worker return mFrameInfo[index]; 155*d57664e9SAndroid Build Coastguard Worker } 156*d57664e9SAndroid Build Coastguard Worker duration(FrameInfoIndex start,FrameInfoIndex end)157*d57664e9SAndroid Build Coastguard Worker inline int64_t duration(FrameInfoIndex start, FrameInfoIndex end) const { 158*d57664e9SAndroid Build Coastguard Worker int64_t endtime = get(end); 159*d57664e9SAndroid Build Coastguard Worker int64_t starttime = get(start); 160*d57664e9SAndroid Build Coastguard Worker int64_t gap = endtime - starttime; 161*d57664e9SAndroid Build Coastguard Worker gap = starttime > 0 ? gap : 0; 162*d57664e9SAndroid Build Coastguard Worker if (end > FrameInfoIndex::SyncQueued && start < FrameInfoIndex::SyncQueued) { 163*d57664e9SAndroid Build Coastguard Worker // Need to subtract out the time spent in a stalled state 164*d57664e9SAndroid Build Coastguard Worker // as this will be captured by the previous frame's info 165*d57664e9SAndroid Build Coastguard Worker int64_t offset = get(FrameInfoIndex::SyncStart) - get(FrameInfoIndex::SyncQueued); 166*d57664e9SAndroid Build Coastguard Worker if (offset > 0) { 167*d57664e9SAndroid Build Coastguard Worker gap -= offset; 168*d57664e9SAndroid Build Coastguard Worker } 169*d57664e9SAndroid Build Coastguard Worker } 170*d57664e9SAndroid Build Coastguard Worker return gap > 0 ? gap : 0; 171*d57664e9SAndroid Build Coastguard Worker } 172*d57664e9SAndroid Build Coastguard Worker totalDuration()173*d57664e9SAndroid Build Coastguard Worker inline int64_t totalDuration() const { 174*d57664e9SAndroid Build Coastguard Worker return duration(FrameInfoIndex::IntendedVsync, FrameInfoIndex::FrameCompleted); 175*d57664e9SAndroid Build Coastguard Worker } 176*d57664e9SAndroid Build Coastguard Worker gpuDrawTime()177*d57664e9SAndroid Build Coastguard Worker inline int64_t gpuDrawTime() const { 178*d57664e9SAndroid Build Coastguard Worker // GPU start time is approximated to the moment before swapBuffer is invoked. 179*d57664e9SAndroid Build Coastguard Worker // We could add an EGLSyncKHR fence at the beginning of the frame, but that is an overhead. 180*d57664e9SAndroid Build Coastguard Worker int64_t endTime = get(FrameInfoIndex::GpuCompleted); 181*d57664e9SAndroid Build Coastguard Worker return endTime > 0 ? endTime - get(FrameInfoIndex::SwapBuffers) : -1; 182*d57664e9SAndroid Build Coastguard Worker } 183*d57664e9SAndroid Build Coastguard Worker set(FrameInfoIndex index)184*d57664e9SAndroid Build Coastguard Worker inline int64_t& set(FrameInfoIndex index) { return mFrameInfo[static_cast<int>(index)]; } 185*d57664e9SAndroid Build Coastguard Worker get(FrameInfoIndex index)186*d57664e9SAndroid Build Coastguard Worker inline int64_t get(FrameInfoIndex index) const { 187*d57664e9SAndroid Build Coastguard Worker if (index == FrameInfoIndex::NumIndexes) return 0; 188*d57664e9SAndroid Build Coastguard Worker return mFrameInfo[static_cast<int>(index)]; 189*d57664e9SAndroid Build Coastguard Worker } 190*d57664e9SAndroid Build Coastguard Worker 191*d57664e9SAndroid Build Coastguard Worker void setSkippedFrameReason(SkippedFrameReason reason); getSkippedFrameReason()192*d57664e9SAndroid Build Coastguard Worker inline std::optional<SkippedFrameReason> getSkippedFrameReason() const { 193*d57664e9SAndroid Build Coastguard Worker return mSkippedFrameReason; 194*d57664e9SAndroid Build Coastguard Worker } 195*d57664e9SAndroid Build Coastguard Worker 196*d57664e9SAndroid Build Coastguard Worker private: 197*d57664e9SAndroid Build Coastguard Worker int64_t mFrameInfo[static_cast<int>(FrameInfoIndex::NumIndexes)]; 198*d57664e9SAndroid Build Coastguard Worker std::optional<SkippedFrameReason> mSkippedFrameReason; 199*d57664e9SAndroid Build Coastguard Worker }; 200*d57664e9SAndroid Build Coastguard Worker 201*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */ 202*d57664e9SAndroid Build Coastguard Worker } /* namespace android */ 203*d57664e9SAndroid Build Coastguard Worker 204*d57664e9SAndroid Build Coastguard Worker #endif /* FRAMEINFO_H_ */ 205