xref: /aosp_15_r20/frameworks/native/include/gui/BufferQueueProducer.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #ifndef ANDROID_GUI_BUFFERQUEUEPRODUCER_H
18*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_GUI_BUFFERQUEUEPRODUCER_H
19*38e8c45fSAndroid Build Coastguard Worker 
20*38e8c45fSAndroid Build Coastguard Worker #include <gui/AdditionalOptions.h>
21*38e8c45fSAndroid Build Coastguard Worker #include <gui/BufferQueueDefs.h>
22*38e8c45fSAndroid Build Coastguard Worker 
23*38e8c45fSAndroid Build Coastguard Worker #include <gui/IGraphicBufferProducer.h>
24*38e8c45fSAndroid Build Coastguard Worker 
25*38e8c45fSAndroid Build Coastguard Worker namespace android {
26*38e8c45fSAndroid Build Coastguard Worker 
27*38e8c45fSAndroid Build Coastguard Worker class IBinder;
28*38e8c45fSAndroid Build Coastguard Worker struct BufferSlot;
29*38e8c45fSAndroid Build Coastguard Worker 
30*38e8c45fSAndroid Build Coastguard Worker #ifndef NO_BINDER
31*38e8c45fSAndroid Build Coastguard Worker class BufferQueueProducer : public BnGraphicBufferProducer,
32*38e8c45fSAndroid Build Coastguard Worker                             private IBinder::DeathRecipient {
33*38e8c45fSAndroid Build Coastguard Worker #else
34*38e8c45fSAndroid Build Coastguard Worker class BufferQueueProducer : public BnGraphicBufferProducer {
35*38e8c45fSAndroid Build Coastguard Worker #endif
36*38e8c45fSAndroid Build Coastguard Worker public:
37*38e8c45fSAndroid Build Coastguard Worker     friend class BufferQueue; // Needed to access binderDied
38*38e8c45fSAndroid Build Coastguard Worker 
39*38e8c45fSAndroid Build Coastguard Worker     explicit BufferQueueProducer(const sp<BufferQueueCore>& core,
40*38e8c45fSAndroid Build Coastguard Worker                                  bool consumerIsSurfaceFlinger = false);
41*38e8c45fSAndroid Build Coastguard Worker     ~BufferQueueProducer() override;
42*38e8c45fSAndroid Build Coastguard Worker 
43*38e8c45fSAndroid Build Coastguard Worker     // requestBuffer returns the GraphicBuffer for slot N.
44*38e8c45fSAndroid Build Coastguard Worker     //
45*38e8c45fSAndroid Build Coastguard Worker     // In normal operation, this is called the first time slot N is returned
46*38e8c45fSAndroid Build Coastguard Worker     // by dequeueBuffer.  It must be called again if dequeueBuffer returns
47*38e8c45fSAndroid Build Coastguard Worker     // flags indicating that previously-returned buffers are no longer valid.
48*38e8c45fSAndroid Build Coastguard Worker     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
49*38e8c45fSAndroid Build Coastguard Worker 
50*38e8c45fSAndroid Build Coastguard Worker     // see IGraphicsBufferProducer::setMaxDequeuedBufferCount
51*38e8c45fSAndroid Build Coastguard Worker     virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers);
52*38e8c45fSAndroid Build Coastguard Worker 
53*38e8c45fSAndroid Build Coastguard Worker     // see IGraphicsBufferProducer::setAsyncMode
54*38e8c45fSAndroid Build Coastguard Worker     virtual status_t setAsyncMode(bool async);
55*38e8c45fSAndroid Build Coastguard Worker 
56*38e8c45fSAndroid Build Coastguard Worker     // dequeueBuffer gets the next buffer slot index for the producer to use.
57*38e8c45fSAndroid Build Coastguard Worker     // If a buffer slot is available then that slot index is written to the
58*38e8c45fSAndroid Build Coastguard Worker     // location pointed to by the buf argument and a status of OK is returned.
59*38e8c45fSAndroid Build Coastguard Worker     // If no slot is available then a status of -EBUSY is returned and buf is
60*38e8c45fSAndroid Build Coastguard Worker     // unmodified.
61*38e8c45fSAndroid Build Coastguard Worker     //
62*38e8c45fSAndroid Build Coastguard Worker     // The outFence parameter will be updated to hold the fence associated with
63*38e8c45fSAndroid Build Coastguard Worker     // the buffer. The contents of the buffer must not be overwritten until the
64*38e8c45fSAndroid Build Coastguard Worker     // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
65*38e8c45fSAndroid Build Coastguard Worker     // written immediately.
