xref: /aosp_15_r20/frameworks/base/libs/hwui/RootRenderNode.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2019 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #pragma once
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <set>
20*d57664e9SAndroid Build Coastguard Worker #include <vector>
21*d57664e9SAndroid Build Coastguard Worker 
22*d57664e9SAndroid Build Coastguard Worker #include "AnimationContext.h"
23*d57664e9SAndroid Build Coastguard Worker #include "Animator.h"
24*d57664e9SAndroid Build Coastguard Worker #include <IContextFactory.h>
25*d57664e9SAndroid Build Coastguard Worker #include "PropertyValuesAnimatorSet.h"
26*d57664e9SAndroid Build Coastguard Worker #include "RenderNode.h"
27*d57664e9SAndroid Build Coastguard Worker 
28*d57664e9SAndroid Build Coastguard Worker namespace android::uirenderer {
29*d57664e9SAndroid Build Coastguard Worker 
30*d57664e9SAndroid Build Coastguard Worker class RootRenderNode : public RenderNode {
31*d57664e9SAndroid Build Coastguard Worker public:
RootRenderNode(std::unique_ptr<ErrorHandler> errorHandler)32*d57664e9SAndroid Build Coastguard Worker     explicit RootRenderNode(std::unique_ptr<ErrorHandler> errorHandler)
33*d57664e9SAndroid Build Coastguard Worker             : RenderNode(), mErrorHandler(std::move(errorHandler)) {}
34*d57664e9SAndroid Build Coastguard Worker 
~RootRenderNode()35*d57664e9SAndroid Build Coastguard Worker     virtual ~RootRenderNode() {}
36*d57664e9SAndroid Build Coastguard Worker 
37*d57664e9SAndroid Build Coastguard Worker     virtual void prepareTree(TreeInfo& info) override;
38*d57664e9SAndroid Build Coastguard Worker 
39*d57664e9SAndroid Build Coastguard Worker     void attachAnimatingNode(RenderNode* animatingNode);
40*d57664e9SAndroid Build Coastguard Worker 
41*d57664e9SAndroid Build Coastguard Worker     void attachPendingVectorDrawableAnimators();
42*d57664e9SAndroid Build Coastguard Worker 
43*d57664e9SAndroid Build Coastguard Worker     void detachAnimators();
44*d57664e9SAndroid Build Coastguard Worker 
45*d57664e9SAndroid Build Coastguard Worker     void pauseAnimators();
46*d57664e9SAndroid Build Coastguard Worker 
47*d57664e9SAndroid Build Coastguard Worker     void doAttachAnimatingNodes(AnimationContext* context);
48*d57664e9SAndroid Build Coastguard Worker 
49*d57664e9SAndroid Build Coastguard Worker     // Run VectorDrawable animators after prepareTree.
50*d57664e9SAndroid Build Coastguard Worker     void runVectorDrawableAnimators(AnimationContext* context, TreeInfo& info);
51*d57664e9SAndroid Build Coastguard Worker 
52*d57664e9SAndroid Build Coastguard Worker     void trimPausedVDAnimators(AnimationContext* context);
53*d57664e9SAndroid Build Coastguard Worker 
54*d57664e9SAndroid Build Coastguard Worker     void pushStagingVectorDrawableAnimators(AnimationContext* context);
55*d57664e9SAndroid Build Coastguard Worker 
56*d57664e9SAndroid Build Coastguard Worker     void destroy();
57*d57664e9SAndroid Build Coastguard Worker 
58*d57664e9SAndroid Build Coastguard Worker     void addVectorDrawableAnimator(PropertyValuesAnimatorSet* anim);
59*d57664e9SAndroid Build Coastguard Worker 
60*d57664e9SAndroid Build Coastguard Worker private:
61*d57664e9SAndroid Build Coastguard Worker     const std::unique_ptr<ErrorHandler> mErrorHandler;
62*d57664e9SAndroid Build Coastguard Worker     std::vector<sp<RenderNode> > mPendingAnimatingRenderNodes;
63*d57664e9SAndroid Build Coastguard Worker     std::set<sp<PropertyValuesAnimatorSet> > mPendingVectorDrawableAnimators;
64*d57664e9SAndroid Build Coastguard Worker     std::set<sp<PropertyValuesAnimatorSet> > mRunningVDAnimators;
65*d57664e9SAndroid Build Coastguard Worker     // mPausedVDAnimators stores a list of animators that have not yet passed the finish time, but
66*d57664e9SAndroid Build Coastguard Worker     // their VectorDrawable targets are no longer in the DisplayList. We skip these animators when
67*d57664e9SAndroid Build Coastguard Worker     // render thread runs animators independent of UI thread (i.e. RT_ONLY mode). These animators
68*d57664e9SAndroid Build Coastguard Worker     // need to be re-activated once their VD target is added back into DisplayList. Since that could
69*d57664e9SAndroid Build Coastguard Worker     // only happen when we do a full sync, we need to make sure to pulse these paused animators at
70*d57664e9SAndroid Build Coastguard Worker     // full sync. If any animator's VD target is found in DisplayList during a full sync, we move
71*d57664e9SAndroid Build Coastguard Worker     // the animator back to the running list.
72*d57664e9SAndroid Build Coastguard Worker     std::set<sp<PropertyValuesAnimatorSet> > mPausedVDAnimators;
73*d57664e9SAndroid Build Coastguard Worker 
74*d57664e9SAndroid Build Coastguard Worker     void detachVectorDrawableAnimator(PropertyValuesAnimatorSet* anim);
75*d57664e9SAndroid Build Coastguard Worker };
76*d57664e9SAndroid Build Coastguard Worker 
77*d57664e9SAndroid Build Coastguard Worker class ContextFactoryImpl : public IContextFactory {
78*d57664e9SAndroid Build Coastguard Worker public:
ContextFactoryImpl(RootRenderNode * rootNode)79*d57664e9SAndroid Build Coastguard Worker     explicit ContextFactoryImpl(RootRenderNode* rootNode) : mRootNode(rootNode) {}
80*d57664e9SAndroid Build Coastguard Worker 
81*d57664e9SAndroid Build Coastguard Worker     virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override;
82*d57664e9SAndroid Build Coastguard Worker 
83*d57664e9SAndroid Build Coastguard Worker private:
84*d57664e9SAndroid Build Coastguard Worker     RootRenderNode* mRootNode;
85*d57664e9SAndroid Build Coastguard Worker };
86*d57664e9SAndroid Build Coastguard Worker 
87*d57664e9SAndroid Build Coastguard Worker }  // namespace android::uirenderer
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