xref: /aosp_15_r20/frameworks/base/libs/hwui/renderthread/ReliableSurface.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2018 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #pragma once
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <android-base/unique_fd.h>
20*d57664e9SAndroid Build Coastguard Worker #include <system/window.h>
21*d57664e9SAndroid Build Coastguard Worker #include <apex/window.h>
22*d57664e9SAndroid Build Coastguard Worker #include <utils/Errors.h>
23*d57664e9SAndroid Build Coastguard Worker #include <utils/Macros.h>
24*d57664e9SAndroid Build Coastguard Worker #ifdef __ANDROID__
25*d57664e9SAndroid Build Coastguard Worker #include <utils/NdkUtils.h>
26*d57664e9SAndroid Build Coastguard Worker #endif
27*d57664e9SAndroid Build Coastguard Worker #include <utils/StrongPointer.h>
28*d57664e9SAndroid Build Coastguard Worker 
29*d57664e9SAndroid Build Coastguard Worker #include <memory>
30*d57664e9SAndroid Build Coastguard Worker #include <mutex>
31*d57664e9SAndroid Build Coastguard Worker 
32*d57664e9SAndroid Build Coastguard Worker namespace android::uirenderer::renderthread {
33*d57664e9SAndroid Build Coastguard Worker 
34*d57664e9SAndroid Build Coastguard Worker class ReliableSurface {
35*d57664e9SAndroid Build Coastguard Worker     PREVENT_COPY_AND_ASSIGN(ReliableSurface);
36*d57664e9SAndroid Build Coastguard Worker 
37*d57664e9SAndroid Build Coastguard Worker public:
38*d57664e9SAndroid Build Coastguard Worker     ReliableSurface(ANativeWindow* window);
39*d57664e9SAndroid Build Coastguard Worker     ~ReliableSurface();
40*d57664e9SAndroid Build Coastguard Worker 
41*d57664e9SAndroid Build Coastguard Worker     // Performs initialization that is not safe to do in the constructor.
42*d57664e9SAndroid Build Coastguard Worker     // For instance, registering ANativeWindow interceptors with ReliableSurface
43*d57664e9SAndroid Build Coastguard Worker     // passed as the data pointer is not safe.
44*d57664e9SAndroid Build Coastguard Worker     void init();
45*d57664e9SAndroid Build Coastguard Worker 
getNativeWindow()46*d57664e9SAndroid Build Coastguard Worker     ANativeWindow* getNativeWindow() { return mWindow; }
47*d57664e9SAndroid Build Coastguard Worker 
48*d57664e9SAndroid Build Coastguard Worker     int reserveNext();
49*d57664e9SAndroid Build Coastguard Worker 
getAndClearError()50*d57664e9SAndroid Build Coastguard Worker     int getAndClearError() {
51*d57664e9SAndroid Build Coastguard Worker         int ret = mBufferQueueState;
52*d57664e9SAndroid Build Coastguard Worker         mBufferQueueState = OK;
53*d57664e9SAndroid Build Coastguard Worker         return ret;
54*d57664e9SAndroid Build Coastguard Worker     }
55*d57664e9SAndroid Build Coastguard Worker 
didSetExtraBuffers()56*d57664e9SAndroid Build Coastguard Worker     bool didSetExtraBuffers() const {
57*d57664e9SAndroid Build Coastguard Worker         std::lock_guard _lock{mMutex};
58*d57664e9SAndroid Build Coastguard Worker         return mDidSetExtraBuffers;
59*d57664e9SAndroid Build Coastguard Worker     }
60*d57664e9SAndroid Build Coastguard Worker 
61*d57664e9SAndroid Build Coastguard Worker private:
62*d57664e9SAndroid Build Coastguard Worker     ANativeWindow* mWindow;
63*d57664e9SAndroid Build Coastguard Worker 
64*d57664e9SAndroid Build Coastguard Worker     mutable std::mutex mMutex;
65*d57664e9SAndroid Build Coastguard Worker 