66*38e8c45fSAndroid Build Coastguard Worker     //
67*38e8c45fSAndroid Build Coastguard Worker     // The width and height parameters must be no greater than the minimum of
68*38e8c45fSAndroid Build Coastguard Worker     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
69*38e8c45fSAndroid Build Coastguard Worker     // An error due to invalid dimensions might not be reported until
70*38e8c45fSAndroid Build Coastguard Worker     // updateTexImage() is called.  If width and height are both zero, the
71*38e8c45fSAndroid Build Coastguard Worker     // default values specified by setDefaultBufferSize() are used instead.
72*38e8c45fSAndroid Build Coastguard Worker     //
73*38e8c45fSAndroid Build Coastguard Worker     // If the format is 0, the default format will be used.
74*38e8c45fSAndroid Build Coastguard Worker     //
75*38e8c45fSAndroid Build Coastguard Worker     // The usage argument specifies gralloc buffer usage flags.  The values
76*38e8c45fSAndroid Build Coastguard Worker     // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
77*38e8c45fSAndroid Build Coastguard Worker     // will be merged with the usage flags specified by setConsumerUsageBits.
78*38e8c45fSAndroid Build Coastguard Worker     //
79*38e8c45fSAndroid Build Coastguard Worker     // The return value may be a negative error value or a non-negative
80*38e8c45fSAndroid Build Coastguard Worker     // collection of flags.  If the flags are set, the return values are
81*38e8c45fSAndroid Build Coastguard Worker     // valid, but additional actions must be performed.
82*38e8c45fSAndroid Build Coastguard Worker     //
83*38e8c45fSAndroid Build Coastguard Worker     // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
84*38e8c45fSAndroid Build Coastguard Worker     // producer must discard cached GraphicBuffer references for the slot
85*38e8c45fSAndroid Build Coastguard Worker     // returned in buf.
86*38e8c45fSAndroid Build Coastguard Worker     // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
87*38e8c45fSAndroid Build Coastguard Worker     // must discard cached GraphicBuffer references for all slots.
88*38e8c45fSAndroid Build Coastguard Worker     //
89*38e8c45fSAndroid Build Coastguard Worker     // In both cases, the producer will need to call requestBuffer to get a
90*38e8c45fSAndroid Build Coastguard Worker     // GraphicBuffer handle for the returned slot.
91*38e8c45fSAndroid Build Coastguard Worker     virtual status_t dequeueBuffer(int* outSlot, sp<Fence>* outFence, uint32_t width,
92*38e8c45fSAndroid Build Coastguard Worker                                    uint32_t height, PixelFormat format, uint64_t usage,
93*38e8c45fSAndroid Build Coastguard Worker                                    uint64_t* outBufferAge,
94*38e8c45fSAndroid Build Coastguard Worker                                    FrameEventHistoryDelta* outTimestamps) override;
95*38e8c45fSAndroid Build Coastguard Worker 
96*38e8c45fSAndroid Build Coastguard Worker     // See IGraphicBufferProducer::detachBuffer
97*38e8c45fSAndroid Build Coastguard Worker     virtual status_t detachBuffer(int slot);
98*38e8c45fSAndroid Build Coastguard Worker 
99*38e8c45fSAndroid Build Coastguard Worker     // See IGraphicBufferProducer::detachNextBuffer
100*38e8c45fSAndroid Build Coastguard Worker     virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
101*38e8c45fSAndroid Build Coastguard Worker             sp<Fence>* outFence);
102*38e8c45fSAndroid Build Coastguard Worker 
103*38e8c45fSAndroid Build Coastguard Worker     // See IGraphicBufferProducer::attachBuffer
104*38e8c45fSAndroid Build Coastguard Worker     virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer);
105*38e8c45fSAndroid Build Coastguard Worker 
106*38e8c45fSAndroid Build Coastguard Worker     // queueBuffer returns a filled buffer to the BufferQueue.
107*38e8c45fSAndroid Build Coastguard Worker     //
108*38e8c45fSAndroid Build Coastguard Worker     // Additional data is provided in the QueueBufferInput struct.  Notably,
109*38e8c45fSAndroid Build Coastguard Worker     // a timestamp must be provided for the buffer. The timestamp is in
110*38e8c45fSAndroid Build Coastguard Worker     // nanoseconds, and must be monotonically increasing. Its other semantics
111*38e8c45fSAndroid Build Coastguard Worker     // (zero point, etc) are producer-specific and should be documented by the
112*38e8c45fSAndroid Build Coastguard Worker     // producer.
