1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2012 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker *
4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker *
8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker *
10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker */
16*d57664e9SAndroid Build Coastguard Worker
17*d57664e9SAndroid Build Coastguard Worker #include "Layer.h"
18*d57664e9SAndroid Build Coastguard Worker
19*d57664e9SAndroid Build Coastguard Worker #include "renderstate/RenderState.h"
20*d57664e9SAndroid Build Coastguard Worker #include "utils/Color.h"
21*d57664e9SAndroid Build Coastguard Worker #include "utils/MathUtils.h"
22*d57664e9SAndroid Build Coastguard Worker
23*d57664e9SAndroid Build Coastguard Worker #include <SkBlendMode.h>
24*d57664e9SAndroid Build Coastguard Worker
25*d57664e9SAndroid Build Coastguard Worker #include <log/log.h>
26*d57664e9SAndroid Build Coastguard Worker
27*d57664e9SAndroid Build Coastguard Worker namespace android {
28*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
29*d57664e9SAndroid Build Coastguard Worker
Layer(RenderState & renderState,sk_sp<SkColorFilter> colorFilter,int alpha,SkBlendMode mode)30*d57664e9SAndroid Build Coastguard Worker Layer::Layer(RenderState& renderState, sk_sp<SkColorFilter> colorFilter, int alpha,
31*d57664e9SAndroid Build Coastguard Worker SkBlendMode mode)
32*d57664e9SAndroid Build Coastguard Worker : mRenderState(renderState)
33*d57664e9SAndroid Build Coastguard Worker , mColorFilter(colorFilter)
34*d57664e9SAndroid Build Coastguard Worker , alpha(alpha)
35*d57664e9SAndroid Build Coastguard Worker , mode(mode) {
36*d57664e9SAndroid Build Coastguard Worker // TODO: This is a violation of Android's typical ref counting, but it
37*d57664e9SAndroid Build Coastguard Worker // preserves the old inc/dec ref locations. This should be changed...
38*d57664e9SAndroid Build Coastguard Worker incStrong(nullptr);
39*d57664e9SAndroid Build Coastguard Worker renderState.registerLayer(this);
40*d57664e9SAndroid Build Coastguard Worker transform.setIdentity();
41*d57664e9SAndroid Build Coastguard Worker }
42*d57664e9SAndroid Build Coastguard Worker
~Layer()43*d57664e9SAndroid Build Coastguard Worker Layer::~Layer() {
44*d57664e9SAndroid Build Coastguard Worker mRenderState.unregisterLayer(this);
45*d57664e9SAndroid Build Coastguard Worker }
46*d57664e9SAndroid Build Coastguard Worker
postDecStrong()47*d57664e9SAndroid Build Coastguard Worker void Layer::postDecStrong() {
48*d57664e9SAndroid Build Coastguard Worker mRenderState.postDecStrong(this);
49*d57664e9SAndroid Build Coastguard Worker }
50*d57664e9SAndroid Build Coastguard Worker
getMode() const51*d57664e9SAndroid Build Coastguard Worker SkBlendMode Layer::getMode() const {
52*d57664e9SAndroid Build Coastguard Worker if (mBlend || mode != SkBlendMode::kSrcOver) {
53*d57664e9SAndroid Build Coastguard Worker return mode;
54*d57664e9SAndroid Build Coastguard Worker } else {
55*d57664e9SAndroid Build Coastguard Worker return SkBlendMode::kSrc;
56*d57664e9SAndroid Build Coastguard Worker }
57*d57664e9SAndroid Build Coastguard Worker }
58*d57664e9SAndroid Build Coastguard Worker
isIntegerAligned(SkScalar x)59*d57664e9SAndroid Build Coastguard Worker static inline SkScalar isIntegerAligned(SkScalar x) {
60*d57664e9SAndroid Build Coastguard Worker return MathUtils::isZero(roundf(x) - x);
61*d57664e9SAndroid Build Coastguard Worker }
62*d57664e9SAndroid Build Coastguard Worker
63*d57664e9SAndroid Build Coastguard Worker // Disable filtering when there is no scaling in screen coordinates and the corners have the same
64*d57664e9SAndroid Build Coastguard Worker // fraction (for translate) or zero fraction (for any other rect-to-rect transform).
