1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2017 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker 17*d57664e9SAndroid Build Coastguard Worker #ifndef CACHEMANAGER_H 18*d57664e9SAndroid Build Coastguard Worker #define CACHEMANAGER_H 19*d57664e9SAndroid Build Coastguard Worker 20*d57664e9SAndroid Build Coastguard Worker #ifdef __ANDROID__ // Layoutlib does not support hardware acceleration 21*d57664e9SAndroid Build Coastguard Worker #include <include/gpu/ganesh/GrDirectContext.h> 22*d57664e9SAndroid Build Coastguard Worker #endif 23*d57664e9SAndroid Build Coastguard Worker #include <SkSurface.h> 24*d57664e9SAndroid Build Coastguard Worker #include <utils/String8.h> 25*d57664e9SAndroid Build Coastguard Worker 26*d57664e9SAndroid Build Coastguard Worker #include <vector> 27*d57664e9SAndroid Build Coastguard Worker 28*d57664e9SAndroid Build Coastguard Worker #include "MemoryPolicy.h" 29*d57664e9SAndroid Build Coastguard Worker #include "utils/RingBuffer.h" 30*d57664e9SAndroid Build Coastguard Worker #include "utils/TimeUtils.h" 31*d57664e9SAndroid Build Coastguard Worker 32*d57664e9SAndroid Build Coastguard Worker namespace android { 33*d57664e9SAndroid Build Coastguard Worker 34*d57664e9SAndroid Build Coastguard Worker class Surface; 35*d57664e9SAndroid Build Coastguard Worker 36*d57664e9SAndroid Build Coastguard Worker namespace uirenderer { 37*d57664e9SAndroid Build Coastguard Worker 38*d57664e9SAndroid Build Coastguard Worker class RenderState; 39*d57664e9SAndroid Build Coastguard Worker 40*d57664e9SAndroid Build Coastguard Worker namespace renderthread { 41*d57664e9SAndroid Build Coastguard Worker 42*d57664e9SAndroid Build Coastguard Worker class RenderThread; 43*d57664e9SAndroid Build Coastguard Worker class CanvasContext; 44*d57664e9SAndroid Build Coastguard Worker 45*d57664e9SAndroid Build Coastguard Worker class CacheManager { 46*d57664e9SAndroid Build Coastguard Worker public: 47*d57664e9SAndroid Build Coastguard Worker #ifdef __ANDROID__ // Layoutlib does not support hardware acceleration 48*d57664e9SAndroid Build Coastguard Worker void configureContext(GrContextOptions* context, const void* identity, ssize_t size); 49*d57664e9SAndroid Build Coastguard Worker #endif 50*d57664e9SAndroid Build Coastguard Worker void trimMemory(TrimLevel mode); 51*d57664e9SAndroid Build Coastguard Worker void trimCaches(CacheTrimLevel mode); 52*d57664e9SAndroid Build Coastguard Worker void trimStaleResources(); 53*d57664e9SAndroid Build Coastguard Worker void dumpMemoryUsage(String8& log, const RenderState* renderState = nullptr); 54*d57664e9SAndroid Build Coastguard Worker void getMemoryUsage(size_t* cpuUsage, size_t* gpuUsage); 55*d57664e9SAndroid Build Coastguard Worker getCacheSize()56*d57664e9SAndroid Build Coastguard Worker size_t getCacheSize() const { return mMaxResourceBytes; } getBackgroundCacheSize()57*d57664e9SAndroid Build Coastguard Worker size_t getBackgroundCacheSize() const { return mBackgroundResourceBytes; } 58*d57664e9SAndroid Build Coastguard Worker void onFrameCompleted(); 59*d57664e9SAndroid Build Coastguard Worker void notifyNextFrameSize(int width, int height); 60*d57664e9SAndroid Build Coastguard Worker 61*d57664e9SAndroid Build Coastguard Worker void onThreadIdle(); 62*d57664e9SAndroid Build Coastguard Worker 