1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #ifndef ANDROID_GUI_BUFFERQUEUECONSUMER_H 18*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_GUI_BUFFERQUEUECONSUMER_H 19*38e8c45fSAndroid Build Coastguard Worker 20*38e8c45fSAndroid Build Coastguard Worker #include <EGL/egl.h> 21*38e8c45fSAndroid Build Coastguard Worker #include <EGL/eglext.h> 22*38e8c45fSAndroid Build Coastguard Worker 23*38e8c45fSAndroid Build Coastguard Worker #include <gui/BufferQueueDefs.h> 24*38e8c45fSAndroid Build Coastguard Worker #include <gui/IGraphicBufferConsumer.h> 25*38e8c45fSAndroid Build Coastguard Worker #include <utils/String8.h> 26*38e8c45fSAndroid Build Coastguard Worker 27*38e8c45fSAndroid Build Coastguard Worker namespace android { 28*38e8c45fSAndroid Build Coastguard Worker 29*38e8c45fSAndroid Build Coastguard Worker class BufferQueueCore; 30*38e8c45fSAndroid Build Coastguard Worker 31*38e8c45fSAndroid Build Coastguard Worker class BufferQueueConsumer : public BnGraphicBufferConsumer { 32*38e8c45fSAndroid Build Coastguard Worker 33*38e8c45fSAndroid Build Coastguard Worker public: 34*38e8c45fSAndroid Build Coastguard Worker explicit BufferQueueConsumer(const sp<BufferQueueCore>& core); 35*38e8c45fSAndroid Build Coastguard Worker ~BufferQueueConsumer() override; 36*38e8c45fSAndroid Build Coastguard Worker 37*38e8c45fSAndroid Build Coastguard Worker // acquireBuffer attempts to acquire ownership of the next pending buffer in 38*38e8c45fSAndroid Build Coastguard Worker // the BufferQueue. If no buffer is pending then it returns 39*38e8c45fSAndroid Build Coastguard Worker // NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the 40*38e8c45fSAndroid Build Coastguard Worker // information about the buffer is returned in BufferItem. If the buffer 41*38e8c45fSAndroid Build Coastguard Worker // returned had previously been acquired then the BufferItem::mGraphicBuffer 42*38e8c45fSAndroid Build Coastguard Worker // field of buffer is set to NULL and it is assumed that the consumer still 43*38e8c45fSAndroid Build Coastguard Worker // holds a reference to the buffer. 44*38e8c45fSAndroid Build Coastguard Worker // 45*38e8c45fSAndroid Build Coastguard Worker // If expectedPresent is nonzero, it indicates the time when the buffer 46*38e8c45fSAndroid Build Coastguard Worker // will be displayed on screen. If the buffer's timestamp is farther in the 47*38e8c45fSAndroid Build Coastguard Worker // future, the buffer won't be acquired, and PRESENT_LATER will be 48*38e8c45fSAndroid Build Coastguard Worker // returned. The presentation time is in nanoseconds, and the time base 49*38e8c45fSAndroid Build Coastguard Worker // is CLOCK_MONOTONIC. 50*38e8c45fSAndroid Build Coastguard Worker virtual status_t acquireBuffer(BufferItem* outBuffer, 51*38e8c45fSAndroid Build Coastguard Worker nsecs_t expectedPresent, uint64_t maxFrameNumber = 0) override; 52*38e8c45fSAndroid Build Coastguard Worker 53*38e8c45fSAndroid Build Coastguard Worker // See IGraphicBufferConsumer::detachBuffer 54*38e8c45fSAndroid Build Coastguard Worker virtual status_t detachBuffer(int slot); 55*38e8c45fSAndroid Build Coastguard Worker 56*38e8c45fSAndroid Build Coastguard Worker // See IGraphicBufferConsumer::attachBuffer 57*38e8c45fSAndroid Build Coastguard Worker virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer); 58*38e8c45fSAndroid Build Coastguard Worker 59*38e8c45fSAndroid Build Coastguard Worker // releaseBuffer releases a buffer slot from the consumer back to the 60*38e8c45fSAndroid Build Coastguard Worker // BufferQueue. This may be done while the buffer's contents are still 61*38e8c45fSAndroid Build Coastguard Worker // being accessed. The fence will signal when the buffer is no longer 62*38e8c45fSAndroid Build Coastguard Worker // in use. frameNumber is used to indentify the exact buffer returned. 