xref: /aosp_15_r20/frameworks/native/include/gui/BufferItemConsumer.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright (C) 2012 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #ifndef ANDROID_GUI_BUFFERITEMCONSUMER_H
18*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_GUI_BUFFERITEMCONSUMER_H
19*38e8c45fSAndroid Build Coastguard Worker 
20*38e8c45fSAndroid Build Coastguard Worker #include <com_android_graphics_libgui_flags.h>
21*38e8c45fSAndroid Build Coastguard Worker #include <gui/BufferQueue.h>
22*38e8c45fSAndroid Build Coastguard Worker #include <gui/ConsumerBase.h>
23*38e8c45fSAndroid Build Coastguard Worker 
24*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_GRAPHICS_BUFFERITEMCONSUMER_JNI_ID "mBufferItemConsumer"
25*38e8c45fSAndroid Build Coastguard Worker 
26*38e8c45fSAndroid Build Coastguard Worker namespace android {
27*38e8c45fSAndroid Build Coastguard Worker 
28*38e8c45fSAndroid Build Coastguard Worker class GraphicBuffer;
29*38e8c45fSAndroid Build Coastguard Worker class String8;
30*38e8c45fSAndroid Build Coastguard Worker 
31*38e8c45fSAndroid Build Coastguard Worker /**
32*38e8c45fSAndroid Build Coastguard Worker  * BufferItemConsumer is a BufferQueue consumer endpoint that allows clients
33*38e8c45fSAndroid Build Coastguard Worker  * access to the whole BufferItem entry from BufferQueue. Multiple buffers may
34*38e8c45fSAndroid Build Coastguard Worker  * be acquired at once, to be used concurrently by the client. This consumer can
35*38e8c45fSAndroid Build Coastguard Worker  * operate either in synchronous or asynchronous mode.
36*38e8c45fSAndroid Build Coastguard Worker  */
37*38e8c45fSAndroid Build Coastguard Worker class BufferItemConsumer: public ConsumerBase
38*38e8c45fSAndroid Build Coastguard Worker {
39*38e8c45fSAndroid Build Coastguard Worker   public:
40*38e8c45fSAndroid Build Coastguard Worker     typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
41*38e8c45fSAndroid Build Coastguard Worker 
42*38e8c45fSAndroid Build Coastguard Worker     struct BufferFreedListener : public virtual RefBase {
43*38e8c45fSAndroid Build Coastguard Worker         virtual void onBufferFreed(const wp<GraphicBuffer>& graphicBuffer) = 0;
44*38e8c45fSAndroid Build Coastguard Worker     };
45*38e8c45fSAndroid Build Coastguard Worker 
46*38e8c45fSAndroid Build Coastguard Worker     enum { DEFAULT_MAX_BUFFERS = -1 };
47*38e8c45fSAndroid Build Coastguard Worker     enum { INVALID_BUFFER_SLOT = BufferQueue::INVALID_BUFFER_SLOT };
48*38e8c45fSAndroid Build Coastguard Worker     enum { NO_BUFFER_AVAILABLE = BufferQueue::NO_BUFFER_AVAILABLE };
49*38e8c45fSAndroid Build Coastguard Worker 
50*38e8c45fSAndroid Build Coastguard Worker     // Create a new buffer item consumer. The consumerUsage parameter determines
51*38e8c45fSAndroid Build Coastguard Worker     // the consumer usage flags passed to the graphics allocator. The
52*38e8c45fSAndroid Build Coastguard Worker     // bufferCount parameter specifies how many buffers can be locked for user
53*38e8c45fSAndroid Build Coastguard Worker     // access at the same time.
54*38e8c45fSAndroid Build Coastguard Worker     // controlledByApp tells whether this consumer is controlled by the
55*38e8c45fSAndroid Build Coastguard Worker     // application.
56*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
57*38e8c45fSAndroid Build Coastguard Worker     BufferItemConsumer(uint64_t consumerUsage, int bufferCount = DEFAULT_MAX_BUFFERS,
58*38e8c45fSAndroid Build Coastguard Worker                        bool controlledByApp = false, bool isConsumerSurfaceFlinger = false);
59*38e8c45fSAndroid Build Coastguard Worker     BufferItemConsumer(const sp<IGraphicBufferConsumer>& consumer, uint64_t consumerUsage,
60*38e8c45fSAndroid Build Coastguard Worker                        int bufferCount = DEFAULT_MAX_BUFFERS, bool controlledByApp = false)
61*38e8c45fSAndroid Build Coastguard Worker             __attribute((deprecated("Prefer ctors that create their own surface and consumer.")));
62*38e8c45fSAndroid Build Coastguard Worker #else
63*38e8c45fSAndroid Build Coastguard Worker     BufferItemConsumer(const sp<IGraphicBufferConsumer>& consumer,
64*38e8c45fSAndroid Build Coastguard Worker             uint64_t consumerUsage, int bufferCount = DEFAULT_MAX_BUFFERS,
65*38e8c45fSAndroid Build Coastguard Worker             bool controlledByApp = false);
66*38e8c45fSAndroid Build Coastguard Worker #endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
67*38e8c45fSAndroid Build Coastguard Worker 
68*38e8c45fSAndroid Build Coastguard Worker     ~BufferItemConsumer() override;
69*38e8c45fSAndroid Build Coastguard Worker 
70*38e8c45fSAndroid Build Coastguard Worker     // setBufferFreedListener sets the listener object that will be notified
71*38e8c45fSAndroid Build Coastguard Worker     // when an old buffer is being freed.
