1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 20014 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker *
4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker *
8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker *
10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker */
16*d57664e9SAndroid Build Coastguard Worker
17*d57664e9SAndroid Build Coastguard Worker #include "GraphicsJNI.h"
18*d57664e9SAndroid Build Coastguard Worker
19*d57664e9SAndroid Build Coastguard Worker #include <hwui/Paint.h>
20*d57664e9SAndroid Build Coastguard Worker #include <utils/RefBase.h>
21*d57664e9SAndroid Build Coastguard Worker #include <CanvasProperty.h>
22*d57664e9SAndroid Build Coastguard Worker
23*d57664e9SAndroid Build Coastguard Worker namespace android {
24*d57664e9SAndroid Build Coastguard Worker
25*d57664e9SAndroid Build Coastguard Worker using namespace uirenderer;
26*d57664e9SAndroid Build Coastguard Worker
createFloat(JNIEnv * env,jobject clazz,jfloat initialValue)27*d57664e9SAndroid Build Coastguard Worker static jlong createFloat(JNIEnv* env, jobject clazz, jfloat initialValue) {
28*d57664e9SAndroid Build Coastguard Worker return reinterpret_cast<jlong>(new CanvasPropertyPrimitive(initialValue));
29*d57664e9SAndroid Build Coastguard Worker }
30*d57664e9SAndroid Build Coastguard Worker
createPaint(JNIEnv * env,jobject clazz,jlong paintPtr)31*d57664e9SAndroid Build Coastguard Worker static jlong createPaint(JNIEnv* env, jobject clazz, jlong paintPtr) {
32*d57664e9SAndroid Build Coastguard Worker const Paint* paint = reinterpret_cast<const Paint*>(paintPtr);
33*d57664e9SAndroid Build Coastguard Worker return reinterpret_cast<jlong>(new CanvasPropertyPaint(*paint));
34*d57664e9SAndroid Build Coastguard Worker }
35*d57664e9SAndroid Build Coastguard Worker
36*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
37*d57664e9SAndroid Build Coastguard Worker // JNI Glue
38*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
39*d57664e9SAndroid Build Coastguard Worker
40*d57664e9SAndroid Build Coastguard Worker static const JNINativeMethod gMethods[] = {
41*d57664e9SAndroid Build Coastguard Worker { "nCreateFloat", "(F)J", (void*) createFloat },
42*d57664e9SAndroid Build Coastguard Worker { "nCreatePaint", "(J)J", (void*) createPaint },
43*d57664e9SAndroid Build Coastguard Worker };
44*d57664e9SAndroid Build Coastguard Worker
register_android_graphics_CanvasProperty(JNIEnv * env)45*d57664e9SAndroid Build Coastguard Worker int register_android_graphics_CanvasProperty(JNIEnv* env) {
46*d57664e9SAndroid Build Coastguard Worker return RegisterMethodsOrDie(env, "android/graphics/CanvasProperty", gMethods,
47*d57664e9SAndroid Build Coastguard Worker NELEM(gMethods));
48*d57664e9SAndroid Build Coastguard Worker }
49*d57664e9SAndroid Build Coastguard Worker
50*d57664e9SAndroid Build Coastguard Worker }; // namespace android
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