xref: /aosp_15_r20/frameworks/base/libs/hwui/renderthread/RenderProxy.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2013 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #ifndef RENDERPROXY_H_
18*d57664e9SAndroid Build Coastguard Worker #define RENDERPROXY_H_
19*d57664e9SAndroid Build Coastguard Worker 
20*d57664e9SAndroid Build Coastguard Worker #include <SkRefCnt.h>
21*d57664e9SAndroid Build Coastguard Worker #include <android/hardware_buffer.h>
22*d57664e9SAndroid Build Coastguard Worker #include <android/native_window.h>
23*d57664e9SAndroid Build Coastguard Worker #include <android/surface_control.h>
24*d57664e9SAndroid Build Coastguard Worker #include <cutils/compiler.h>
25*d57664e9SAndroid Build Coastguard Worker #include <utils/Functor.h>
26*d57664e9SAndroid Build Coastguard Worker 
27*d57664e9SAndroid Build Coastguard Worker #include "../FrameMetricsObserver.h"
28*d57664e9SAndroid Build Coastguard Worker #include "../IContextFactory.h"
29*d57664e9SAndroid Build Coastguard Worker #include "ColorMode.h"
30*d57664e9SAndroid Build Coastguard Worker #include "CopyRequest.h"
31*d57664e9SAndroid Build Coastguard Worker #include "DrawFrameTask.h"
32*d57664e9SAndroid Build Coastguard Worker #include "SwapBehavior.h"
33*d57664e9SAndroid Build Coastguard Worker #include "hwui/Bitmap.h"
34*d57664e9SAndroid Build Coastguard Worker #include "utils/ForceDark.h"
35*d57664e9SAndroid Build Coastguard Worker 
36*d57664e9SAndroid Build Coastguard Worker class SkBitmap;
37*d57664e9SAndroid Build Coastguard Worker class SkPicture;
38*d57664e9SAndroid Build Coastguard Worker class SkImage;
39*d57664e9SAndroid Build Coastguard Worker 
40*d57664e9SAndroid Build Coastguard Worker namespace android {
41*d57664e9SAndroid Build Coastguard Worker class GraphicBuffer;
42*d57664e9SAndroid Build Coastguard Worker class Surface;
43*d57664e9SAndroid Build Coastguard Worker 
44*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
45*d57664e9SAndroid Build Coastguard Worker 
46*d57664e9SAndroid Build Coastguard Worker class DeferredLayerUpdater;
47*d57664e9SAndroid Build Coastguard Worker class RenderNode;
48*d57664e9SAndroid Build Coastguard Worker class Rect;
49*d57664e9SAndroid Build Coastguard Worker 
50*d57664e9SAndroid Build Coastguard Worker namespace renderthread {
51*d57664e9SAndroid Build Coastguard Worker 
52*d57664e9SAndroid Build Coastguard Worker class CanvasContext;
53*d57664e9SAndroid Build Coastguard Worker class RenderThread;
54*d57664e9SAndroid Build Coastguard Worker class RenderProxyBridge;
55*d57664e9SAndroid Build Coastguard Worker 
56*d57664e9SAndroid Build Coastguard Worker namespace DumpFlags {
57*d57664e9SAndroid Build Coastguard Worker enum {
58*d57664e9SAndroid Build Coastguard Worker     FrameStats = 1 << 0,
59*d57664e9SAndroid Build Coastguard Worker     Reset = 1 << 1,
60*d57664e9SAndroid Build Coastguard Worker     JankStats = 1 << 2,
61*d57664e9SAndroid Build Coastguard Worker };
62*d57664e9SAndroid Build Coastguard Worker }
63*d57664e9SAndroid Build Coastguard Worker 
64*d57664e9SAndroid Build Coastguard Worker /*
65*d57664e9SAndroid Build Coastguard Worker  * RenderProxy is strictly single threaded. All methods must be invoked on the owning
66*d57664e9SAndroid Build Coastguard Worker  * thread. It is important to note that RenderProxy may be deleted while it has
67*d57664e9SAndroid Build Coastguard Worker  * tasks post()'d as a result. Therefore any RenderTask that is post()'d must not
68*d57664e9SAndroid Build Coastguard Worker  * reference RenderProxy or any of its fields. The exception here is that postAndWait()
69*d57664e9SAndroid Build Coastguard Worker  * references RenderProxy fields. This is safe as RenderProxy cannot
70*d57664e9SAndroid Build Coastguard Worker  * be deleted if it is blocked inside a call.
