1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2024 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker 17*d57664e9SAndroid Build Coastguard Worker #ifndef RUNTIMEEFFECTUTILS_H 18*d57664e9SAndroid Build Coastguard Worker #define RUNTIMEEFFECTUTILS_H 19*d57664e9SAndroid Build Coastguard Worker 20*d57664e9SAndroid Build Coastguard Worker #include "GraphicsJNI.h" 21*d57664e9SAndroid Build Coastguard Worker #include "include/effects/SkRuntimeEffect.h" 22*d57664e9SAndroid Build Coastguard Worker 23*d57664e9SAndroid Build Coastguard Worker namespace android { 24*d57664e9SAndroid Build Coastguard Worker namespace uirenderer { 25*d57664e9SAndroid Build Coastguard Worker 26*d57664e9SAndroid Build Coastguard Worker void UpdateFloatUniforms(JNIEnv* env, SkRuntimeEffectBuilder* builder, const char* uniformName, 27*d57664e9SAndroid Build Coastguard Worker const float values[], int count, bool isColor); 28*d57664e9SAndroid Build Coastguard Worker 29*d57664e9SAndroid Build Coastguard Worker void UpdateIntUniforms(JNIEnv* env, SkRuntimeEffectBuilder* builder, const char* uniformName, 30*d57664e9SAndroid Build Coastguard Worker const int values[], int count); 31*d57664e9SAndroid Build Coastguard Worker 32*d57664e9SAndroid Build Coastguard Worker void UpdateChild(JNIEnv* env, SkRuntimeEffectBuilder* builder, const char* childName, 33*d57664e9SAndroid Build Coastguard Worker SkFlattenable* childEffect); 34*d57664e9SAndroid Build Coastguard Worker } // namespace uirenderer 35*d57664e9SAndroid Build Coastguard Worker } // namespace android 36*d57664e9SAndroid Build Coastguard Worker 37*d57664e9SAndroid Build Coastguard Worker #endif // MAIN_RUNTIMEEFFECTUTILS_H 38