xref: /aosp_15_r20/frameworks/base/libs/hwui/shader/BlurShader.cpp (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2020 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #include "BlurShader.h"
18*d57664e9SAndroid Build Coastguard Worker #include "SkImageFilters.h"
19*d57664e9SAndroid Build Coastguard Worker #include "SkRefCnt.h"
20*d57664e9SAndroid Build Coastguard Worker #include "utils/Blur.h"
21*d57664e9SAndroid Build Coastguard Worker 
22*d57664e9SAndroid Build Coastguard Worker namespace android::uirenderer {
BlurShader(float radiusX,float radiusY,Shader * inputShader,SkTileMode edgeTreatment,const SkMatrix * matrix)23*d57664e9SAndroid Build Coastguard Worker BlurShader::BlurShader(float radiusX, float radiusY, Shader* inputShader, SkTileMode edgeTreatment,
24*d57664e9SAndroid Build Coastguard Worker         const SkMatrix* matrix)
25*d57664e9SAndroid Build Coastguard Worker     : Shader(matrix)
26*d57664e9SAndroid Build Coastguard Worker     , skImageFilter(
27*d57664e9SAndroid Build Coastguard Worker             SkImageFilters::Blur(
28*d57664e9SAndroid Build Coastguard Worker                     Blur::convertRadiusToSigma(radiusX),
29*d57664e9SAndroid Build Coastguard Worker                     Blur::convertRadiusToSigma(radiusY),
30*d57664e9SAndroid Build Coastguard Worker                     edgeTreatment,
31*d57664e9SAndroid Build Coastguard Worker                     inputShader ? inputShader->asSkImageFilter() : nullptr,
32*d57664e9SAndroid Build Coastguard Worker                     nullptr)
33*d57664e9SAndroid Build Coastguard Worker             ) { }
34*d57664e9SAndroid Build Coastguard Worker 
makeSkImageFilter()35*d57664e9SAndroid Build Coastguard Worker sk_sp<SkImageFilter> BlurShader::makeSkImageFilter() {
36*d57664e9SAndroid Build Coastguard Worker     return skImageFilter;
37*d57664e9SAndroid Build Coastguard Worker }
38*d57664e9SAndroid Build Coastguard Worker 
~BlurShader()39*d57664e9SAndroid Build Coastguard Worker BlurShader::~BlurShader() {}
40*d57664e9SAndroid Build Coastguard Worker 
41*d57664e9SAndroid Build Coastguard Worker } // namespace android::uirenderer