72*38e8c45fSAndroid Build Coastguard Worker     void setBufferFreedListener(const wp<BufferFreedListener>& listener);
73*38e8c45fSAndroid Build Coastguard Worker 
74*38e8c45fSAndroid Build Coastguard Worker     // Gets the next graphics buffer from the producer, filling out the
75*38e8c45fSAndroid Build Coastguard Worker     // passed-in BufferItem structure. Returns NO_BUFFER_AVAILABLE if the queue
76*38e8c45fSAndroid Build Coastguard Worker     // of buffers is empty, and INVALID_OPERATION if the maximum number of
77*38e8c45fSAndroid Build Coastguard Worker     // buffers is already acquired.
78*38e8c45fSAndroid Build Coastguard Worker     //
79*38e8c45fSAndroid Build Coastguard Worker     // Only a fixed number of buffers can be acquired at a time, determined by
80*38e8c45fSAndroid Build Coastguard Worker     // the construction-time bufferCount parameter. If INVALID_OPERATION is
81*38e8c45fSAndroid Build Coastguard Worker     // returned by acquireBuffer, then old buffers must be returned to the
82*38e8c45fSAndroid Build Coastguard Worker     // queue by calling releaseBuffer before more buffers can be acquired.
83*38e8c45fSAndroid Build Coastguard Worker     //
84*38e8c45fSAndroid Build Coastguard Worker     // If waitForFence is true, and the acquired BufferItem has a valid fence object,
85*38e8c45fSAndroid Build Coastguard Worker     // acquireBuffer will wait on the fence with no timeout before returning.
86*38e8c45fSAndroid Build Coastguard Worker     status_t acquireBuffer(BufferItem* item, nsecs_t presentWhen,
87*38e8c45fSAndroid Build Coastguard Worker             bool waitForFence = true);
88*38e8c45fSAndroid Build Coastguard Worker 
89*38e8c45fSAndroid Build Coastguard Worker     // Returns an acquired buffer to the queue, allowing it to be reused. Since
90*38e8c45fSAndroid Build Coastguard Worker     // only a fixed number of buffers may be acquired at a time, old buffers
91*38e8c45fSAndroid Build Coastguard Worker     // must be released by calling releaseBuffer to ensure new buffers can be
92*38e8c45fSAndroid Build Coastguard Worker     // acquired by acquireBuffer. Once a BufferItem is released, the caller must
93*38e8c45fSAndroid Build Coastguard Worker     // not access any members of the BufferItem, and should immediately remove
94*38e8c45fSAndroid Build Coastguard Worker     // all of its references to the BufferItem itself.
95*38e8c45fSAndroid Build Coastguard Worker     status_t releaseBuffer(const BufferItem &item,
96*38e8c45fSAndroid Build Coastguard Worker             const sp<Fence>& releaseFence = Fence::NO_FENCE);
97*38e8c45fSAndroid Build Coastguard Worker 
98*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_PLATFORM_API_IMPROVEMENTS)
99*38e8c45fSAndroid Build Coastguard Worker     status_t releaseBuffer(const sp<GraphicBuffer>& buffer,
100*38e8c45fSAndroid Build Coastguard Worker                            const sp<Fence>& releaseFence = Fence::NO_FENCE);
101*38e8c45fSAndroid Build Coastguard Worker #endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_PLATFORM_API_IMPROVEMENTS)
102*38e8c45fSAndroid Build Coastguard Worker 
103*38e8c45fSAndroid Build Coastguard Worker protected:
104*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
105*38e8c45fSAndroid Build Coastguard Worker     // This should only be used by BLASTBufferQueue:
106*38e8c45fSAndroid Build Coastguard Worker     BufferItemConsumer(const sp<IGraphicBufferProducer>& producer,
107*38e8c45fSAndroid Build Coastguard Worker                        const sp<IGraphicBufferConsumer>& consumer, uint64_t consumerUsage,
108*38e8c45fSAndroid Build Coastguard Worker                        int bufferCount = DEFAULT_MAX_BUFFERS, bool controlledByApp = false);
109*38e8c45fSAndroid Build Coastguard Worker #endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
110*38e8c45fSAndroid Build Coastguard Worker 
111*38e8c45fSAndroid Build Coastguard Worker private:
112*38e8c45fSAndroid Build Coastguard Worker     void initialize(uint64_t consumerUsage, int bufferCount);
113*38e8c45fSAndroid Build Coastguard Worker 
114*38e8c45fSAndroid Build Coastguard Worker     status_t releaseBufferSlotLocked(int slotIndex, const sp<GraphicBuffer>& buffer,
115*38e8c45fSAndroid Build Coastguard Worker                                      const sp<Fence>& releaseFence);
116*38e8c45fSAndroid Build Coastguard Worker 
117*38e8c45fSAndroid Build Coastguard Worker     void freeBufferLocked(int slotIndex) override;
118*38e8c45fSAndroid Build Coastguard Worker 
119*38e8c45fSAndroid Build Coastguard Worker     // mBufferFreedListener is the listener object that will be called when
120*38e8c45fSAndroid Build Coastguard Worker     // an old buffer is being freed. If it is not NULL it will be called from
121*38e8c45fSAndroid Build Coastguard Worker     // freeBufferLocked.
122*38e8c45fSAndroid Build Coastguard Worker     wp<BufferFreedListener> mBufferFreedListener;
123*38e8c45fSAndroid Build Coastguard Worker };
124*38e8c45fSAndroid Build Coastguard Worker 
125*38e8c45fSAndroid Build Coastguard Worker } // namespace android
126*38e8c45fSAndroid Build Coastguard Worker 
127*38e8c45fSAndroid Build Coastguard Worker #endif // ANDROID_GUI_CPUCONSUMER_H
128