1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2023 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker 17*d57664e9SAndroid Build Coastguard Worker #pragma once 18*d57664e9SAndroid Build Coastguard Worker 19*d57664e9SAndroid Build Coastguard Worker #include <SkCanvas.h> 20*d57664e9SAndroid Build Coastguard Worker #include <SkGainmapInfo.h> 21*d57664e9SAndroid Build Coastguard Worker #include <SkImage.h> 22*d57664e9SAndroid Build Coastguard Worker #include <SkPaint.h> 23*d57664e9SAndroid Build Coastguard Worker 24*d57664e9SAndroid Build Coastguard Worker #include "hwui/Bitmap.h" 25*d57664e9SAndroid Build Coastguard Worker 26*d57664e9SAndroid Build Coastguard Worker namespace android::uirenderer { 27*d57664e9SAndroid Build Coastguard Worker 28*d57664e9SAndroid Build Coastguard Worker float getTargetHdrSdrRatio(const SkColorSpace* destColorspace); 29*d57664e9SAndroid Build Coastguard Worker 30*d57664e9SAndroid Build Coastguard Worker void DrawGainmapBitmap(SkCanvas* c, const sk_sp<const SkImage>& image, const SkRect& src, 31*d57664e9SAndroid Build Coastguard Worker const SkRect& dst, const SkSamplingOptions& sampling, const SkPaint* paint, 32*d57664e9SAndroid Build Coastguard Worker SkCanvas::SrcRectConstraint constraint, 33*d57664e9SAndroid Build Coastguard Worker const sk_sp<const SkImage>& gainmapImage, const SkGainmapInfo& gainmapInfo); 34*d57664e9SAndroid Build Coastguard Worker 35*d57664e9SAndroid Build Coastguard Worker sk_sp<SkShader> MakeGainmapShader(const sk_sp<const SkImage>& image, 36*d57664e9SAndroid Build Coastguard Worker const sk_sp<const SkImage>& gainmapImage, 37*d57664e9SAndroid Build Coastguard Worker const SkGainmapInfo& gainmapInfo, SkTileMode tileModeX, 38*d57664e9SAndroid Build Coastguard Worker SkTileMode tileModeY, const SkSamplingOptions& sampling); 39*d57664e9SAndroid Build Coastguard Worker 40*d57664e9SAndroid Build Coastguard Worker } // namespace android::uirenderer 41