66*d57664e9SAndroid Build Coastguard Worker     uint64_t mUsage = AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER;
67*d57664e9SAndroid Build Coastguard Worker #ifdef __ANDROID__
68*d57664e9SAndroid Build Coastguard Worker     AHardwareBuffer_Format mFormat = AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM;
69*d57664e9SAndroid Build Coastguard Worker     UniqueAHardwareBuffer mScratchBuffer;
70*d57664e9SAndroid Build Coastguard Worker     ANativeWindowBuffer* mReservedBuffer = nullptr;
71*d57664e9SAndroid Build Coastguard Worker #endif
72*d57664e9SAndroid Build Coastguard Worker     base::unique_fd mReservedFenceFd;
73*d57664e9SAndroid Build Coastguard Worker     bool mHasDequeuedBuffer = false;
74*d57664e9SAndroid Build Coastguard Worker     int mBufferQueueState = OK;
75*d57664e9SAndroid Build Coastguard Worker     size_t mExpectedBufferCount = 0;
76*d57664e9SAndroid Build Coastguard Worker     bool mDidSetExtraBuffers = false;
77*d57664e9SAndroid Build Coastguard Worker 
78*d57664e9SAndroid Build Coastguard Worker     bool isFallbackBuffer(const ANativeWindowBuffer* windowBuffer) const;
79*d57664e9SAndroid Build Coastguard Worker     ANativeWindowBuffer* acquireFallbackBuffer(int error);
80*d57664e9SAndroid Build Coastguard Worker     void clearReservedBuffer();
81*d57664e9SAndroid Build Coastguard Worker 
82*d57664e9SAndroid Build Coastguard Worker     // ANativeWindow hooks. When an ANativeWindow_* method is called on the
83*d57664e9SAndroid Build Coastguard Worker     // underlying ANativeWindow, these methods will intercept the original call.
84*d57664e9SAndroid Build Coastguard Worker     // For example, an EGL driver would call into these hooks instead of the
85*d57664e9SAndroid Build Coastguard Worker     // original methods.
86*d57664e9SAndroid Build Coastguard Worker     static int hook_cancelBuffer(ANativeWindow* window, ANativeWindow_cancelBufferFn cancelBuffer,
87*d57664e9SAndroid Build Coastguard Worker                                  void* data, ANativeWindowBuffer* buffer, int fenceFd);
88*d57664e9SAndroid Build Coastguard Worker     static int hook_dequeueBuffer(ANativeWindow* window,
89*d57664e9SAndroid Build Coastguard Worker                                   ANativeWindow_dequeueBufferFn dequeueBuffer, void* data,
90*d57664e9SAndroid Build Coastguard Worker                                   ANativeWindowBuffer** buffer, int* fenceFd);
91*d57664e9SAndroid Build Coastguard Worker     static int hook_queueBuffer(ANativeWindow* window, ANativeWindow_queueBufferFn queueBuffer,
92*d57664e9SAndroid Build Coastguard Worker                                 void* data, ANativeWindowBuffer* buffer, int fenceFd);
93*d57664e9SAndroid Build Coastguard Worker 
94*d57664e9SAndroid Build Coastguard Worker     static int hook_perform(ANativeWindow* window, ANativeWindow_performFn perform, void* data,
95*d57664e9SAndroid Build Coastguard Worker                             int operation, va_list args);
96*d57664e9SAndroid Build Coastguard Worker     static int hook_query(const ANativeWindow* window, ANativeWindow_queryFn query, void* data,
97*d57664e9SAndroid Build Coastguard Worker             int what, int* value);
98*d57664e9SAndroid Build Coastguard Worker };
99*d57664e9SAndroid Build Coastguard Worker 
100*d57664e9SAndroid Build Coastguard Worker };  // namespace android::uirenderer::renderthread
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