63*38e8c45fSAndroid Build Coastguard Worker // 64*38e8c45fSAndroid Build Coastguard Worker // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free 65*38e8c45fSAndroid Build Coastguard Worker // any references to the just-released buffer that it might have, as if it 66*38e8c45fSAndroid Build Coastguard Worker // had received a onBuffersReleased() call with a mask set for the released 67*38e8c45fSAndroid Build Coastguard Worker // buffer. 68*38e8c45fSAndroid Build Coastguard Worker // 69*38e8c45fSAndroid Build Coastguard Worker // Note that the dependencies on EGL will be removed once we switch to using 70*38e8c45fSAndroid Build Coastguard Worker // the Android HW Sync HAL. 71*38e8c45fSAndroid Build Coastguard Worker virtual status_t releaseBuffer(int slot, uint64_t frameNumber, 72*38e8c45fSAndroid Build Coastguard Worker const sp<Fence>& releaseFence, EGLDisplay display, 73*38e8c45fSAndroid Build Coastguard Worker EGLSyncKHR fence); 74*38e8c45fSAndroid Build Coastguard Worker 75*38e8c45fSAndroid Build Coastguard Worker // connect connects a consumer to the BufferQueue. Only one 76*38e8c45fSAndroid Build Coastguard Worker // consumer may be connected, and when that consumer disconnects the 77*38e8c45fSAndroid Build Coastguard Worker // BufferQueue is placed into the "abandoned" state, causing most 78*38e8c45fSAndroid Build Coastguard Worker // interactions with the BufferQueue by the producer to fail. 79*38e8c45fSAndroid Build Coastguard Worker // controlledByApp indicates whether the consumer is controlled by 80*38e8c45fSAndroid Build Coastguard Worker // the application. 81*38e8c45fSAndroid Build Coastguard Worker // 82*38e8c45fSAndroid Build Coastguard Worker // consumerListener may not be NULL. 83*38e8c45fSAndroid Build Coastguard Worker virtual status_t connect(const sp<IConsumerListener>& consumerListener, 84*38e8c45fSAndroid Build Coastguard Worker bool controlledByApp); 85*38e8c45fSAndroid Build Coastguard Worker 86*38e8c45fSAndroid Build Coastguard Worker // disconnect disconnects a consumer from the BufferQueue. All 87*38e8c45fSAndroid Build Coastguard Worker // buffers will be freed and the BufferQueue is placed in the "abandoned" 88*38e8c45fSAndroid Build Coastguard Worker // state, causing most interactions with the BufferQueue by the producer to 89*38e8c45fSAndroid Build Coastguard Worker // fail. 90*38e8c45fSAndroid Build Coastguard Worker virtual status_t disconnect(); 91*38e8c45fSAndroid Build Coastguard Worker 92*38e8c45fSAndroid Build Coastguard Worker // getReleasedBuffers sets the value pointed to by outSlotMask to a bit mask 93*38e8c45fSAndroid Build Coastguard Worker // indicating which buffer slots have been released by the BufferQueue 94*38e8c45fSAndroid Build Coastguard Worker // but have not yet been released by the consumer. 95*38e8c45fSAndroid Build Coastguard Worker // 96*38e8c45fSAndroid Build Coastguard Worker // This should be called from the onBuffersReleased() callback. 97*38e8c45fSAndroid Build Coastguard Worker virtual status_t getReleasedBuffers(uint64_t* outSlotMask); 98*38e8c45fSAndroid Build Coastguard Worker 99*38e8c45fSAndroid Build Coastguard Worker // setDefaultBufferSize is used to set the size of buffers returned by 100*38e8c45fSAndroid Build Coastguard Worker // dequeueBuffer when a width and height of zero is requested. Default 101*38e8c45fSAndroid Build Coastguard Worker // is 1x1. 102*38e8c45fSAndroid Build Coastguard Worker virtual status_t setDefaultBufferSize(uint32_t width, uint32_t height); 103*38e8c45fSAndroid Build Coastguard Worker 104*38e8c45fSAndroid Build Coastguard Worker // see IGraphicBufferConsumer::setMaxBufferCount 105*38e8c45fSAndroid Build Coastguard Worker virtual status_t setMaxBufferCount(int bufferCount); 106*38e8c45fSAndroid Build Coastguard Worker 107*38e8c45fSAndroid Build Coastguard Worker // setMaxAcquiredBufferCount sets the maximum number of buffers that can 108*38e8c45fSAndroid Build Coastguard Worker // be acquired by the consumer at one time (default 1). This call will 109*38e8c45fSAndroid Build Coastguard Worker // fail if a producer is connected to the BufferQueue. 