xref: /aosp_15_r20/frameworks/base/libs/hwui/renderthread/DrawFrameTask.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2014 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker #ifndef DRAWFRAMETASK_H
17*d57664e9SAndroid Build Coastguard Worker #define DRAWFRAMETASK_H
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <utils/Condition.h>
20*d57664e9SAndroid Build Coastguard Worker #include <utils/Mutex.h>
21*d57664e9SAndroid Build Coastguard Worker #include <utils/StrongPointer.h>
22*d57664e9SAndroid Build Coastguard Worker 
23*d57664e9SAndroid Build Coastguard Worker #include <optional>
24*d57664e9SAndroid Build Coastguard Worker #include <vector>
25*d57664e9SAndroid Build Coastguard Worker 
26*d57664e9SAndroid Build Coastguard Worker #include "../FrameInfo.h"
27*d57664e9SAndroid Build Coastguard Worker #include "../Rect.h"
28*d57664e9SAndroid Build Coastguard Worker #include "../TreeInfo.h"
29*d57664e9SAndroid Build Coastguard Worker #include "RenderTask.h"
30*d57664e9SAndroid Build Coastguard Worker #include "SkColorSpace.h"
31*d57664e9SAndroid Build Coastguard Worker #include "SwapBehavior.h"
32*d57664e9SAndroid Build Coastguard Worker #include "utils/TimeUtils.h"
33*d57664e9SAndroid Build Coastguard Worker #ifdef __ANDROID__  // Layoutlib does not support hardware acceleration
34*d57664e9SAndroid Build Coastguard Worker #include <android/hardware_buffer.h>
35*d57664e9SAndroid Build Coastguard Worker #endif
36*d57664e9SAndroid Build Coastguard Worker #include "HardwareBufferRenderParams.h"
37*d57664e9SAndroid Build Coastguard Worker 
38*d57664e9SAndroid Build Coastguard Worker namespace android {
39*d57664e9SAndroid Build Coastguard Worker 
40*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
41*d57664e9SAndroid Build Coastguard Worker 
42*d57664e9SAndroid Build Coastguard Worker class DeferredLayerUpdater;
43*d57664e9SAndroid Build Coastguard Worker class RenderNode;
44*d57664e9SAndroid Build Coastguard Worker 
45*d57664e9SAndroid Build Coastguard Worker namespace renderthread {
46*d57664e9SAndroid Build Coastguard Worker 
47*d57664e9SAndroid Build Coastguard Worker class CanvasContext;
48*d57664e9SAndroid Build Coastguard Worker class RenderThread;
49*d57664e9SAndroid Build Coastguard Worker 
50*d57664e9SAndroid Build Coastguard Worker namespace SyncResult {
51*d57664e9SAndroid Build Coastguard Worker enum {
52*d57664e9SAndroid Build Coastguard Worker     OK = 0,
53*d57664e9SAndroid Build Coastguard Worker     UIRedrawRequired = 1 << 0,
54*d57664e9SAndroid Build Coastguard Worker     LostSurfaceRewardIfFound = 1 << 1,
55*d57664e9SAndroid Build Coastguard Worker     ContextIsStopped = 1 << 2,
56*d57664e9SAndroid Build Coastguard Worker     FrameDropped = 1 << 3,
57*d57664e9SAndroid Build Coastguard Worker };
58*d57664e9SAndroid Build Coastguard Worker }
59*d57664e9SAndroid Build Coastguard Worker 
60*d57664e9SAndroid Build Coastguard Worker /*
61*d57664e9SAndroid Build Coastguard Worker  * This is a special Super Task. It is re-used multiple times by RenderProxy,
62*d57664e9SAndroid Build Coastguard Worker  * and contains state (such as layer updaters & new DisplayLists) that is
63*d57664e9SAndroid Build Coastguard Worker  * tracked across many frames not just a single frame.
64*d57664e9SAndroid Build Coastguard Worker  * It is the sync-state task, and will kick off the post-sync draw
65*d57664e9SAndroid Build Coastguard Worker  */
66*d57664e9SAndroid Build Coastguard Worker class DrawFrameTask {
67*d57664e9SAndroid Build Coastguard Worker public:
68*d57664e9SAndroid Build Coastguard Worker     DrawFrameTask();
69*d57664e9SAndroid Build Coastguard Worker     virtual ~DrawFrameTask();
70*d57664e9SAndroid Build Coastguard Worker 
71*d57664e9SAndroid Build Coastguard Worker     void setContext(RenderThread* thread, CanvasContext* context, RenderNode* targetNode);
setContentDrawBounds(int left,int top,int right,int bottom)72*d57664e9SAndroid Build Coastguard Worker     void setContentDrawBounds(int left, int top, int right, int bottom) {
73*d57664e9SAndroid Build Coastguard Worker         mContentDrawBounds.set(left, top, right, bottom);
74*d57664e9SAndroid Build Coastguard Worker     }
75*d57664e9SAndroid Build Coastguard Worker 
76*d57664e9SAndroid Build Coastguard Worker     void pushLayerUpdate(DeferredLayerUpdater* layer);
77*d57664e9SAndroid Build Coastguard Worker     void removeLayerUpdate(DeferredLayerUpdater* layer);
78*d57664e9SAndroid Build Coastguard Worker 
79*d57664e9SAndroid Build Coastguard Worker     int drawFrame();
80*d57664e9SAndroid Build Coastguard Worker 
frameInfo()81*d57664e9SAndroid Build Coastguard Worker     int64_t* frameInfo() { return mFrameInfo; }
82*d57664e9SAndroid Build Coastguard Worker 
