1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker *
4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker *
8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker *
10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker */
16*d57664e9SAndroid Build Coastguard Worker
17*d57664e9SAndroid Build Coastguard Worker #define LOG_TAG "NAsset"
18*d57664e9SAndroid Build Coastguard Worker #include <utils/Log.h>
19*d57664e9SAndroid Build Coastguard Worker
20*d57664e9SAndroid Build Coastguard Worker #include <android/asset_manager_jni.h>
21*d57664e9SAndroid Build Coastguard Worker #include <android_runtime/android_util_AssetManager.h>
22*d57664e9SAndroid Build Coastguard Worker #include <androidfw/Asset.h>
23*d57664e9SAndroid Build Coastguard Worker #include <androidfw/AssetDir.h>
24*d57664e9SAndroid Build Coastguard Worker #include <androidfw/AssetManager.h>
25*d57664e9SAndroid Build Coastguard Worker #include <androidfw/AssetManager2.h>
26*d57664e9SAndroid Build Coastguard Worker #include <utils/threads.h>
27*d57664e9SAndroid Build Coastguard Worker
28*d57664e9SAndroid Build Coastguard Worker #include "jni.h"
29*d57664e9SAndroid Build Coastguard Worker #include <nativehelper/JNIHelp.h>
30*d57664e9SAndroid Build Coastguard Worker
31*d57664e9SAndroid Build Coastguard Worker using namespace android;
32*d57664e9SAndroid Build Coastguard Worker
33*d57664e9SAndroid Build Coastguard Worker // -------------------- Backing implementation of the public API --------------------
34*d57664e9SAndroid Build Coastguard Worker
35*d57664e9SAndroid Build Coastguard Worker // AAssetManager is actually a secret typedef for an empty base class of AssetManager,
36*d57664e9SAndroid Build Coastguard Worker // but AAssetDir and AAsset are actual wrappers for isolation.
37*d57664e9SAndroid Build Coastguard Worker
38*d57664e9SAndroid Build Coastguard Worker // -----
39*d57664e9SAndroid Build Coastguard Worker struct AAssetDir {
40*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<AssetDir> mAssetDir;
41*d57664e9SAndroid Build Coastguard Worker size_t mCurFileIndex;
42*d57664e9SAndroid Build Coastguard Worker String8 mCachedFileName;
43*d57664e9SAndroid Build Coastguard Worker
AAssetDirAAssetDir44*d57664e9SAndroid Build Coastguard Worker explicit AAssetDir(std::unique_ptr<AssetDir> dir) :
45*d57664e9SAndroid Build Coastguard Worker mAssetDir(std::move(dir)), mCurFileIndex(0) { }
46*d57664e9SAndroid Build Coastguard Worker };
47*d57664e9SAndroid Build Coastguard Worker
48*d57664e9SAndroid Build Coastguard Worker
49*d57664e9SAndroid Build Coastguard Worker // -----
50*d57664e9SAndroid Build Coastguard Worker struct AAsset {
51*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<Asset> mAsset;
52*d57664e9SAndroid Build Coastguard Worker
AAssetAAsset53*d57664e9SAndroid Build Coastguard Worker explicit AAsset(std::unique_ptr<Asset> asset) : mAsset(std::move(asset)) { }
54*d57664e9SAndroid Build Coastguard Worker };
55*d57664e9SAndroid Build Coastguard Worker
56*d57664e9SAndroid Build Coastguard Worker // -------------------- Public native C API --------------------
57*d57664e9SAndroid Build Coastguard Worker
58*d57664e9SAndroid Build Coastguard Worker /**
59*d57664e9SAndroid Build Coastguard Worker * Asset Manager functionality
60*d57664e9SAndroid Build Coastguard Worker */
AAssetManager_fromJava(JNIEnv * env,jobject assetManager)61*d57664e9SAndroid Build Coastguard Worker AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager)
62*d57664e9SAndroid Build Coastguard Worker {
63*d57664e9SAndroid Build Coastguard Worker return (AAssetManager*) env->GetLongField(assetManager, gAssetManagerOffsets.mObject);
