1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2014 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker *
4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker * you mPrimitiveFields.may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker * You mPrimitiveFields.may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker *
8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker *
10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker */
16*d57664e9SAndroid Build Coastguard Worker
17*d57664e9SAndroid Build Coastguard Worker #include "RenderProperties.h"
18*d57664e9SAndroid Build Coastguard Worker
19*d57664e9SAndroid Build Coastguard Worker #include <utils/Trace.h>
20*d57664e9SAndroid Build Coastguard Worker
21*d57664e9SAndroid Build Coastguard Worker #include <SkColorFilter.h>
22*d57664e9SAndroid Build Coastguard Worker #include <SkMatrix.h>
23*d57664e9SAndroid Build Coastguard Worker #include <SkPath.h>
24*d57664e9SAndroid Build Coastguard Worker #include <SkPathOps.h>
25*d57664e9SAndroid Build Coastguard Worker
26*d57664e9SAndroid Build Coastguard Worker #include "Matrix.h"
27*d57664e9SAndroid Build Coastguard Worker #include "hwui/Canvas.h"
28*d57664e9SAndroid Build Coastguard Worker #include "utils/MathUtils.h"
29*d57664e9SAndroid Build Coastguard Worker
30*d57664e9SAndroid Build Coastguard Worker namespace android {
31*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
32*d57664e9SAndroid Build Coastguard Worker
LayerProperties()33*d57664e9SAndroid Build Coastguard Worker LayerProperties::LayerProperties() {
34*d57664e9SAndroid Build Coastguard Worker reset();
35*d57664e9SAndroid Build Coastguard Worker }
36*d57664e9SAndroid Build Coastguard Worker
~LayerProperties()37*d57664e9SAndroid Build Coastguard Worker LayerProperties::~LayerProperties() {
38*d57664e9SAndroid Build Coastguard Worker setType(LayerType::None);
39*d57664e9SAndroid Build Coastguard Worker }
40*d57664e9SAndroid Build Coastguard Worker
reset()41*d57664e9SAndroid Build Coastguard Worker void LayerProperties::reset() {
42*d57664e9SAndroid Build Coastguard Worker mOpaque = false;
43*d57664e9SAndroid Build Coastguard Worker setFromPaint(nullptr);
44*d57664e9SAndroid Build Coastguard Worker }
45*d57664e9SAndroid Build Coastguard Worker
setColorFilter(SkColorFilter * filter)46*d57664e9SAndroid Build Coastguard Worker bool LayerProperties::setColorFilter(SkColorFilter* filter) {
47*d57664e9SAndroid Build Coastguard Worker if (mColorFilter.get() == filter) return false;
48*d57664e9SAndroid Build Coastguard Worker mColorFilter = sk_ref_sp(filter);
49*d57664e9SAndroid Build Coastguard Worker return true;
50*d57664e9SAndroid Build Coastguard Worker }
51*d57664e9SAndroid Build Coastguard Worker
setImageFilter(SkImageFilter * imageFilter)52*d57664e9SAndroid Build Coastguard Worker bool LayerProperties::setImageFilter(SkImageFilter* imageFilter) {
53*d57664e9SAndroid Build Coastguard Worker if(mImageFilter.get() == imageFilter) return false;
54*d57664e9SAndroid Build Coastguard Worker mImageFilter = sk_ref_sp(imageFilter);
55*d57664e9SAndroid Build Coastguard Worker return true;
56*d57664e9SAndroid Build Coastguard Worker }
57*d57664e9SAndroid Build Coastguard Worker
setBackdropImageFilter(SkImageFilter * imageFilter)58*d57664e9SAndroid Build Coastguard Worker bool LayerProperties::setBackdropImageFilter(SkImageFilter* imageFilter) {
59*d57664e9SAndroid Build Coastguard Worker if (mBackdropImageFilter.get() == imageFilter) return false;
60*d57664e9SAndroid Build Coastguard Worker mBackdropImageFilter = sk_ref_sp(imageFilter);
