1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2016 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker 17*d57664e9SAndroid Build Coastguard Worker #pragma once 18*d57664e9SAndroid Build Coastguard Worker 19*d57664e9SAndroid Build Coastguard Worker #include <SkRefCnt.h> 20*d57664e9SAndroid Build Coastguard Worker 21*d57664e9SAndroid Build Coastguard Worker #include "CopyRequest.h" 22*d57664e9SAndroid Build Coastguard Worker #include "Matrix.h" 23*d57664e9SAndroid Build Coastguard Worker #include "Rect.h" 24*d57664e9SAndroid Build Coastguard Worker #include "renderthread/RenderThread.h" 25*d57664e9SAndroid Build Coastguard Worker 26*d57664e9SAndroid Build Coastguard Worker class SkBitmap; 27*d57664e9SAndroid Build Coastguard Worker class SkImage; 28*d57664e9SAndroid Build Coastguard Worker struct SkRect; 29*d57664e9SAndroid Build Coastguard Worker 30*d57664e9SAndroid Build Coastguard Worker namespace android { 31*d57664e9SAndroid Build Coastguard Worker class Bitmap; 32*d57664e9SAndroid Build Coastguard Worker class GraphicBuffer; 33*d57664e9SAndroid Build Coastguard Worker class Surface; 34*d57664e9SAndroid Build Coastguard Worker namespace uirenderer { 35*d57664e9SAndroid Build Coastguard Worker 36*d57664e9SAndroid Build Coastguard Worker class DeferredLayerUpdater; 37*d57664e9SAndroid Build Coastguard Worker class Layer; 38*d57664e9SAndroid Build Coastguard Worker 39*d57664e9SAndroid Build Coastguard Worker class Readback { 40*d57664e9SAndroid Build Coastguard Worker public: Readback(renderthread::RenderThread & thread)41*d57664e9SAndroid Build Coastguard Worker explicit Readback(renderthread::RenderThread& thread) : mRenderThread(thread) {} 42*d57664e9SAndroid Build Coastguard Worker /** 43*d57664e9SAndroid Build Coastguard Worker * Copies the surface's most recently queued buffer into the provided bitmap. 44*d57664e9SAndroid Build Coastguard Worker */ 45*d57664e9SAndroid Build Coastguard Worker void copySurfaceInto(ANativeWindow* window, const std::shared_ptr<CopyRequest>& request); 46*d57664e9SAndroid Build Coastguard Worker 47*d57664e9SAndroid Build Coastguard Worker CopyResult copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap); 48*d57664e9SAndroid Build Coastguard Worker CopyResult copyImageInto(const sk_sp<SkImage>& image, SkBitmap* bitmap); 49*d57664e9SAndroid Build Coastguard Worker 50*d57664e9SAndroid Build Coastguard Worker CopyResult copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); 51*d57664e9SAndroid Build Coastguard Worker 52*d57664e9SAndroid Build Coastguard Worker private: 53*d57664e9SAndroid Build Coastguard Worker CopyResult copyImageInto(const sk_sp<SkImage>& image, const Rect& srcRect, SkBitmap* bitmap); 54*d57664e9SAndroid Build Coastguard Worker 55*d57664e9SAndroid Build Coastguard Worker bool copyLayerInto(Layer* layer, const SkRect* srcRect, const SkRect* dstRect, 56*d57664e9SAndroid Build Coastguard Worker SkBitmap* bitmap); 57*d57664e9SAndroid Build Coastguard Worker 58*d57664e9SAndroid Build Coastguard Worker renderthread::RenderThread& mRenderThread; 59*d57664e9SAndroid Build Coastguard Worker }; 60*d57664e9SAndroid Build Coastguard Worker 61*d57664e9SAndroid Build Coastguard Worker } // namespace uirenderer 62*d57664e9SAndroid Build Coastguard Worker } // namespace android 63