xref: /aosp_15_r20/frameworks/base/libs/hwui/renderthread/IRenderPipeline.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2016 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #pragma once
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <SkColorSpace.h>
20*d57664e9SAndroid Build Coastguard Worker #include <SkRect.h>
21*d57664e9SAndroid Build Coastguard Worker #include <android-base/unique_fd.h>
22*d57664e9SAndroid Build Coastguard Worker #include <utils/RefBase.h>
23*d57664e9SAndroid Build Coastguard Worker 
24*d57664e9SAndroid Build Coastguard Worker #include "ColorMode.h"
25*d57664e9SAndroid Build Coastguard Worker #include "DamageAccumulator.h"
26*d57664e9SAndroid Build Coastguard Worker #include "FrameInfoVisualizer.h"
27*d57664e9SAndroid Build Coastguard Worker #include "HardwareBufferRenderParams.h"
28*d57664e9SAndroid Build Coastguard Worker #include "LayerUpdateQueue.h"
29*d57664e9SAndroid Build Coastguard Worker #include "Lighting.h"
30*d57664e9SAndroid Build Coastguard Worker #include "SwapBehavior.h"
31*d57664e9SAndroid Build Coastguard Worker #include "hwui/Bitmap.h"
32*d57664e9SAndroid Build Coastguard Worker 
33*d57664e9SAndroid Build Coastguard Worker struct ANativeWindow;
34*d57664e9SAndroid Build Coastguard Worker 
35*d57664e9SAndroid Build Coastguard Worker namespace android {
36*d57664e9SAndroid Build Coastguard Worker 
37*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
38*d57664e9SAndroid Build Coastguard Worker 
39*d57664e9SAndroid Build Coastguard Worker class DeferredLayerUpdater;
40*d57664e9SAndroid Build Coastguard Worker class ErrorHandler;
41*d57664e9SAndroid Build Coastguard Worker class TaskManager;
42*d57664e9SAndroid Build Coastguard Worker 
43*d57664e9SAndroid Build Coastguard Worker namespace renderthread {
44*d57664e9SAndroid Build Coastguard Worker 
45*d57664e9SAndroid Build Coastguard Worker enum class MakeCurrentResult { AlreadyCurrent, Failed, Succeeded };
46*d57664e9SAndroid Build Coastguard Worker 
47*d57664e9SAndroid Build Coastguard Worker class Frame;
48*d57664e9SAndroid Build Coastguard Worker 
49*d57664e9SAndroid Build Coastguard Worker class IRenderPipeline {
50*d57664e9SAndroid Build Coastguard Worker public:
51*d57664e9SAndroid Build Coastguard Worker     virtual MakeCurrentResult makeCurrent() = 0;
52*d57664e9SAndroid Build Coastguard Worker     virtual Frame getFrame() = 0;
53*d57664e9SAndroid Build Coastguard Worker 
54*d57664e9SAndroid Build Coastguard Worker     // Result of IRenderPipeline::draw
55*d57664e9SAndroid Build Coastguard Worker     struct DrawResult {
56*d57664e9SAndroid Build Coastguard Worker         // True if draw() succeeded, false otherwise
57*d57664e9SAndroid Build Coastguard Worker         bool success = false;
58*d57664e9SAndroid Build Coastguard Worker         // If drawing was successful, reports the time at which command
59*d57664e9SAndroid Build Coastguard Worker         // submission occurred. -1 if this time is unknown.
