xref: /aosp_15_r20/frameworks/base/libs/hwui/Interpolator.cpp (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2014 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #include "Interpolator.h"
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <algorithm>
20*d57664e9SAndroid Build Coastguard Worker 
21*d57664e9SAndroid Build Coastguard Worker #include <log/log.h>
22*d57664e9SAndroid Build Coastguard Worker 
23*d57664e9SAndroid Build Coastguard Worker #include "utils/MathUtils.h"
24*d57664e9SAndroid Build Coastguard Worker 
25*d57664e9SAndroid Build Coastguard Worker namespace android {
26*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
27*d57664e9SAndroid Build Coastguard Worker 
createDefaultInterpolator()28*d57664e9SAndroid Build Coastguard Worker Interpolator* Interpolator::createDefaultInterpolator() {
29*d57664e9SAndroid Build Coastguard Worker     return new AccelerateDecelerateInterpolator();
30*d57664e9SAndroid Build Coastguard Worker }
31*d57664e9SAndroid Build Coastguard Worker 
interpolate(float input)32*d57664e9SAndroid Build Coastguard Worker float AccelerateDecelerateInterpolator::interpolate(float input) {
33*d57664e9SAndroid Build Coastguard Worker     return (float)(cosf((input + 1) * M_PI) / 2.0f) + 0.5f;
34*d57664e9SAndroid Build Coastguard Worker }
35*d57664e9SAndroid Build Coastguard Worker 
interpolate(float input)36*d57664e9SAndroid Build Coastguard Worker float AccelerateInterpolator::interpolate(float input) {
37*d57664e9SAndroid Build Coastguard Worker     if (mFactor == 1.0f) {
38*d57664e9SAndroid Build Coastguard Worker         return input * input;
39*d57664e9SAndroid Build Coastguard Worker     } else {
40*d57664e9SAndroid Build Coastguard Worker         return pow(input, mDoubleFactor);
41*d57664e9SAndroid Build Coastguard Worker     }
42*d57664e9SAndroid Build Coastguard Worker }
43*d57664e9SAndroid Build Coastguard Worker 
interpolate(float t)44*d57664e9SAndroid Build Coastguard Worker float AnticipateInterpolator::interpolate(float t) {
45*d57664e9SAndroid Build Coastguard Worker     return t * t * ((mTension + 1) * t - mTension);
46*d57664e9SAndroid Build Coastguard Worker }
47*d57664e9SAndroid Build Coastguard Worker 
a(float t,float s)48*d57664e9SAndroid Build Coastguard Worker static float a(float t, float s) {
49*d57664e9SAndroid Build Coastguard Worker     return t * t * ((s + 1) * t - s);
50*d57664e9SAndroid Build Coastguard Worker }
51*d57664e9SAndroid Build Coastguard Worker 
o(float t,float s)52*d57664e9SAndroid Build Coastguard Worker static float o(float t, float s) {
53*d57664e9SAndroid Build Coastguard Worker     return t * t * ((s + 1) * t + s);
54*d57664e9SAndroid Build Coastguard Worker }
55*d57664e9SAndroid Build Coastguard Worker 
interpolate(float t)56*d57664e9SAndroid Build Coastguard Worker float AnticipateOvershootInterpolator::interpolate(float t) {
57*d57664e9SAndroid Build Coastguard Worker     if (t < 0.5f)
58*d57664e9SAndroid Build Coastguard Worker         return 0.5f * a(t * 2.0f, mTension);
59*d57664e9SAndroid Build Coastguard Worker     else
60*d57664e9SAndroid Build Coastguard Worker         return 0.5f * (o(t * 2.0f - 2.0f, mTension) + 2.0f);