83*d57664e9SAndroid Build Coastguard Worker     void run();
84*d57664e9SAndroid Build Coastguard Worker 
setFrameCallback(std::function<std::function<void (bool)> (int32_t,int64_t)> && callback)85*d57664e9SAndroid Build Coastguard Worker     void setFrameCallback(std::function<std::function<void(bool)>(int32_t, int64_t)>&& callback) {
86*d57664e9SAndroid Build Coastguard Worker         mFrameCallback = std::move(callback);
87*d57664e9SAndroid Build Coastguard Worker     }
88*d57664e9SAndroid Build Coastguard Worker 
setFrameCommitCallback(std::function<void (bool)> && callback)89*d57664e9SAndroid Build Coastguard Worker     void setFrameCommitCallback(std::function<void(bool)>&& callback) {
90*d57664e9SAndroid Build Coastguard Worker         mFrameCommitCallback = std::move(callback);
91*d57664e9SAndroid Build Coastguard Worker     }
92*d57664e9SAndroid Build Coastguard Worker 
setFrameCompleteCallback(std::function<void ()> && callback)93*d57664e9SAndroid Build Coastguard Worker     void setFrameCompleteCallback(std::function<void()>&& callback) {
94*d57664e9SAndroid Build Coastguard Worker         mFrameCompleteCallback = std::move(callback);
95*d57664e9SAndroid Build Coastguard Worker     }
96*d57664e9SAndroid Build Coastguard Worker 
forceDrawNextFrame()97*d57664e9SAndroid Build Coastguard Worker     void forceDrawNextFrame() { mForceDrawFrame = true; }
98*d57664e9SAndroid Build Coastguard Worker 
setHardwareBufferRenderParams(const HardwareBufferRenderParams & params)99*d57664e9SAndroid Build Coastguard Worker     void setHardwareBufferRenderParams(const HardwareBufferRenderParams& params) {
100*d57664e9SAndroid Build Coastguard Worker         mHardwareBufferParams = params;
101*d57664e9SAndroid Build Coastguard Worker     }
102*d57664e9SAndroid Build Coastguard Worker 
setRenderSdrHdrRatio(float ratio)103*d57664e9SAndroid Build Coastguard Worker     void setRenderSdrHdrRatio(float ratio) { mRenderSdrHdrRatio = ratio; }
104*d57664e9SAndroid Build Coastguard Worker 
105*d57664e9SAndroid Build Coastguard Worker private:
106*d57664e9SAndroid Build Coastguard Worker     void postAndWait();
107*d57664e9SAndroid Build Coastguard Worker     bool syncFrameState(TreeInfo& info);
108*d57664e9SAndroid Build Coastguard Worker     void unblockUiThread();
109*d57664e9SAndroid Build Coastguard Worker 
110*d57664e9SAndroid Build Coastguard Worker     Mutex mLock;
111*d57664e9SAndroid Build Coastguard Worker     Condition mSignal;
112*d57664e9SAndroid Build Coastguard Worker 
113*d57664e9SAndroid Build Coastguard Worker     RenderThread* mRenderThread;
114*d57664e9SAndroid Build Coastguard Worker     CanvasContext* mContext;
115*d57664e9SAndroid Build Coastguard Worker     RenderNode* mTargetNode = nullptr;
116*d57664e9SAndroid Build Coastguard Worker     Rect mContentDrawBounds;
117*d57664e9SAndroid Build Coastguard Worker     float mRenderSdrHdrRatio = 1.f;
118*d57664e9SAndroid Build Coastguard Worker 
119*d57664e9SAndroid Build Coastguard Worker     /*********************************************
120*d57664e9SAndroid Build Coastguard Worker      *  Single frame data
121*d57664e9SAndroid Build Coastguard Worker      *********************************************/
122*d57664e9SAndroid Build Coastguard Worker     std::vector<sp<DeferredLayerUpdater> > mLayers;
123*d57664e9SAndroid Build Coastguard Worker 
124*d57664e9SAndroid Build Coastguard Worker     int mSyncResult;
125*d57664e9SAndroid Build Coastguard Worker     int64_t mSyncQueued;
126*d57664e9SAndroid Build Coastguard Worker 
127*d57664e9SAndroid Build Coastguard Worker     int64_t mFrameInfo[UI_THREAD_FRAME_INFO_SIZE];
128*d57664e9SAndroid Build Coastguard Worker 
129*d57664e9SAndroid Build Coastguard Worker     HardwareBufferRenderParams mHardwareBufferParams;
130*d57664e9SAndroid Build Coastguard Worker     std::function<std::function<void(bool)>(int32_t, int64_t)> mFrameCallback;
131*d57664e9SAndroid Build Coastguard Worker     std::function<void(bool)> mFrameCommitCallback;
132*d57664e9SAndroid Build Coastguard Worker     std::function<void()> mFrameCompleteCallback;
133*d57664e9SAndroid Build Coastguard Worker 
134*d57664e9SAndroid Build Coastguard Worker     bool mForceDrawFrame = false;
135*d57664e9SAndroid Build Coastguard Worker };
136*d57664e9SAndroid Build Coastguard Worker 
137*d57664e9SAndroid Build Coastguard Worker } /* namespace renderthread */
138*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */
139*d57664e9SAndroid Build Coastguard Worker } /* namespace android */
140*d57664e9SAndroid Build Coastguard Worker 
141*d57664e9SAndroid Build Coastguard Worker #endif /* DRAWFRAMETASK_H */
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