shouldFilterRect(const SkMatrix & matrix,const SkRect & srcRect,const SkRect & dstRect)65*d57664e9SAndroid Build Coastguard Worker static bool shouldFilterRect(const SkMatrix& matrix, const SkRect& srcRect, const SkRect& dstRect) {
66*d57664e9SAndroid Build Coastguard Worker if (!matrix.rectStaysRect()) return true;
67*d57664e9SAndroid Build Coastguard Worker SkRect dstDevRect = matrix.mapRect(dstRect);
68*d57664e9SAndroid Build Coastguard Worker float dstW, dstH;
69*d57664e9SAndroid Build Coastguard Worker if (MathUtils::isZero(matrix.getScaleX()) && MathUtils::isZero(matrix.getScaleY())) {
70*d57664e9SAndroid Build Coastguard Worker // Has a 90 or 270 degree rotation, although total matrix may also have scale factors
71*d57664e9SAndroid Build Coastguard Worker // in m10 and m01. Those scalings are automatically handled by mapRect so comparing
72*d57664e9SAndroid Build Coastguard Worker // dimensions is sufficient, but swap width and height comparison.
73*d57664e9SAndroid Build Coastguard Worker dstW = dstDevRect.height();
74*d57664e9SAndroid Build Coastguard Worker dstH = dstDevRect.width();
75*d57664e9SAndroid Build Coastguard Worker } else {
76*d57664e9SAndroid Build Coastguard Worker // Handle H/V flips or 180 rotation matrices. Axes may have been mirrored, but
77*d57664e9SAndroid Build Coastguard Worker // dimensions are still safe to compare directly.
78*d57664e9SAndroid Build Coastguard Worker dstW = dstDevRect.width();
79*d57664e9SAndroid Build Coastguard Worker dstH = dstDevRect.height();
80*d57664e9SAndroid Build Coastguard Worker }
81*d57664e9SAndroid Build Coastguard Worker if (!(MathUtils::areEqual(dstW, srcRect.width()) &&
82*d57664e9SAndroid Build Coastguard Worker MathUtils::areEqual(dstH, srcRect.height()))) {
83*d57664e9SAndroid Build Coastguard Worker return true;
84*d57664e9SAndroid Build Coastguard Worker }
85*d57664e9SAndroid Build Coastguard Worker // Device rect and source rect should be integer aligned to ensure there's no difference
86*d57664e9SAndroid Build Coastguard Worker // in how nearest-neighbor sampling is resolved.
87*d57664e9SAndroid Build Coastguard Worker return !(isIntegerAligned(srcRect.x()) &&
88*d57664e9SAndroid Build Coastguard Worker isIntegerAligned(srcRect.y()) &&
89*d57664e9SAndroid Build Coastguard Worker isIntegerAligned(dstDevRect.x()) &&
90*d57664e9SAndroid Build Coastguard Worker isIntegerAligned(dstDevRect.y()));
91*d57664e9SAndroid Build Coastguard Worker }
92*d57664e9SAndroid Build Coastguard Worker
draw(SkCanvas * canvas)93*d57664e9SAndroid Build Coastguard Worker void Layer::draw(SkCanvas* canvas) {
94*d57664e9SAndroid Build Coastguard Worker GrRecordingContext* context = canvas->recordingContext();
95*d57664e9SAndroid Build Coastguard Worker if (context == nullptr) {
96*d57664e9SAndroid Build Coastguard Worker ALOGD("Attempting to draw LayerDrawable into an unsupported surface");
97*d57664e9SAndroid Build Coastguard Worker return;
98*d57664e9SAndroid Build Coastguard Worker }
99*d57664e9SAndroid Build Coastguard Worker SkMatrix layerTransform = getTransform();
100*d57664e9SAndroid Build Coastguard Worker //sk_sp<SkImage> layerImage = getImage();
101*d57664e9SAndroid Build Coastguard Worker const int layerWidth = getWidth();
102*d57664e9SAndroid Build Coastguard Worker const int layerHeight = getHeight();
103*d57664e9SAndroid Build Coastguard Worker if (layerImage) {
104*d57664e9SAndroid Build Coastguard Worker SkMatrix textureMatrixInv;
105*d57664e9SAndroid Build Coastguard Worker // TODO: after skia bug https://bugs.chromium.org/p/skia/issues/detail?id=7075 is fixed
106*d57664e9SAndroid Build Coastguard Worker // use bottom left origin and remove flipV and invert transformations.
