1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2016 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker #pragma once 17*d57664e9SAndroid Build Coastguard Worker 18*d57664e9SAndroid Build Coastguard Worker #include "CanvasProperty.h" 19*d57664e9SAndroid Build Coastguard Worker #ifdef __ANDROID__ // Layoutlib does not support hardware acceleration 20*d57664e9SAndroid Build Coastguard Worker #include "DeferredLayerUpdater.h" 21*d57664e9SAndroid Build Coastguard Worker #endif 22*d57664e9SAndroid Build Coastguard Worker #include <SkCanvas.h> 23*d57664e9SAndroid Build Coastguard Worker 24*d57664e9SAndroid Build Coastguard Worker #include <cassert> 25*d57664e9SAndroid Build Coastguard Worker #include <deque> 26*d57664e9SAndroid Build Coastguard Worker #include <optional> 27*d57664e9SAndroid Build Coastguard Worker 28*d57664e9SAndroid Build Coastguard Worker #include "RenderNode.h" 29*d57664e9SAndroid Build Coastguard Worker #include "VectorDrawable.h" 30*d57664e9SAndroid Build Coastguard Worker #include "hwui/BlurDrawLooper.h" 31*d57664e9SAndroid Build Coastguard Worker #include "hwui/Canvas.h" 32*d57664e9SAndroid Build Coastguard Worker #include "hwui/Paint.h" 33*d57664e9SAndroid Build Coastguard Worker #include "pipeline/skia/AnimatedDrawables.h" 34*d57664e9SAndroid Build Coastguard Worker 35*d57664e9SAndroid Build Coastguard Worker enum class SkBlendMode; 36*d57664e9SAndroid Build Coastguard Worker class SkRRect; 37*d57664e9SAndroid Build Coastguard Worker 38*d57664e9SAndroid Build Coastguard Worker namespace android { 39*d57664e9SAndroid Build Coastguard Worker 40*d57664e9SAndroid Build Coastguard Worker // Holds an SkCanvas reference plus additional native data. 41*d57664e9SAndroid Build Coastguard Worker class SkiaCanvas : public Canvas { 42*d57664e9SAndroid Build Coastguard Worker public: 43*d57664e9SAndroid Build Coastguard Worker explicit SkiaCanvas(const SkBitmap& bitmap); 44*d57664e9SAndroid Build Coastguard Worker 45*d57664e9SAndroid Build Coastguard Worker /** 46*d57664e9SAndroid Build Coastguard Worker * Create a new SkiaCanvas. 47*d57664e9SAndroid Build Coastguard Worker * 48*d57664e9SAndroid Build Coastguard Worker * @param canvas SkCanvas to handle calls made to this SkiaCanvas. Must 49*d57664e9SAndroid Build Coastguard Worker * not be NULL. This constructor does not take ownership, so the caller 50*d57664e9SAndroid Build Coastguard Worker * must guarantee that it remains valid while the SkiaCanvas is valid. 51*d57664e9SAndroid Build Coastguard Worker */ 52*d57664e9SAndroid Build Coastguard Worker explicit SkiaCanvas(SkCanvas* canvas); 53*d57664e9SAndroid Build Coastguard Worker 54*d57664e9SAndroid Build Coastguard Worker virtual ~SkiaCanvas(); 55*d57664e9SAndroid Build Coastguard Worker resetRecording(int width,int height,uirenderer::RenderNode * renderNode)56*d57664e9SAndroid Build Coastguard Worker virtual void resetRecording(int width, int height, 57*d57664e9SAndroid Build Coastguard Worker uirenderer::RenderNode* renderNode) override { 58*d57664e9SAndroid Build Coastguard Worker LOG_ALWAYS_FATAL("SkiaCanvas cannot be reset as a recording canvas"); 59*d57664e9SAndroid Build Coastguard Worker } 60*d57664e9SAndroid Build Coastguard Worker finishRecording(uirenderer::RenderNode *)61*d57664e9SAndroid Build Coastguard Worker virtual void finishRecording(uirenderer::RenderNode*) override { 62*d57664e9SAndroid Build Coastguard Worker LOG_ALWAYS_FATAL("SkiaCanvas does not produce a DisplayList"); 63*d57664e9SAndroid Build Coastguard Worker } enableZ(bool enableZ)64*d57664e9SAndroid Build Coastguard Worker virtual void enableZ(bool enableZ) override { 65*d57664e9SAndroid Build Coastguard Worker LOG_ALWAYS_FATAL("SkiaCanvas does not support enableZ"); 66*d57664e9SAndroid Build Coastguard