xref: /aosp_15_r20/frameworks/base/libs/hwui/LightingInfo.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2019 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #pragma once
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include "Lighting.h"
20*d57664e9SAndroid Build Coastguard Worker #include "Properties.h"
21*d57664e9SAndroid Build Coastguard Worker 
22*d57664e9SAndroid Build Coastguard Worker namespace android {
23*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
24*d57664e9SAndroid Build Coastguard Worker 
25*d57664e9SAndroid Build Coastguard Worker class LightingInfo {
26*d57664e9SAndroid Build Coastguard Worker public:
27*d57664e9SAndroid Build Coastguard Worker 
getLightRadius()28*d57664e9SAndroid Build Coastguard Worker     static float getLightRadius() {
29*d57664e9SAndroid Build Coastguard Worker         if (CC_UNLIKELY(Properties::overrideLightRadius > 0)) {
30*d57664e9SAndroid Build Coastguard Worker             return Properties::overrideLightRadius;
31*d57664e9SAndroid Build Coastguard Worker         }
32*d57664e9SAndroid Build Coastguard Worker         return mLightRadius;
33*d57664e9SAndroid Build Coastguard Worker     }
34*d57664e9SAndroid Build Coastguard Worker 
getAmbientShadowAlpha()35*d57664e9SAndroid Build Coastguard Worker     static uint8_t getAmbientShadowAlpha() {
36*d57664e9SAndroid Build Coastguard Worker         if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
37*d57664e9SAndroid Build Coastguard Worker             return Properties::overrideAmbientShadowStrength;
38*d57664e9SAndroid Build Coastguard Worker         }
39*d57664e9SAndroid Build Coastguard Worker         return mAmbientShadowAlpha;
40*d57664e9SAndroid Build Coastguard Worker     }
41*d57664e9SAndroid Build Coastguard Worker 
getSpotShadowAlpha()42*d57664e9SAndroid Build Coastguard Worker     static uint8_t getSpotShadowAlpha() {
43*d57664e9SAndroid Build Coastguard Worker         if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
44*d57664e9SAndroid Build Coastguard Worker             return Properties::overrideSpotShadowStrength;
45*d57664e9SAndroid Build Coastguard Worker         }
46*d57664e9SAndroid Build Coastguard Worker         return mSpotShadowAlpha;
47*d57664e9SAndroid Build Coastguard Worker     }
48*d57664e9SAndroid Build Coastguard Worker 
getLightCenter()49*d57664e9SAndroid Build Coastguard Worker     static Vector3 getLightCenter() {
50*d57664e9SAndroid Build Coastguard Worker         if (CC_UNLIKELY(Properties::overrideLightPosY > 0 || Properties::overrideLightPosZ > 0)) {
51*d57664e9SAndroid Build Coastguard Worker             Vector3 adjustedLightCenter = mLightCenter;
52*d57664e9SAndroid Build Coastguard Worker             if (CC_UNLIKELY(Properties::overrideLightPosY > 0)) {
53*d57664e9SAndroid Build Coastguard Worker                 // negated since this shifts up
54*d57664e9SAndroid Build Coastguard Worker                 adjustedLightCenter.y = -Properties::overrideLightPosY;
55*d57664e9SAndroid Build Coastguard Worker             }
56*d57664e9SAndroid Build Coastguard Worker             if (CC_UNLIKELY(Properties::overrideLightPosZ > 0)) {
57*d57664e9SAndroid Build Coastguard Worker                 adjustedLightCenter.z = Properties::overrideLightPosZ;
58*d57664e9SAndroid Build Coastguard Worker             }
59*d57664e9SAndroid Build Coastguard Worker             return adjustedLightCenter;
60*d57664e9SAndroid Build Coastguard Worker         }
61*d57664e9SAndroid Build Coastguard Worker         return mLightCenter;
62*d57664e9SAndroid Build Coastguard Worker     }
63*d57664e9SAndroid Build Coastguard Worker 
getLightCenterRaw()64*d57664e9SAndroid Build Coastguard Worker     static Vector3 getLightCenterRaw() {
65*d57664e9SAndroid Build Coastguard Worker         return mLightCenter;
66*d57664e9SAndroid Build Coastguard Worker     }
67*d57664e9SAndroid Build Coastguard Worker 
setLightCenterRaw(const Vector3 & lightCenter)68*d57664e9SAndroid Build Coastguard Worker     static void setLightCenterRaw(const Vector3& lightCenter) {
69*d57664e9SAndroid Build Coastguard Worker         mLightCenter = lightCenter;
70*d57664e9SAndroid Build Coastguard Worker     }
71*d57664e9SAndroid Build Coastguard Worker 
updateLighting(const LightGeometry & lightGeometry,const LightInfo & lightInfo)72*d57664e9SAndroid Build Coastguard Worker     static void updateLighting(const LightGeometry& lightGeometry, const LightInfo& lightInfo) {
73*d57664e9SAndroid Build Coastguard Worker         mLightRadius = lightGeometry.radius;
74*d57664e9SAndroid Build Coastguard Worker         mAmbientShadowAlpha = lightInfo.ambientShadowAlpha;
75*d57664e9SAndroid Build Coastguard Worker         mSpotShadowAlpha = lightInfo.spotShadowAlpha;
76*d57664e9SAndroid Build Coastguard Worker         mLightCenter = lightGeometry.center;
77*d57664e9SAndroid Build Coastguard Worker     }
78*d57664e9SAndroid Build Coastguard Worker private:
79*d57664e9SAndroid Build Coastguard Worker     static float mLightRadius;
80*d57664e9SAndroid Build Coastguard Worker     static uint8_t mAmbientShadowAlpha;
81*d57664e9SAndroid Build Coastguard Worker     static uint8_t mSpotShadowAlpha;
82*d57664e9SAndroid Build Coastguard Worker     static Vector3 mLightCenter;
83*d57664e9SAndroid Build Coastguard Worker };
84*d57664e9SAndroid Build Coastguard Worker 
85*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */
86*d57664e9SAndroid Build Coastguard Worker } /* namespace android */
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