1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright (C) 2012 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #ifndef ANDROID_GUI_BUFFERITEMCONSUMER_H 18*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_GUI_BUFFERITEMCONSUMER_H 19*38e8c45fSAndroid Build Coastguard Worker 20*38e8c45fSAndroid Build Coastguard Worker #include <com_android_graphics_libgui_flags.h> 21*38e8c45fSAndroid Build Coastguard Worker #include <gui/BufferQueue.h> 22*38e8c45fSAndroid Build Coastguard Worker #include <gui/ConsumerBase.h> 23*38e8c45fSAndroid Build Coastguard Worker 24*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_GRAPHICS_BUFFERITEMCONSUMER_JNI_ID "mBufferItemConsumer" 25*38e8c45fSAndroid Build Coastguard Worker 26*38e8c45fSAndroid Build Coastguard Worker namespace android { 27*38e8c45fSAndroid Build Coastguard Worker 28*38e8c45fSAndroid Build Coastguard Worker class GraphicBuffer; 29*38e8c45fSAndroid Build Coastguard Worker class String8; 30*38e8c45fSAndroid Build Coastguard Worker 31*38e8c45fSAndroid Build Coastguard Worker /** 32*38e8c45fSAndroid Build Coastguard Worker * BufferItemConsumer is a BufferQueue consumer endpoint that allows clients 33*38e8c45fSAndroid Build Coastguard Worker * access to the whole BufferItem entry from BufferQueue. Multiple buffers may 34*38e8c45fSAndroid Build Coastguard Worker * be acquired at once, to be used concurrently by the client. This consumer can 35*38e8c45fSAndroid Build Coastguard Worker * operate either in synchronous or asynchronous mode. 36*38e8c45fSAndroid Build Coastguard Worker */ 37*38e8c45fSAndroid Build Coastguard Worker class BufferItemConsumer: public ConsumerBase 38*38e8c45fSAndroid Build Coastguard Worker { 39*38e8c45fSAndroid Build Coastguard Worker public: 40*38e8c45fSAndroid Build Coastguard Worker typedef ConsumerBase::FrameAvailableListener FrameAvailableListener; 41*38e8c45fSAndroid Build Coastguard Worker 42*38e8c45fSAndroid Build Coastguard Worker struct BufferFreedListener : public virtual RefBase { 43*38e8c45fSAndroid Build Coastguard Worker virtual void onBufferFreed(const wp<GraphicBuffer>& graphicBuffer) = 0; 44*38e8c45fSAndroid Build Coastguard Worker }; 45*38e8c45fSAndroid Build Coastguard Worker 46*38e8c45fSAndroid Build Coastguard Worker enum { DEFAULT_MAX_BUFFERS = -1 }; 47*38e8c45fSAndroid Build Coastguard Worker enum { INVALID_BUFFER_SLOT = BufferQueue::INVALID_BUFFER_SLOT }; 48*38e8c45fSAndroid Build Coastguard Worker enum { NO_BUFFER_AVAILABLE = BufferQueue::NO_BUFFER_AVAILABLE }; 49*38e8c45fSAndroid Build Coastguard Worker 50*38e8c45fSAndroid Build Coastguard Worker // Create a new buffer item consumer. The consumerUsage parameter determines 51*38e8c45fSAndroid Build Coastguard Worker // the consumer usage flags passed to the graphics allocator. The 52*38e8c45fSAndroid Build Coastguard Worker // bufferCount parameter specifies how many buffers can be locked for user 53*38e8c45fSAndroid Build Coastguard Worker // access at the same time. 54*38e8c45fSAndroid Build Coastguard Worker // controlledByApp tells whether this consumer is controlled by the 55*38e8c45fSAndroid Build Coastguard Worker // application. 56*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) 57*38e8c45fSAndroid Build Coastguard Worker BufferItemConsumer(uint64_t consumerUsage, int bufferCount = DEFAULT_MAX_BUFFERS, 58*38e8c45fSAndroid Build Coastguard Worker bool controlledByApp = false, bool isConsumerSurfaceFlinger = false); 59*38e8c45fSAndroid Build Coastguard Worker BufferItemConsumer(const sp<IGraphicBufferConsumer>& consumer, uint64_t consumerUsage, 60*38e8c45fSAndroid Build Coastguard Worker int bufferCount = DEFAULT_MAX_BUFFERS, bool controlledByApp = false) 61*38e8c45fSAndroid Build Coastguard Worker __attribute((deprecated("Prefer ctors that create their own surface and consumer."))); 62*38e8c45fSAndroid Build Coastguard Worker #else 63*38e8c45fSAndroid Build Coastguard Worker BufferItemConsumer(const sp<IGraphicBufferConsumer>& consumer, 64*38e8c45fSAndroid Build Coastguard Worker uint64_t consumerUsage, int bufferCount = DEFAULT_MAX_BUFFERS, 65*38e8c45fSAndroid Build Coastguard Worker bool controlledByApp = false); 66*38e8c45fSAndroid Build Coastguard Worker #endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) 67*38e8c45fSAndroid Build Coastguard Worker 68*38e8c45fSAndroid Build Coastguard Worker ~BufferItemConsumer() override; 69*38e8c45fSAndroid Build Coastguard Worker 70*38e8c45fSAndroid Build Coastguard Worker // setBufferFreedListener sets the listener object that will be notified 71*38e8c45fSAndroid Build Coastguard Worker // when an old buffer is being freed. 