61*d57664e9SAndroid Build Coastguard Worker return true;
62*d57664e9SAndroid Build Coastguard Worker }
63*d57664e9SAndroid Build Coastguard Worker
setFromPaint(const SkPaint * paint)64*d57664e9SAndroid Build Coastguard Worker bool LayerProperties::setFromPaint(const SkPaint* paint) {
65*d57664e9SAndroid Build Coastguard Worker bool changed = false;
66*d57664e9SAndroid Build Coastguard Worker changed |= setAlpha(static_cast<uint8_t>(PaintUtils::getAlphaDirect(paint)));
67*d57664e9SAndroid Build Coastguard Worker changed |= setXferMode(PaintUtils::getBlendModeDirect(paint));
68*d57664e9SAndroid Build Coastguard Worker changed |= setColorFilter(paint ? paint->getColorFilter() : nullptr);
69*d57664e9SAndroid Build Coastguard Worker return changed;
70*d57664e9SAndroid Build Coastguard Worker }
71*d57664e9SAndroid Build Coastguard Worker
operator =(const LayerProperties & other)72*d57664e9SAndroid Build Coastguard Worker LayerProperties& LayerProperties::operator=(const LayerProperties& other) {
73*d57664e9SAndroid Build Coastguard Worker setType(other.type());
74*d57664e9SAndroid Build Coastguard Worker setOpaque(other.opaque());
75*d57664e9SAndroid Build Coastguard Worker setAlpha(other.alpha());
76*d57664e9SAndroid Build Coastguard Worker setXferMode(other.xferMode());
77*d57664e9SAndroid Build Coastguard Worker setColorFilter(other.getColorFilter());
78*d57664e9SAndroid Build Coastguard Worker setImageFilter(other.getImageFilter());
79*d57664e9SAndroid Build Coastguard Worker setBackdropImageFilter(other.getBackdropImageFilter());
80*d57664e9SAndroid Build Coastguard Worker mStretchEffect = other.mStretchEffect;
81*d57664e9SAndroid Build Coastguard Worker return *this;
82*d57664e9SAndroid Build Coastguard Worker }
83*d57664e9SAndroid Build Coastguard Worker
ComputedFields()84*d57664e9SAndroid Build Coastguard Worker RenderProperties::ComputedFields::ComputedFields() : mTransformMatrix(nullptr) {}
85*d57664e9SAndroid Build Coastguard Worker
~ComputedFields()86*d57664e9SAndroid Build Coastguard Worker RenderProperties::ComputedFields::~ComputedFields() {
87*d57664e9SAndroid Build Coastguard Worker delete mTransformMatrix;
88*d57664e9SAndroid Build Coastguard Worker }
89*d57664e9SAndroid Build Coastguard Worker
RenderProperties()90*d57664e9SAndroid Build Coastguard Worker RenderProperties::RenderProperties() : mStaticMatrix(nullptr), mAnimationMatrix(nullptr) {}
91*d57664e9SAndroid Build Coastguard Worker
~RenderProperties()92*d57664e9SAndroid Build Coastguard Worker RenderProperties::~RenderProperties() {
93*d57664e9SAndroid Build Coastguard Worker delete mStaticMatrix;
94*d57664e9SAndroid Build Coastguard Worker delete mAnimationMatrix;
95*d57664e9SAndroid Build Coastguard Worker }
96*d57664e9SAndroid Build Coastguard Worker
operator =(const RenderProperties & other)97*d57664e9SAndroid Build Coastguard Worker RenderProperties& RenderProperties::operator=(const RenderProperties& other) {
98*d57664e9SAndroid Build Coastguard Worker if (this != &other) {
99*d57664e9SAndroid Build Coastguard Worker mPrimitiveFields = other.mPrimitiveFields;
100*d57664e9SAndroid Build Coastguard Worker setStaticMatrix(other.getStaticMatrix());
101*d57664e9SAndroid Build Coastguard Worker setAnimationMatrix(other.getAnimationMatrix());
102*d57664e9SAndroid Build Coastguard Worker setCameraDistance(other.getCameraDistance());
103*d57664e9SAndroid Build Coastguard Worker mLayerProperties = other.layerProperties();
104*d57664e9SAndroid Build Coastguard Worker
