xref: /aosp_15_r20/frameworks/base/libs/hwui/renderthread/HardwareBufferRenderParams.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2013 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker #ifndef HARDWAREBUFFERRENDERER_H_
17*d57664e9SAndroid Build Coastguard Worker #define HARDWAREBUFFERRENDERER_H_
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <android-base/unique_fd.h>
20*d57664e9SAndroid Build Coastguard Worker #include <android/hardware_buffer.h>
21*d57664e9SAndroid Build Coastguard Worker 
22*d57664e9SAndroid Build Coastguard Worker #include "SkColorSpace.h"
23*d57664e9SAndroid Build Coastguard Worker #include "SkMatrix.h"
24*d57664e9SAndroid Build Coastguard Worker #include "SkSurface.h"
25*d57664e9SAndroid Build Coastguard Worker 
26*d57664e9SAndroid Build Coastguard Worker namespace android {
27*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
28*d57664e9SAndroid Build Coastguard Worker namespace renderthread {
29*d57664e9SAndroid Build Coastguard Worker 
30*d57664e9SAndroid Build Coastguard Worker using namespace android::uirenderer::renderthread;
31*d57664e9SAndroid Build Coastguard Worker 
32*d57664e9SAndroid Build Coastguard Worker using RenderCallback = std::function<void(android::base::unique_fd&&, int)>;
33*d57664e9SAndroid Build Coastguard Worker 
34*d57664e9SAndroid Build Coastguard Worker class RenderProxy;
35*d57664e9SAndroid Build Coastguard Worker 
36*d57664e9SAndroid Build Coastguard Worker class HardwareBufferRenderParams {
37*d57664e9SAndroid Build Coastguard Worker public:
38*d57664e9SAndroid Build Coastguard Worker     HardwareBufferRenderParams() = default;
HardwareBufferRenderParams(int32_t logicalWidth,int32_t logicalHeight,const SkMatrix & transform,const sk_sp<SkColorSpace> & colorSpace,RenderCallback && callback)39*d57664e9SAndroid Build Coastguard Worker     HardwareBufferRenderParams(int32_t logicalWidth, int32_t logicalHeight,
40*d57664e9SAndroid Build Coastguard Worker                                const SkMatrix& transform, const sk_sp<SkColorSpace>& colorSpace,
41*d57664e9SAndroid Build Coastguard Worker                                RenderCallback&& callback)
42*d57664e9SAndroid Build Coastguard Worker             : mLogicalWidth(logicalWidth)
43*d57664e9SAndroid Build Coastguard Worker             , mLogicalHeight(logicalHeight)
44*d57664e9SAndroid Build Coastguard Worker             , mTransform(transform)
45*d57664e9SAndroid Build Coastguard Worker             , mColorSpace(colorSpace)
46*d57664e9SAndroid Build Coastguard Worker             , mRenderCallback(std::move(callback)) {}
getTransform()47*d57664e9SAndroid Build Coastguard Worker     const SkMatrix& getTransform() const { return mTransform; }
getColorSpace()48*d57664e9SAndroid Build Coastguard Worker     sk_sp<SkColorSpace> getColorSpace() const { return mColorSpace; }
49*d57664e9SAndroid Build Coastguard Worker 
invokeRenderCallback(android::base::unique_fd && fenceFd,int status)50*d57664e9SAndroid Build Coastguard Worker     void invokeRenderCallback(android::base::unique_fd&& fenceFd, int status) {
51*d57664e9SAndroid Build Coastguard Worker         if (mRenderCallback) {
52*d57664e9SAndroid Build Coastguard Worker             std::invoke(mRenderCallback, std::move(fenceFd), status);
53*d57664e9SAndroid Build Coastguard Worker         }
54*d57664e9SAndroid Build Coastguard Worker     }
55*d57664e9SAndroid Build Coastguard Worker 
getLogicalWidth()56*d57664e9SAndroid Build Coastguard Worker     int32_t getLogicalWidth() { return mLogicalWidth; }
getLogicalHeight()57*d57664e9SAndroid Build Coastguard Worker     int32_t getLogicalHeight() { return mLogicalHeight; }
58*d57664e9SAndroid Build Coastguard Worker 
59*d57664e9SAndroid Build Coastguard Worker private:
60*d57664e9SAndroid Build Coastguard Worker     int32_t mLogicalWidth;
61*d57664e9SAndroid Build Coastguard Worker     int32_t mLogicalHeight;
62*d57664e9SAndroid Build Coastguard Worker     SkMatrix mTransform = SkMatrix::I();
63*d57664e9SAndroid Build Coastguard Worker     sk_sp<SkColorSpace> mColorSpace = SkColorSpace::MakeSRGB();
64*d57664e9SAndroid Build Coastguard Worker     RenderCallback mRenderCallback = nullptr;
65*d57664e9SAndroid Build Coastguard Worker };
66*d57664e9SAndroid Build Coastguard Worker 
67*d57664e9SAndroid Build Coastguard Worker }  // namespace renderthread
68*d57664e9SAndroid Build Coastguard Worker }  // namespace uirenderer
69*d57664e9SAndroid Build Coastguard Worker }  // namespace android
70*d57664e9SAndroid Build Coastguard Worker #endif  // HARDWAREBUFFERRENDERER_H_
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