xref: /aosp_15_r20/frameworks/base/libs/input/SpriteIcon.cpp (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2020 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #include "SpriteIcon.h"
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <android/graphics/bitmap.h>
20*d57664e9SAndroid Build Coastguard Worker #include <android/graphics/canvas.h>
21*d57664e9SAndroid Build Coastguard Worker #include <android/graphics/paint.h>
22*d57664e9SAndroid Build Coastguard Worker #include <android/native_window.h>
23*d57664e9SAndroid Build Coastguard Worker #include <log/log.h>
24*d57664e9SAndroid Build Coastguard Worker 
25*d57664e9SAndroid Build Coastguard Worker namespace android {
26*d57664e9SAndroid Build Coastguard Worker 
draw(sp<Surface> surface) const27*d57664e9SAndroid Build Coastguard Worker bool SpriteIcon::draw(sp<Surface> surface) const {
28*d57664e9SAndroid Build Coastguard Worker     LOG_ALWAYS_FATAL_IF(!isValid(), "Cannot draw SpriteIcon: not valid");
29*d57664e9SAndroid Build Coastguard Worker 
30*d57664e9SAndroid Build Coastguard Worker     ANativeWindow_Buffer outBuffer;
31*d57664e9SAndroid Build Coastguard Worker     status_t status = surface->lock(&outBuffer, NULL);
32*d57664e9SAndroid Build Coastguard Worker     if (status) {
33*d57664e9SAndroid Build Coastguard Worker         ALOGE("Error %d locking sprite surface before drawing.", status);
34*d57664e9SAndroid Build Coastguard Worker         return false;
35*d57664e9SAndroid Build Coastguard Worker     }
36*d57664e9SAndroid Build Coastguard Worker 
37*d57664e9SAndroid Build Coastguard Worker     graphics::Paint paint;
38*d57664e9SAndroid Build Coastguard Worker     paint.setBlendMode(ABLEND_MODE_SRC);
39*d57664e9SAndroid Build Coastguard Worker     if (drawNativeDropShadow) {
40*d57664e9SAndroid Build Coastguard Worker         paint.setImageFilter(AIMAGE_FILTER_DROP_SHADOW_FOR_POINTER_ICON);
41*d57664e9SAndroid Build Coastguard Worker     }
42*d57664e9SAndroid Build Coastguard Worker 
43*d57664e9SAndroid Build Coastguard Worker     graphics::Canvas canvas(outBuffer, (int32_t)surface->getBuffersDataSpace());
44*d57664e9SAndroid Build Coastguard Worker     canvas.drawBitmap(bitmap, 0, 0, &paint);
45*d57664e9SAndroid Build Coastguard Worker 
46*d57664e9SAndroid Build Coastguard Worker     const int iconWidth = width();
47*d57664e9SAndroid Build Coastguard Worker     const int iconHeight = height();
48*d57664e9SAndroid Build Coastguard Worker 
49*d57664e9SAndroid Build Coastguard Worker     if (outBuffer.width > iconWidth) {
50*d57664e9SAndroid Build Coastguard Worker         paint.setBlendMode(ABLEND_MODE_CLEAR); // clear to transparent
51*d57664e9SAndroid Build Coastguard Worker         canvas.drawRect({iconWidth, 0, outBuffer.width, iconHeight}, paint);
52*d57664e9SAndroid Build Coastguard Worker     }
53*d57664e9SAndroid Build Coastguard Worker     if (outBuffer.height > iconHeight) {
54*d57664e9SAndroid Build Coastguard Worker         paint.setBlendMode(ABLEND_MODE_CLEAR); // clear to transparent
55*d57664e9SAndroid Build Coastguard Worker         canvas.drawRect({0, iconHeight, outBuffer.width, outBuffer.height}, paint);
56*d57664e9SAndroid Build Coastguard Worker     }
57*d57664e9SAndroid Build Coastguard Worker 
58*d57664e9SAndroid Build Coastguard Worker     status = surface->unlockAndPost();
59*d57664e9SAndroid Build Coastguard Worker     if (status) {
60*d57664e9SAndroid Build Coastguard Worker         ALOGE("Error %d unlocking and posting sprite surface after drawing.", status);
61*d57664e9SAndroid Build Coastguard Worker     }
62*d57664e9SAndroid Build Coastguard Worker     return !status;
63*d57664e9SAndroid Build Coastguard Worker }
64*d57664e9SAndroid Build Coastguard Worker 
65*d57664e9SAndroid Build Coastguard Worker } // namespace android
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