xref: /aosp_15_r20/frameworks/base/libs/hwui/RevealClip.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2014 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker #ifndef REVEALCLIP_H
17*d57664e9SAndroid Build Coastguard Worker #define REVEALCLIP_H
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <SkPath.h>
20*d57664e9SAndroid Build Coastguard Worker 
21*d57664e9SAndroid Build Coastguard Worker #include "Rect.h"
22*d57664e9SAndroid Build Coastguard Worker 
23*d57664e9SAndroid Build Coastguard Worker namespace android {
24*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
25*d57664e9SAndroid Build Coastguard Worker 
26*d57664e9SAndroid Build Coastguard Worker class RevealClip {
27*d57664e9SAndroid Build Coastguard Worker public:
RevealClip()28*d57664e9SAndroid Build Coastguard Worker     RevealClip() : mShouldClip(false), mX(0), mY(0), mRadius(0) {}
29*d57664e9SAndroid Build Coastguard Worker 
set(bool shouldClip,float x,float y,float radius)30*d57664e9SAndroid Build Coastguard Worker     void set(bool shouldClip, float x, float y, float radius) {
31*d57664e9SAndroid Build Coastguard Worker         mShouldClip = shouldClip;
32*d57664e9SAndroid Build Coastguard Worker         mX = x;
33*d57664e9SAndroid Build Coastguard Worker         mY = y;
34*d57664e9SAndroid Build Coastguard Worker         mRadius = radius;
35*d57664e9SAndroid Build Coastguard Worker 
36*d57664e9SAndroid Build Coastguard Worker         mPath.rewind();
37*d57664e9SAndroid Build Coastguard Worker         if (mShouldClip) {
38*d57664e9SAndroid Build Coastguard Worker             mPath.addCircle(x, y, radius);
39*d57664e9SAndroid Build Coastguard Worker         }
40*d57664e9SAndroid Build Coastguard Worker     }
41*d57664e9SAndroid Build Coastguard Worker 
willClip()42*d57664e9SAndroid Build Coastguard Worker     bool willClip() const { return mShouldClip; }
43*d57664e9SAndroid Build Coastguard Worker 
getBounds(Rect * outBounds)44*d57664e9SAndroid Build Coastguard Worker     void getBounds(Rect* outBounds) const {
45*d57664e9SAndroid Build Coastguard Worker         outBounds->set(mX - mRadius, mY - mRadius, mX + mRadius, mY + mRadius);
46*d57664e9SAndroid Build Coastguard Worker     }
47*d57664e9SAndroid Build Coastguard Worker 
getRadius()48*d57664e9SAndroid Build Coastguard Worker     float getRadius() const { return mRadius; }
getX()49*d57664e9SAndroid Build Coastguard Worker     float getX() const { return mX; }
getY()50*d57664e9SAndroid Build Coastguard Worker     float getY() const { return mY; }
51*d57664e9SAndroid Build Coastguard Worker 
getPath()52*d57664e9SAndroid Build Coastguard Worker     const SkPath* getPath() const {
53*d57664e9SAndroid Build Coastguard Worker         if (!mShouldClip) return nullptr;
54*d57664e9SAndroid Build Coastguard Worker 
55*d57664e9SAndroid Build Coastguard Worker         return &mPath;
56*d57664e9SAndroid Build Coastguard Worker     }
57*d57664e9SAndroid Build Coastguard Worker 
58*d57664e9SAndroid Build Coastguard Worker private:
59*d57664e9SAndroid Build Coastguard Worker     bool mShouldClip;
60*d57664e9SAndroid Build Coastguard Worker     float mX;
61*d57664e9SAndroid Build Coastguard Worker     float mY;
62*d57664e9SAndroid Build Coastguard Worker     float mRadius;
63*d57664e9SAndroid Build Coastguard Worker     SkPath mPath;
64*d57664e9SAndroid Build Coastguard Worker };
65*d57664e9SAndroid Build Coastguard Worker 
66*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */
67*d57664e9SAndroid Build Coastguard Worker } /* namespace android */
68*d57664e9SAndroid Build Coastguard Worker 
69*d57664e9SAndroid Build Coastguard Worker #endif /* REVEALCLIP_H */
70