1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2014 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker #ifndef DRAWFRAMETASK_H 17*d57664e9SAndroid Build Coastguard Worker #define DRAWFRAMETASK_H 18*d57664e9SAndroid Build Coastguard Worker 19*d57664e9SAndroid Build Coastguard Worker #include <utils/Condition.h> 20*d57664e9SAndroid Build Coastguard Worker #include <utils/Mutex.h> 21*d57664e9SAndroid Build Coastguard Worker #include <utils/StrongPointer.h> 22*d57664e9SAndroid Build Coastguard Worker 23*d57664e9SAndroid Build Coastguard Worker #include <optional> 24*d57664e9SAndroid Build Coastguard Worker #include <vector> 25*d57664e9SAndroid Build Coastguard Worker 26*d57664e9SAndroid Build Coastguard Worker #include "../FrameInfo.h" 27*d57664e9SAndroid Build Coastguard Worker #include "../Rect.h" 28*d57664e9SAndroid Build Coastguard Worker #include "../TreeInfo.h" 29*d57664e9SAndroid Build Coastguard Worker #include "RenderTask.h" 30*d57664e9SAndroid Build Coastguard Worker #include "SkColorSpace.h" 31*d57664e9SAndroid Build Coastguard Worker #include "SwapBehavior.h" 32*d57664e9SAndroid Build Coastguard Worker #include "utils/TimeUtils.h" 33*d57664e9SAndroid Build Coastguard Worker #ifdef __ANDROID__ // Layoutlib does not support hardware acceleration 34*d57664e9SAndroid Build Coastguard Worker #include <android/hardware_buffer.h> 35*d57664e9SAndroid Build Coastguard Worker #endif 36*d57664e9SAndroid Build Coastguard Worker #include "HardwareBufferRenderParams.h" 37*d57664e9SAndroid Build Coastguard Worker 38*d57664e9SAndroid Build Coastguard Worker namespace android { 39*d57664e9SAndroid Build Coastguard Worker 40*d57664e9SAndroid Build Coastguard Worker namespace uirenderer { 41*d57664e9SAndroid Build Coastguard Worker 42*d57664e9SAndroid Build Coastguard Worker class DeferredLayerUpdater; 43*d57664e9SAndroid Build Coastguard Worker class RenderNode; 44*d57664e9SAndroid Build Coastguard Worker 45*d57664e9SAndroid Build Coastguard Worker namespace renderthread { 46*d57664e9SAndroid Build Coastguard Worker 47*d57664e9SAndroid Build Coastguard Worker class CanvasContext; 48*d57664e9SAndroid Build Coastguard Worker class RenderThread; 49*d57664e9SAndroid Build Coastguard Worker 50*d57664e9SAndroid Build Coastguard Worker namespace SyncResult { 51*d57664e9SAndroid Build Coastguard Worker enum { 52*d57664e9SAndroid Build Coastguard Worker OK = 0, 53*d57664e9SAndroid Build Coastguard Worker UIRedrawRequired = 1 << 0, 54*d57664e9SAndroid Build Coastguard Worker LostSurfaceRewardIfFound = 1 << 1, 55*d57664e9SAndroid Build Coastguard Worker ContextIsStopped = 1 << 2, 56*d57664e9SAndroid Build Coastguard Worker FrameDropped = 1 << 3, 57*d57664e9SAndroid Build Coastguard Worker }; 58*d57664e9SAndroid Build Coastguard Worker } 59*d57664e9SAndroid Build Coastguard Worker 60*d57664e9SAndroid Build Coastguard Worker /* 61*d57664e9SAndroid Build Coastguard Worker * This is a special Super Task. It is re-used multiple times by RenderProxy, 62*d57664e9SAndroid Build Coastguard Worker * and contains state (such as layer updaters & new DisplayLists) that is 63*d57664e9SAndroid Build Coastguard Worker * tracked across many frames not just a single frame. 64*d57664e9SAndroid Build Coastguard Worker * It is the sync-state task, and will kick off the post-sync draw 65*d57664e9SAndroid Build Coastguard Worker */ 66*d57664e9SAndroid Build Coastguard Worker class DrawFrameTask { 67*d57664e9SAndroid Build Coastguard Worker public: 68*d57664e9SAndroid Build Coastguard Worker DrawFrameTask(); 69*d57664e9SAndroid Build Coastguard Worker virtual ~DrawFrameTask(); 70*d57664e9SAndroid Build Coastguard Worker 71*d57664e9SAndroid Build Coastguard Worker void setContext(RenderThread* thread, CanvasContext* context, RenderNode* targetNode); setContentDrawBounds(int left,int top,int right,int bottom)72*d57664e9SAndroid Build Coastguard Worker void setContentDrawBounds(int left, int top, int right, int bottom) { 73*d57664e9SAndroid Build Coastguard Worker mContentDrawBounds.set(left, top, right, bottom); 74*d57664e9SAndroid Build Coastguard Worker } 75*d57664e9SAndroid Build Coastguard Worker 76*d57664e9SAndroid Build Coastguard Worker void pushLayerUpdate(DeferredLayerUpdater* layer); 77*d57664e9SAndroid Build Coastguard Worker void removeLayerUpdate(DeferredLayerUpdater* layer); 78*d57664e9SAndroid Build Coastguard Worker 79*d57664e9SAndroid Build Coastguard Worker int drawFrame(); 80*d57664e9SAndroid Build Coastguard Worker frameInfo()81*d57664e9SAndroid Build Coastguard Worker