xref: /aosp_15_r20/frameworks/base/libs/hwui/renderthread/VulkanManager.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2016 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #ifndef VULKANMANAGER_H
18*d57664e9SAndroid Build Coastguard Worker #define VULKANMANAGER_H
19*d57664e9SAndroid Build Coastguard Worker 
20*d57664e9SAndroid Build Coastguard Worker #if !defined(VK_USE_PLATFORM_ANDROID_KHR)
21*d57664e9SAndroid Build Coastguard Worker #define VK_USE_PLATFORM_ANDROID_KHR
22*d57664e9SAndroid Build Coastguard Worker #endif
23*d57664e9SAndroid Build Coastguard Worker #include <SkSurface.h>
24*d57664e9SAndroid Build Coastguard Worker #include <android-base/unique_fd.h>
25*d57664e9SAndroid Build Coastguard Worker #include <include/gpu/ganesh/GrContextOptions.h>
26*d57664e9SAndroid Build Coastguard Worker #include <utils/StrongPointer.h>
27*d57664e9SAndroid Build Coastguard Worker #include <vk/VulkanExtensions.h>
28*d57664e9SAndroid Build Coastguard Worker #include <vulkan/vulkan.h>
29*d57664e9SAndroid Build Coastguard Worker 
30*d57664e9SAndroid Build Coastguard Worker // VK_ANDROID_frame_boundary is a bespoke extension defined by AGI
31*d57664e9SAndroid Build Coastguard Worker // (https://github.com/google/agi) to enable profiling of apps rendering via
32*d57664e9SAndroid Build Coastguard Worker // HWUI. This extension is not defined in Khronos, hence the need to declare it
33*d57664e9SAndroid Build Coastguard Worker // manually here. There's a superseding extension (VK_EXT_frame_boundary) being
34*d57664e9SAndroid Build Coastguard Worker // discussed in Khronos, but in the meantime we use the bespoke
35*d57664e9SAndroid Build Coastguard Worker // VK_ANDROID_frame_boundary. This is a device extension that is implemented by
36*d57664e9SAndroid Build Coastguard Worker // AGI's Vulkan capture layer, such that it is only supported by devices when
37*d57664e9SAndroid Build Coastguard Worker // AGI is doing a capture of the app.
38*d57664e9SAndroid Build Coastguard Worker //
39*d57664e9SAndroid Build Coastguard Worker // TODO(b/182165045): use the Khronos blessed VK_EXT_frame_boudary once it has
40*d57664e9SAndroid Build Coastguard Worker // landed in the spec.
41*d57664e9SAndroid Build Coastguard Worker typedef void(VKAPI_PTR* PFN_vkFrameBoundaryANDROID)(VkDevice device, VkSemaphore semaphore,
42*d57664e9SAndroid Build Coastguard Worker                                                     VkImage image);
43*d57664e9SAndroid Build Coastguard Worker #define VK_ANDROID_FRAME_BOUNDARY_EXTENSION_NAME "VK_ANDROID_frame_boundary"
44*d57664e9SAndroid Build Coastguard Worker 
45*d57664e9SAndroid Build Coastguard Worker #include "Frame.h"
46*d57664e9SAndroid Build Coastguard Worker #include "IRenderPipeline.h"
47*d57664e9SAndroid Build Coastguard Worker #include "VulkanSurface.h"
48*d57664e9SAndroid Build Coastguard Worker #include "private/hwui/DrawVkInfo.h"
49*d57664e9SAndroid Build Coastguard Worker 
50*d57664e9SAndroid Build Coastguard Worker #include <SkColorSpace.h>
51*d57664e9SAndroid Build Coastguard Worker #include <SkRefCnt.h>
52*d57664e9SAndroid Build Coastguard Worker 
53*d57664e9SAndroid Build Coastguard Worker namespace android {
54*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
55*d57664e9SAndroid Build Coastguard Worker namespace renderthread {
56*d57664e9SAndroid Build Coastguard Worker 
57*d57664e9SAndroid Build Coastguard Worker class RenderThread;
58*d57664e9SAndroid Build Coastguard Worker 
59*d57664e9SAndroid Build Coastguard Worker // This class contains the shared global Vulkan objects, such as VkInstance, VkDevice and VkQueue,
60*d57664e9SAndroid Build Coastguard Worker // which are re-used by CanvasContext. This class is created once and should be used by all vulkan
61*d57664e9SAndroid Build Coastguard Worker // windowing contexts. The VulkanManager must be initialized before use.
