xref: /aosp_15_r20/frameworks/base/libs/hwui/effects/GainmapRenderer.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2023 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #pragma once
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <SkCanvas.h>
20*d57664e9SAndroid Build Coastguard Worker #include <SkGainmapInfo.h>
21*d57664e9SAndroid Build Coastguard Worker #include <SkImage.h>
22*d57664e9SAndroid Build Coastguard Worker #include <SkPaint.h>
23*d57664e9SAndroid Build Coastguard Worker 
24*d57664e9SAndroid Build Coastguard Worker #include "hwui/Bitmap.h"
25*d57664e9SAndroid Build Coastguard Worker 
26*d57664e9SAndroid Build Coastguard Worker namespace android::uirenderer {
27*d57664e9SAndroid Build Coastguard Worker 
28*d57664e9SAndroid Build Coastguard Worker float getTargetHdrSdrRatio(const SkColorSpace* destColorspace);
29*d57664e9SAndroid Build Coastguard Worker 
30*d57664e9SAndroid Build Coastguard Worker void DrawGainmapBitmap(SkCanvas* c, const sk_sp<const SkImage>& image, const SkRect& src,
31*d57664e9SAndroid Build Coastguard Worker                        const SkRect& dst, const SkSamplingOptions& sampling, const SkPaint* paint,
32*d57664e9SAndroid Build Coastguard Worker                        SkCanvas::SrcRectConstraint constraint,
33*d57664e9SAndroid Build Coastguard Worker                        const sk_sp<const SkImage>& gainmapImage, const SkGainmapInfo& gainmapInfo);
34*d57664e9SAndroid Build Coastguard Worker 
35*d57664e9SAndroid Build Coastguard Worker sk_sp<SkShader> MakeGainmapShader(const sk_sp<const SkImage>& image,
36*d57664e9SAndroid Build Coastguard Worker                                   const sk_sp<const SkImage>& gainmapImage,
37*d57664e9SAndroid Build Coastguard Worker                                   const SkGainmapInfo& gainmapInfo, SkTileMode tileModeX,
38*d57664e9SAndroid Build Coastguard Worker                                   SkTileMode tileModeY, const SkSamplingOptions& sampling);
39*d57664e9SAndroid Build Coastguard Worker 
40*d57664e9SAndroid Build Coastguard Worker }  // namespace android::uirenderer
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