1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2021 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker 17*d57664e9SAndroid Build Coastguard Worker #pragma once 18*d57664e9SAndroid Build Coastguard Worker 19*d57664e9SAndroid Build Coastguard Worker #include "Properties.h" 20*d57664e9SAndroid Build Coastguard Worker #include "utils/MathUtils.h" 21*d57664e9SAndroid Build Coastguard Worker 22*d57664e9SAndroid Build Coastguard Worker #include <SkImage.h> 23*d57664e9SAndroid Build Coastguard Worker #include <SkImageFilter.h> 24*d57664e9SAndroid Build Coastguard Worker #include <SkMatrix.h> 25*d57664e9SAndroid Build Coastguard Worker #include <SkPoint.h> 26*d57664e9SAndroid Build Coastguard Worker #include <SkRect.h> 27*d57664e9SAndroid Build Coastguard Worker #include <SkRuntimeEffect.h> 28*d57664e9SAndroid Build Coastguard Worker 29*d57664e9SAndroid Build Coastguard Worker namespace android::uirenderer { 30*d57664e9SAndroid Build Coastguard Worker 31*d57664e9SAndroid Build Coastguard Worker class StretchEffect { 32*d57664e9SAndroid Build Coastguard Worker public: 33*d57664e9SAndroid Build Coastguard Worker StretchEffect(const SkVector & direction,float maxStretchAmountX,float maxStretchAmountY)34*d57664e9SAndroid Build Coastguard Worker StretchEffect(const SkVector& direction, 35*d57664e9SAndroid Build Coastguard Worker float maxStretchAmountX, 36*d57664e9SAndroid Build Coastguard Worker float maxStretchAmountY) 37*d57664e9SAndroid Build Coastguard Worker : maxStretchAmountX(maxStretchAmountX) 38*d57664e9SAndroid Build Coastguard Worker , maxStretchAmountY(maxStretchAmountY) 39*d57664e9SAndroid Build Coastguard Worker , mStretchDirection(direction) { } 40*d57664e9SAndroid Build Coastguard Worker StretchEffect()41*d57664e9SAndroid Build Coastguard Worker StretchEffect() {} 42*d57664e9SAndroid Build Coastguard Worker isEmpty()43*d57664e9SAndroid Build Coastguard Worker bool isEmpty() const { return isZero(mStretchDirection.x()) && isZero(mStretchDirection.y()); } 44*d57664e9SAndroid Build Coastguard Worker setEmpty()45*d57664e9SAndroid Build Coastguard Worker void setEmpty() { 46*d57664e9SAndroid Build Coastguard Worker *this = StretchEffect{}; 47*d57664e9SAndroid Build Coastguard Worker } 48*d57664e9SAndroid Build Coastguard Worker 49*d57664e9SAndroid Build Coastguard Worker StretchEffect& operator=(const StretchEffect& other) { 50*d57664e9SAndroid Build Coastguard Worker this->mStretchDirection = other.mStretchDirection; 51*d57664e9SAndroid Build Coastguard Worker this->maxStretchAmountX = other.maxStretchAmountX; 52*d57664e9SAndroid Build Coastguard Worker this->maxStretchAmountY = other.maxStretchAmountY; 53*d57664e9SAndroid Build Coastguard Worker return *this; 54*d57664e9SAndroid Build Coastguard Worker } 55*d57664e9SAndroid Build Coastguard Worker 56*d57664e9SAndroid Build Coastguard Worker bool operator==(const StretchEffect& other) const { 57*d57664e9SAndroid Build Coastguard Worker return mStretchDirection == other.mStretchDirection && 58*d57664e9SAndroid Build Coastguard Worker maxStretchAmountX == other.maxStretchAmountX && 59*d57664e9SAndroid Build Coastguard Worker maxStretchAmountY == other.maxStretchAmountY; 60*d57664e9SAndroid Build Coastguard Worker } 61*d57664e9SAndroid Build Coastguard Worker mergeWith(const StretchEffect & other)62*d57664e9SAndroid Build Coastguard Worker void mergeWith(const StretchEffect& other) { 63*d57664e9SAndroid Build Coastguard Worker if (other.isEmpty()) { 64*d57664e9SAndroid Build Coastguard Worker return; 65*d57664e9SAndroid Build Coastguard Worker } 66*d57664e9SAndroid Build Coastguard Worker if (isEmpty()) { 67*d57664e9SAndroid Build Coastguard Worker *this = other; 68*d57664e9SAndroid Build Coastguard Worker return; 69*d57664e9SAndroid Build Coastguard Worker } 70*d57664e9SAndroid Build Coastguard Worker mStretchDirection += other.mStretchDirection; 71*d57664e9SAndroid Build Coastguard Worker if (isEmpty()) { 72*d57664e9SAndroid Build Coastguard Worker return setEmpty(); 73*d57664e9SAndroid Build Coastguard Worker } 74*d57664e9SAndroid Build Coastguard Worker maxStretchAmountX = std::max(maxStretchAmountX, other.maxStretchAmountX); 75*d57664e9SAndroid Build Coastguard Worker maxStretchAmountY = std::max(maxStretchAmountY, other.maxStretchAmountY); 76*d57664e9SAndroid Build Coastguard Worker } 77*d57664e9SAndroid Build Coastguard Worker 78*d57664e9SAndroid Build Coastguard Worker /** 79*d57664e9SAndroid Build Coastguard Worker * Return the stretched x position given the normalized x position with 