1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2016 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker 17*d57664e9SAndroid Build Coastguard Worker #pragma once 18*d57664e9SAndroid Build Coastguard Worker 19*d57664e9SAndroid Build Coastguard Worker #include <SkColorSpace.h> 20*d57664e9SAndroid Build Coastguard Worker #include <SkRect.h> 21*d57664e9SAndroid Build Coastguard Worker #include <android-base/unique_fd.h> 22*d57664e9SAndroid Build Coastguard Worker #include <utils/RefBase.h> 23*d57664e9SAndroid Build Coastguard Worker 24*d57664e9SAndroid Build Coastguard Worker #include "ColorMode.h" 25*d57664e9SAndroid Build Coastguard Worker #include "DamageAccumulator.h" 26*d57664e9SAndroid Build Coastguard Worker #include "FrameInfoVisualizer.h" 27*d57664e9SAndroid Build Coastguard Worker #include "HardwareBufferRenderParams.h" 28*d57664e9SAndroid Build Coastguard Worker #include "LayerUpdateQueue.h" 29*d57664e9SAndroid Build Coastguard Worker #include "Lighting.h" 30*d57664e9SAndroid Build Coastguard Worker #include "SwapBehavior.h" 31*d57664e9SAndroid Build Coastguard Worker #include "hwui/Bitmap.h" 32*d57664e9SAndroid Build Coastguard Worker 33*d57664e9SAndroid Build Coastguard Worker struct ANativeWindow; 34*d57664e9SAndroid Build Coastguard Worker 35*d57664e9SAndroid Build Coastguard Worker namespace android { 36*d57664e9SAndroid Build Coastguard Worker 37*d57664e9SAndroid Build Coastguard Worker namespace uirenderer { 38*d57664e9SAndroid Build Coastguard Worker 39*d57664e9SAndroid Build Coastguard Worker class DeferredLayerUpdater; 40*d57664e9SAndroid Build Coastguard Worker class ErrorHandler; 41*d57664e9SAndroid Build Coastguard Worker class TaskManager; 42*d57664e9SAndroid Build Coastguard Worker 43*d57664e9SAndroid Build Coastguard Worker namespace renderthread { 44*d57664e9SAndroid Build Coastguard Worker 45*d57664e9SAndroid Build Coastguard Worker enum class MakeCurrentResult { AlreadyCurrent, Failed, Succeeded }; 46*d57664e9SAndroid Build Coastguard Worker 47*d57664e9SAndroid Build Coastguard Worker class Frame; 48*d57664e9SAndroid Build Coastguard Worker 49*d57664e9SAndroid Build Coastguard Worker class IRenderPipeline { 50*d57664e9SAndroid Build Coastguard Worker public: 51*d57664e9SAndroid Build Coastguard Worker virtual MakeCurrentResult makeCurrent() = 0; 52*d57664e9SAndroid Build Coastguard Worker virtual Frame getFrame() = 0; 53*d57664e9SAndroid Build Coastguard Worker 54*d57664e9SAndroid Build Coastguard Worker // Result of IRenderPipeline::draw 55*d57664e9SAndroid Build Coastguard Worker struct DrawResult { 56*d57664e9SAndroid Build Coastguard Worker // True if draw() succeeded, false otherwise 57*d57664e9SAndroid Build Coastguard Worker bool success = false; 58*d57664e9SAndroid Build Coastguard Worker // If drawing was successful, reports the time at which command 59*d57664e9SAndroid Build Coastguard Worker // submission occurred. -1 if this time is unknown. 60*d57664e9SAndroid Build Coastguard Worker static constexpr nsecs_t kUnknownTime = -1; 61*d57664e9SAndroid Build Coastguard Worker nsecs_t commandSubmissionTime = kUnknownTime; 62*d57664e9SAndroid Build Coastguard Worker android::base::unique_fd presentFence; 63*d57664e9SAndroid Build Coastguard Worker }; 64*d57664e9SAndroid Build Coastguard Worker virtual DrawResult draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, 65*d57664e9SAndroid Build Coastguard Worker const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, 66*d57664e9SAndroid Build