1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2019 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker 17*d57664e9SAndroid Build Coastguard Worker #pragma once 18*d57664e9SAndroid Build Coastguard Worker 19*d57664e9SAndroid Build Coastguard Worker #include "Lighting.h" 20*d57664e9SAndroid Build Coastguard Worker #include "Properties.h" 21*d57664e9SAndroid Build Coastguard Worker 22*d57664e9SAndroid Build Coastguard Worker namespace android { 23*d57664e9SAndroid Build Coastguard Worker namespace uirenderer { 24*d57664e9SAndroid Build Coastguard Worker 25*d57664e9SAndroid Build Coastguard Worker class LightingInfo { 26*d57664e9SAndroid Build Coastguard Worker public: 27*d57664e9SAndroid Build Coastguard Worker getLightRadius()28*d57664e9SAndroid Build Coastguard Worker static float getLightRadius() { 29*d57664e9SAndroid Build Coastguard Worker if (CC_UNLIKELY(Properties::overrideLightRadius > 0)) { 30*d57664e9SAndroid Build Coastguard Worker return Properties::overrideLightRadius; 31*d57664e9SAndroid Build Coastguard Worker } 32*d57664e9SAndroid Build Coastguard Worker return mLightRadius; 33*d57664e9SAndroid Build Coastguard Worker } 34*d57664e9SAndroid Build Coastguard Worker getAmbientShadowAlpha()35*d57664e9SAndroid Build Coastguard Worker static uint8_t getAmbientShadowAlpha() { 36*d57664e9SAndroid Build Coastguard Worker if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) { 37*d57664e9SAndroid Build Coastguard Worker return Properties::overrideAmbientShadowStrength; 38*d57664e9SAndroid Build Coastguard Worker } 39*d57664e9SAndroid Build Coastguard Worker return mAmbientShadowAlpha; 40*d57664e9SAndroid Build Coastguard Worker } 41*d57664e9SAndroid Build Coastguard Worker getSpotShadowAlpha()42*d57664e9SAndroid Build Coastguard Worker static uint8_t getSpotShadowAlpha() { 43*d57664e9SAndroid Build Coastguard Worker if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) { 44*d57664e9SAndroid Build Coastguard Worker return Properties::overrideSpotShadowStrength; 45*d57664e9SAndroid Build Coastguard Worker } 46*d57664e9SAndroid Build Coastguard Worker return mSpotShadowAlpha; 47*d57664e9SAndroid Build Coastguard Worker } 48*d57664e9SAndroid Build Coastguard Worker getLightCenter()49*d57664e9SAndroid Build Coastguard Worker static Vector3 getLightCenter() { 50*d57664e9SAndroid Build Coastguard Worker if (CC_UNLIKELY(Properties::overrideLightPosY > 0 || Properties::overrideLightPosZ > 0)) { 51*d57664e9SAndroid Build Coastguard Worker Vector3 adjustedLightCenter = mLightCenter; 52*d57664e9SAndroid Build Coastguard Worker if (CC_UNLIKELY(Properties::overrideLightPosY > 0)) { 53*d57664e9SAndroid Build Coastguard Worker // negated since this shifts up 54*d57664e9SAndroid Build Coastguard Worker adjustedLightCenter.y = -Properties::overrideLightPosY; 55*d57664e9SAndroid Build Coastguard Worker } 56*d57664e9SAndroid Build Coastguard Worker if (CC_UNLIKELY(Properties::overrideLightPosZ > 0)) { 57*d57664e9SAndroid Build Coastguard Worker adjustedLightCenter.z = Properties::overrideLightPosZ; 58*d57664e9SAndroid Build Coastguard Worker } 59*d57664e9SAndroid Build Coastguard Worker return adjustedLightCenter; 60*d57664e9SAndroid Build Coastguard Worker } 61*d57664e9SAndroid Build Coastguard Worker return mLightCenter; 62*d57664e9SAndroid Build Coastguard Worker } 63*d57664e9SAndroid Build Coastguard Worker getLightCenterRaw()64*d57664e9SAndroid Build Coastguard Worker static Vector3 getLightCenterRaw() { 65*d57664e9SAndroid Build Coastguard Worker return mLightCenter; 66*d57664e9SAndroid Build Coastguard Worker } 67*d57664e9SAndroid Build Coastguard Worker setLightCenterRaw(const Vector3 & lightCenter)68*d57664e9SAndroid Build Coastguard Worker static void setLightCenterRaw(const Vector3& lightCenter) { 69*d57664e9SAndroid Build Coastguard Worker mLightCenter = lightCenter; 70*d57664e9SAndroid Build Coastguard Worker } 71*d57664e9SAndroid Build Coastguard Worker updateLighting(const LightGeometry & lightGeometry,const LightInfo & lightInfo)72*d57664e9SAndroid Build Coastguard Worker static void updateLighting(const LightGeometry& lightGeometry, const LightInfo& lightInfo) { 73*d57664e9SAndroid Build Coastguard Worker mLightRadius = lightGeometry.radius; 74*d57664e9SAndroid Build Coastguard Worker mAmbientShadowAlpha = lightInfo.ambientShadowAlpha; 75*d57664e9SAndroid Build Coastguard Worker mSpotShadowAlpha = lightInfo.spotShadowAlpha; 76*d57664e9SAndroid Build Coastguard Worker mLightCenter = lightGeometry.center; 77*d57664e9SAndroid Build Coastguard Worker } 78*d57664e9SAndroid Build Coastguard Worker private: 79*d57664e9SAndroid Build Coastguard Worker static float mLightRadius; 80*d57664e9SAndroid Build Coastguard Worker static uint8_t mAmbientShadowAlpha; 81*d57664e9SAndroid Build Coastguard Worker static uint8_t mSpotShadowAlpha; 82*d57664e9SAndroid Build Coastguard Worker static Vector3 mLightCenter; 83*d57664e9SAndroid Build Coastguard Worker }; 84*d57664e9SAndroid Build Coastguard Worker 85*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */ 86*d57664e9SAndroid Build Coastguard Worker } /* namespace android */ 87