1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2020 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker *
4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker *
8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker *
10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker */
16*d57664e9SAndroid Build Coastguard Worker
17*d57664e9SAndroid Build Coastguard Worker #include "CanvasOpBuffer.h"
18*d57664e9SAndroid Build Coastguard Worker
19*d57664e9SAndroid Build Coastguard Worker #include "CanvasOps.h"
20*d57664e9SAndroid Build Coastguard Worker
21*d57664e9SAndroid Build Coastguard Worker namespace android::uirenderer {
22*d57664e9SAndroid Build Coastguard Worker
23*d57664e9SAndroid Build Coastguard Worker template class OpBuffer<CanvasOpType, CanvasOpContainer>;
24*d57664e9SAndroid Build Coastguard Worker
updateChildren(std::function<void (RenderNode *)> updateFn)25*d57664e9SAndroid Build Coastguard Worker void CanvasOpBuffer::updateChildren(std::function<void(RenderNode*)> updateFn) {
26*d57664e9SAndroid Build Coastguard Worker // TODO: Do we need a fast-path for finding children?
27*d57664e9SAndroid Build Coastguard Worker if (mHas.children) {
28*d57664e9SAndroid Build Coastguard Worker for (auto& iter : filter<CanvasOpType::DrawRenderNode>()) {
29*d57664e9SAndroid Build Coastguard Worker updateFn(iter->renderNode.get());
30*d57664e9SAndroid Build Coastguard Worker }
31*d57664e9SAndroid Build Coastguard Worker }
32*d57664e9SAndroid Build Coastguard Worker }
33*d57664e9SAndroid Build Coastguard Worker
output(std::ostream & output,uint32_t level) const34*d57664e9SAndroid Build Coastguard Worker void CanvasOpBuffer::output(std::ostream& output, uint32_t level) const {
35*d57664e9SAndroid Build Coastguard Worker LOG_ALWAYS_FATAL("TODO");
36*d57664e9SAndroid Build Coastguard Worker }
37*d57664e9SAndroid Build Coastguard Worker
prepareListAndChildren(TreeObserver & observer,TreeInfo & info,bool functorsNeedLayer,std::function<void (RenderNode *,TreeObserver &,TreeInfo &,bool)> childFn)38*d57664e9SAndroid Build Coastguard Worker bool CanvasOpBuffer::prepareListAndChildren(
39*d57664e9SAndroid Build Coastguard Worker TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer,
40*d57664e9SAndroid Build Coastguard Worker std::function<void(RenderNode*, TreeObserver&, TreeInfo&, bool)> childFn) {
41*d57664e9SAndroid Build Coastguard Worker LOG_ALWAYS_FATAL("TODO");
42*d57664e9SAndroid Build Coastguard Worker return false;
43*d57664e9SAndroid Build Coastguard Worker }
44*d57664e9SAndroid Build Coastguard Worker
syncContents(const WebViewSyncData & data)45*d57664e9SAndroid Build Coastguard Worker void CanvasOpBuffer::syncContents(const WebViewSyncData& data) {
46*d57664e9SAndroid Build Coastguard Worker LOG_ALWAYS_FATAL("TODO");
47*d57664e9SAndroid Build Coastguard Worker }
48*d57664e9SAndroid Build Coastguard Worker
onRemovedFromTree()49*d57664e9SAndroid Build Coastguard Worker void CanvasOpBuffer::onRemovedFromTree() {
50*d57664e9SAndroid Build Coastguard Worker LOG_ALWAYS_FATAL("TODO");
51*d57664e9SAndroid Build Coastguard Worker }
52*d57664e9SAndroid Build Coastguard Worker
applyColorTransform(ColorTransform transform)53*d57664e9SAndroid Build Coastguard Worker void CanvasOpBuffer::applyColorTransform(ColorTransform transform) {
54*d57664e9SAndroid Build Coastguard Worker LOG_ALWAYS_FATAL("TODO");
55*d57664e9SAndroid Build Coastguard Worker }
56*d57664e9SAndroid Build Coastguard Worker
57*d57664e9SAndroid Build Coastguard Worker } // namespace android::uirenderer
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