72*38e8c45fSAndroid Build Coastguard Worker void setBufferFreedListener(const wp<BufferFreedListener>& listener); 73*38e8c45fSAndroid Build Coastguard Worker 74*38e8c45fSAndroid Build Coastguard Worker // Gets the next graphics buffer from the producer, filling out the 75*38e8c45fSAndroid Build Coastguard Worker // passed-in BufferItem structure. Returns NO_BUFFER_AVAILABLE if the queue 76*38e8c45fSAndroid Build Coastguard Worker // of buffers is empty, and INVALID_OPERATION if the maximum number of 77*38e8c45fSAndroid Build Coastguard Worker // buffers is already acquired. 78*38e8c45fSAndroid Build Coastguard Worker // 79*38e8c45fSAndroid Build Coastguard Worker // Only a fixed number of buffers can be acquired at a time, determined by 80*38e8c45fSAndroid Build Coastguard Worker // the construction-time bufferCount parameter. If INVALID_OPERATION is 81*38e8c45fSAndroid Build Coastguard Worker // returned by acquireBuffer, then old buffers must be returned to the 82*38e8c45fSAndroid Build Coastguard Worker // queue by calling releaseBuffer before more buffers can be acquired. 83*38e8c45fSAndroid Build Coastguard Worker // 84*38e8c45fSAndroid Build Coastguard Worker // If waitForFence is true, and the acquired BufferItem has a valid fence object, 85*38e8c45fSAndroid Build Coastguard Worker // acquireBuffer will wait on the fence with no timeout before returning. 86*38e8c45fSAndroid Build Coastguard Worker status_t acquireBuffer(BufferItem* item, nsecs_t presentWhen, 87*38e8c45fSAndroid Build Coastguard Worker bool waitForFence = true); 88*38e8c45fSAndroid Build Coastguard Worker 89*38e8c45fSAndroid Build Coastguard Worker // Returns an acquired buffer to the queue, allowing it to be reused. Since 90*38e8c45fSAndroid Build Coastguard Worker // only a fixed number of buffers may be acquired at a time, old buffers 91*38e8c45fSAndroid Build Coastguard Worker // must be released by calling releaseBuffer to ensure new buffers can be 92*38e8c45fSAndroid Build Coastguard Worker // acquired by acquireBuffer. Once a BufferItem is released, the caller must 93*38e8c45fSAndroid Build Coastguard Worker // not access any members of the BufferItem, and should immediately remove 94*38e8c45fSAndroid Build Coastguard Worker // all of its references to the BufferItem itself. 95*38e8c45fSAndroid Build Coastguard Worker status_t releaseBuffer(const BufferItem &item, 96*38e8c45fSAndroid Build Coastguard Worker const sp<Fence>& releaseFence = Fence::NO_FENCE); 97*38e8c45fSAndroid Build Coastguard Worker 98*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_PLATFORM_API_IMPROVEMENTS) 99*38e8c45fSAndroid Build Coastguard Worker status_t releaseBuffer(const sp<GraphicBuffer>& buffer, 100*38e8c45fSAndroid Build Coastguard Worker const sp<Fence>& releaseFence = Fence::NO_FENCE); 101*38e8c45fSAndroid Build Coastguard Worker #endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_PLATFORM_API_IMPROVEMENTS) 102*38e8c45fSAndroid Build Coastguard Worker 103*38e8c45fSAndroid Build Coastguard Worker protected: 104*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) 105*38e8c45fSAndroid Build Coastguard Worker // This should only be used by BLASTBufferQueue: 106*38e8c45fSAndroid Build Coastguard Worker BufferItemConsumer(const sp<IGraphicBufferProducer>& producer, 107*38e8c45fSAndroid Build Coastguard Worker const sp<IGraphicBufferConsumer>& consumer, uint64_t consumerUsage, 108*38e8c45fSAndroid Build Coastguard Worker int bufferCount = DEFAULT_MAX_BUFFERS, bool controlledByApp = false); 109*38e8c45fSAndroid Build Coastguard Worker #endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) 110*38e8c45fSAndroid Build Coastguard Worker 111*38e8c45fSAndroid Build Coastguard Worker private: 112*38e8c45fSAndroid Build Coastguard Worker void initialize(uint64_t consumerUsage, int bufferCount); 113*38e8c45fSAndroid Build Coastguard Worker 114*38e8c45fSAndroid Build Coastguard Worker status_t releaseBufferSlotLocked(int slotIndex, const sp<GraphicBuffer>& buffer, 115*38e8c45fSAndroid Build Coastguard Worker const sp<Fence>& releaseFence); 116*38e8c45fSAndroid Build Coastguard Worker 117*38e8c45fSAndroid Build Coastguard Worker void freeBufferLocked(int slotIndex) override; 118*38e8c45fSAndroid Build Coastguard Worker 119*38e8c45fSAndroid Build Coastguard Worker // mBufferFreedListener is the listener object that will be called when 120*38e8c45fSAndroid Build Coastguard Worker // an old buffer is being freed. If it is not NULL it will be called from 121*38e8c45fSAndroid Build Coastguard Worker // freeBufferLocked. 122*38e8c45fSAndroid Build Coastguard Worker wp<BufferFreedListener> mBufferFreedListener; 123*38e8c45fSAndroid Build Coastguard Worker }; 124*38e8c45fSAndroid Build Coastguard Worker 125*38e8c45fSAndroid Build Coastguard Worker } // namespace android 126*38e8c45fSAndroid Build Coastguard Worker 127*38e8c45fSAndroid Build Coastguard Worker #endif // ANDROID_GUI_CPUCONSUMER_H 128