xref: /aosp_15_r20/frameworks/base/libs/hwui/renderthread/CacheManager.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2017 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #ifndef CACHEMANAGER_H
18*d57664e9SAndroid Build Coastguard Worker #define CACHEMANAGER_H
19*d57664e9SAndroid Build Coastguard Worker 
20*d57664e9SAndroid Build Coastguard Worker #ifdef __ANDROID__ // Layoutlib does not support hardware acceleration
21*d57664e9SAndroid Build Coastguard Worker #include <include/gpu/ganesh/GrDirectContext.h>
22*d57664e9SAndroid Build Coastguard Worker #endif
23*d57664e9SAndroid Build Coastguard Worker #include <SkSurface.h>
24*d57664e9SAndroid Build Coastguard Worker #include <utils/String8.h>
25*d57664e9SAndroid Build Coastguard Worker 
26*d57664e9SAndroid Build Coastguard Worker #include <vector>
27*d57664e9SAndroid Build Coastguard Worker 
28*d57664e9SAndroid Build Coastguard Worker #include "MemoryPolicy.h"
29*d57664e9SAndroid Build Coastguard Worker #include "utils/RingBuffer.h"
30*d57664e9SAndroid Build Coastguard Worker #include "utils/TimeUtils.h"
31*d57664e9SAndroid Build Coastguard Worker 
32*d57664e9SAndroid Build Coastguard Worker namespace android {
33*d57664e9SAndroid Build Coastguard Worker 
34*d57664e9SAndroid Build Coastguard Worker class Surface;
35*d57664e9SAndroid Build Coastguard Worker 
36*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
37*d57664e9SAndroid Build Coastguard Worker 
38*d57664e9SAndroid Build Coastguard Worker class RenderState;
39*d57664e9SAndroid Build Coastguard Worker 
40*d57664e9SAndroid Build Coastguard Worker namespace renderthread {
41*d57664e9SAndroid Build Coastguard Worker 
42*d57664e9SAndroid Build Coastguard Worker class RenderThread;
43*d57664e9SAndroid Build Coastguard Worker class CanvasContext;
44*d57664e9SAndroid Build Coastguard Worker 
45*d57664e9SAndroid Build Coastguard Worker class CacheManager {
46*d57664e9SAndroid Build Coastguard Worker public:
47*d57664e9SAndroid Build Coastguard Worker #ifdef __ANDROID__ // Layoutlib does not support hardware acceleration
48*d57664e9SAndroid Build Coastguard Worker     void configureContext(GrContextOptions* context, const void* identity, ssize_t size);
49*d57664e9SAndroid Build Coastguard Worker #endif
50*d57664e9SAndroid Build Coastguard Worker     void trimMemory(TrimLevel mode);
51*d57664e9SAndroid Build Coastguard Worker     void trimCaches(CacheTrimLevel mode);
52*d57664e9SAndroid Build Coastguard Worker     void trimStaleResources();
53*d57664e9SAndroid Build Coastguard Worker     void dumpMemoryUsage(String8& log, const RenderState* renderState = nullptr);
54*d57664e9SAndroid Build Coastguard Worker     void getMemoryUsage(size_t* cpuUsage, size_t* gpuUsage);
55*d57664e9SAndroid Build Coastguard Worker 
getCacheSize()56*d57664e9SAndroid Build Coastguard Worker     size_t getCacheSize() const { return mMaxResourceBytes; }
getBackgroundCacheSize()57*d57664e9SAndroid Build Coastguard Worker     size_t getBackgroundCacheSize() const { return mBackgroundResourceBytes; }
58*d57664e9SAndroid Build Coastguard Worker     void onFrameCompleted();
59*d57664e9SAndroid Build Coastguard Worker     void notifyNextFrameSize(int width, int height);
60*d57664e9SAndroid Build Coastguard Worker 
61*d57664e9SAndroid Build Coastguard Worker     void onThreadIdle();
62*d57664e9SAndroid Build Coastguard Worker 
63*d57664e9SAndroid Build Coastguard Worker     void registerCanvasContext(CanvasContext* context);