80*d57664e9SAndroid Build Coastguard Worker * the current horizontal stretch direction 81*d57664e9SAndroid Build Coastguard Worker * @param normalizedX x position on the input texture from 0 to 1 82*d57664e9SAndroid Build Coastguard Worker * @return x position when the horizontal stretch direction applied 83*d57664e9SAndroid Build Coastguard Worker */ 84*d57664e9SAndroid Build Coastguard Worker float computeStretchedPositionX(float normalizedX) const; 85*d57664e9SAndroid Build Coastguard Worker 86*d57664e9SAndroid Build Coastguard Worker /** 87*d57664e9SAndroid Build Coastguard Worker * Return the stretched y position given the normalized y position with 88*d57664e9SAndroid Build Coastguard Worker * the current horizontal stretch direction 89*d57664e9SAndroid Build Coastguard Worker * @param normalizedX y position on the input texture from 0 to 1 90*d57664e9SAndroid Build Coastguard Worker * @return y position when the horizontal stretch direction applied 91*d57664e9SAndroid Build Coastguard Worker */ 92*d57664e9SAndroid Build Coastguard Worker float computeStretchedPositionY(float normalizedY) const; 93*d57664e9SAndroid Build Coastguard Worker 94*d57664e9SAndroid Build Coastguard Worker sk_sp<SkShader> getShader(float width, float height, const sk_sp<SkImage>& snapshotImage, 95*d57664e9SAndroid Build Coastguard Worker const SkMatrix* matrix) const; 96*d57664e9SAndroid Build Coastguard Worker 97*d57664e9SAndroid Build Coastguard Worker float maxStretchAmountX = 0; 98*d57664e9SAndroid Build Coastguard Worker float maxStretchAmountY = 0; 99*d57664e9SAndroid Build Coastguard Worker getStretchDirection()100*d57664e9SAndroid Build Coastguard Worker const SkVector getStretchDirection() const { return mStretchDirection; } 101*d57664e9SAndroid Build Coastguard Worker makeLinearStretch(float width,float height)102*d57664e9SAndroid Build Coastguard Worker SkMatrix makeLinearStretch(float width, float height) const { 103*d57664e9SAndroid Build Coastguard Worker SkMatrix matrix; 104*d57664e9SAndroid Build Coastguard Worker auto [sX, sY] = getStretchDirection(); 105*d57664e9SAndroid Build Coastguard Worker matrix.setScale(1 + std::abs(sX), 1 + std::abs(sY), sX > 0 ? 0 : width, 106*d57664e9SAndroid Build Coastguard Worker sY > 0 ? 0 : height); 107*d57664e9SAndroid Build Coastguard Worker return matrix; 108*d57664e9SAndroid Build Coastguard Worker } 109*d57664e9SAndroid Build Coastguard Worker requiresLayer()110*d57664e9SAndroid Build Coastguard Worker bool requiresLayer() const { 111*d57664e9SAndroid Build Coastguard Worker return !isEmpty(); 112*d57664e9SAndroid Build Coastguard Worker } 113*d57664e9SAndroid Build Coastguard Worker clear()114*d57664e9SAndroid Build Coastguard Worker void clear() { 115*d57664e9SAndroid Build Coastguard Worker mBuilder = nullptr; 116*d57664e9SAndroid Build Coastguard Worker } 117*d57664e9SAndroid Build Coastguard Worker 118*d57664e9SAndroid Build Coastguard Worker private: 119*d57664e9SAndroid Build Coastguard Worker // The epsilon for StretchEffect is less than in MathUtils because 120*d57664e9SAndroid Build Coastguard Worker // the range is 0-1 for an entire screen and should be significantly 121*d57664e9SAndroid Build Coastguard Worker // less than 1 pixel for a smooth stretch animation. isZero(float value)122*d57664e9SAndroid Build Coastguard Worker inline static bool isZero(float value) { 123*d57664e9SAndroid Build Coastguard Worker // Using fabsf is more performant as ARM computes 124*d57664e9SAndroid Build Coastguard Worker // fabsf in a single instruction. 125*d57664e9SAndroid Build Coastguard Worker return fabsf(value) <= NON_ZERO_EPSILON; 126*d57664e9SAndroid Build Coastguard Worker } 127*d57664e9SAndroid Build Coastguard Worker // This should be good for 1/25,000 of a screen and should be good for 128*d57664e9SAndroid Build Coastguard Worker // screens with less than ~8000 pixels in one dimension with only 1/4 pixel 129*d57664e9SAndroid Build Coastguard Worker // cut-off. 130*d57664e9SAndroid Build Coastguard Worker static constexpr float NON_ZERO_EPSILON = 0.00004f; 131*d57664e9SAndroid Build Coastguard Worker static sk_sp<SkRuntimeEffect> getStretchEffect(); 132*d57664e9SAndroid Build Coastguard Worker mutable SkVector mStretchDirection{0, 0}; 133*d57664e9SAndroid Build Coastguard Worker mutable std::unique_ptr<SkRuntimeShaderBuilder> mBuilder; 134*d57664e9SAndroid Build Coastguard Worker }; 135*d57664e9SAndroid Build Coastguard Worker 136*d57664e9SAndroid Build Coastguard Worker } // namespace android::uirenderer 137