71*d57664e9SAndroid Build Coastguard Worker  */
72*d57664e9SAndroid Build Coastguard Worker class RenderProxy {
73*d57664e9SAndroid Build Coastguard Worker public:
74*d57664e9SAndroid Build Coastguard Worker     RenderProxy(bool opaque, RenderNode* rootNode, IContextFactory* contextFactory);
75*d57664e9SAndroid Build Coastguard Worker     virtual ~RenderProxy();
76*d57664e9SAndroid Build Coastguard Worker 
77*d57664e9SAndroid Build Coastguard Worker     // Won't take effect until next EGLSurface creation
78*d57664e9SAndroid Build Coastguard Worker     void setSwapBehavior(SwapBehavior swapBehavior);
79*d57664e9SAndroid Build Coastguard Worker     bool loadSystemProperties();
80*d57664e9SAndroid Build Coastguard Worker     void setName(const char* name);
81*d57664e9SAndroid Build Coastguard Worker     void setHardwareBuffer(AHardwareBuffer* buffer);
82*d57664e9SAndroid Build Coastguard Worker     void setSurface(ANativeWindow* window, bool enableTimeout = true);
83*d57664e9SAndroid Build Coastguard Worker     void setSurfaceControl(ASurfaceControl* surfaceControl);
84*d57664e9SAndroid Build Coastguard Worker     void allocateBuffers();
85*d57664e9SAndroid Build Coastguard Worker     bool pause();
86*d57664e9SAndroid Build Coastguard Worker     void setStopped(bool stopped);
87*d57664e9SAndroid Build Coastguard Worker     void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
88*d57664e9SAndroid Build Coastguard Worker     void setLightGeometry(const Vector3& lightCenter, float lightRadius);
89*d57664e9SAndroid Build Coastguard Worker     void setHardwareBufferRenderParams(const HardwareBufferRenderParams& params);
90*d57664e9SAndroid Build Coastguard Worker     void setOpaque(bool opaque);
91*d57664e9SAndroid Build Coastguard Worker     float setColorMode(ColorMode mode);
92*d57664e9SAndroid Build Coastguard Worker     void setRenderSdrHdrRatio(float ratio);
93*d57664e9SAndroid Build Coastguard Worker     int64_t* frameInfo();
94*d57664e9SAndroid Build Coastguard Worker     void forceDrawNextFrame();
95*d57664e9SAndroid Build Coastguard Worker     int syncAndDrawFrame();
96*d57664e9SAndroid Build Coastguard Worker     void destroy();
97*d57664e9SAndroid Build Coastguard Worker 
98*d57664e9SAndroid Build Coastguard Worker     static void destroyFunctor(int functor);
99*d57664e9SAndroid Build Coastguard Worker 
100*d57664e9SAndroid Build Coastguard Worker     DeferredLayerUpdater* createTextureLayer();
101*d57664e9SAndroid Build Coastguard Worker     void buildLayer(RenderNode* node);
102*d57664e9SAndroid Build Coastguard Worker     bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap);
103*d57664e9SAndroid Build Coastguard Worker     void pushLayerUpdate(DeferredLayerUpdater* layer);
104*d57664e9SAndroid Build Coastguard Worker     void cancelLayerUpdate(DeferredLayerUpdater* layer);
105*d57664e9SAndroid Build Coastguard Worker     void detachSurfaceTexture(DeferredLayerUpdater* layer);
106*d57664e9SAndroid Build Coastguard Worker 
107*d57664e9SAndroid Build Coastguard Worker     void destroyHardwareResources();
108*d57664e9SAndroid Build Coastguard Worker     static void trimMemory(int level);
109*d57664e9SAndroid Build Coastguard Worker     static void trimCaches(int level);
110*d57664e9SAndroid Build Coastguard Worker     static void purgeCaches();
111*d57664e9SAndroid Build Coastguard Worker     static void overrideProperty(const char* name, const char* value);
112*d57664e9SAndroid Build Coastguard Worker 
113*d57664e9SAndroid Build Coastguard Worker     void fence();
114*d57664e9SAndroid Build Coastguard Worker     static int maxTextureSize();
115*d57664e9SAndroid Build Coastguard Worker     void stopDrawing();
116*d57664e9SAndroid Build Coastguard Worker     void notifyFramePending();
117*d57664e9SAndroid Build Coastguard Worker     void notifyCallbackPending();
118*d57664e9SAndroid Build Coastguard Worker     void notifyExpensiveFrame();
119*d57664e9SAndroid Build Coastguard Worker 
120*d57664e9SAndroid Build Coastguard Worker     void dumpProfileInfo(int fd, int dumpFlags);
121*d57664e9SAndroid Build Coastguard Worker     // Not exported, only used for testing
122*d57664e9SAndroid Build Coastguard Worker     void resetProfileInfo();
123*d57664e9SAndroid Build Coastguard Worker     uint32_t frameTimePercentile(int p);