60*d57664e9SAndroid Build Coastguard Worker         static constexpr nsecs_t kUnknownTime = -1;
61*d57664e9SAndroid Build Coastguard Worker         nsecs_t commandSubmissionTime = kUnknownTime;
62*d57664e9SAndroid Build Coastguard Worker         android::base::unique_fd presentFence;
63*d57664e9SAndroid Build Coastguard Worker     };
64*d57664e9SAndroid Build Coastguard Worker     virtual DrawResult draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
65*d57664e9SAndroid Build Coastguard Worker                             const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
66*d57664e9SAndroid Build Coastguard Worker                             const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo,
67*d57664e9SAndroid Build Coastguard Worker                             const std::vector<sp<RenderNode>>& renderNodes,
68*d57664e9SAndroid Build Coastguard Worker                             FrameInfoVisualizer* profiler,
69*d57664e9SAndroid Build Coastguard Worker                             const HardwareBufferRenderParams& bufferParams,
70*d57664e9SAndroid Build Coastguard Worker                             std::mutex& profilerLock) = 0;
71*d57664e9SAndroid Build Coastguard Worker     virtual bool swapBuffers(const Frame& frame, IRenderPipeline::DrawResult&,
72*d57664e9SAndroid Build Coastguard Worker                              const SkRect& screenDirty, FrameInfo* currentFrameInfo,
73*d57664e9SAndroid Build Coastguard Worker                              bool* requireSwap) = 0;
74*d57664e9SAndroid Build Coastguard Worker     virtual DeferredLayerUpdater* createTextureLayer() = 0;
75*d57664e9SAndroid Build Coastguard Worker     [[nodiscard]] virtual android::base::unique_fd flush() = 0;
76*d57664e9SAndroid Build Coastguard Worker     virtual void setHardwareBuffer(AHardwareBuffer* hardwareBuffer) = 0;
77*d57664e9SAndroid Build Coastguard Worker     virtual bool hasHardwareBuffer() = 0;
78*d57664e9SAndroid Build Coastguard Worker     virtual bool setSurface(ANativeWindow* window, SwapBehavior swapBehavior) = 0;
79*d57664e9SAndroid Build Coastguard Worker     virtual void onStop() = 0;
80*d57664e9SAndroid Build Coastguard Worker     virtual bool isSurfaceReady() = 0;
81*d57664e9SAndroid Build Coastguard Worker     virtual bool isContextReady() = 0;
82*d57664e9SAndroid Build Coastguard Worker     virtual void onDestroyHardwareResources() = 0;
83*d57664e9SAndroid Build Coastguard Worker     virtual void renderLayers(const LightGeometry& lightGeometry,
84*d57664e9SAndroid Build Coastguard Worker                               LayerUpdateQueue* layerUpdateQueue, bool opaque,
85*d57664e9SAndroid Build Coastguard Worker                               const LightInfo& lightInfo) = 0;
86*d57664e9SAndroid Build Coastguard Worker     virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
87*d57664e9SAndroid Build Coastguard Worker                                      ErrorHandler* errorHandler) = 0;
88*d57664e9SAndroid Build Coastguard Worker     virtual bool pinImages(std::vector<SkImage*>& mutableImages) = 0;
89*d57664e9SAndroid Build Coastguard Worker     virtual bool pinImages(LsaVector<sk_sp<Bitmap>>& images) = 0;
90*d57664e9SAndroid Build Coastguard Worker     virtual void unpinImages() = 0;
91*d57664e9SAndroid Build Coastguard Worker 
92*d57664e9SAndroid Build Coastguard Worker     virtual void setSurfaceColorProperties(ColorMode colorMode) = 0;
93*d57664e9SAndroid Build Coastguard Worker     virtual SkColorType getSurfaceColorType() const = 0;
94*d57664e9SAndroid Build Coastguard Worker     virtual sk_sp<SkColorSpace> getSurfaceColorSpace() = 0;
95*d57664e9SAndroid Build Coastguard Worker     virtual void setPictureCapturedCallback(
96*d57664e9SAndroid Build Coastguard Worker             const std::function<void(sk_sp<SkPicture>&&)>& callback) = 0;
97*d57664e9SAndroid Build Coastguard Worker 
98*d57664e9SAndroid Build Coastguard Worker     virtual void setTargetSdrHdrRatio(float ratio) = 0;
99*d57664e9SAndroid Build Coastguard Worker     virtual const SkM44& getPixelSnapMatrix() const = 0;
100*d57664e9SAndroid Build Coastguard Worker 
~IRenderPipeline()101*d57664e9SAndroid Build Coastguard Worker     virtual ~IRenderPipeline() {}
102*d57664e9SAndroid Build Coastguard Worker };
103*d57664e9SAndroid Build Coastguard Worker 
104*d57664e9SAndroid Build Coastguard Worker } /* namespace renderthread */
105*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */
106*d57664e9SAndroid Build Coastguard Worker } /* namespace android */
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