xref: /aosp_15_r20/frameworks/base/libs/hwui/FrameInfoVisualizer.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2014 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #pragma once
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include "FrameInfo.h"
20*d57664e9SAndroid Build Coastguard Worker #include "Properties.h"
21*d57664e9SAndroid Build Coastguard Worker #include "Rect.h"
22*d57664e9SAndroid Build Coastguard Worker #include "utils/RingBuffer.h"
23*d57664e9SAndroid Build Coastguard Worker 
24*d57664e9SAndroid Build Coastguard Worker #include <utils/Timers.h>
25*d57664e9SAndroid Build Coastguard Worker 
26*d57664e9SAndroid Build Coastguard Worker #include <memory>
27*d57664e9SAndroid Build Coastguard Worker 
28*d57664e9SAndroid Build Coastguard Worker namespace android {
29*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
30*d57664e9SAndroid Build Coastguard Worker 
31*d57664e9SAndroid Build Coastguard Worker class IProfileRenderer;
32*d57664e9SAndroid Build Coastguard Worker 
33*d57664e9SAndroid Build Coastguard Worker // TODO: This is a bit awkward as it needs to match the thing in CanvasContext
34*d57664e9SAndroid Build Coastguard Worker // A better abstraction here would be nice but iterators are painful
35*d57664e9SAndroid Build Coastguard Worker // and RingBuffer having the size baked into the template is also painful
36*d57664e9SAndroid Build Coastguard Worker // But making DrawProfiler also be templated is ALSO painful
37*d57664e9SAndroid Build Coastguard Worker // At least this is a compile failure if this doesn't match, so there's that.
38*d57664e9SAndroid Build Coastguard Worker typedef RingBuffer<FrameInfo, 120> FrameInfoSource;
39*d57664e9SAndroid Build Coastguard Worker 
40*d57664e9SAndroid Build Coastguard Worker class FrameInfoVisualizer {
41*d57664e9SAndroid Build Coastguard Worker public:
42*d57664e9SAndroid Build Coastguard Worker     explicit FrameInfoVisualizer(FrameInfoSource& source, nsecs_t frameInterval);
43*d57664e9SAndroid Build Coastguard Worker     ~FrameInfoVisualizer();
44*d57664e9SAndroid Build Coastguard Worker 
45*d57664e9SAndroid Build Coastguard Worker     bool consumeProperties();
46*d57664e9SAndroid Build Coastguard Worker     void setDensity(float density);
47*d57664e9SAndroid Build Coastguard Worker 
48*d57664e9SAndroid Build Coastguard Worker     void unionDirty(SkRect* dirty);
49*d57664e9SAndroid Build Coastguard Worker     void draw(IProfileRenderer& renderer);
50*d57664e9SAndroid Build Coastguard Worker 
51*d57664e9SAndroid Build Coastguard Worker     void dumpData(int fd);
52*d57664e9SAndroid Build Coastguard Worker 
53*d57664e9SAndroid Build Coastguard Worker private:
54*d57664e9SAndroid Build Coastguard Worker     void createData();
55*d57664e9SAndroid Build Coastguard Worker     void destroyData();
56*d57664e9SAndroid Build Coastguard Worker 
57*d57664e9SAndroid Build Coastguard Worker     void initializeRects(const int baseline, const int width);
58*d57664e9SAndroid Build Coastguard Worker     void nextBarSegment(FrameInfoIndex start, FrameInfoIndex end);
59*d57664e9SAndroid Build Coastguard Worker     void drawGraph(IProfileRenderer& renderer);
60*d57664e9SAndroid Build Coastguard Worker     void drawThreshold(IProfileRenderer& renderer);
61*d57664e9SAndroid Build Coastguard Worker 
durationMS(size_t index,FrameInfoIndex start,FrameInfoIndex end)62*d57664e9SAndroid Build Coastguard Worker     inline float durationMS(size_t index, FrameInfoIndex start, FrameInfoIndex end) {
63*d57664e9SAndroid Build Coastguard Worker         float duration = mFrameSource[index].duration(start, end) * 0.000001f;
64*d57664e9SAndroid Build Coastguard Worker         // Clamp to large to avoid spiking off the top of the screen
65*d57664e9SAndroid Build Coastguard Worker         duration = duration > 50.0f ? 50.0f : duration;
66*d57664e9SAndroid Build Coastguard Worker         return duration > 0.0f ? duration : 0.0f;
67*d57664e9SAndroid Build Coastguard Worker     }
68*d57664e9SAndroid Build Coastguard Worker 
69*d57664e9SAndroid Build Coastguard Worker     ProfileType mType = ProfileType::None;
70*d57664e9SAndroid Build Coastguard Worker     float mDensity = 0;
71*d57664e9SAndroid Build Coastguard Worker 
72*d57664e9SAndroid Build Coastguard Worker     FrameInfoSource& mFrameSource;
73*d57664e9SAndroid Build Coastguard Worker 
74*d57664e9SAndroid Build Coastguard Worker     nsecs_t mFrameInterval;
75*d57664e9SAndroid Build Coastguard Worker     int mVerticalUnit = 0;
76*d57664e9SAndroid Build Coastguard Worker     int mThresholdStroke = 0;
77*d57664e9SAndroid Build Coastguard Worker 
78*d57664e9SAndroid Build Coastguard Worker     int mNumFastRects;
79*d57664e9SAndroid Build Coastguard Worker     std::unique_ptr<float[]> mFastRects;
80*d57664e9SAndroid Build Coastguard Worker     int mNumJankyRects;
81*d57664e9SAndroid Build Coastguard Worker     std::unique_ptr<float[]> mJankyRects;
82*d57664e9SAndroid Build Coastguard Worker 
83*d57664e9SAndroid Build Coastguard Worker     bool mShowDirtyRegions = false;
84*d57664e9SAndroid Build Coastguard Worker     SkRect mDirtyRegion;
85*d57664e9SAndroid Build Coastguard Worker     bool mFlashToggle = false;
86*d57664e9SAndroid Build Coastguard Worker     nsecs_t mLastFrameLogged = 0;
87*d57664e9SAndroid Build Coastguard Worker };
88*d57664e9SAndroid Build Coastguard Worker 
89*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */
90*d57664e9SAndroid Build Coastguard Worker } /* namespace android */
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