xref: /aosp_15_r20/frameworks/base/libs/hwui/MemoryPolicy.cpp (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2022 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #include "MemoryPolicy.h"
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <android-base/properties.h>
20*d57664e9SAndroid Build Coastguard Worker 
21*d57664e9SAndroid Build Coastguard Worker #include <optional>
22*d57664e9SAndroid Build Coastguard Worker #include <string_view>
23*d57664e9SAndroid Build Coastguard Worker 
24*d57664e9SAndroid Build Coastguard Worker #include "Properties.h"
25*d57664e9SAndroid Build Coastguard Worker 
26*d57664e9SAndroid Build Coastguard Worker namespace android::uirenderer {
27*d57664e9SAndroid Build Coastguard Worker 
28*d57664e9SAndroid Build Coastguard Worker constexpr static MemoryPolicy sDefaultMemoryPolicy;
29*d57664e9SAndroid Build Coastguard Worker constexpr static MemoryPolicy sPersistentOrSystemPolicy{
30*d57664e9SAndroid Build Coastguard Worker         .contextTimeout = 10_s,
31*d57664e9SAndroid Build Coastguard Worker         .minimumResourceRetention = 1_s,
32*d57664e9SAndroid Build Coastguard Worker         .maximumResourceRetention = 10_s,
33*d57664e9SAndroid Build Coastguard Worker         .useAlternativeUiHidden = true,
34*d57664e9SAndroid Build Coastguard Worker         .purgeScratchOnly = false,
35*d57664e9SAndroid Build Coastguard Worker };
36*d57664e9SAndroid Build Coastguard Worker constexpr static MemoryPolicy sLowRamPolicy{
37*d57664e9SAndroid Build Coastguard Worker         .useAlternativeUiHidden = true,
38*d57664e9SAndroid Build Coastguard Worker         .purgeScratchOnly = false,
39*d57664e9SAndroid Build Coastguard Worker };
40*d57664e9SAndroid Build Coastguard Worker constexpr static MemoryPolicy sExtremeLowRam{
41*d57664e9SAndroid Build Coastguard Worker         .initialMaxSurfaceAreaScale = 0.2f,
42*d57664e9SAndroid Build Coastguard Worker         .surfaceSizeMultiplier = 5 * 4.0f,
43*d57664e9SAndroid Build Coastguard Worker         .backgroundRetentionPercent = 0.2f,
44*d57664e9SAndroid Build Coastguard Worker         .contextTimeout = 5_s,
45*d57664e9SAndroid Build Coastguard Worker         .minimumResourceRetention = 1_s,
46*d57664e9SAndroid Build Coastguard Worker         .useAlternativeUiHidden = true,
47*d57664e9SAndroid Build Coastguard Worker         .purgeScratchOnly = false,
48*d57664e9SAndroid Build Coastguard Worker         .releaseContextOnStoppedOnly = true,
49*d57664e9SAndroid Build Coastguard Worker };
50*d57664e9SAndroid Build Coastguard Worker 
loadMemoryPolicy()51*d57664e9SAndroid Build Coastguard Worker const MemoryPolicy& loadMemoryPolicy() {
52*d57664e9SAndroid Build Coastguard Worker     if (Properties::isSystemOrPersistent) {
53*d57664e9SAndroid Build Coastguard Worker         return sPersistentOrSystemPolicy;
54*d57664e9SAndroid Build Coastguard Worker     }
55*d57664e9SAndroid Build Coastguard Worker     std::string memoryPolicy = base::GetProperty(PROPERTY_MEMORY_POLICY, "");
56*d57664e9SAndroid Build Coastguard Worker     if (memoryPolicy == "default") {
57*d57664e9SAndroid Build Coastguard Worker         return sDefaultMemoryPolicy;
58*d57664e9SAndroid Build Coastguard Worker     }
59*d57664e9SAndroid Build Coastguard Worker     if (memoryPolicy == "lowram") {
60*d57664e9SAndroid Build Coastguard Worker         return sLowRamPolicy;
61*d57664e9SAndroid Build Coastguard Worker     }
62*d57664e9SAndroid Build Coastguard Worker     if (memoryPolicy == "extremelowram") {
63*d57664e9SAndroid Build Coastguard Worker         return sExtremeLowRam;
64*d57664e9SAndroid Build Coastguard Worker     }
65*d57664e9SAndroid Build Coastguard Worker 
66*d57664e9SAndroid Build Coastguard Worker     if (Properties::isLowRam) {
67*d57664e9SAndroid Build Coastguard Worker         return sLowRamPolicy;
68*d57664e9SAndroid Build Coastguard Worker     }
69*d57664e9SAndroid Build Coastguard Worker     return sDefaultMemoryPolicy;
70*d57664e9SAndroid Build Coastguard Worker }
71*d57664e9SAndroid Build Coastguard Worker 
72*d57664e9SAndroid Build Coastguard Worker }  // namespace android::uirenderer