64*d57664e9SAndroid Build Coastguard Worker     void unregisterCanvasContext(CanvasContext* context);
65*d57664e9SAndroid Build Coastguard Worker     void onContextStopped(CanvasContext* context);
66*d57664e9SAndroid Build Coastguard Worker 
67*d57664e9SAndroid Build Coastguard Worker     bool areAllContextsStopped();
68*d57664e9SAndroid Build Coastguard Worker 
69*d57664e9SAndroid Build Coastguard Worker private:
70*d57664e9SAndroid Build Coastguard Worker     friend class RenderThread;
71*d57664e9SAndroid Build Coastguard Worker 
72*d57664e9SAndroid Build Coastguard Worker     explicit CacheManager(RenderThread& thread);
73*d57664e9SAndroid Build Coastguard Worker     void setupCacheLimits();
74*d57664e9SAndroid Build Coastguard Worker     void checkUiHidden();
75*d57664e9SAndroid Build Coastguard Worker     void scheduleDestroyContext();
76*d57664e9SAndroid Build Coastguard Worker     void cancelDestroyContext();
77*d57664e9SAndroid Build Coastguard Worker 
78*d57664e9SAndroid Build Coastguard Worker #ifdef __ANDROID__ // Layoutlib does not support hardware acceleration
79*d57664e9SAndroid Build Coastguard Worker     void reset(sk_sp<GrDirectContext> grContext);
80*d57664e9SAndroid Build Coastguard Worker #endif
81*d57664e9SAndroid Build Coastguard Worker     void destroy();
82*d57664e9SAndroid Build Coastguard Worker 
83*d57664e9SAndroid Build Coastguard Worker     RenderThread& mRenderThread;
84*d57664e9SAndroid Build Coastguard Worker     const MemoryPolicy& mMemoryPolicy;
85*d57664e9SAndroid Build Coastguard Worker #ifdef __ANDROID__ // Layoutlib does not support hardware acceleration
86*d57664e9SAndroid Build Coastguard Worker     sk_sp<GrDirectContext> mGrContext;
87*d57664e9SAndroid Build Coastguard Worker #endif
88*d57664e9SAndroid Build Coastguard Worker 
89*d57664e9SAndroid Build Coastguard Worker     size_t mMaxSurfaceArea = 0;
90*d57664e9SAndroid Build Coastguard Worker 
91*d57664e9SAndroid Build Coastguard Worker     size_t mMaxResourceBytes = 0;
92*d57664e9SAndroid Build Coastguard Worker     size_t mBackgroundResourceBytes = 0;
93*d57664e9SAndroid Build Coastguard Worker 
94*d57664e9SAndroid Build Coastguard Worker     size_t mMaxGpuFontAtlasBytes = 0;
95*d57664e9SAndroid Build Coastguard Worker     size_t mMaxCpuFontCacheBytes = 0;
96*d57664e9SAndroid Build Coastguard Worker     size_t mBackgroundCpuFontCacheBytes = 0;
97*d57664e9SAndroid Build Coastguard Worker 
98*d57664e9SAndroid Build Coastguard Worker     std::vector<CanvasContext*> mCanvasContexts;
99*d57664e9SAndroid Build Coastguard Worker     RingBuffer<uint64_t, 100> mFrameCompletions;
100*d57664e9SAndroid Build Coastguard Worker 
101*d57664e9SAndroid Build Coastguard Worker     nsecs_t mLastDeferredCleanup = 0;
102*d57664e9SAndroid Build Coastguard Worker     bool mIsDestructionPending = false;
103*d57664e9SAndroid Build Coastguard Worker     uint32_t mGenerationId = 0;
104*d57664e9SAndroid Build Coastguard Worker };
105*d57664e9SAndroid Build Coastguard Worker 
106*d57664e9SAndroid Build Coastguard Worker } /* namespace renderthread */
107*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */
108*d57664e9SAndroid Build Coastguard Worker } /* namespace android */
109*d57664e9SAndroid Build Coastguard Worker 
110*d57664e9SAndroid Build Coastguard Worker #endif /* CACHEMANAGER_H */
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