xref: /aosp_15_r20/frameworks/base/libs/hwui/effects/StretchEffect.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2021 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #pragma once
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include "Properties.h"
20*d57664e9SAndroid Build Coastguard Worker #include "utils/MathUtils.h"
21*d57664e9SAndroid Build Coastguard Worker 
22*d57664e9SAndroid Build Coastguard Worker #include <SkImage.h>
23*d57664e9SAndroid Build Coastguard Worker #include <SkImageFilter.h>
24*d57664e9SAndroid Build Coastguard Worker #include <SkMatrix.h>
25*d57664e9SAndroid Build Coastguard Worker #include <SkPoint.h>
26*d57664e9SAndroid Build Coastguard Worker #include <SkRect.h>
27*d57664e9SAndroid Build Coastguard Worker #include <SkRuntimeEffect.h>
28*d57664e9SAndroid Build Coastguard Worker 
29*d57664e9SAndroid Build Coastguard Worker namespace android::uirenderer {
30*d57664e9SAndroid Build Coastguard Worker 
31*d57664e9SAndroid Build Coastguard Worker class StretchEffect {
32*d57664e9SAndroid Build Coastguard Worker public:
33*d57664e9SAndroid Build Coastguard Worker 
StretchEffect(const SkVector & direction,float maxStretchAmountX,float maxStretchAmountY)34*d57664e9SAndroid Build Coastguard Worker     StretchEffect(const SkVector& direction,
35*d57664e9SAndroid Build Coastguard Worker                   float maxStretchAmountX,
36*d57664e9SAndroid Build Coastguard Worker                   float maxStretchAmountY)
37*d57664e9SAndroid Build Coastguard Worker             : maxStretchAmountX(maxStretchAmountX)
38*d57664e9SAndroid Build Coastguard Worker             , maxStretchAmountY(maxStretchAmountY)
39*d57664e9SAndroid Build Coastguard Worker             , mStretchDirection(direction) { }
40*d57664e9SAndroid Build Coastguard Worker 
StretchEffect()41*d57664e9SAndroid Build Coastguard Worker     StretchEffect() {}
42*d57664e9SAndroid Build Coastguard Worker 
isEmpty()43*d57664e9SAndroid Build Coastguard Worker     bool isEmpty() const { return isZero(mStretchDirection.x()) && isZero(mStretchDirection.y()); }
44*d57664e9SAndroid Build Coastguard Worker 
setEmpty()45*d57664e9SAndroid Build Coastguard Worker     void setEmpty() {
46*d57664e9SAndroid Build Coastguard Worker         *this = StretchEffect{};
47*d57664e9SAndroid Build Coastguard Worker     }
48*d57664e9SAndroid Build Coastguard Worker 
49*d57664e9SAndroid Build Coastguard Worker     StretchEffect& operator=(const StretchEffect& other) {
50*d57664e9SAndroid Build Coastguard Worker         this->mStretchDirection = other.mStretchDirection;
51*d57664e9SAndroid Build Coastguard Worker         this->maxStretchAmountX = other.maxStretchAmountX;
52*d57664e9SAndroid Build Coastguard Worker         this->maxStretchAmountY = other.maxStretchAmountY;
53*d57664e9SAndroid Build Coastguard Worker         return *this;
54*d57664e9SAndroid Build Coastguard Worker     }
55*d57664e9SAndroid Build Coastguard Worker 
56*d57664e9SAndroid Build Coastguard Worker     bool operator==(const StretchEffect& other) const {
57*d57664e9SAndroid Build Coastguard Worker         return mStretchDirection == other.mStretchDirection &&
58*d57664e9SAndroid Build Coastguard Worker                 maxStretchAmountX == other.maxStretchAmountX &&
59*d57664e9SAndroid Build Coastguard Worker                 maxStretchAmountY == other.maxStretchAmountY;
60*d57664e9SAndroid Build Coastguard Worker     }
61*d57664e9SAndroid Build Coastguard Worker 
mergeWith(const StretchEffect & other)62*d57664e9SAndroid Build Coastguard Worker     void mergeWith(const StretchEffect& other) {
63*d57664e9SAndroid Build Coastguard Worker         if (other.isEmpty()) {
64*d57664e9SAndroid Build Coastguard Worker             return;
65*d57664e9SAndroid Build Coastguard Worker         }
66*d57664e9SAndroid Build Coastguard Worker         if (isEmpty()) {
67*d57664e9SAndroid Build Coastguard Worker             *this = other;
68*d57664e9SAndroid Build Coastguard Worker             return;
69*d57664e9SAndroid Build Coastguard Worker         }
70*d57664e9SAndroid Build Coastguard Worker         mStretchDirection += other.mStretchDirection;
71*d57664e9SAndroid Build Coastguard Worker         if (isEmpty()) {
72*d57664e9SAndroid Build Coastguard Worker             return setEmpty();
73*d57664e9SAndroid Build Coastguard Worker         }
74*d57664e9SAndroid Build Coastguard Worker         maxStretchAmountX = std::max(maxStretchAmountX, other.maxStretchAmountX);
75*d57664e9SAndroid Build Coastguard Worker         maxStretchAmountY = std::max(maxStretchAmountY, other.maxStretchAmountY);
76*d57664e9SAndroid Build Coastguard Worker     }
77*d57664e9SAndroid Build Coastguard Worker 
78*d57664e9SAndroid Build Coastguard Worker     /**
79*d57664e9SAndroid Build Coastguard Worker      * Return the stretched x position given the normalized x position with