Worker } 67*d57664e9SAndroid Build Coastguard Worker 68*d57664e9SAndroid Build Coastguard Worker virtual void punchHole(const SkRRect& rect, float alpha) override; 69*d57664e9SAndroid Build Coastguard Worker 70*d57664e9SAndroid Build Coastguard Worker virtual void setBitmap(const SkBitmap& bitmap) override; 71*d57664e9SAndroid Build Coastguard Worker 72*d57664e9SAndroid Build Coastguard Worker virtual bool isOpaque() override; 73*d57664e9SAndroid Build Coastguard Worker virtual int width() override; 74*d57664e9SAndroid Build Coastguard Worker virtual int height() override; 75*d57664e9SAndroid Build Coastguard Worker 76*d57664e9SAndroid Build Coastguard Worker virtual int getSaveCount() const override; 77*d57664e9SAndroid Build Coastguard Worker virtual int save(SaveFlags::Flags flags) override; 78*d57664e9SAndroid Build Coastguard Worker virtual void restore() override; 79*d57664e9SAndroid Build Coastguard Worker virtual void restoreToCount(int saveCount) override; 80*d57664e9SAndroid Build Coastguard Worker virtual void restoreUnclippedLayer(int saveCount, const Paint& paint) override; 81*d57664e9SAndroid Build Coastguard Worker 82*d57664e9SAndroid Build Coastguard Worker virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint) override; 83*d57664e9SAndroid Build Coastguard Worker virtual int saveLayerAlpha(float left, float top, float right, float bottom, int alpha) override; 84*d57664e9SAndroid Build Coastguard Worker virtual int saveUnclippedLayer(int left, int top, int right, int bottom) override; 85*d57664e9SAndroid Build Coastguard Worker 86*d57664e9SAndroid Build Coastguard Worker virtual void getMatrix(SkMatrix* outMatrix) const override; 87*d57664e9SAndroid Build Coastguard Worker virtual void setMatrix(const SkMatrix& matrix) override; 88*d57664e9SAndroid Build Coastguard Worker virtual void concat(const SkMatrix& matrix) override; 89*d57664e9SAndroid Build Coastguard Worker virtual void concat(const SkM44& matrix) override; 90*d57664e9SAndroid Build Coastguard Worker virtual void rotate(float degrees) override; 91*d57664e9SAndroid Build Coastguard Worker virtual void scale(float sx, float sy) override; 92*d57664e9SAndroid Build Coastguard Worker virtual void skew(float sx, float sy) override; 93*d57664e9SAndroid Build Coastguard Worker virtual void translate(float dx, float dy) override; 94*d57664e9SAndroid Build Coastguard Worker 95*d57664e9SAndroid Build Coastguard Worker virtual bool getClipBounds(SkRect* outRect) const override; 96*d57664e9SAndroid Build Coastguard Worker virtual bool quickRejectRect(float left, float top, float right, float bottom) const override; 97*d57664e9SAndroid Build Coastguard Worker virtual bool quickRejectPath(const SkPath& path) const override; 98*d57664e9SAndroid Build Coastguard Worker virtual bool clipRect(float left, float top, float right, float bottom, SkClipOp op) override; 99*d57664e9SAndroid Build Coastguard Worker virtual bool clipPath(const SkPath* path, SkClipOp op) override; 100*d57664e9SAndroid Build Coastguard Worker virtual void clipShader(sk_sp<SkShader> shader, SkClipOp op) override; 101*d57664e9SAndroid Build Coastguard Worker virtual bool replaceClipRect_deprecated(float left, float top, float right, 102*d57664e9SAndroid Build Coastguard Worker float bottom) override; 103*d57664e9SAndroid Build Coastguard Worker virtual bool replaceClipPath_deprecated(const SkPath* path) override; 104*d57664e9SAndroid Build Coastguard Worker 105*d57664e9SAndroid Build Coastguard Worker virtual PaintFilter* getPaintFilter() override; 106*d57664e9SAndroid Build Coastguard Worker virtual void setPaintFilter(sk_sp<PaintFilter> paintFilter) override; 107*d57664e9SAndroid Build Coastguard Worker 108*d57664e9SAndroid Build Coastguard Worker virtual