1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2021 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker 17*d57664e9SAndroid Build Coastguard Worker #ifndef ANDROID_GRAPHICS_BLURDRAWLOOPER_H_ 18*d57664e9SAndroid Build Coastguard Worker #define ANDROID_GRAPHICS_BLURDRAWLOOPER_H_ 19*d57664e9SAndroid Build Coastguard Worker 20*d57664e9SAndroid Build Coastguard Worker #include <hwui/Paint.h> 21*d57664e9SAndroid Build Coastguard Worker #include <SkRefCnt.h> 22*d57664e9SAndroid Build Coastguard Worker 23*d57664e9SAndroid Build Coastguard Worker class SkColorSpace; 24*d57664e9SAndroid Build Coastguard Worker 25*d57664e9SAndroid Build Coastguard Worker namespace android { 26*d57664e9SAndroid Build Coastguard Worker 27*d57664e9SAndroid Build Coastguard Worker class BlurDrawLooper : public SkRefCnt { 28*d57664e9SAndroid Build Coastguard Worker public: 29*d57664e9SAndroid Build Coastguard Worker static sk_sp<BlurDrawLooper> Make(SkColor4f, SkColorSpace*, float blurSigma, SkPoint offset); 30*d57664e9SAndroid Build Coastguard Worker 31*d57664e9SAndroid Build Coastguard Worker ~BlurDrawLooper() override; 32*d57664e9SAndroid Build Coastguard Worker 33*d57664e9SAndroid Build Coastguard Worker // proc(SkPoint offset, const Paint& modifiedPaint) 34*d57664e9SAndroid Build Coastguard Worker template <typename DrawProc> apply(const Paint & paint,DrawProc proc)35*d57664e9SAndroid Build Coastguard Worker void apply(const Paint& paint, DrawProc proc) const { 36*d57664e9SAndroid Build Coastguard Worker Paint p(paint); 37*d57664e9SAndroid Build Coastguard Worker proc(this->apply(&p), p); // draw the shadow 38*d57664e9SAndroid Build Coastguard Worker proc({0, 0}, paint); // draw the original (on top) 39*d57664e9SAndroid Build Coastguard Worker } 40*d57664e9SAndroid Build Coastguard Worker 41*d57664e9SAndroid Build Coastguard Worker private: 42*d57664e9SAndroid Build Coastguard Worker const SkColor4f mColor; 43*d57664e9SAndroid Build Coastguard Worker const float mBlurSigma; 44*d57664e9SAndroid Build Coastguard Worker const SkPoint mOffset; 45*d57664e9SAndroid Build Coastguard Worker 46*d57664e9SAndroid Build Coastguard Worker SkPoint apply(Paint* paint) const; 47*d57664e9SAndroid Build Coastguard Worker 48*d57664e9SAndroid Build Coastguard Worker BlurDrawLooper(SkColor4f, float, SkPoint); 49*d57664e9SAndroid Build Coastguard Worker }; 50*d57664e9SAndroid Build Coastguard Worker 51*d57664e9SAndroid Build Coastguard Worker } // namespace android 52*d57664e9SAndroid Build Coastguard Worker 53*d57664e9SAndroid Build Coastguard Worker #endif // ANDROID_GRAPHICS_BLURDRAWLOOPER_H_ 54