int64_t* frameInfo() { return mFrameInfo; } 82*d57664e9SAndroid Build Coastguard Worker 83*d57664e9SAndroid Build Coastguard Worker void run(); 84*d57664e9SAndroid Build Coastguard Worker setFrameCallback(std::function<std::function<void (bool)> (int32_t,int64_t)> && callback)85*d57664e9SAndroid Build Coastguard Worker void setFrameCallback(std::function<std::function<void(bool)>(int32_t, int64_t)>&& callback) { 86*d57664e9SAndroid Build Coastguard Worker mFrameCallback = std::move(callback); 87*d57664e9SAndroid Build Coastguard Worker } 88*d57664e9SAndroid Build Coastguard Worker setFrameCommitCallback(std::function<void (bool)> && callback)89*d57664e9SAndroid Build Coastguard Worker void setFrameCommitCallback(std::function<void(bool)>&& callback) { 90*d57664e9SAndroid Build Coastguard Worker mFrameCommitCallback = std::move(callback); 91*d57664e9SAndroid Build Coastguard Worker } 92*d57664e9SAndroid Build Coastguard Worker setFrameCompleteCallback(std::function<void ()> && callback)93*d57664e9SAndroid Build Coastguard Worker void setFrameCompleteCallback(std::function<void()>&& callback) { 94*d57664e9SAndroid Build Coastguard Worker mFrameCompleteCallback = std::move(callback); 95*d57664e9SAndroid Build Coastguard Worker } 96*d57664e9SAndroid Build Coastguard Worker forceDrawNextFrame()97*d57664e9SAndroid Build Coastguard Worker void forceDrawNextFrame() { mForceDrawFrame = true; } 98*d57664e9SAndroid Build Coastguard Worker setHardwareBufferRenderParams(const HardwareBufferRenderParams & params)99*d57664e9SAndroid Build Coastguard Worker void setHardwareBufferRenderParams(const HardwareBufferRenderParams& params) { 100*d57664e9SAndroid Build Coastguard Worker mHardwareBufferParams = params; 101*d57664e9SAndroid Build Coastguard Worker } 102*d57664e9SAndroid Build Coastguard Worker setRenderSdrHdrRatio(float ratio)103*d57664e9SAndroid Build Coastguard Worker void setRenderSdrHdrRatio(float ratio) { mRenderSdrHdrRatio = ratio; } 104*d57664e9SAndroid Build Coastguard Worker 105*d57664e9SAndroid Build Coastguard Worker private: 106*d57664e9SAndroid Build Coastguard Worker void postAndWait(); 107*d57664e9SAndroid Build Coastguard Worker bool syncFrameState(TreeInfo& info); 108*d57664e9SAndroid Build Coastguard Worker void unblockUiThread(); 109*d57664e9SAndroid Build Coastguard Worker 110*d57664e9SAndroid Build Coastguard Worker Mutex mLock; 111*d57664e9SAndroid Build Coastguard Worker Condition mSignal; 112*d57664e9SAndroid Build Coastguard Worker 113*d57664e9SAndroid Build Coastguard Worker RenderThread* mRenderThread; 114*d57664e9SAndroid Build Coastguard Worker CanvasContext* mContext; 115*d57664e9SAndroid Build Coastguard Worker RenderNode* mTargetNode = nullptr; 116*d57664e9SAndroid Build Coastguard Worker Rect mContentDrawBounds; 117*d57664e9SAndroid Build Coastguard Worker float mRenderSdrHdrRatio = 1.f; 118*d57664e9SAndroid Build Coastguard Worker 119*d57664e9SAndroid Build Coastguard Worker /********************************************* 120*d57664e9SAndroid Build Coastguard Worker * Single frame data 121*d57664e9SAndroid Build Coastguard Worker *********************************************/ 122*d57664e9SAndroid Build Coastguard Worker std::vector<sp<DeferredLayerUpdater> > mLayers; 123*d57664e9SAndroid Build Coastguard Worker 124*d57664e9SAndroid Build Coastguard Worker int mSyncResult; 125*d57664e9SAndroid Build Coastguard Worker int64_t mSyncQueued; 126*d57664e9SAndroid Build Coastguard Worker 127*d57664e9SAndroid Build Coastguard Worker int64_t mFrameInfo[UI_THREAD_FRAME_INFO_SIZE]; 128*d57664e9SAndroid Build Coastguard Worker 129*d57664e9SAndroid Build Coastguard Worker HardwareBufferRenderParams mHardwareBufferParams; 130*d57664e9SAndroid Build Coastguard Worker std::function<std::function<void(bool)>(int32_t, int64_t)> mFrameCallback; 131*d57664e9SAndroid Build Coastguard Worker std::function<void(bool)> mFrameCommitCallback; 132*d57664e9SAndroid Build Coastguard Worker std::function<void()> mFrameCompleteCallback; 133*d57664e9SAndroid Build Coastguard Worker 134*d57664e9SAndroid Build Coastguard Worker bool mForceDrawFrame = false; 135*d57664e9SAndroid Build Coastguard Worker }; 136*d57664e9SAndroid Build Coastguard Worker 137*d57664e9SAndroid Build Coastguard Worker } /* namespace renderthread */ 138*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */ 139*d57664e9SAndroid Build Coastguard Worker } /* namespace android */ 140*d57664e9SAndroid Build Coastguard Worker 141*d57664e9SAndroid Build Coastguard Worker #endif /* DRAWFRAMETASK_H */ 142