xref: /aosp_15_r20/frameworks/base/libs/hwui/jni/RuntimeEffectUtils.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2024 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #ifndef RUNTIMEEFFECTUTILS_H
18*d57664e9SAndroid Build Coastguard Worker #define RUNTIMEEFFECTUTILS_H
19*d57664e9SAndroid Build Coastguard Worker 
20*d57664e9SAndroid Build Coastguard Worker #include "GraphicsJNI.h"
21*d57664e9SAndroid Build Coastguard Worker #include "include/effects/SkRuntimeEffect.h"
22*d57664e9SAndroid Build Coastguard Worker 
23*d57664e9SAndroid Build Coastguard Worker namespace android {
24*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
25*d57664e9SAndroid Build Coastguard Worker 
26*d57664e9SAndroid Build Coastguard Worker void UpdateFloatUniforms(JNIEnv* env, SkRuntimeEffectBuilder* builder, const char* uniformName,
27*d57664e9SAndroid Build Coastguard Worker                          const float values[], int count, bool isColor);
28*d57664e9SAndroid Build Coastguard Worker 
29*d57664e9SAndroid Build Coastguard Worker void UpdateIntUniforms(JNIEnv* env, SkRuntimeEffectBuilder* builder, const char* uniformName,
30*d57664e9SAndroid Build Coastguard Worker                        const int values[], int count);
31*d57664e9SAndroid Build Coastguard Worker 
32*d57664e9SAndroid Build Coastguard Worker void UpdateChild(JNIEnv* env, SkRuntimeEffectBuilder* builder, const char* childName,
33*d57664e9SAndroid Build Coastguard Worker                  SkFlattenable* childEffect);
34*d57664e9SAndroid Build Coastguard Worker }  // namespace uirenderer
35*d57664e9SAndroid Build Coastguard Worker }  // namespace android
36*d57664e9SAndroid Build Coastguard Worker 
37*d57664e9SAndroid Build Coastguard Worker #endif  // MAIN_RUNTIMEEFFECTUTILS_H
38