61*d57664e9SAndroid Build Coastguard Worker }
62*d57664e9SAndroid Build Coastguard Worker 
bounce(float t)63*d57664e9SAndroid Build Coastguard Worker static float bounce(float t) {
64*d57664e9SAndroid Build Coastguard Worker     return t * t * 8.0f;
65*d57664e9SAndroid Build Coastguard Worker }
66*d57664e9SAndroid Build Coastguard Worker 
interpolate(float t)67*d57664e9SAndroid Build Coastguard Worker float BounceInterpolator::interpolate(float t) {
68*d57664e9SAndroid Build Coastguard Worker     t *= 1.1226f;
69*d57664e9SAndroid Build Coastguard Worker     if (t < 0.3535f)
70*d57664e9SAndroid Build Coastguard Worker         return bounce(t);
71*d57664e9SAndroid Build Coastguard Worker     else if (t < 0.7408f)
72*d57664e9SAndroid Build Coastguard Worker         return bounce(t - 0.54719f) + 0.7f;
73*d57664e9SAndroid Build Coastguard Worker     else if (t < 0.9644f)
74*d57664e9SAndroid Build Coastguard Worker         return bounce(t - 0.8526f) + 0.9f;
75*d57664e9SAndroid Build Coastguard Worker     else
76*d57664e9SAndroid Build Coastguard Worker         return bounce(t - 1.0435f) + 0.95f;
77*d57664e9SAndroid Build Coastguard Worker }
78*d57664e9SAndroid Build Coastguard Worker 
interpolate(float input)79*d57664e9SAndroid Build Coastguard Worker float CycleInterpolator::interpolate(float input) {
80*d57664e9SAndroid Build Coastguard Worker     return sinf(2 * mCycles * M_PI * input);
81*d57664e9SAndroid Build Coastguard Worker }
82*d57664e9SAndroid Build Coastguard Worker 
interpolate(float input)83*d57664e9SAndroid Build Coastguard Worker float DecelerateInterpolator::interpolate(float input) {
84*d57664e9SAndroid Build Coastguard Worker     float result;
85*d57664e9SAndroid Build Coastguard Worker     if (mFactor == 1.0f) {
86*d57664e9SAndroid Build Coastguard Worker         result = 1.0f - (1.0f - input) * (1.0f - input);
87*d57664e9SAndroid Build Coastguard Worker     } else {
88*d57664e9SAndroid Build Coastguard Worker         result = 1.0f - pow((1.0f - input), 2 * mFactor);
89*d57664e9SAndroid Build Coastguard Worker     }
90*d57664e9SAndroid Build Coastguard Worker     return result;
91*d57664e9SAndroid Build Coastguard Worker }
92*d57664e9SAndroid Build Coastguard Worker 
interpolate(float t)93*d57664e9SAndroid Build Coastguard Worker float OvershootInterpolator::interpolate(float t) {
94*d57664e9SAndroid Build Coastguard Worker     t -= 1.0f;
95*d57664e9SAndroid Build Coastguard Worker     return t * t * ((mTension + 1) * t + mTension) + 1.0f;
96*d57664e9SAndroid Build Coastguard Worker }
97*d57664e9SAndroid Build Coastguard Worker 
interpolate(float t)98*d57664e9SAndroid Build Coastguard Worker float PathInterpolator::interpolate(float t) {
99*d57664e9SAndroid Build Coastguard Worker     if (t <= 0) {
100*d57664e9SAndroid Build Coastguard Worker         return 0;
101*d57664e9SAndroid Build Coastguard Worker     } else if (t >= 1) {
102*d57664e9SAndroid Build Coastguard Worker         return 1;
103*d57664e9SAndroid Build Coastguard Worker     }
104*d57664e9SAndroid Build Coastguard Worker     // Do a binary search for the correct x to interpolate between.