105*d57664e9SAndroid Build Coastguard Worker // Force recalculation of the matrix, since other's dirty bit may be clear
106*d57664e9SAndroid Build Coastguard Worker mPrimitiveFields.mMatrixOrPivotDirty = true;
107*d57664e9SAndroid Build Coastguard Worker updateMatrix();
108*d57664e9SAndroid Build Coastguard Worker }
109*d57664e9SAndroid Build Coastguard Worker return *this;
110*d57664e9SAndroid Build Coastguard Worker }
111*d57664e9SAndroid Build Coastguard Worker
dumpMatrix(std::ostream & output,std::string & indent,const char * label,SkMatrix * matrix)112*d57664e9SAndroid Build Coastguard Worker static void dumpMatrix(std::ostream& output, std::string& indent, const char* label,
113*d57664e9SAndroid Build Coastguard Worker SkMatrix* matrix) {
114*d57664e9SAndroid Build Coastguard Worker if (matrix) {
115*d57664e9SAndroid Build Coastguard Worker output << indent << "(" << label << " " << matrix << ": ";
116*d57664e9SAndroid Build Coastguard Worker output << std::fixed << std::setprecision(2);
117*d57664e9SAndroid Build Coastguard Worker output << "[" << matrix->get(0) << " " << matrix->get(1) << " " << matrix->get(2) << "]";
118*d57664e9SAndroid Build Coastguard Worker output << " [" << matrix->get(3) << " " << matrix->get(4) << " " << matrix->get(5) << "]";
119*d57664e9SAndroid Build Coastguard Worker output << " [" << matrix->get(6) << " " << matrix->get(7) << " " << matrix->get(8) << "]";
120*d57664e9SAndroid Build Coastguard Worker output << ")" << std::endl;
121*d57664e9SAndroid Build Coastguard Worker }
122*d57664e9SAndroid Build Coastguard Worker }
123*d57664e9SAndroid Build Coastguard Worker
debugOutputProperties(std::ostream & output,const int level) const124*d57664e9SAndroid Build Coastguard Worker void RenderProperties::debugOutputProperties(std::ostream& output, const int level) const {
125*d57664e9SAndroid Build Coastguard Worker auto indent = std::string(level * 2, ' ');
126*d57664e9SAndroid Build Coastguard Worker if (mPrimitiveFields.mLeft != 0 || mPrimitiveFields.mTop != 0) {
127*d57664e9SAndroid Build Coastguard Worker output << indent << "(Translate (left, top) " << mPrimitiveFields.mLeft << ", "
128*d57664e9SAndroid Build Coastguard Worker << mPrimitiveFields.mTop << ")" << std::endl;
129*d57664e9SAndroid Build Coastguard Worker }
130*d57664e9SAndroid Build Coastguard Worker dumpMatrix(output, indent, "ConcatMatrix (static)", mStaticMatrix);
131*d57664e9SAndroid Build Coastguard Worker dumpMatrix(output, indent, "ConcatMatrix (animation)", mAnimationMatrix);
132*d57664e9SAndroid Build Coastguard Worker
133*d57664e9SAndroid Build Coastguard Worker output << std::fixed << std::setprecision(2);
134*d57664e9SAndroid Build Coastguard Worker if (hasTransformMatrix()) {
135*d57664e9SAndroid Build Coastguard Worker if (isTransformTranslateOnly()) {
136*d57664e9SAndroid Build Coastguard Worker output << indent << "(Translate " << getTranslationX() << ", " << getTranslationY()
137*d57664e9SAndroid Build Coastguard Worker << ", " << getZ() << ")" << std::endl;
138*d57664e9SAndroid Build Coastguard Worker } else {
139*d57664e9SAndroid Build Coastguard Worker dumpMatrix(output, indent, "ConcatMatrix ", mComputedFields.mTransformMatrix);
140*d57664e9SAndroid Build Coastguard Worker }
141*d57664e9SAndroid Build Coastguard Worker }
142*d57664e9SAndroid Build Coastguard Worker
143*d57664e9SAndroid Build Coastguard Worker const bool isLayer = effectiveLayerType() != LayerType::None;
144*d57664e9SAndroid Build Coastguard Worker int clipFlags = getClippingFlags();
145*d57664e9SAndroid Build Coastguard Worker if (mPrimitiveFields.mAlpha < 1 && !MathUtils::isZero(mPrimitiveFields.mAlpha)) {