110*38e8c45fSAndroid Build Coastguard Worker virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers); 111*38e8c45fSAndroid Build Coastguard Worker 112*38e8c45fSAndroid Build Coastguard Worker // setConsumerName sets the name used in logging 113*38e8c45fSAndroid Build Coastguard Worker status_t setConsumerName(const String8& name) override; 114*38e8c45fSAndroid Build Coastguard Worker 115*38e8c45fSAndroid Build Coastguard Worker // setDefaultBufferFormat allows the BufferQueue to create 116*38e8c45fSAndroid Build Coastguard Worker // GraphicBuffers of a defaultFormat if no format is specified 117*38e8c45fSAndroid Build Coastguard Worker // in dequeueBuffer. The initial default is HAL_PIXEL_FORMAT_RGBA_8888. 118*38e8c45fSAndroid Build Coastguard Worker virtual status_t setDefaultBufferFormat(PixelFormat defaultFormat); 119*38e8c45fSAndroid Build Coastguard Worker 120*38e8c45fSAndroid Build Coastguard Worker // setDefaultBufferDataSpace allows the BufferQueue to create 121*38e8c45fSAndroid Build Coastguard Worker // GraphicBuffers of a defaultDataSpace if no data space is specified 122*38e8c45fSAndroid Build Coastguard Worker // in queueBuffer. 123*38e8c45fSAndroid Build Coastguard Worker // The initial default is HAL_DATASPACE_UNKNOWN 124*38e8c45fSAndroid Build Coastguard Worker virtual status_t setDefaultBufferDataSpace(android_dataspace defaultDataSpace); 125*38e8c45fSAndroid Build Coastguard Worker 126*38e8c45fSAndroid Build Coastguard Worker // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. 127*38e8c45fSAndroid Build Coastguard Worker // These are merged with the bits passed to dequeueBuffer. The values are 128*38e8c45fSAndroid Build Coastguard Worker // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. 129*38e8c45fSAndroid Build Coastguard Worker virtual status_t setConsumerUsageBits(uint64_t usage) override; 130*38e8c45fSAndroid Build Coastguard Worker 131*38e8c45fSAndroid Build Coastguard Worker // setConsumerIsProtected will turn on an internal bit that indicates whether 132*38e8c45fSAndroid Build Coastguard Worker // the consumer can handle protected gralloc buffers (i.e. with 133*38e8c45fSAndroid Build Coastguard Worker // GRALLOC_USAGE_PROTECTED set). IGraphicBufferProducer can query this 134*38e8c45fSAndroid Build Coastguard Worker // capability using NATIVE_WINDOW_CONSUMER_IS_PROTECTED. 135*38e8c45fSAndroid Build Coastguard Worker virtual status_t setConsumerIsProtected(bool isProtected); 136*38e8c45fSAndroid Build Coastguard Worker 137*38e8c45fSAndroid Build Coastguard Worker // setTransformHint bakes in rotation to buffers so overlays can be used. 138*38e8c45fSAndroid Build Coastguard Worker // The values are enumerated in window.h, e.g. 139*38e8c45fSAndroid Build Coastguard Worker // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform). 140*38e8c45fSAndroid Build Coastguard Worker virtual status_t setTransformHint(uint32_t hint); 141*38e8c45fSAndroid Build Coastguard Worker 142*38e8c45fSAndroid Build Coastguard Worker // Retrieve the sideband buffer stream, if any. 143*38e8c45fSAndroid Build Coastguard Worker status_t getSidebandStream(sp<NativeHandle>* outStream) const override; 144*38e8c45fSAndroid Build Coastguard Worker 145*38e8c45fSAndroid Build Coastguard Worker // See IGraphicBufferConsumer::getOccupancyHistory 146*38e8c45fSAndroid Build Coastguard Worker virtual status_t getOccupancyHistory(bool forceFlush, 147*38e8c45fSAndroid Build Coastguard Worker std::vector<OccupancyTracker::Segment>* outHistory) override; 148*38e8c45fSAndroid Build