1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2013 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker #ifndef HARDWAREBUFFERRENDERER_H_ 17*d57664e9SAndroid Build Coastguard Worker #define HARDWAREBUFFERRENDERER_H_ 18*d57664e9SAndroid Build Coastguard Worker 19*d57664e9SAndroid Build Coastguard Worker #include <android-base/unique_fd.h> 20*d57664e9SAndroid Build Coastguard Worker #include <android/hardware_buffer.h> 21*d57664e9SAndroid Build Coastguard Worker 22*d57664e9SAndroid Build Coastguard Worker #include "SkColorSpace.h" 23*d57664e9SAndroid Build Coastguard Worker #include "SkMatrix.h" 24*d57664e9SAndroid Build Coastguard Worker #include "SkSurface.h" 25*d57664e9SAndroid Build Coastguard Worker 26*d57664e9SAndroid Build Coastguard Worker namespace android { 27*d57664e9SAndroid Build Coastguard Worker namespace uirenderer { 28*d57664e9SAndroid Build Coastguard Worker namespace renderthread { 29*d57664e9SAndroid Build Coastguard Worker 30*d57664e9SAndroid Build Coastguard Worker using namespace android::uirenderer::renderthread; 31*d57664e9SAndroid Build Coastguard Worker 32*d57664e9SAndroid Build Coastguard Worker using RenderCallback = std::function<void(android::base::unique_fd&&, int)>; 33*d57664e9SAndroid Build Coastguard Worker 34*d57664e9SAndroid Build Coastguard Worker class RenderProxy; 35*d57664e9SAndroid Build Coastguard Worker 36*d57664e9SAndroid Build Coastguard Worker class HardwareBufferRenderParams { 37*d57664e9SAndroid Build Coastguard Worker public: 38*d57664e9SAndroid Build Coastguard Worker HardwareBufferRenderParams() = default; HardwareBufferRenderParams(int32_t logicalWidth,int32_t logicalHeight,const SkMatrix & transform,const sk_sp<SkColorSpace> & colorSpace,RenderCallback && callback)39*d57664e9SAndroid Build Coastguard Worker HardwareBufferRenderParams(int32_t logicalWidth, int32_t logicalHeight, 40*d57664e9SAndroid Build Coastguard Worker const SkMatrix& transform, const sk_sp<SkColorSpace>& colorSpace, 41*d57664e9SAndroid Build Coastguard Worker RenderCallback&& callback) 42*d57664e9SAndroid Build Coastguard Worker : mLogicalWidth(logicalWidth) 43*d57664e9SAndroid Build Coastguard Worker , mLogicalHeight(logicalHeight) 44*d57664e9SAndroid Build Coastguard Worker , mTransform(transform) 45*d57664e9SAndroid Build Coastguard Worker , mColorSpace(colorSpace) 46*d57664e9SAndroid Build Coastguard Worker , mRenderCallback(std::move(callback)) {} getTransform()47*d57664e9SAndroid Build Coastguard Worker const SkMatrix& getTransform() const { return mTransform; } getColorSpace()48*d57664e9SAndroid Build Coastguard Worker sk_sp<SkColorSpace> getColorSpace() const { return mColorSpace; } 49*d57664e9SAndroid Build Coastguard Worker invokeRenderCallback(android::base::unique_fd && fenceFd,int status)50*d57664e9SAndroid Build Coastguard Worker void invokeRenderCallback(android::base::unique_fd&& fenceFd, int status) { 51*d57664e9SAndroid Build Coastguard Worker if (mRenderCallback) { 52*d57664e9SAndroid Build Coastguard Worker std::invoke(mRenderCallback, std::move(fenceFd), status); 53*d57664e9SAndroid Build Coastguard Worker } 54*d57664e9SAndroid Build Coastguard Worker } 55*d57664e9SAndroid Build Coastguard Worker getLogicalWidth()56*d57664e9SAndroid Build Coastguard Worker int32_t getLogicalWidth() { return mLogicalWidth; } getLogicalHeight()57*d57664e9SAndroid Build Coastguard Worker int32_t getLogicalHeight() { return mLogicalHeight; } 58*d57664e9SAndroid Build Coastguard Worker 59*d57664e9SAndroid Build Coastguard Worker private: 60*d57664e9SAndroid Build Coastguard Worker int32_t mLogicalWidth; 61*d57664e9SAndroid Build Coastguard Worker int32_t mLogicalHeight; 62*d57664e9SAndroid Build Coastguard Worker SkMatrix mTransform = SkMatrix::I(); 63*d57664e9SAndroid Build Coastguard Worker sk_sp<SkColorSpace> mColorSpace = SkColorSpace::MakeSRGB(); 64*d57664e9SAndroid Build Coastguard Worker RenderCallback mRenderCallback = nullptr; 65*d57664e9SAndroid Build Coastguard Worker }; 66*d57664e9SAndroid Build Coastguard Worker 67*d57664e9SAndroid Build Coastguard Worker } // namespace renderthread 68*d57664e9SAndroid Build Coastguard Worker } // namespace uirenderer 69*d57664e9SAndroid Build Coastguard Worker } // namespace android 70*d57664e9SAndroid Build Coastguard Worker #endif // HARDWAREBUFFERRENDERER_H_ 71