105*d57664e9SAndroid Build Coastguard Worker     size_t startIndex = 0;
106*d57664e9SAndroid Build Coastguard Worker     size_t endIndex = mX.size() - 1;
107*d57664e9SAndroid Build Coastguard Worker 
108*d57664e9SAndroid Build Coastguard Worker     while (endIndex > startIndex + 1) {
109*d57664e9SAndroid Build Coastguard Worker         int midIndex = (startIndex + endIndex) / 2;
110*d57664e9SAndroid Build Coastguard Worker         if (t < mX[midIndex]) {
111*d57664e9SAndroid Build Coastguard Worker             endIndex = midIndex;
112*d57664e9SAndroid Build Coastguard Worker         } else {
113*d57664e9SAndroid Build Coastguard Worker             startIndex = midIndex;
114*d57664e9SAndroid Build Coastguard Worker         }
115*d57664e9SAndroid Build Coastguard Worker     }
116*d57664e9SAndroid Build Coastguard Worker 
117*d57664e9SAndroid Build Coastguard Worker     float xRange = mX[endIndex] - mX[startIndex];
118*d57664e9SAndroid Build Coastguard Worker     if (xRange == 0) {
119*d57664e9SAndroid Build Coastguard Worker         return mY[startIndex];
120*d57664e9SAndroid Build Coastguard Worker     }
121*d57664e9SAndroid Build Coastguard Worker 
122*d57664e9SAndroid Build Coastguard Worker     float tInRange = t - mX[startIndex];
123*d57664e9SAndroid Build Coastguard Worker     float fraction = tInRange / xRange;
124*d57664e9SAndroid Build Coastguard Worker 
125*d57664e9SAndroid Build Coastguard Worker     float startY = mY[startIndex];
126*d57664e9SAndroid Build Coastguard Worker     float endY = mY[endIndex];
127*d57664e9SAndroid Build Coastguard Worker     return startY + (fraction * (endY - startY));
128*d57664e9SAndroid Build Coastguard Worker }
129*d57664e9SAndroid Build Coastguard Worker 
LUTInterpolator(float * values,size_t size)130*d57664e9SAndroid Build Coastguard Worker LUTInterpolator::LUTInterpolator(float* values, size_t size) : mValues(values), mSize(size) {}
131*d57664e9SAndroid Build Coastguard Worker 
~LUTInterpolator()132*d57664e9SAndroid Build Coastguard Worker LUTInterpolator::~LUTInterpolator() {}
133*d57664e9SAndroid Build Coastguard Worker 
interpolate(float input)134*d57664e9SAndroid Build Coastguard Worker float LUTInterpolator::interpolate(float input) {
135*d57664e9SAndroid Build Coastguard Worker     // lut position should only be at the end of the table when input is 1f.
136*d57664e9SAndroid Build Coastguard Worker     float lutpos = input * (mSize - 1);
137*d57664e9SAndroid Build Coastguard Worker     if (lutpos >= (mSize - 1)) {
138*d57664e9SAndroid Build Coastguard Worker         return mValues[mSize - 1];
139*d57664e9SAndroid Build Coastguard Worker     }
140*d57664e9SAndroid Build Coastguard Worker 
141*d57664e9SAndroid Build Coastguard Worker     float ipart, weight;
142*d57664e9SAndroid Build Coastguard Worker     weight = modff(lutpos, &ipart);
143*d57664e9SAndroid Build Coastguard Worker 
144*d57664e9SAndroid Build Coastguard Worker     int i1 = (int)ipart;
145*d57664e9SAndroid Build Coastguard Worker     int i2 = std::min(i1 + 1, (int)mSize - 1);
146*d57664e9SAndroid Build Coastguard Worker 
147*d57664e9SAndroid Build Coastguard Worker     LOG_ALWAYS_FATAL_IF(
148*d57664e9SAndroid Build Coastguard Worker             i1 < 0 || i2 < 0,
149*d57664e9SAndroid Build Coastguard Worker             "negatives in interpolation!"
150*d57664e9SAndroid Build Coastguard Worker             " i1=%d, i2=%d, input=%f, lutpos=%f, size=%zu, values=%p, ipart=%f, weight=%f",
151*d57664e9SAndroid Build Coastguard Worker             i1, i2, input, lutpos, mSize, mValues.get(), ipart, weight);
152*d57664e9SAndroid Build Coastguard Worker 
153*d57664e9SAndroid Build Coastguard Worker     float v1 = mValues[i1];
154*d57664e9SAndroid Build Coastguard Worker     float v2 = mValues[i2];
155*d57664e9SAndroid Build Coastguard Worker 
156*d57664e9SAndroid Build Coastguard Worker     return MathUtils::lerp(v1, v2, weight);
157*d57664e9SAndroid Build Coastguard Worker }
158*d57664e9SAndroid Build Coastguard Worker 
159*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */
160*d57664e9SAndroid Build Coastguard Worker } /* namespace android */
161