62*d57664e9SAndroid Build Coastguard Worker class VulkanManager final : public RefBase {
63*d57664e9SAndroid Build Coastguard Worker public:
64*d57664e9SAndroid Build Coastguard Worker     static sp<VulkanManager> getInstance();
65*d57664e9SAndroid Build Coastguard Worker     static sp<VulkanManager> peekInstance();
66*d57664e9SAndroid Build Coastguard Worker 
67*d57664e9SAndroid Build Coastguard Worker     // Sets up the vulkan context that is shared amonst all clients of the VulkanManager. This must
68*d57664e9SAndroid Build Coastguard Worker     // be call once before use of the VulkanManager. Multiple calls after the first will simiply
69*d57664e9SAndroid Build Coastguard Worker     // return.
70*d57664e9SAndroid Build Coastguard Worker     void initialize();
71*d57664e9SAndroid Build Coastguard Worker 
72*d57664e9SAndroid Build Coastguard Worker     // Quick check to see if the VulkanManager has been initialized.
hasVkContext()73*d57664e9SAndroid Build Coastguard Worker     bool hasVkContext() { return mInitialized; }
74*d57664e9SAndroid Build Coastguard Worker 
75*d57664e9SAndroid Build Coastguard Worker     // Create and destroy functions for wrapping an ANativeWindow in a VulkanSurface
76*d57664e9SAndroid Build Coastguard Worker     VulkanSurface* createSurface(ANativeWindow* window,
77*d57664e9SAndroid Build Coastguard Worker                                  ColorMode colorMode,
78*d57664e9SAndroid Build Coastguard Worker                                  sk_sp<SkColorSpace> surfaceColorSpace,
79*d57664e9SAndroid Build Coastguard Worker                                  SkColorType surfaceColorType,
80*d57664e9SAndroid Build Coastguard Worker                                  GrDirectContext* grContext,
81*d57664e9SAndroid Build Coastguard Worker                                  uint32_t extraBuffers);
82*d57664e9SAndroid Build Coastguard Worker     void destroySurface(VulkanSurface* surface);
83*d57664e9SAndroid Build Coastguard Worker 
84*d57664e9SAndroid Build Coastguard Worker     Frame dequeueNextBuffer(VulkanSurface* surface);
85*d57664e9SAndroid Build Coastguard Worker 
86*d57664e9SAndroid Build Coastguard Worker     struct VkDrawResult {
87*d57664e9SAndroid Build Coastguard Worker         // The estimated start time for intiating GPU work, -1 if unknown.
88*d57664e9SAndroid Build Coastguard Worker         nsecs_t submissionTime;
89*d57664e9SAndroid Build Coastguard Worker         android::base::unique_fd presentFence;
90*d57664e9SAndroid Build Coastguard Worker     };
91*d57664e9SAndroid Build Coastguard Worker 
92*d57664e9SAndroid Build Coastguard Worker     // Finishes the frame and submits work to the GPU
93*d57664e9SAndroid Build Coastguard Worker     VkDrawResult finishFrame(SkSurface* surface);
94*d57664e9SAndroid Build Coastguard Worker     void swapBuffers(VulkanSurface* surface, const SkRect& dirtyRect,
95*d57664e9SAndroid Build Coastguard Worker                      android::base::unique_fd&& presentFence);
96*d57664e9SAndroid Build Coastguard Worker 
97*d57664e9SAndroid Build Coastguard Worker     // Inserts a wait on fence command into the Vulkan command buffer.
98*d57664e9SAndroid Build Coastguard Worker     status_t fenceWait(int fence, GrDirectContext* grContext);
99*d57664e9SAndroid Build Coastguard Worker 
100*d57664e9SAndroid Build Coastguard Worker     // Creates a fence that is signaled when all the pending Vulkan commands are finished on the
101*d57664e9SAndroid Build Coastguard Worker     // GPU.
102*d57664e9SAndroid Build Coastguard Worker     status_t createReleaseFence(int* nativeFence, GrDirectContext* grContext);
103*d57664e9SAndroid Build Coastguard Worker 
104*d57664e9SAndroid Build Coastguard Worker     // Returned pointers are owned by VulkanManager.
105*d57664e9SAndroid Build Coastguard Worker     // An instance of VkFunctorInitParams returned from getVkFunctorInitParams refers to
106*d57664e9SAndroid Build Coastguard Worker     // the internal state of VulkanManager: VulkanManager must be alive to use the returned value.
