xref: /aosp_15_r20/frameworks/base/libs/hwui/renderthread/Frame.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2016 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #pragma once
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <stdint.h>
20*d57664e9SAndroid Build Coastguard Worker 
21*d57664e9SAndroid Build Coastguard Worker struct SkRect;
22*d57664e9SAndroid Build Coastguard Worker typedef void* EGLSurface;
23*d57664e9SAndroid Build Coastguard Worker 
24*d57664e9SAndroid Build Coastguard Worker namespace android {
25*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
26*d57664e9SAndroid Build Coastguard Worker namespace renderthread {
27*d57664e9SAndroid Build Coastguard Worker 
28*d57664e9SAndroid Build Coastguard Worker class Frame {
29*d57664e9SAndroid Build Coastguard Worker public:
Frame(int32_t width,int32_t height,int32_t bufferAge)30*d57664e9SAndroid Build Coastguard Worker     Frame(int32_t width, int32_t height, int32_t bufferAge)
31*d57664e9SAndroid Build Coastguard Worker             : mWidth(width), mHeight(height), mBufferAge(bufferAge) {}
32*d57664e9SAndroid Build Coastguard Worker 
width()33*d57664e9SAndroid Build Coastguard Worker     int32_t width() const { return mWidth; }
height()34*d57664e9SAndroid Build Coastguard Worker     int32_t height() const { return mHeight; }
35*d57664e9SAndroid Build Coastguard Worker 
36*d57664e9SAndroid Build Coastguard Worker     // See: https://www.khronos.org/registry/egl/extensions/EXT/EGL_EXT_buffer_age.txt
37*d57664e9SAndroid Build Coastguard Worker     // for what this means
bufferAge()38*d57664e9SAndroid Build Coastguard Worker     int32_t bufferAge() const { return mBufferAge; }
39*d57664e9SAndroid Build Coastguard Worker 
40*d57664e9SAndroid Build Coastguard Worker private:
Frame()41*d57664e9SAndroid Build Coastguard Worker     Frame() {}
42*d57664e9SAndroid Build Coastguard Worker     friend class EglManager;
43*d57664e9SAndroid Build Coastguard Worker 
44*d57664e9SAndroid Build Coastguard Worker     int32_t mWidth;
45*d57664e9SAndroid Build Coastguard Worker     int32_t mHeight;
46*d57664e9SAndroid Build Coastguard Worker     int32_t mBufferAge;
47*d57664e9SAndroid Build Coastguard Worker 
48*d57664e9SAndroid Build Coastguard Worker     EGLSurface mSurface;
49*d57664e9SAndroid Build Coastguard Worker 
50*d57664e9SAndroid Build Coastguard Worker     // Maps from 0,0 in top-left to 0,0 in bottom-left
51*d57664e9SAndroid Build Coastguard Worker     // If out is not an int32_t[4] you're going to have a bad time
52*d57664e9SAndroid Build Coastguard Worker     void map(const SkRect& in, int32_t* out) const;
53*d57664e9SAndroid Build Coastguard Worker };
54*d57664e9SAndroid Build Coastguard Worker 
55*d57664e9SAndroid Build Coastguard Worker } /* namespace renderthread */
56*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */
57*d57664e9SAndroid Build Coastguard Worker } /* namespace android */
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