146*d57664e9SAndroid Build Coastguard Worker if (isLayer) {
147*d57664e9SAndroid Build Coastguard Worker clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
148*d57664e9SAndroid Build Coastguard Worker }
149*d57664e9SAndroid Build Coastguard Worker
150*d57664e9SAndroid Build Coastguard Worker if (CC_LIKELY(isLayer || !getHasOverlappingRendering())) {
151*d57664e9SAndroid Build Coastguard Worker // simply scale rendering content's alpha
152*d57664e9SAndroid Build Coastguard Worker output << indent << "(ScaleAlpha " << mPrimitiveFields.mAlpha << ")" << std::endl;
153*d57664e9SAndroid Build Coastguard Worker } else {
154*d57664e9SAndroid Build Coastguard Worker // savelayeralpha to create an offscreen buffer to apply alpha
155*d57664e9SAndroid Build Coastguard Worker Rect layerBounds(0, 0, getWidth(), getHeight());
156*d57664e9SAndroid Build Coastguard Worker if (clipFlags) {
157*d57664e9SAndroid Build Coastguard Worker getClippingRectForFlags(clipFlags, &layerBounds);
158*d57664e9SAndroid Build Coastguard Worker clipFlags = 0; // all clipping done by savelayer
159*d57664e9SAndroid Build Coastguard Worker }
160*d57664e9SAndroid Build Coastguard Worker output << indent << "(SaveLayerAlpha " << (int)layerBounds.left << ", "
161*d57664e9SAndroid Build Coastguard Worker << (int)layerBounds.top << ", " << (int)layerBounds.right << ", "
162*d57664e9SAndroid Build Coastguard Worker << (int)layerBounds.bottom << ", " << (int)(mPrimitiveFields.mAlpha * 255)
163*d57664e9SAndroid Build Coastguard Worker << ", 0x" << std::hex << (SaveFlags::HasAlphaLayer | SaveFlags::ClipToLayer)
164*d57664e9SAndroid Build Coastguard Worker << ")" << std::dec << std::endl;
165*d57664e9SAndroid Build Coastguard Worker }
166*d57664e9SAndroid Build Coastguard Worker }
167*d57664e9SAndroid Build Coastguard Worker
168*d57664e9SAndroid Build Coastguard Worker if (clipFlags) {
169*d57664e9SAndroid Build Coastguard Worker Rect clipRect;
170*d57664e9SAndroid Build Coastguard Worker getClippingRectForFlags(clipFlags, &clipRect);
171*d57664e9SAndroid Build Coastguard Worker output << indent << "(ClipRect " << (int)clipRect.left << ", " << (int)clipRect.top << ", "
172*d57664e9SAndroid Build Coastguard Worker << (int)clipRect.right << ", " << (int)clipRect.bottom << ")" << std::endl;
173*d57664e9SAndroid Build Coastguard Worker }
174*d57664e9SAndroid Build Coastguard Worker
175*d57664e9SAndroid Build Coastguard Worker if (getRevealClip().willClip()) {
176*d57664e9SAndroid Build Coastguard Worker Rect bounds;
177*d57664e9SAndroid Build Coastguard Worker getRevealClip().getBounds(&bounds);
178*d57664e9SAndroid Build Coastguard Worker output << indent << "(Clip to reveal clip with bounds " << bounds.left << ", " << bounds.top
179*d57664e9SAndroid Build Coastguard Worker << ", " << bounds.right << ", " << bounds.bottom << ")" << std::endl;
180*d57664e9SAndroid Build Coastguard Worker }
181*d57664e9SAndroid Build Coastguard Worker
182*d57664e9SAndroid Build Coastguard Worker auto& outline = mPrimitiveFields.mOutline;
183*d57664e9SAndroid Build Coastguard Worker if (outline.getShouldClip()) {
184*d57664e9SAndroid Build Coastguard Worker if (outline.isEmpty()) {
185*d57664e9SAndroid Build Coastguard Worker output << indent << "(Clip to empty outline)";
186*d57664e9SAndroid Build Coastguard Worker } else if (outline.willClip()) {
187*d57664e9SAndroid Build Coastguard Worker const Rect& bounds = outline.getBounds();
188*d57664e9SAndroid Build Coastguard Worker output << indent << "(Clip to outline with bounds " << bounds.left << ", " << bounds.top