107*d57664e9SAndroid Build Coastguard Worker     VkFunctorInitParams getVkFunctorInitParams() const;
108*d57664e9SAndroid Build Coastguard Worker 
109*d57664e9SAndroid Build Coastguard Worker 
110*d57664e9SAndroid Build Coastguard Worker     enum class ContextType {
111*d57664e9SAndroid Build Coastguard Worker         kRenderThread,
112*d57664e9SAndroid Build Coastguard Worker         kUploadThread
113*d57664e9SAndroid Build Coastguard Worker     };
114*d57664e9SAndroid Build Coastguard Worker 
115*d57664e9SAndroid Build Coastguard Worker     // returns a Skia graphic context used to draw content on the specified thread
116*d57664e9SAndroid Build Coastguard Worker     sk_sp<GrDirectContext> createContext(GrContextOptions& options,
117*d57664e9SAndroid Build Coastguard Worker                                          ContextType contextType = ContextType::kRenderThread);
118*d57664e9SAndroid Build Coastguard Worker 
getDriverVersion()119*d57664e9SAndroid Build Coastguard Worker     uint32_t getDriverVersion() const { return mDriverVersion; }
120*d57664e9SAndroid Build Coastguard Worker 
121*d57664e9SAndroid Build Coastguard Worker private:
122*d57664e9SAndroid Build Coastguard Worker     friend class VulkanSurface;
123*d57664e9SAndroid Build Coastguard Worker 
VulkanManager()124*d57664e9SAndroid Build Coastguard Worker     explicit VulkanManager() {}
125*d57664e9SAndroid Build Coastguard Worker     ~VulkanManager();
126*d57664e9SAndroid Build Coastguard Worker 
127*d57664e9SAndroid Build Coastguard Worker     // Sets up the VkInstance and VkDevice objects. Also fills out the passed in
128*d57664e9SAndroid Build Coastguard Worker     // VkPhysicalDeviceFeatures struct.
129*d57664e9SAndroid Build Coastguard Worker     void setupDevice(skgpu::VulkanExtensions&, VkPhysicalDeviceFeatures2&);
130*d57664e9SAndroid Build Coastguard Worker 
131*d57664e9SAndroid Build Coastguard Worker     // simple wrapper class that exists only to initialize a pointer to NULL
132*d57664e9SAndroid Build Coastguard Worker     template <typename FNPTR_TYPE>
133*d57664e9SAndroid Build Coastguard Worker     class VkPtr {
134*d57664e9SAndroid Build Coastguard Worker     public:
VkPtr()135*d57664e9SAndroid Build Coastguard Worker         VkPtr() : fPtr(NULL) {}
136*d57664e9SAndroid Build Coastguard Worker         VkPtr operator=(FNPTR_TYPE ptr) {
137*d57664e9SAndroid Build Coastguard Worker             fPtr = ptr;
138*d57664e9SAndroid Build Coastguard Worker             return *this;
139*d57664e9SAndroid Build Coastguard Worker         }
140*d57664e9SAndroid Build Coastguard Worker         // NOLINTNEXTLINE(google-explicit-constructor)
FNPTR_TYPE()141*d57664e9SAndroid Build Coastguard Worker         operator FNPTR_TYPE() const { return fPtr; }
142*d57664e9SAndroid Build Coastguard Worker 
143*d57664e9SAndroid Build Coastguard Worker     private:
144*d57664e9SAndroid Build Coastguard Worker         FNPTR_TYPE fPtr;
145*d57664e9SAndroid Build Coastguard Worker     };
146*d57664e9SAndroid Build Coastguard Worker 
147*d57664e9SAndroid Build Coastguard Worker     // Instance Functions
148*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkEnumerateInstanceVersion> mEnumerateInstanceVersion;
149*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkEnumerateInstanceExtensionProperties> mEnumerateInstanceExtensionProperties;
150*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkCreateInstance> mCreateInstance;
151*d57664e9SAndroid Build Coastguard Worker 
152*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkDestroyInstance> mDestroyInstance;
153*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkEnumeratePhysicalDevices> mEnumeratePhysicalDevices;
154*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkGetPhysicalDeviceProperties> mGetPhysicalDeviceProperties;
155*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkGetPhysicalDeviceQueueFamilyProperties2> mGetPhysicalDeviceQueueFamilyProperties2;
156*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkGetPhysicalDeviceFeatures2> mGetPhysicalDeviceFeatures2;
157*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkGetPhysicalDeviceImageFormatProperties2> mGetPhysicalDeviceImageFormatProperties2;
158*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkCreateDevice> mCreateDevice;
159*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkEnumerateDeviceExtensionProperties> mEnumerateDeviceExtensionProperties;
160*d57664e9SAndroid Build Coastguard Worker 
161*d57664e9SAndroid Build Coastguard Worker     // Device Functions
162*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkGetDeviceQueue> mGetDeviceQueue;