124*d57664e9SAndroid Build Coastguard Worker     static void dumpGraphicsMemory(int fd, bool includeProfileData = true,
125*d57664e9SAndroid Build Coastguard Worker                                    bool resetProfile = false);
126*d57664e9SAndroid Build Coastguard Worker     static void getMemoryUsage(size_t* cpuUsage, size_t* gpuUsage);
127*d57664e9SAndroid Build Coastguard Worker 
128*d57664e9SAndroid Build Coastguard Worker     static void rotateProcessStatsBuffer();
129*d57664e9SAndroid Build Coastguard Worker     static void setProcessStatsBuffer(int fd);
130*d57664e9SAndroid Build Coastguard Worker     int getRenderThreadTid();
131*d57664e9SAndroid Build Coastguard Worker 
132*d57664e9SAndroid Build Coastguard Worker     void addRenderNode(RenderNode* node, bool placeFront);
133*d57664e9SAndroid Build Coastguard Worker     void removeRenderNode(RenderNode* node);
134*d57664e9SAndroid Build Coastguard Worker     void drawRenderNode(RenderNode* node);
135*d57664e9SAndroid Build Coastguard Worker     void setContentDrawBounds(int left, int top, int right, int bottom);
136*d57664e9SAndroid Build Coastguard Worker     void setPictureCapturedCallback(const std::function<void(sk_sp<SkPicture>&&)>& callback);
137*d57664e9SAndroid Build Coastguard Worker     void setASurfaceTransactionCallback(
138*d57664e9SAndroid Build Coastguard Worker             const std::function<bool(int64_t, int64_t, int64_t)>& callback);
139*d57664e9SAndroid Build Coastguard Worker     void setPrepareSurfaceControlForWebviewCallback(const std::function<void()>& callback);
140*d57664e9SAndroid Build Coastguard Worker     void setFrameCallback(std::function<std::function<void(bool)>(int32_t, int64_t)>&& callback);
141*d57664e9SAndroid Build Coastguard Worker     void setFrameCommitCallback(std::function<void(bool)>&& callback);
142*d57664e9SAndroid Build Coastguard Worker     void setFrameCompleteCallback(std::function<void()>&& callback);
143*d57664e9SAndroid Build Coastguard Worker 
144*d57664e9SAndroid Build Coastguard Worker     void addFrameMetricsObserver(FrameMetricsObserver* observer);
145*d57664e9SAndroid Build Coastguard Worker     void removeFrameMetricsObserver(FrameMetricsObserver* observer);
146*d57664e9SAndroid Build Coastguard Worker     void setForceDark(ForceDarkType type);
147*d57664e9SAndroid Build Coastguard Worker 
148*d57664e9SAndroid Build Coastguard Worker     static void copySurfaceInto(ANativeWindow* window, std::shared_ptr<CopyRequest>&& request);
149*d57664e9SAndroid Build Coastguard Worker     static void prepareToDraw(Bitmap& bitmap);
150*d57664e9SAndroid Build Coastguard Worker 
151*d57664e9SAndroid Build Coastguard Worker     static int copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap);
152*d57664e9SAndroid Build Coastguard Worker     static int copyImageInto(const sk_sp<SkImage>& image, SkBitmap* bitmap);
153*d57664e9SAndroid Build Coastguard Worker 
154*d57664e9SAndroid Build Coastguard Worker     static void disableVsync();
155*d57664e9SAndroid Build Coastguard Worker 
156*d57664e9SAndroid Build Coastguard Worker     static void preload();
157*d57664e9SAndroid Build Coastguard Worker 
158*d57664e9SAndroid Build Coastguard Worker     static void setRtAnimationsEnabled(bool enabled);
159*d57664e9SAndroid Build Coastguard Worker 
160*d57664e9SAndroid Build Coastguard Worker private:
161*d57664e9SAndroid Build Coastguard Worker     RenderThread& mRenderThread;
162*d57664e9SAndroid Build Coastguard Worker     CanvasContext* mContext;
163*d57664e9SAndroid Build Coastguard Worker 
164*d57664e9SAndroid Build Coastguard Worker     DrawFrameTask mDrawFrameTask;
165*d57664e9SAndroid Build Coastguard Worker 
166*d57664e9SAndroid Build Coastguard Worker     void destroyContext();
167*d57664e9SAndroid Build Coastguard Worker 
168*d57664e9SAndroid Build Coastguard Worker     // Friend class to help with bridging
169*d57664e9SAndroid Build Coastguard Worker     friend class RenderProxyBridge;
170*d57664e9SAndroid Build Coastguard Worker };
171*d57664e9SAndroid Build Coastguard Worker 
172*d57664e9SAndroid Build Coastguard Worker } /* namespace renderthread */
173*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */
174*d57664e9SAndroid Build Coastguard Worker } /* namespace android */
175*d57664e9SAndroid Build Coastguard Worker #endif /* RENDERPROXY_H_ */
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