xref: /aosp_15_r20/frameworks/base/libs/hwui/Gainmap.cpp (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /**
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2023 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker #include "Gainmap.h"
17*d57664e9SAndroid Build Coastguard Worker 
18*d57664e9SAndroid Build Coastguard Worker #include <SkBitmap.h>
19*d57664e9SAndroid Build Coastguard Worker #include <SkCanvas.h>
20*d57664e9SAndroid Build Coastguard Worker #include <SkColorFilter.h>
21*d57664e9SAndroid Build Coastguard Worker #include <SkImagePriv.h>
22*d57664e9SAndroid Build Coastguard Worker #include <SkPaint.h>
23*d57664e9SAndroid Build Coastguard Worker 
24*d57664e9SAndroid Build Coastguard Worker #include "HardwareBitmapUploader.h"
25*d57664e9SAndroid Build Coastguard Worker 
26*d57664e9SAndroid Build Coastguard Worker namespace android::uirenderer {
27*d57664e9SAndroid Build Coastguard Worker 
allocateHardwareGainmap(const sp<Gainmap> & srcGainmap)28*d57664e9SAndroid Build Coastguard Worker sp<Gainmap> Gainmap::allocateHardwareGainmap(const sp<Gainmap>& srcGainmap) {
29*d57664e9SAndroid Build Coastguard Worker     auto gainmap = sp<Gainmap>::make();
30*d57664e9SAndroid Build Coastguard Worker     gainmap->info = srcGainmap->info;
31*d57664e9SAndroid Build Coastguard Worker     SkBitmap skSrcBitmap = srcGainmap->bitmap->getSkBitmap();
32*d57664e9SAndroid Build Coastguard Worker     if (skSrcBitmap.info().colorType() == kAlpha_8_SkColorType &&
33*d57664e9SAndroid Build Coastguard Worker         !HardwareBitmapUploader::hasAlpha8Support()) {
34*d57664e9SAndroid Build Coastguard Worker         // The regular Bitmap::allocateHardwareBitmap will do a conversion that preserves channels,
35*d57664e9SAndroid Build Coastguard Worker         // so alpha8 maps to the alpha channel of rgba. However, for gainmaps we will interpret
36*d57664e9SAndroid Build Coastguard Worker         // the data of an rgba buffer differently as we'll only look at the rgb channels
37*d57664e9SAndroid Build Coastguard Worker         // So we need to map alpha8 to rgbx_8888 essentially
38*d57664e9SAndroid Build Coastguard Worker         SkBitmap bitmap;
39*d57664e9SAndroid Build Coastguard Worker         bitmap.allocPixels(skSrcBitmap.info().makeColorType(kN32_SkColorType));
40*d57664e9SAndroid Build Coastguard Worker         SkCanvas canvas(bitmap);
41*d57664e9SAndroid Build Coastguard Worker         SkPaint paint;
42*d57664e9SAndroid Build Coastguard Worker         const float alphaToOpaque[] = {0, 0, 0, 1, 0, 0, 0, 0, 1, 0,
43*d57664e9SAndroid Build Coastguard Worker                                        0, 0, 0, 1, 0, 0, 0, 0, 0, 255};
44*d57664e9SAndroid Build Coastguard Worker         paint.setColorFilter(SkColorFilters::Matrix(alphaToOpaque, SkColorFilters::Clamp::kNo));
45*d57664e9SAndroid Build Coastguard Worker         canvas.drawImage(SkMakeImageFromRasterBitmap(skSrcBitmap, kNever_SkCopyPixelsMode), 0, 0,
46*d57664e9SAndroid Build Coastguard Worker                          SkSamplingOptions{}, &paint);
47*d57664e9SAndroid Build Coastguard Worker         skSrcBitmap = bitmap;
48*d57664e9SAndroid Build Coastguard Worker     }
49*d57664e9SAndroid Build Coastguard Worker     sk_sp<Bitmap> skBitmap(Bitmap::allocateHardwareBitmap(skSrcBitmap));
50*d57664e9SAndroid Build Coastguard Worker     if (!skBitmap.get()) {
51*d57664e9SAndroid Build Coastguard Worker         return nullptr;
52*d57664e9SAndroid Build Coastguard Worker     }
53*d57664e9SAndroid Build Coastguard Worker     gainmap->bitmap = std::move(skBitmap);
54*d57664e9SAndroid Build Coastguard Worker     return gainmap;
55*d57664e9SAndroid Build Coastguard Worker }
56*d57664e9SAndroid Build Coastguard Worker 
57*d57664e9SAndroid Build Coastguard Worker }  // namespace android::uirenderer