64*d57664e9SAndroid Build Coastguard Worker }
65*d57664e9SAndroid Build Coastguard Worker
AAssetManager_open(AAssetManager * amgr,const char * filename,int mode)66*d57664e9SAndroid Build Coastguard Worker AAsset* AAssetManager_open(AAssetManager* amgr, const char* filename, int mode)
67*d57664e9SAndroid Build Coastguard Worker {
68*d57664e9SAndroid Build Coastguard Worker Asset::AccessMode amMode;
69*d57664e9SAndroid Build Coastguard Worker switch (mode) {
70*d57664e9SAndroid Build Coastguard Worker case AASSET_MODE_UNKNOWN:
71*d57664e9SAndroid Build Coastguard Worker amMode = Asset::ACCESS_UNKNOWN;
72*d57664e9SAndroid Build Coastguard Worker break;
73*d57664e9SAndroid Build Coastguard Worker case AASSET_MODE_RANDOM:
74*d57664e9SAndroid Build Coastguard Worker amMode = Asset::ACCESS_RANDOM;
75*d57664e9SAndroid Build Coastguard Worker break;
76*d57664e9SAndroid Build Coastguard Worker case AASSET_MODE_STREAMING:
77*d57664e9SAndroid Build Coastguard Worker amMode = Asset::ACCESS_STREAMING;
78*d57664e9SAndroid Build Coastguard Worker break;
79*d57664e9SAndroid Build Coastguard Worker case AASSET_MODE_BUFFER:
80*d57664e9SAndroid Build Coastguard Worker amMode = Asset::ACCESS_BUFFER;
81*d57664e9SAndroid Build Coastguard Worker break;
82*d57664e9SAndroid Build Coastguard Worker default:
83*d57664e9SAndroid Build Coastguard Worker return NULL;
84*d57664e9SAndroid Build Coastguard Worker }
85*d57664e9SAndroid Build Coastguard Worker
86*d57664e9SAndroid Build Coastguard Worker ScopedLock<AssetManager2> locked_mgr(*AssetManagerForNdkAssetManager(amgr));
87*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<Asset> asset = locked_mgr->Open(filename, amMode);
88*d57664e9SAndroid Build Coastguard Worker if (asset == nullptr) {
89*d57664e9SAndroid Build Coastguard Worker return nullptr;
90*d57664e9SAndroid Build Coastguard Worker }
91*d57664e9SAndroid Build Coastguard Worker return new AAsset(std::move(asset));
92*d57664e9SAndroid Build Coastguard Worker }
93*d57664e9SAndroid Build Coastguard Worker
AAssetManager_openDir(AAssetManager * amgr,const char * dirName)94*d57664e9SAndroid Build Coastguard Worker AAssetDir* AAssetManager_openDir(AAssetManager* amgr, const char* dirName)
95*d57664e9SAndroid Build Coastguard Worker {
96*d57664e9SAndroid Build Coastguard Worker ScopedLock<AssetManager2> locked_mgr(*AssetManagerForNdkAssetManager(amgr));
97*d57664e9SAndroid Build Coastguard Worker return new AAssetDir(locked_mgr->OpenDir(dirName));
98*d57664e9SAndroid Build Coastguard Worker }
99*d57664e9SAndroid Build Coastguard Worker
100*d57664e9SAndroid Build Coastguard Worker /**
101*d57664e9SAndroid Build Coastguard Worker * AssetDir functionality
102*d57664e9SAndroid Build Coastguard Worker */
103*d57664e9SAndroid Build Coastguard Worker
AAssetDir_getNextFileName(AAssetDir * assetDir)104*d57664e9SAndroid Build Coastguard Worker const char* AAssetDir_getNextFileName(AAssetDir* assetDir)
105*d57664e9SAndroid Build Coastguard Worker {
106*d57664e9SAndroid Build Coastguard Worker const char* returnName = NULL;
107*d57664e9SAndroid Build Coastguard Worker size_t index = assetDir->mCurFileIndex;
108*d57664e9SAndroid Build Coastguard Worker const size_t max = assetDir->mAssetDir->getFileCount();
109*d57664e9SAndroid Build Coastguard Worker
110*d57664e9SAndroid Build Coastguard Worker // Find the next regular file; explicitly don't report directories even if the
111*d57664e9SAndroid Build Coastguard Worker // underlying implementation changes to report them. At that point we can add
112*d57664e9SAndroid Build Coastguard Worker // a more general iterator to this native interface set if appropriate.