SkCanvasState* captureCanvasState() const override; 109*d57664e9SAndroid Build Coastguard Worker 110*d57664e9SAndroid Build Coastguard Worker virtual void drawColor(int color, SkBlendMode mode) override; 111*d57664e9SAndroid Build Coastguard Worker virtual void drawPaint(const Paint& paint) override; 112*d57664e9SAndroid Build Coastguard Worker 113*d57664e9SAndroid Build Coastguard Worker virtual void drawPoint(float x, float y, const Paint& paint) override; 114*d57664e9SAndroid Build Coastguard Worker virtual void drawPoints(const float* points, int count, const Paint& paint) override; 115*d57664e9SAndroid Build Coastguard Worker virtual void drawLine(float startX, float startY, float stopX, float stopY, 116*d57664e9SAndroid Build Coastguard Worker const Paint& paint) override; 117*d57664e9SAndroid Build Coastguard Worker virtual void drawLines(const float* points, int count, const Paint& paint) override; 118*d57664e9SAndroid Build Coastguard Worker virtual void drawRect(float left, float top, float right, float bottom, 119*d57664e9SAndroid Build Coastguard Worker const Paint& paint) override; 120*d57664e9SAndroid Build Coastguard Worker virtual void drawRegion(const SkRegion& region, const Paint& paint) override; 121*d57664e9SAndroid Build Coastguard Worker virtual void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, 122*d57664e9SAndroid Build Coastguard Worker const Paint& paint) override; 123*d57664e9SAndroid Build Coastguard Worker 124*d57664e9SAndroid Build Coastguard Worker virtual void drawDoubleRoundRect(const SkRRect& outer, const SkRRect& inner, 125*d57664e9SAndroid Build Coastguard Worker const Paint& paint) override; 126*d57664e9SAndroid Build Coastguard Worker 127*d57664e9SAndroid Build Coastguard Worker virtual void drawCircle(float x, float y, float radius, const Paint& paint) override; 128*d57664e9SAndroid Build Coastguard Worker virtual void drawOval(float left, float top, float right, float bottom, 129*d57664e9SAndroid Build Coastguard Worker const Paint& paint) override; 130*d57664e9SAndroid Build Coastguard Worker virtual void drawArc(float left, float top, float right, float bottom, float startAngle, 131*d57664e9SAndroid Build Coastguard Worker float sweepAngle, bool useCenter, const Paint& paint) override; 132*d57664e9SAndroid Build Coastguard Worker virtual void drawPath(const SkPath& path, const Paint& paint) override; 133*d57664e9SAndroid Build Coastguard Worker virtual void drawVertices(const SkVertices*, SkBlendMode, const Paint& paint) override; 134*d57664e9SAndroid Build Coastguard Worker virtual void drawMesh(const Mesh& mesh, sk_sp<SkBlender> blender, const Paint& paint) override; 135*d57664e9SAndroid Build Coastguard Worker 136*d57664e9SAndroid Build Coastguard Worker virtual void drawBitmap(Bitmap& bitmap, float left, float top, const Paint* paint) override; 137*d57664e9SAndroid Build Coastguard Worker virtual void drawBitmap(Bitmap& bitmap, const SkMatrix& matrix, const Paint* paint) override; 138*d57664e9SAndroid Build Coastguard Worker virtual void drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float srcRight, 139*d57664e9SAndroid Build Coastguard Worker float srcBottom, float dstLeft, float dstTop, float dstRight, 140*d57664e9SAndroid Build Coastguard Worker float dstBottom, const Paint* paint) override; 141*d57664e9SAndroid Build Coastguard Worker virtual void drawBitmapMesh(Bitmap& bitmap, int meshWidth, int meshHeight, 142*d57664e9SAndroid Build Coastguard Worker const float* vertices, const int* colors, 143*d57664e9SAndroid Build Coastguard Worker const Paint* paint) override; 144*d57664e9SAndroid Build Coastguard Worker virtual void drawNinePatch(Bitmap& bitmap, const android::Res_png_9patch& chunk, float dstLeft, 145*d57664e9SAndroid Build Coastguard