1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2015 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker 17*d57664e9SAndroid Build Coastguard Worker #ifndef ANDROID_HWUI_LAYER_UPDATE_QUEUE_H 18*d57664e9SAndroid Build Coastguard Worker #define ANDROID_HWUI_LAYER_UPDATE_QUEUE_H 19*d57664e9SAndroid Build Coastguard Worker 20*d57664e9SAndroid Build Coastguard Worker #include <utils/StrongPointer.h> 21*d57664e9SAndroid Build Coastguard Worker #include "Rect.h" 22*d57664e9SAndroid Build Coastguard Worker #include "RenderNode.h" 23*d57664e9SAndroid Build Coastguard Worker #include "utils/Macros.h" 24*d57664e9SAndroid Build Coastguard Worker 25*d57664e9SAndroid Build Coastguard Worker #include <unordered_map> 26*d57664e9SAndroid Build Coastguard Worker #include <vector> 27*d57664e9SAndroid Build Coastguard Worker 28*d57664e9SAndroid Build Coastguard Worker namespace android { 29*d57664e9SAndroid Build Coastguard Worker namespace uirenderer { 30*d57664e9SAndroid Build Coastguard Worker 31*d57664e9SAndroid Build Coastguard Worker class RenderNode; 32*d57664e9SAndroid Build Coastguard Worker 33*d57664e9SAndroid Build Coastguard Worker class LayerUpdateQueue { 34*d57664e9SAndroid Build Coastguard Worker PREVENT_COPY_AND_ASSIGN(LayerUpdateQueue); 35*d57664e9SAndroid Build Coastguard Worker 36*d57664e9SAndroid Build Coastguard Worker public: 37*d57664e9SAndroid Build Coastguard Worker struct Entry { EntryEntry38*d57664e9SAndroid Build Coastguard Worker Entry(RenderNode* renderNode, const Rect& damage) 39*d57664e9SAndroid Build Coastguard Worker : renderNode(renderNode), damage(damage) {} 40*d57664e9SAndroid Build Coastguard Worker sp<RenderNode> renderNode; 41*d57664e9SAndroid Build Coastguard Worker Rect damage; 42*d57664e9SAndroid Build Coastguard Worker }; 43*d57664e9SAndroid Build Coastguard Worker LayerUpdateQueue()44*d57664e9SAndroid Build Coastguard Worker LayerUpdateQueue() {} 45*d57664e9SAndroid Build Coastguard Worker void enqueueLayerWithDamage(RenderNode* renderNode, Rect dirty); 46*d57664e9SAndroid Build Coastguard Worker void clear(); entries()47*d57664e9SAndroid Build Coastguard Worker const std::vector<Entry>& entries() const { return mEntries; } 48*d57664e9SAndroid Build Coastguard Worker 49*d57664e9SAndroid Build Coastguard Worker private: 50*d57664e9SAndroid Build Coastguard Worker std::vector<Entry> mEntries; 51*d57664e9SAndroid Build Coastguard Worker }; 52*d57664e9SAndroid Build Coastguard Worker 53*d57664e9SAndroid Build Coastguard Worker } // namespace uirenderer 54*d57664e9SAndroid Build Coastguard Worker } // namespace android 55*d57664e9SAndroid Build Coastguard Worker 56*d57664e9SAndroid Build Coastguard Worker #endif // ANDROID_HWUI_LAYER_UPDATE_QUEUE_H 57