113*d57664e9SAndroid Build Coastguard Worker while ((index < max) && (assetDir->mAssetDir->getFileType(index) != kFileTypeRegular)) {
114*d57664e9SAndroid Build Coastguard Worker index++;
115*d57664e9SAndroid Build Coastguard Worker }
116*d57664e9SAndroid Build Coastguard Worker
117*d57664e9SAndroid Build Coastguard Worker // still in bounds? then the one at 'index' is the next to be reported; generate
118*d57664e9SAndroid Build Coastguard Worker // the string to return and advance the iterator for next time.
119*d57664e9SAndroid Build Coastguard Worker if (index < max) {
120*d57664e9SAndroid Build Coastguard Worker assetDir->mCachedFileName = assetDir->mAssetDir->getFileName(index);
121*d57664e9SAndroid Build Coastguard Worker returnName = assetDir->mCachedFileName.c_str();
122*d57664e9SAndroid Build Coastguard Worker index++;
123*d57664e9SAndroid Build Coastguard Worker }
124*d57664e9SAndroid Build Coastguard Worker
125*d57664e9SAndroid Build Coastguard Worker assetDir->mCurFileIndex = index;
126*d57664e9SAndroid Build Coastguard Worker return returnName;
127*d57664e9SAndroid Build Coastguard Worker }
128*d57664e9SAndroid Build Coastguard Worker
AAssetDir_rewind(AAssetDir * assetDir)129*d57664e9SAndroid Build Coastguard Worker void AAssetDir_rewind(AAssetDir* assetDir)
130*d57664e9SAndroid Build Coastguard Worker {
131*d57664e9SAndroid Build Coastguard Worker assetDir->mCurFileIndex = 0;
132*d57664e9SAndroid Build Coastguard Worker }
133*d57664e9SAndroid Build Coastguard Worker
AAssetDir_getFileName(AAssetDir * assetDir,int index)134*d57664e9SAndroid Build Coastguard Worker const char* AAssetDir_getFileName(AAssetDir* assetDir, int index)
135*d57664e9SAndroid Build Coastguard Worker {
136*d57664e9SAndroid Build Coastguard Worker assetDir->mCachedFileName = assetDir->mAssetDir->getFileName(index);
137*d57664e9SAndroid Build Coastguard Worker return assetDir->mCachedFileName.c_str();
138*d57664e9SAndroid Build Coastguard Worker }
139*d57664e9SAndroid Build Coastguard Worker
AAssetDir_close(AAssetDir * assetDir)140*d57664e9SAndroid Build Coastguard Worker void AAssetDir_close(AAssetDir* assetDir)
141*d57664e9SAndroid Build Coastguard Worker {
142*d57664e9SAndroid Build Coastguard Worker delete assetDir;
143*d57664e9SAndroid Build Coastguard Worker }
144*d57664e9SAndroid Build Coastguard Worker
145*d57664e9SAndroid Build Coastguard Worker /**
146*d57664e9SAndroid Build Coastguard Worker * Asset functionality
147*d57664e9SAndroid Build Coastguard Worker */
148*d57664e9SAndroid Build Coastguard Worker
AAsset_read(AAsset * asset,void * buf,size_t count)149*d57664e9SAndroid Build Coastguard Worker int AAsset_read(AAsset* asset, void* buf, size_t count)
150*d57664e9SAndroid Build Coastguard Worker {
151*d57664e9SAndroid Build Coastguard Worker return asset->mAsset->read(buf, (size_t)count);
152*d57664e9SAndroid Build Coastguard Worker }
153*d57664e9SAndroid Build Coastguard Worker
AAsset_seek(AAsset * asset,off_t offset,int whence)154*d57664e9SAndroid Build Coastguard Worker off_t AAsset_seek(AAsset* asset, off_t offset, int whence)
155*d57664e9SAndroid Build Coastguard Worker {
156*d57664e9SAndroid Build Coastguard Worker return asset->mAsset->seek(offset, whence);
157*d57664e9SAndroid Build Coastguard Worker }
158*d57664e9SAndroid Build Coastguard Worker
AAsset_seek64(AAsset * asset,off64_t offset,int whence)159*d57664e9SAndroid Build Coastguard Worker off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence)
160*d57664e9SAndroid Build Coastguard Worker {
161*d57664e9SAndroid Build Coastguard Worker return asset->mAsset->seek(offset, whence);
162*d57664e9SAndroid Build Coastguard Worker }
163*d57664e9SAndroid Build Coastguard Worker