Worker float dstTop, float dstRight, float dstBottom, 146*d57664e9SAndroid Build Coastguard Worker const Paint* paint) override; 147*d57664e9SAndroid Build Coastguard Worker virtual double drawAnimatedImage(AnimatedImageDrawable* imgDrawable) override; 148*d57664e9SAndroid Build Coastguard Worker 149*d57664e9SAndroid Build Coastguard Worker virtual void drawVectorDrawable(VectorDrawableRoot* vectorDrawable) override; 150*d57664e9SAndroid Build Coastguard Worker 151*d57664e9SAndroid Build Coastguard Worker virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left, 152*d57664e9SAndroid Build Coastguard Worker uirenderer::CanvasPropertyPrimitive* top, 153*d57664e9SAndroid Build Coastguard Worker uirenderer::CanvasPropertyPrimitive* right, 154*d57664e9SAndroid Build Coastguard Worker uirenderer::CanvasPropertyPrimitive* bottom, 155*d57664e9SAndroid Build Coastguard Worker uirenderer::CanvasPropertyPrimitive* rx, 156*d57664e9SAndroid Build Coastguard Worker uirenderer::CanvasPropertyPrimitive* ry, 157*d57664e9SAndroid Build Coastguard Worker uirenderer::CanvasPropertyPaint* paint) override; 158*d57664e9SAndroid Build Coastguard Worker virtual void drawCircle(uirenderer::CanvasPropertyPrimitive* x, 159*d57664e9SAndroid Build Coastguard Worker uirenderer::CanvasPropertyPrimitive* y, 160*d57664e9SAndroid Build Coastguard Worker uirenderer::CanvasPropertyPrimitive* radius, 161*d57664e9SAndroid Build Coastguard Worker uirenderer::CanvasPropertyPaint* paint) override; 162*d57664e9SAndroid Build Coastguard Worker virtual void drawRipple(const uirenderer::skiapipeline::RippleDrawableParams& params) override; 163*d57664e9SAndroid Build Coastguard Worker 164*d57664e9SAndroid Build Coastguard Worker virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) override; 165*d57664e9SAndroid Build Coastguard Worker virtual void drawRenderNode(uirenderer::RenderNode* renderNode) override; 166*d57664e9SAndroid Build Coastguard Worker virtual void drawPicture(const SkPicture& picture) override; 167*d57664e9SAndroid Build Coastguard Worker 168*d57664e9SAndroid Build Coastguard Worker protected: 169*d57664e9SAndroid Build Coastguard Worker SkiaCanvas(); asSkCanvas()170*d57664e9SAndroid Build Coastguard Worker SkCanvas* asSkCanvas() { return mCanvas; } 171*d57664e9SAndroid Build Coastguard Worker void reset(SkCanvas* skiaCanvas); drawDrawable(SkDrawable * drawable)172*d57664e9SAndroid Build Coastguard Worker void drawDrawable(SkDrawable* drawable) { mCanvas->drawDrawable(drawable); } 173*d57664e9SAndroid Build Coastguard Worker 174*d57664e9SAndroid Build Coastguard Worker virtual void drawGlyphs(ReadGlyphFunc glyphFunc, int count, const Paint& paint, float x, 175*d57664e9SAndroid Build Coastguard Worker float y, float totalAdvance) override; 176*d57664e9SAndroid Build Coastguard Worker virtual void drawLayoutOnPath(const minikin::Layout& layout, float hOffset, float vOffset, 177*d57664e9SAndroid Build Coastguard Worker const Paint& paint, const SkPath& path, size_t start, 178*d57664e9SAndroid Build Coastguard Worker size_t end) override; 179*d57664e9SAndroid Build Coastguard Worker 180*d57664e9SAndroid Build Coastguard Worker virtual void onFilterPaint(Paint& paint); 181*d57664e9SAndroid Build Coastguard Worker filterPaint(const Paint & src)182*d57664e9SAndroid Build Coastguard Worker Paint filterPaint(const Paint& src) { 183*d57664e9SAndroid Build Coastguard Worker Paint dst(src); 184*d57664e9SAndroid Build Coastguard Worker this->onFilterPaint(dst); 185*d57664e9SAndroid Build Coastguard Worker return dst; 186*d57664e9SAndroid Build Coastguard Worker } 187*d57664e9SAndroid Build Coastguard Worker 188*d57664e9SAndroid Build Coastguard Worker // proc(const SkPaint& modifiedPaint) 189*d57664e9SAndroid Build Coastguard