xref: /aosp_15_r20/frameworks/base/libs/hwui/Readback.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2016 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #pragma once
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <SkRefCnt.h>
20*d57664e9SAndroid Build Coastguard Worker 
21*d57664e9SAndroid Build Coastguard Worker #include "CopyRequest.h"
22*d57664e9SAndroid Build Coastguard Worker #include "Matrix.h"
23*d57664e9SAndroid Build Coastguard Worker #include "Rect.h"
24*d57664e9SAndroid Build Coastguard Worker #include "renderthread/RenderThread.h"
25*d57664e9SAndroid Build Coastguard Worker 
26*d57664e9SAndroid Build Coastguard Worker class SkBitmap;
27*d57664e9SAndroid Build Coastguard Worker class SkImage;
28*d57664e9SAndroid Build Coastguard Worker struct SkRect;
29*d57664e9SAndroid Build Coastguard Worker 
30*d57664e9SAndroid Build Coastguard Worker namespace android {
31*d57664e9SAndroid Build Coastguard Worker class Bitmap;
32*d57664e9SAndroid Build Coastguard Worker class GraphicBuffer;
33*d57664e9SAndroid Build Coastguard Worker class Surface;
34*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
35*d57664e9SAndroid Build Coastguard Worker 
36*d57664e9SAndroid Build Coastguard Worker class DeferredLayerUpdater;
37*d57664e9SAndroid Build Coastguard Worker class Layer;
38*d57664e9SAndroid Build Coastguard Worker 
39*d57664e9SAndroid Build Coastguard Worker class Readback {
40*d57664e9SAndroid Build Coastguard Worker public:
Readback(renderthread::RenderThread & thread)41*d57664e9SAndroid Build Coastguard Worker     explicit Readback(renderthread::RenderThread& thread) : mRenderThread(thread) {}
42*d57664e9SAndroid Build Coastguard Worker     /**
43*d57664e9SAndroid Build Coastguard Worker      * Copies the surface's most recently queued buffer into the provided bitmap.
44*d57664e9SAndroid Build Coastguard Worker      */
45*d57664e9SAndroid Build Coastguard Worker     void copySurfaceInto(ANativeWindow* window, const std::shared_ptr<CopyRequest>& request);
46*d57664e9SAndroid Build Coastguard Worker 
47*d57664e9SAndroid Build Coastguard Worker     CopyResult copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap);
48*d57664e9SAndroid Build Coastguard Worker     CopyResult copyImageInto(const sk_sp<SkImage>& image, SkBitmap* bitmap);
49*d57664e9SAndroid Build Coastguard Worker 
50*d57664e9SAndroid Build Coastguard Worker     CopyResult copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
51*d57664e9SAndroid Build Coastguard Worker 
52*d57664e9SAndroid Build Coastguard Worker private:
53*d57664e9SAndroid Build Coastguard Worker     CopyResult copyImageInto(const sk_sp<SkImage>& image, const Rect& srcRect, SkBitmap* bitmap);
54*d57664e9SAndroid Build Coastguard Worker 
55*d57664e9SAndroid Build Coastguard Worker     bool copyLayerInto(Layer* layer, const SkRect* srcRect, const SkRect* dstRect,
56*d57664e9SAndroid Build Coastguard Worker                        SkBitmap* bitmap);
57*d57664e9SAndroid Build Coastguard Worker 
58*d57664e9SAndroid Build Coastguard Worker     renderthread::RenderThread& mRenderThread;
59*d57664e9SAndroid Build Coastguard Worker };
60*d57664e9SAndroid Build Coastguard Worker 
61*d57664e9SAndroid Build Coastguard Worker }  // namespace uirenderer
62*d57664e9SAndroid Build Coastguard Worker }  // namespace android
63