Coastguard Worker const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, 67*d57664e9SAndroid Build Coastguard Worker const std::vector<sp<RenderNode>>& renderNodes, 68*d57664e9SAndroid Build Coastguard Worker FrameInfoVisualizer* profiler, 69*d57664e9SAndroid Build Coastguard Worker const HardwareBufferRenderParams& bufferParams, 70*d57664e9SAndroid Build Coastguard Worker std::mutex& profilerLock) = 0; 71*d57664e9SAndroid Build Coastguard Worker virtual bool swapBuffers(const Frame& frame, IRenderPipeline::DrawResult&, 72*d57664e9SAndroid Build Coastguard Worker const SkRect& screenDirty, FrameInfo* currentFrameInfo, 73*d57664e9SAndroid Build Coastguard Worker bool* requireSwap) = 0; 74*d57664e9SAndroid Build Coastguard Worker virtual DeferredLayerUpdater* createTextureLayer() = 0; 75*d57664e9SAndroid Build Coastguard Worker [[nodiscard]] virtual android::base::unique_fd flush() = 0; 76*d57664e9SAndroid Build Coastguard Worker virtual void setHardwareBuffer(AHardwareBuffer* hardwareBuffer) = 0; 77*d57664e9SAndroid Build Coastguard Worker virtual bool hasHardwareBuffer() = 0; 78*d57664e9SAndroid Build Coastguard Worker virtual bool setSurface(ANativeWindow* window, SwapBehavior swapBehavior) = 0; 79*d57664e9SAndroid Build Coastguard Worker virtual void onStop() = 0; 80*d57664e9SAndroid Build Coastguard Worker virtual bool isSurfaceReady() = 0; 81*d57664e9SAndroid Build Coastguard Worker virtual bool isContextReady() = 0; 82*d57664e9SAndroid Build Coastguard Worker virtual void onDestroyHardwareResources() = 0; 83*d57664e9SAndroid Build Coastguard Worker virtual void renderLayers(const LightGeometry& lightGeometry, 84*d57664e9SAndroid Build Coastguard Worker LayerUpdateQueue* layerUpdateQueue, bool opaque, 85*d57664e9SAndroid Build Coastguard Worker const LightInfo& lightInfo) = 0; 86*d57664e9SAndroid Build Coastguard Worker virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, 87*d57664e9SAndroid Build Coastguard Worker ErrorHandler* errorHandler) = 0; 88*d57664e9SAndroid Build Coastguard Worker virtual bool pinImages(std::vector<SkImage*>& mutableImages) = 0; 89*d57664e9SAndroid Build Coastguard Worker virtual bool pinImages(LsaVector<sk_sp<Bitmap>>& images) = 0; 90*d57664e9SAndroid Build Coastguard Worker virtual void unpinImages() = 0; 91*d57664e9SAndroid Build Coastguard Worker 92*d57664e9SAndroid Build Coastguard Worker virtual void setSurfaceColorProperties(ColorMode colorMode) = 0; 93*d57664e9SAndroid Build Coastguard Worker virtual SkColorType getSurfaceColorType() const = 0; 94*d57664e9SAndroid Build Coastguard Worker virtual sk_sp<SkColorSpace> getSurfaceColorSpace() = 0; 95*d57664e9SAndroid Build Coastguard Worker virtual void setPictureCapturedCallback( 96*d57664e9SAndroid Build Coastguard Worker const std::function<void(sk_sp<SkPicture>&&)>& callback) = 0; 97*d57664e9SAndroid Build Coastguard Worker 98*d57664e9SAndroid Build Coastguard Worker virtual void setTargetSdrHdrRatio(float ratio) = 0; 99*d57664e9SAndroid Build Coastguard Worker virtual const SkM44& getPixelSnapMatrix() const = 0; 100*d57664e9SAndroid Build Coastguard Worker ~IRenderPipeline()101*d57664e9SAndroid Build Coastguard Worker virtual ~IRenderPipeline() {} 102*d57664e9SAndroid Build Coastguard Worker }; 103*d57664e9SAndroid Build Coastguard Worker 104*d57664e9SAndroid Build Coastguard Worker } /* namespace renderthread */ 105*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */ 106*d57664e9SAndroid Build Coastguard Worker } /* namespace android */ 107