163*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkDeviceWaitIdle> mDeviceWaitIdle;
164*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkDestroyDevice> mDestroyDevice;
165*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkCreateCommandPool> mCreateCommandPool;
166*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkDestroyCommandPool> mDestroyCommandPool;
167*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkAllocateCommandBuffers> mAllocateCommandBuffers;
168*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkFreeCommandBuffers> mFreeCommandBuffers;
169*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkResetCommandBuffer> mResetCommandBuffer;
170*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkBeginCommandBuffer> mBeginCommandBuffer;
171*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkEndCommandBuffer> mEndCommandBuffer;
172*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkCmdPipelineBarrier> mCmdPipelineBarrier;
173*d57664e9SAndroid Build Coastguard Worker 
174*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkQueueSubmit> mQueueSubmit;
175*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkQueueWaitIdle> mQueueWaitIdle;
176*d57664e9SAndroid Build Coastguard Worker 
177*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkCreateSemaphore> mCreateSemaphore;
178*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkDestroySemaphore> mDestroySemaphore;
179*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkImportSemaphoreFdKHR> mImportSemaphoreFdKHR;
180*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkGetSemaphoreFdKHR> mGetSemaphoreFdKHR;
181*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkCreateFence> mCreateFence;
182*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkDestroyFence> mDestroyFence;
183*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkWaitForFences> mWaitForFences;
184*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkResetFences> mResetFences;
185*d57664e9SAndroid Build Coastguard Worker     VkPtr<PFN_vkFrameBoundaryANDROID> mFrameBoundaryANDROID;
186*d57664e9SAndroid Build Coastguard Worker 
187*d57664e9SAndroid Build Coastguard Worker     VkInstance mInstance = VK_NULL_HANDLE;
188*d57664e9SAndroid Build Coastguard Worker     VkPhysicalDevice mPhysicalDevice = VK_NULL_HANDLE;
189*d57664e9SAndroid Build Coastguard Worker     VkDevice mDevice = VK_NULL_HANDLE;
190*d57664e9SAndroid Build Coastguard Worker 
191*d57664e9SAndroid Build Coastguard Worker     uint32_t mGraphicsQueueIndex;
192*d57664e9SAndroid Build Coastguard Worker     VkQueue mGraphicsQueue = VK_NULL_HANDLE;
193*d57664e9SAndroid Build Coastguard Worker     VkQueue mAHBUploadQueue = VK_NULL_HANDLE;
194*d57664e9SAndroid Build Coastguard Worker 
195*d57664e9SAndroid Build Coastguard Worker     // Variables saved to populate VkFunctorInitParams.
196*d57664e9SAndroid Build Coastguard Worker     static const uint32_t mAPIVersion = VK_MAKE_VERSION(1, 1, 0);
197*d57664e9SAndroid Build Coastguard Worker     std::vector<VkExtensionProperties> mInstanceExtensionsOwner;
198*d57664e9SAndroid Build Coastguard Worker     std::vector<const char*> mInstanceExtensions;
199*d57664e9SAndroid Build Coastguard Worker     std::vector<VkExtensionProperties> mDeviceExtensionsOwner;
200*d57664e9SAndroid Build Coastguard Worker     std::vector<const char*> mDeviceExtensions;
201*d57664e9SAndroid Build Coastguard Worker     VkPhysicalDeviceFeatures2 mPhysicalDeviceFeatures2{};
202*d57664e9SAndroid Build Coastguard Worker 
203*d57664e9SAndroid Build Coastguard Worker     enum class SwapBehavior {
204*d57664e9SAndroid Build Coastguard Worker         Discard,
205*d57664e9SAndroid Build Coastguard Worker         BufferAge,
206*d57664e9SAndroid Build Coastguard Worker     };
207*d57664e9SAndroid Build Coastguard Worker     SwapBehavior mSwapBehavior = SwapBehavior::Discard;
208*d57664e9SAndroid Build Coastguard Worker     skgpu::VulkanExtensions mExtensions;
209*d57664e9SAndroid Build Coastguard Worker     uint32_t mDriverVersion = 0;
210*d57664e9SAndroid Build Coastguard Worker 
211*d57664e9SAndroid Build Coastguard Worker     std::once_flag mInitFlag;
212*d57664e9SAndroid Build Coastguard Worker     std::atomic_bool mInitialized = false;
213*d57664e9SAndroid Build Coastguard Worker };
214*d57664e9SAndroid Build Coastguard Worker 
215*d57664e9SAndroid Build Coastguard Worker } /* namespace renderthread */
216*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */
217*d57664e9SAndroid Build Coastguard Worker } /* namespace android */
218*d57664e9SAndroid Build Coastguard Worker 
219*d57664e9SAndroid Build Coastguard Worker #endif /* VULKANMANAGER_H */
220