AAsset_close(AAsset * asset)164*d57664e9SAndroid Build Coastguard Worker void AAsset_close(AAsset* asset)
165*d57664e9SAndroid Build Coastguard Worker {
166*d57664e9SAndroid Build Coastguard Worker asset->mAsset->close();
167*d57664e9SAndroid Build Coastguard Worker delete asset;
168*d57664e9SAndroid Build Coastguard Worker }
169*d57664e9SAndroid Build Coastguard Worker
AAsset_getBuffer(AAsset * asset)170*d57664e9SAndroid Build Coastguard Worker const void* AAsset_getBuffer(AAsset* asset)
171*d57664e9SAndroid Build Coastguard Worker {
172*d57664e9SAndroid Build Coastguard Worker return asset->mAsset->getBuffer(false);
173*d57664e9SAndroid Build Coastguard Worker }
174*d57664e9SAndroid Build Coastguard Worker
AAsset_getLength(AAsset * asset)175*d57664e9SAndroid Build Coastguard Worker off_t AAsset_getLength(AAsset* asset)
176*d57664e9SAndroid Build Coastguard Worker {
177*d57664e9SAndroid Build Coastguard Worker return asset->mAsset->getLength();
178*d57664e9SAndroid Build Coastguard Worker }
179*d57664e9SAndroid Build Coastguard Worker
AAsset_getLength64(AAsset * asset)180*d57664e9SAndroid Build Coastguard Worker off64_t AAsset_getLength64(AAsset* asset)
181*d57664e9SAndroid Build Coastguard Worker {
182*d57664e9SAndroid Build Coastguard Worker return asset->mAsset->getLength();
183*d57664e9SAndroid Build Coastguard Worker }
184*d57664e9SAndroid Build Coastguard Worker
AAsset_getRemainingLength(AAsset * asset)185*d57664e9SAndroid Build Coastguard Worker off_t AAsset_getRemainingLength(AAsset* asset)
186*d57664e9SAndroid Build Coastguard Worker {
187*d57664e9SAndroid Build Coastguard Worker return asset->mAsset->getRemainingLength();
188*d57664e9SAndroid Build Coastguard Worker }
189*d57664e9SAndroid Build Coastguard Worker
AAsset_getRemainingLength64(AAsset * asset)190*d57664e9SAndroid Build Coastguard Worker off64_t AAsset_getRemainingLength64(AAsset* asset)
191*d57664e9SAndroid Build Coastguard Worker {
192*d57664e9SAndroid Build Coastguard Worker return asset->mAsset->getRemainingLength();
193*d57664e9SAndroid Build Coastguard Worker }
194*d57664e9SAndroid Build Coastguard Worker
AAsset_openFileDescriptor(AAsset * asset,off_t * outStart,off_t * outLength)195*d57664e9SAndroid Build Coastguard Worker int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength)
196*d57664e9SAndroid Build Coastguard Worker {
197*d57664e9SAndroid Build Coastguard Worker off64_t outStart64, outLength64;
198*d57664e9SAndroid Build Coastguard Worker
199*d57664e9SAndroid Build Coastguard Worker int ret = asset->mAsset->openFileDescriptor(&outStart64, &outLength64);
200*d57664e9SAndroid Build Coastguard Worker
201*d57664e9SAndroid Build Coastguard Worker *outStart = off_t(outStart64);
202*d57664e9SAndroid Build Coastguard Worker *outLength = off_t(outLength64);
203*d57664e9SAndroid Build Coastguard Worker return ret;
204*d57664e9SAndroid Build Coastguard Worker }
205*d57664e9SAndroid Build Coastguard Worker
AAsset_openFileDescriptor64(AAsset * asset,off64_t * outStart,off64_t * outLength)206*d57664e9SAndroid Build Coastguard Worker int AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength)
207*d57664e9SAndroid Build Coastguard Worker {
208*d57664e9SAndroid Build Coastguard Worker return asset->mAsset->openFileDescriptor(outStart, outLength);
209*d57664e9SAndroid Build Coastguard Worker }
210*d57664e9SAndroid Build Coastguard Worker
AAsset_isAllocated(AAsset * asset)211*d57664e9SAndroid Build Coastguard Worker int AAsset_isAllocated(AAsset* asset)
212*d57664e9SAndroid Build Coastguard Worker {
213*d57664e9SAndroid Build Coastguard Worker return asset->mAsset->isAllocated() ? 1 : 0;
214*d57664e9SAndroid Build Coastguard Worker }
215