63*d57664e9SAndroid Build Coastguard Worker void registerCanvasContext(CanvasContext* context); 64*d57664e9SAndroid Build Coastguard Worker void unregisterCanvasContext(CanvasContext* context); 65*d57664e9SAndroid Build Coastguard Worker void onContextStopped(CanvasContext* context); 66*d57664e9SAndroid Build Coastguard Worker 67*d57664e9SAndroid Build Coastguard Worker bool areAllContextsStopped(); 68*d57664e9SAndroid Build Coastguard Worker 69*d57664e9SAndroid Build Coastguard Worker private: 70*d57664e9SAndroid Build Coastguard Worker friend class RenderThread; 71*d57664e9SAndroid Build Coastguard Worker 72*d57664e9SAndroid Build Coastguard Worker explicit CacheManager(RenderThread& thread); 73*d57664e9SAndroid Build Coastguard Worker void setupCacheLimits(); 74*d57664e9SAndroid Build Coastguard Worker void checkUiHidden(); 75*d57664e9SAndroid Build Coastguard Worker void scheduleDestroyContext(); 76*d57664e9SAndroid Build Coastguard Worker void cancelDestroyContext(); 77*d57664e9SAndroid Build Coastguard Worker 78*d57664e9SAndroid Build Coastguard Worker #ifdef __ANDROID__ // Layoutlib does not support hardware acceleration 79*d57664e9SAndroid Build Coastguard Worker void reset(sk_sp<GrDirectContext> grContext); 80*d57664e9SAndroid Build Coastguard Worker #endif 81*d57664e9SAndroid Build Coastguard Worker void destroy(); 82*d57664e9SAndroid Build Coastguard Worker 83*d57664e9SAndroid Build Coastguard Worker RenderThread& mRenderThread; 84*d57664e9SAndroid Build Coastguard Worker const MemoryPolicy& mMemoryPolicy; 85*d57664e9SAndroid Build Coastguard Worker #ifdef __ANDROID__ // Layoutlib does not support hardware acceleration 86*d57664e9SAndroid Build Coastguard Worker sk_sp<GrDirectContext> mGrContext; 87*d57664e9SAndroid Build Coastguard Worker #endif 88*d57664e9SAndroid Build Coastguard Worker 89*d57664e9SAndroid Build Coastguard Worker size_t mMaxSurfaceArea = 0; 90*d57664e9SAndroid Build Coastguard Worker 91*d57664e9SAndroid Build Coastguard Worker size_t mMaxResourceBytes = 0; 92*d57664e9SAndroid Build Coastguard Worker size_t mBackgroundResourceBytes = 0; 93*d57664e9SAndroid Build Coastguard Worker 94*d57664e9SAndroid Build Coastguard Worker size_t mMaxGpuFontAtlasBytes = 0; 95*d57664e9SAndroid Build Coastguard Worker size_t mMaxCpuFontCacheBytes = 0; 96*d57664e9SAndroid Build Coastguard Worker size_t mBackgroundCpuFontCacheBytes = 0; 97*d57664e9SAndroid Build Coastguard Worker 98*d57664e9SAndroid Build Coastguard Worker std::vector<CanvasContext*> mCanvasContexts; 99*d57664e9SAndroid Build Coastguard Worker RingBuffer<uint64_t, 100> mFrameCompletions; 100*d57664e9SAndroid Build Coastguard Worker 101*d57664e9SAndroid Build Coastguard Worker nsecs_t mLastDeferredCleanup = 0; 102*d57664e9SAndroid Build Coastguard Worker bool mIsDestructionPending = false; 103*d57664e9SAndroid Build Coastguard Worker uint32_t mGenerationId = 0; 104*d57664e9SAndroid Build Coastguard Worker }; 105*d57664e9SAndroid Build Coastguard Worker 106*d57664e9SAndroid Build Coastguard Worker } /* namespace renderthread */ 107*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */ 108*d57664e9SAndroid Build Coastguard Worker } /* namespace android */ 109*d57664e9SAndroid Build Coastguard Worker 110*d57664e9SAndroid Build Coastguard Worker #endif /* CACHEMANAGER_H */ 111