1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2016 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker 17*d57664e9SAndroid Build Coastguard Worker #pragma once 18*d57664e9SAndroid Build Coastguard Worker 19*d57664e9SAndroid Build Coastguard Worker #include <stdint.h> 20*d57664e9SAndroid Build Coastguard Worker 21*d57664e9SAndroid Build Coastguard Worker struct SkRect; 22*d57664e9SAndroid Build Coastguard Worker typedef void* EGLSurface; 23*d57664e9SAndroid Build Coastguard Worker 24*d57664e9SAndroid Build Coastguard Worker namespace android { 25*d57664e9SAndroid Build Coastguard Worker namespace uirenderer { 26*d57664e9SAndroid Build Coastguard Worker namespace renderthread { 27*d57664e9SAndroid Build Coastguard Worker 28*d57664e9SAndroid Build Coastguard Worker class Frame { 29*d57664e9SAndroid Build Coastguard Worker public: Frame(int32_t width,int32_t height,int32_t bufferAge)30*d57664e9SAndroid Build Coastguard Worker Frame(int32_t width, int32_t height, int32_t bufferAge) 31*d57664e9SAndroid Build Coastguard Worker : mWidth(width), mHeight(height), mBufferAge(bufferAge) {} 32*d57664e9SAndroid Build Coastguard Worker width()33*d57664e9SAndroid Build Coastguard Worker int32_t width() const { return mWidth; } height()34*d57664e9SAndroid Build Coastguard Worker int32_t height() const { return mHeight; } 35*d57664e9SAndroid Build Coastguard Worker 36*d57664e9SAndroid Build Coastguard Worker // See: https://www.khronos.org/registry/egl/extensions/EXT/EGL_EXT_buffer_age.txt 37*d57664e9SAndroid Build Coastguard Worker // for what this means bufferAge()38*d57664e9SAndroid Build Coastguard Worker int32_t bufferAge() const { return mBufferAge; } 39*d57664e9SAndroid Build Coastguard Worker 40*d57664e9SAndroid Build Coastguard Worker private: Frame()41*d57664e9SAndroid Build Coastguard Worker Frame() {} 42*d57664e9SAndroid Build Coastguard Worker friend class EglManager; 43*d57664e9SAndroid Build Coastguard Worker 44*d57664e9SAndroid Build Coastguard Worker int32_t mWidth; 45*d57664e9SAndroid Build Coastguard Worker int32_t mHeight; 46*d57664e9SAndroid Build Coastguard Worker int32_t mBufferAge; 47*d57664e9SAndroid Build Coastguard Worker 48*d57664e9SAndroid Build Coastguard Worker EGLSurface mSurface; 49*d57664e9SAndroid Build Coastguard Worker 50*d57664e9SAndroid Build Coastguard Worker // Maps from 0,0 in top-left to 0,0 in bottom-left 51*d57664e9SAndroid Build Coastguard Worker // If out is not an int32_t[4] you're going to have a bad time 52*d57664e9SAndroid Build Coastguard Worker void map(const SkRect& in, int32_t* out) const; 53*d57664e9SAndroid Build Coastguard Worker }; 54*d57664e9SAndroid Build Coastguard Worker 55*d57664e9SAndroid Build Coastguard Worker } /* namespace renderthread */ 56*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */ 57*d57664e9SAndroid Build Coastguard Worker } /* namespace android */ 58