189*d57664e9SAndroid Build Coastguard Worker << ", " << bounds.right << ", " << bounds.bottom << ")" << std::endl;
190*d57664e9SAndroid Build Coastguard Worker }
191*d57664e9SAndroid Build Coastguard Worker }
192*d57664e9SAndroid Build Coastguard Worker }
193*d57664e9SAndroid Build Coastguard Worker
updateMatrix()194*d57664e9SAndroid Build Coastguard Worker void RenderProperties::updateMatrix() {
195*d57664e9SAndroid Build Coastguard Worker if (mPrimitiveFields.mMatrixOrPivotDirty) {
196*d57664e9SAndroid Build Coastguard Worker if (!mComputedFields.mTransformMatrix) {
197*d57664e9SAndroid Build Coastguard Worker // only allocate a mPrimitiveFields.matrix if we have a complex transform
198*d57664e9SAndroid Build Coastguard Worker mComputedFields.mTransformMatrix = new SkMatrix();
199*d57664e9SAndroid Build Coastguard Worker }
200*d57664e9SAndroid Build Coastguard Worker if (!mPrimitiveFields.mPivotExplicitlySet) {
201*d57664e9SAndroid Build Coastguard Worker mPrimitiveFields.mPivotX = mPrimitiveFields.mWidth / 2.0f;
202*d57664e9SAndroid Build Coastguard Worker mPrimitiveFields.mPivotY = mPrimitiveFields.mHeight / 2.0f;
203*d57664e9SAndroid Build Coastguard Worker }
204*d57664e9SAndroid Build Coastguard Worker SkMatrix* transform = mComputedFields.mTransformMatrix;
205*d57664e9SAndroid Build Coastguard Worker transform->reset();
206*d57664e9SAndroid Build Coastguard Worker if (MathUtils::isZero(getRotationX()) && MathUtils::isZero(getRotationY())) {
207*d57664e9SAndroid Build Coastguard Worker transform->setTranslate(getTranslationX(), getTranslationY());
208*d57664e9SAndroid Build Coastguard Worker transform->preRotate(getRotation(), getPivotX(), getPivotY());
209*d57664e9SAndroid Build Coastguard Worker transform->preScale(getScaleX(), getScaleY(), getPivotX(), getPivotY());
210*d57664e9SAndroid Build Coastguard Worker } else {
211*d57664e9SAndroid Build Coastguard Worker SkMatrix transform3D;
212*d57664e9SAndroid Build Coastguard Worker mComputedFields.mTransformCamera.save();
213*d57664e9SAndroid Build Coastguard Worker transform->preScale(getScaleX(), getScaleY(), getPivotX(), getPivotY());
214*d57664e9SAndroid Build Coastguard Worker mComputedFields.mTransformCamera.rotateX(mPrimitiveFields.mRotationX);
215*d57664e9SAndroid Build Coastguard Worker mComputedFields.mTransformCamera.rotateY(mPrimitiveFields.mRotationY);
216*d57664e9SAndroid Build Coastguard Worker mComputedFields.mTransformCamera.rotateZ(-mPrimitiveFields.mRotation);
217*d57664e9SAndroid Build Coastguard Worker mComputedFields.mTransformCamera.getMatrix(&transform3D);
218*d57664e9SAndroid Build Coastguard Worker transform3D.preTranslate(-getPivotX(), -getPivotY());
219*d57664e9SAndroid Build Coastguard Worker transform3D.postTranslate(getPivotX() + getTranslationX(),
220*d57664e9SAndroid Build Coastguard Worker getPivotY() + getTranslationY());
221*d57664e9SAndroid Build Coastguard Worker transform->postConcat(transform3D);
222*d57664e9SAndroid Build Coastguard Worker mComputedFields.mTransformCamera.restore();
223*d57664e9SAndroid Build Coastguard Worker }
224*d57664e9SAndroid Build Coastguard Worker mPrimitiveFields.mMatrixOrPivotDirty = false;
225*d57664e9SAndroid Build Coastguard Worker }
226*d57664e9SAndroid Build Coastguard Worker }
227*d57664e9SAndroid Build Coastguard Worker
228*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */
229*d57664e9SAndroid Build Coastguard Worker } /* namespace android */
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