107*d57664e9SAndroid Build Coastguard Worker SkMatrix flipV;
108*d57664e9SAndroid Build Coastguard Worker flipV.setAll(1, 0, 0, 0, -1, 1, 0, 0, 1);
109*d57664e9SAndroid Build Coastguard Worker textureMatrixInv.preConcat(flipV);
110*d57664e9SAndroid Build Coastguard Worker textureMatrixInv.preScale(1.0f / layerWidth, 1.0f / layerHeight);
111*d57664e9SAndroid Build Coastguard Worker textureMatrixInv.postScale(layerImage->width(), layerImage->height());
112*d57664e9SAndroid Build Coastguard Worker SkMatrix textureMatrix;
113*d57664e9SAndroid Build Coastguard Worker if (!textureMatrixInv.invert(&textureMatrix)) {
114*d57664e9SAndroid Build Coastguard Worker textureMatrix = textureMatrixInv;
115*d57664e9SAndroid Build Coastguard Worker }
116*d57664e9SAndroid Build Coastguard Worker
117*d57664e9SAndroid Build Coastguard Worker SkMatrix matrix;
118*d57664e9SAndroid Build Coastguard Worker matrix = SkMatrix::Concat(layerTransform, textureMatrix);
119*d57664e9SAndroid Build Coastguard Worker
120*d57664e9SAndroid Build Coastguard Worker SkPaint paint;
121*d57664e9SAndroid Build Coastguard Worker paint.setAlpha(getAlpha());
122*d57664e9SAndroid Build Coastguard Worker paint.setBlendMode(getMode());
123*d57664e9SAndroid Build Coastguard Worker paint.setColorFilter(getColorFilter());
124*d57664e9SAndroid Build Coastguard Worker const bool nonIdentityMatrix = !matrix.isIdentity();
125*d57664e9SAndroid Build Coastguard Worker if (nonIdentityMatrix) {
126*d57664e9SAndroid Build Coastguard Worker canvas->save();
127*d57664e9SAndroid Build Coastguard Worker canvas->concat(matrix);
128*d57664e9SAndroid Build Coastguard Worker }
129*d57664e9SAndroid Build Coastguard Worker const SkMatrix& totalMatrix = canvas->getTotalMatrix();
130*d57664e9SAndroid Build Coastguard Worker
131*d57664e9SAndroid Build Coastguard Worker SkRect imageRect = SkRect::MakeIWH(layerImage->width(), layerImage->height());
132*d57664e9SAndroid Build Coastguard Worker SkSamplingOptions sampling;
133*d57664e9SAndroid Build Coastguard Worker if (getForceFilter() || shouldFilterRect(totalMatrix, imageRect, imageRect)) {
134*d57664e9SAndroid Build Coastguard Worker sampling = SkSamplingOptions(SkFilterMode::kLinear);
135*d57664e9SAndroid Build Coastguard Worker }
136*d57664e9SAndroid Build Coastguard Worker canvas->drawImage(layerImage.get(), 0, 0, sampling, &paint);
137*d57664e9SAndroid Build Coastguard Worker // restore the original matrix
138*d57664e9SAndroid Build Coastguard Worker if (nonIdentityMatrix) {
139*d57664e9SAndroid Build Coastguard Worker canvas->restore();
140*d57664e9SAndroid Build Coastguard Worker }
141*d57664e9SAndroid Build Coastguard Worker }
142*d57664e9SAndroid Build Coastguard Worker }
143*d57664e9SAndroid Build Coastguard Worker
144*d57664e9SAndroid Build Coastguard Worker } // namespace uirenderer
145*d57664e9SAndroid Build Coastguard Worker } // namespace android
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