80*d57664e9SAndroid Build Coastguard Worker      * the current horizontal stretch direction
81*d57664e9SAndroid Build Coastguard Worker      * @param normalizedX x position on the input texture from 0 to 1
82*d57664e9SAndroid Build Coastguard Worker      * @return x position when the horizontal stretch direction applied
83*d57664e9SAndroid Build Coastguard Worker      */
84*d57664e9SAndroid Build Coastguard Worker     float computeStretchedPositionX(float normalizedX) const;
85*d57664e9SAndroid Build Coastguard Worker 
86*d57664e9SAndroid Build Coastguard Worker     /**
87*d57664e9SAndroid Build Coastguard Worker      * Return the stretched y position given the normalized y position with
88*d57664e9SAndroid Build Coastguard Worker      * the current horizontal stretch direction
89*d57664e9SAndroid Build Coastguard Worker      * @param normalizedX y position on the input texture from 0 to 1
90*d57664e9SAndroid Build Coastguard Worker      * @return y position when the horizontal stretch direction applied
91*d57664e9SAndroid Build Coastguard Worker      */
92*d57664e9SAndroid Build Coastguard Worker     float computeStretchedPositionY(float normalizedY) const;
93*d57664e9SAndroid Build Coastguard Worker 
94*d57664e9SAndroid Build Coastguard Worker     sk_sp<SkShader> getShader(float width, float height, const sk_sp<SkImage>& snapshotImage,
95*d57664e9SAndroid Build Coastguard Worker                               const SkMatrix* matrix) const;
96*d57664e9SAndroid Build Coastguard Worker 
97*d57664e9SAndroid Build Coastguard Worker     float maxStretchAmountX = 0;
98*d57664e9SAndroid Build Coastguard Worker     float maxStretchAmountY = 0;
99*d57664e9SAndroid Build Coastguard Worker 
getStretchDirection()100*d57664e9SAndroid Build Coastguard Worker     const SkVector getStretchDirection() const { return mStretchDirection; }
101*d57664e9SAndroid Build Coastguard Worker 
makeLinearStretch(float width,float height)102*d57664e9SAndroid Build Coastguard Worker     SkMatrix makeLinearStretch(float width, float height) const {
103*d57664e9SAndroid Build Coastguard Worker         SkMatrix matrix;
104*d57664e9SAndroid Build Coastguard Worker         auto [sX, sY] = getStretchDirection();
105*d57664e9SAndroid Build Coastguard Worker         matrix.setScale(1 + std::abs(sX), 1 + std::abs(sY), sX > 0 ? 0 : width,
106*d57664e9SAndroid Build Coastguard Worker                         sY > 0 ? 0 : height);
107*d57664e9SAndroid Build Coastguard Worker         return matrix;
108*d57664e9SAndroid Build Coastguard Worker     }
109*d57664e9SAndroid Build Coastguard Worker 
requiresLayer()110*d57664e9SAndroid Build Coastguard Worker     bool requiresLayer() const {
111*d57664e9SAndroid Build Coastguard Worker         return !isEmpty();
112*d57664e9SAndroid Build Coastguard Worker     }
113*d57664e9SAndroid Build Coastguard Worker 
clear()114*d57664e9SAndroid Build Coastguard Worker     void clear() {
115*d57664e9SAndroid Build Coastguard Worker         mBuilder = nullptr;
116*d57664e9SAndroid Build Coastguard Worker     }
117*d57664e9SAndroid Build Coastguard Worker 
118*d57664e9SAndroid Build Coastguard Worker private:
119*d57664e9SAndroid Build Coastguard Worker     // The epsilon for StretchEffect is less than in MathUtils because
120*d57664e9SAndroid Build Coastguard Worker     // the range is 0-1 for an entire screen and should be significantly
121*d57664e9SAndroid Build Coastguard Worker     // less than 1 pixel for a smooth stretch animation.
isZero(float value)122*d57664e9SAndroid Build Coastguard Worker     inline static bool isZero(float value) {
123*d57664e9SAndroid Build Coastguard Worker         // Using fabsf is more performant as ARM computes
124*d57664e9SAndroid Build Coastguard Worker         // fabsf in a single instruction.
125*d57664e9SAndroid Build Coastguard Worker         return fabsf(value) <= NON_ZERO_EPSILON;
126*d57664e9SAndroid Build Coastguard Worker     }
127*d57664e9SAndroid Build Coastguard Worker     // This should be good for 1/25,000 of a screen and should be good for
128*d57664e9SAndroid Build Coastguard Worker     // screens with less than ~8000 pixels in one dimension with only 1/4 pixel
129*d57664e9SAndroid Build Coastguard Worker     // cut-off.
130*d57664e9SAndroid Build Coastguard Worker     static constexpr float NON_ZERO_EPSILON = 0.00004f;
131*d57664e9SAndroid Build Coastguard Worker     static sk_sp<SkRuntimeEffect> getStretchEffect();
132*d57664e9SAndroid Build Coastguard Worker     mutable SkVector mStretchDirection{0, 0};
133*d57664e9SAndroid Build Coastguard Worker     mutable std::unique_ptr<SkRuntimeShaderBuilder> mBuilder;
134*d57664e9SAndroid Build Coastguard Worker };
135*d57664e9SAndroid Build Coastguard Worker 
136*d57664e9SAndroid Build Coastguard Worker } // namespace android::uirenderer
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