Coastguard Worker 149*38e8c45fSAndroid Build Coastguard Worker // See IGraphicBufferConsumer::discardFreeBuffers 150*38e8c45fSAndroid Build Coastguard Worker virtual status_t discardFreeBuffers() override; 151*38e8c45fSAndroid Build Coastguard Worker 152*38e8c45fSAndroid Build Coastguard Worker // dump our state in a String 153*38e8c45fSAndroid Build Coastguard Worker status_t dumpState(const String8& prefix, String8* outResult) const override; 154*38e8c45fSAndroid Build Coastguard Worker 155*38e8c45fSAndroid Build Coastguard Worker // Functions required for backwards compatibility. 156*38e8c45fSAndroid Build Coastguard Worker // These will be modified/renamed in IGraphicBufferConsumer and will be 157*38e8c45fSAndroid Build Coastguard Worker // removed from this class at that time. See b/13306289. 158*38e8c45fSAndroid Build Coastguard Worker releaseBuffer(int buf,uint64_t frameNumber,EGLDisplay display,EGLSyncKHR fence,const sp<Fence> & releaseFence)159*38e8c45fSAndroid Build Coastguard Worker virtual status_t releaseBuffer(int buf, uint64_t frameNumber, 160*38e8c45fSAndroid Build Coastguard Worker EGLDisplay display, EGLSyncKHR fence, 161*38e8c45fSAndroid Build Coastguard Worker const sp<Fence>& releaseFence) { 162*38e8c45fSAndroid Build Coastguard Worker return releaseBuffer(buf, frameNumber, releaseFence, display, fence); 163*38e8c45fSAndroid Build Coastguard Worker } 164*38e8c45fSAndroid Build Coastguard Worker consumerConnect(const sp<IConsumerListener> & consumer,bool controlledByApp)165*38e8c45fSAndroid Build Coastguard Worker virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, 166*38e8c45fSAndroid Build Coastguard Worker bool controlledByApp) { 167*38e8c45fSAndroid Build Coastguard Worker return connect(consumer, controlledByApp); 168*38e8c45fSAndroid Build Coastguard Worker } 169*38e8c45fSAndroid Build Coastguard Worker consumerDisconnect()170*38e8c45fSAndroid Build Coastguard Worker virtual status_t consumerDisconnect() { return disconnect(); } 171*38e8c45fSAndroid Build Coastguard Worker 172*38e8c45fSAndroid Build Coastguard Worker // End functions required for backwards compatibility 173*38e8c45fSAndroid Build Coastguard Worker 174*38e8c45fSAndroid Build Coastguard Worker // Value used to determine if present time is valid. 175*38e8c45fSAndroid Build Coastguard Worker constexpr static int MAX_REASONABLE_NSEC = 1'000'000'000ULL; // 1 second 176*38e8c45fSAndroid Build Coastguard Worker 177*38e8c45fSAndroid Build Coastguard Worker // This allows the consumer to acquire an additional buffer if that buffer is not droppable and 178*38e8c45fSAndroid Build Coastguard Worker // will eventually be released or acquired by the consumer. 179*38e8c45fSAndroid Build Coastguard Worker void setAllowExtraAcquire(bool /* allow */); 180*38e8c45fSAndroid Build Coastguard Worker 181*38e8c45fSAndroid Build Coastguard Worker private: 182*38e8c45fSAndroid Build Coastguard Worker sp<BufferQueueCore> mCore; 183*38e8c45fSAndroid Build Coastguard Worker 184*38e8c45fSAndroid Build Coastguard Worker // This references mCore->mSlots. Lock mCore->mMutex while accessing. 185*38e8c45fSAndroid Build Coastguard Worker BufferQueueDefs::SlotsType& mSlots; 186*38e8c45fSAndroid Build Coastguard Worker 187*38e8c45fSAndroid Build Coastguard Worker // This is a cached copy of the name stored in the BufferQueueCore. 188*38e8c45fSAndroid Build Coastguard Worker // It's updated during setConsumerName. 189*38e8c45fSAndroid Build Coastguard Worker String8 mConsumerName; 190*38e8c45fSAndroid Build Coastguard Worker 191*38e8c45fSAndroid Build Coastguard Worker }; // class BufferQueueConsumer 192*38e8c45fSAndroid Build Coastguard Worker 193*38e8c45fSAndroid Build Coastguard Worker } // namespace android 194*38e8c45fSAndroid Build Coastguard Worker 195*38e8c45fSAndroid Build Coastguard Worker #endif 196