1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2019 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker 17*d57664e9SAndroid Build Coastguard Worker #pragma once 18*d57664e9SAndroid Build Coastguard Worker 19*d57664e9SAndroid Build Coastguard Worker #include <set> 20*d57664e9SAndroid Build Coastguard Worker #include <vector> 21*d57664e9SAndroid Build Coastguard Worker 22*d57664e9SAndroid Build Coastguard Worker #include "AnimationContext.h" 23*d57664e9SAndroid Build Coastguard Worker #include "Animator.h" 24*d57664e9SAndroid Build Coastguard Worker #include <IContextFactory.h> 25*d57664e9SAndroid Build Coastguard Worker #include "PropertyValuesAnimatorSet.h" 26*d57664e9SAndroid Build Coastguard Worker #include "RenderNode.h" 27*d57664e9SAndroid Build Coastguard Worker 28*d57664e9SAndroid Build Coastguard Worker namespace android::uirenderer { 29*d57664e9SAndroid Build Coastguard Worker 30*d57664e9SAndroid Build Coastguard Worker class RootRenderNode : public RenderNode { 31*d57664e9SAndroid Build Coastguard Worker public: RootRenderNode(std::unique_ptr<ErrorHandler> errorHandler)32*d57664e9SAndroid Build Coastguard Worker explicit RootRenderNode(std::unique_ptr<ErrorHandler> errorHandler) 33*d57664e9SAndroid Build Coastguard Worker : RenderNode(), mErrorHandler(std::move(errorHandler)) {} 34*d57664e9SAndroid Build Coastguard Worker ~RootRenderNode()35*d57664e9SAndroid Build Coastguard Worker virtual ~RootRenderNode() {} 36*d57664e9SAndroid Build Coastguard Worker 37*d57664e9SAndroid Build Coastguard Worker virtual void prepareTree(TreeInfo& info) override; 38*d57664e9SAndroid Build Coastguard Worker 39*d57664e9SAndroid Build Coastguard Worker void attachAnimatingNode(RenderNode* animatingNode); 40*d57664e9SAndroid Build Coastguard Worker 41*d57664e9SAndroid Build Coastguard Worker void attachPendingVectorDrawableAnimators(); 42*d57664e9SAndroid Build Coastguard Worker 43*d57664e9SAndroid Build Coastguard Worker void detachAnimators(); 44*d57664e9SAndroid Build Coastguard Worker 45*d57664e9SAndroid Build Coastguard Worker void pauseAnimators(); 46*d57664e9SAndroid Build Coastguard Worker 47*d57664e9SAndroid Build Coastguard Worker void doAttachAnimatingNodes(AnimationContext* context); 48*d57664e9SAndroid Build Coastguard Worker 49*d57664e9SAndroid Build Coastguard Worker // Run VectorDrawable animators after prepareTree. 50*d57664e9SAndroid Build Coastguard Worker void runVectorDrawableAnimators(AnimationContext* context, TreeInfo& info); 51*d57664e9SAndroid Build Coastguard Worker 52*d57664e9SAndroid Build Coastguard Worker void trimPausedVDAnimators(AnimationContext* context); 53*d57664e9SAndroid Build Coastguard Worker 54*d57664e9SAndroid Build Coastguard Worker void pushStagingVectorDrawableAnimators(AnimationContext* context); 55*d57664e9SAndroid Build Coastguard Worker 56*d57664e9SAndroid Build Coastguard Worker void destroy(); 57*d57664e9SAndroid Build Coastguard Worker 58*d57664e9SAndroid Build Coastguard Worker void addVectorDrawableAnimator(PropertyValuesAnimatorSet* anim); 59*d57664e9SAndroid Build Coastguard Worker 60*d57664e9SAndroid Build Coastguard Worker private: 61*d57664e9SAndroid Build Coastguard Worker const std::unique_ptr<ErrorHandler> mErrorHandler; 62*d57664e9SAndroid Build Coastguard Worker std::vector<sp<RenderNode> > mPendingAnimatingRenderNodes; 63*d57664e9SAndroid Build Coastguard Worker std::set<sp<PropertyValuesAnimatorSet> > mPendingVectorDrawableAnimators; 64*d57664e9SAndroid Build Coastguard Worker std::set<sp<PropertyValuesAnimatorSet> > mRunningVDAnimators; 65*d57664e9SAndroid Build Coastguard Worker // mPausedVDAnimators stores a list of animators that have not yet passed the finish time, but 66*d57664e9SAndroid Build Coastguard Worker // their VectorDrawable targets are no longer in the DisplayList. We skip these animators when 67*d57664e9SAndroid Build Coastguard Worker // render thread runs animators independent of UI thread (i.e. RT_ONLY mode). These animators 68*d57664e9SAndroid Build Coastguard Worker // need to be re-activated once their VD target is added back into DisplayList. Since that could 69*d57664e9SAndroid Build Coastguard Worker // only happen when we do a full sync, we need to make sure to pulse these paused animators at 70*d57664e9SAndroid Build Coastguard Worker // full sync. If any animator's VD target is found in DisplayList during a full sync, we move 71*d57664e9SAndroid Build Coastguard Worker // the animator back to the running list. 72*d57664e9SAndroid Build Coastguard Worker std::set<sp<PropertyValuesAnimatorSet> > mPausedVDAnimators; 73*d57664e9SAndroid Build Coastguard Worker 74*d57664e9SAndroid Build Coastguard Worker void detachVectorDrawableAnimator(PropertyValuesAnimatorSet* anim); 75*d57664e9SAndroid Build Coastguard Worker }; 76*d57664e9SAndroid Build Coastguard Worker 77*d57664e9SAndroid Build Coastguard Worker class ContextFactoryImpl : public IContextFactory { 78*d57664e9SAndroid Build Coastguard Worker public: ContextFactoryImpl(RootRenderNode * rootNode)79*d57664e9SAndroid Build Coastguard Worker explicit ContextFactoryImpl(RootRenderNode* rootNode) : mRootNode(rootNode) {} 80*d57664e9SAndroid Build Coastguard Worker 81*d57664e9SAndroid Build Coastguard Worker virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override; 82*d57664e9SAndroid Build Coastguard Worker 83*d57664e9SAndroid Build Coastguard Worker private: 84*d57664e9SAndroid Build Coastguard Worker RootRenderNode* mRootNode; 85*d57664e9SAndroid Build Coastguard Worker }; 86*d57664e9SAndroid Build Coastguard Worker 87*d57664e9SAndroid Build Coastguard Worker } // namespace android::uirenderer 88