Worker template <typename Proc> 190*d57664e9SAndroid Build Coastguard Worker void applyLooper(const Paint* paint, Proc proc, void (*preFilter)(SkPaint&) = nullptr) { 191*d57664e9SAndroid Build Coastguard Worker BlurDrawLooper* looper = paint ? paint->getLooper() : nullptr; 192*d57664e9SAndroid Build Coastguard Worker Paint pnt = paint ? *paint : Paint(); 193*d57664e9SAndroid Build Coastguard Worker if (preFilter) { 194*d57664e9SAndroid Build Coastguard Worker preFilter(pnt); 195*d57664e9SAndroid Build Coastguard Worker } 196*d57664e9SAndroid Build Coastguard Worker this->onFilterPaint(pnt); 197*d57664e9SAndroid Build Coastguard Worker if (looper) { 198*d57664e9SAndroid Build Coastguard Worker looper->apply(pnt, [&](SkPoint offset, const Paint& modifiedPaint) { 199*d57664e9SAndroid Build Coastguard Worker mCanvas->save(); 200*d57664e9SAndroid Build Coastguard Worker mCanvas->translate(offset.fX, offset.fY); 201*d57664e9SAndroid Build Coastguard Worker proc(modifiedPaint); 202*d57664e9SAndroid Build Coastguard Worker mCanvas->restore(); 203*d57664e9SAndroid Build Coastguard Worker }); 204*d57664e9SAndroid Build Coastguard Worker } else { 205*d57664e9SAndroid Build Coastguard Worker proc(pnt); 206*d57664e9SAndroid Build Coastguard Worker } 207*d57664e9SAndroid Build Coastguard Worker } 208*d57664e9SAndroid Build Coastguard Worker 209*d57664e9SAndroid Build Coastguard Worker private: 210*d57664e9SAndroid Build Coastguard Worker struct SaveRec { 211*d57664e9SAndroid Build Coastguard Worker int saveCount; 212*d57664e9SAndroid Build Coastguard Worker SaveFlags::Flags saveFlags; 213*d57664e9SAndroid Build Coastguard Worker size_t clipIndex; 214*d57664e9SAndroid Build Coastguard Worker SaveRecSaveRec215*d57664e9SAndroid Build Coastguard Worker SaveRec(int saveCount, SaveFlags::Flags saveFlags, size_t clipIndex) 216*d57664e9SAndroid Build Coastguard Worker : saveCount(saveCount), saveFlags(saveFlags), clipIndex(clipIndex) {} 217*d57664e9SAndroid Build Coastguard Worker }; 218*d57664e9SAndroid Build Coastguard Worker 219*d57664e9SAndroid Build Coastguard Worker const SaveRec* currentSaveRec() const; 220*d57664e9SAndroid Build Coastguard Worker void recordPartialSave(SaveFlags::Flags flags); 221*d57664e9SAndroid Build Coastguard Worker 222*d57664e9SAndroid Build Coastguard Worker template <typename T> 223*d57664e9SAndroid Build Coastguard Worker void recordClip(const T&, SkClipOp); 224*d57664e9SAndroid Build Coastguard Worker void applyPersistentClips(size_t clipStartIndex); 225*d57664e9SAndroid Build Coastguard Worker 226*d57664e9SAndroid Build Coastguard Worker void drawPoints(const float* points, int count, const Paint& paint, SkCanvas::PointMode mode); 227*d57664e9SAndroid Build Coastguard Worker 228*d57664e9SAndroid Build Coastguard Worker bool useGainmapShader(Bitmap& bitmap); 229*d57664e9SAndroid Build Coastguard Worker 230*d57664e9SAndroid Build Coastguard Worker class Clip; 231*d57664e9SAndroid Build Coastguard Worker 232*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<SkCanvas> mCanvasOwned; // Might own a canvas we allocated. 233*d57664e9SAndroid Build Coastguard Worker SkCanvas* mCanvas; // We do NOT own this canvas, it must survive us 234*d57664e9SAndroid Build Coastguard Worker // unless it is the same as mCanvasOwned.get(). 235*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<std::deque<SaveRec>> mSaveStack; // Lazily allocated, tracks partial saves. 236*d57664e9SAndroid Build Coastguard Worker std::vector<Clip> mClipStack; // Tracks persistent clips. 237*d57664e9SAndroid Build Coastguard Worker sk_sp<PaintFilter> mPaintFilter; 238*d57664e9SAndroid Build Coastguard Worker }; 239*d57664e9SAndroid Build Coastguard Worker 240*d57664e9SAndroid Build Coastguard Worker } // namespace android 241