113*38e8c45fSAndroid Build Coastguard Worker     //
114*38e8c45fSAndroid Build Coastguard Worker     // The caller may provide a fence that signals when all rendering
115*38e8c45fSAndroid Build Coastguard Worker     // operations have completed.  Alternatively, NO_FENCE may be used,
116*38e8c45fSAndroid Build Coastguard Worker     // indicating that the buffer is ready immediately.
117*38e8c45fSAndroid Build Coastguard Worker     //
118*38e8c45fSAndroid Build Coastguard Worker     // Some values are returned in the output struct: the current settings
119*38e8c45fSAndroid Build Coastguard Worker     // for default width and height, the current transform hint, and the
120*38e8c45fSAndroid Build Coastguard Worker     // number of queued buffers.
121*38e8c45fSAndroid Build Coastguard Worker     virtual status_t queueBuffer(int slot,
122*38e8c45fSAndroid Build Coastguard Worker             const QueueBufferInput& input, QueueBufferOutput* output);
123*38e8c45fSAndroid Build Coastguard Worker 
124*38e8c45fSAndroid Build Coastguard Worker     // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
125*38e8c45fSAndroid Build Coastguard Worker     // queue it for use by the consumer.
126*38e8c45fSAndroid Build Coastguard Worker     //
127*38e8c45fSAndroid Build Coastguard Worker     // The buffer will not be overwritten until the fence signals.  The fence
128*38e8c45fSAndroid Build Coastguard Worker     // will usually be the one obtained from dequeueBuffer.
129*38e8c45fSAndroid Build Coastguard Worker     virtual status_t cancelBuffer(int slot, const sp<Fence>& fence);
130*38e8c45fSAndroid Build Coastguard Worker 
131*38e8c45fSAndroid Build Coastguard Worker     // Query native window attributes.  The "what" values are enumerated in
132*38e8c45fSAndroid Build Coastguard Worker     // window.h (e.g. NATIVE_WINDOW_FORMAT).
133*38e8c45fSAndroid Build Coastguard Worker     virtual int query(int what, int* outValue);
134*38e8c45fSAndroid Build Coastguard Worker 
135*38e8c45fSAndroid Build Coastguard Worker     // connect attempts to connect a producer API to the BufferQueue.  This
136*38e8c45fSAndroid Build Coastguard Worker     // must be called before any other IGraphicBufferProducer methods are
137*38e8c45fSAndroid Build Coastguard Worker     // called except for getAllocator.  A consumer must already be connected.
138*38e8c45fSAndroid Build Coastguard Worker     //
139*38e8c45fSAndroid Build Coastguard Worker     // This method will fail if connect was previously called on the
140*38e8c45fSAndroid Build Coastguard Worker     // BufferQueue and no corresponding disconnect call was made (i.e. if
141*38e8c45fSAndroid Build Coastguard Worker     // it's still connected to a producer).
142*38e8c45fSAndroid Build Coastguard Worker     //
143*38e8c45fSAndroid Build Coastguard Worker     // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
144*38e8c45fSAndroid Build Coastguard Worker     virtual status_t connect(const sp<IProducerListener>& listener,
145*38e8c45fSAndroid Build Coastguard Worker             int api, bool producerControlledByApp, QueueBufferOutput* output);
146*38e8c45fSAndroid Build Coastguard Worker 
147*38e8c45fSAndroid Build Coastguard Worker     // See IGraphicBufferProducer::disconnect
148*38e8c45fSAndroid Build Coastguard Worker     virtual status_t disconnect(int api, DisconnectMode mode = DisconnectMode::Api);
149*38e8c45fSAndroid Build Coastguard Worker 
150*38e8c45fSAndroid Build Coastguard Worker     // Attaches a sideband buffer stream to the IGraphicBufferProducer.
151*38e8c45fSAndroid Build Coastguard Worker     //
152*38e8c45fSAndroid Build Coastguard Worker     // A sideband stream is a device-specific mechanism for passing buffers
153*38e8c45fSAndroid Build Coastguard Worker     // from the producer to the consumer without using dequeueBuffer/
154*38e8c45fSAndroid Build Coastguard Worker     // queueBuffer. If a sideband stream is present, the consumer can choose
155*38e8c45fSAndroid Build Coastguard Worker     // whether to acquire buffers from the sideband stream or from the queued
156*38e8c45fSAndroid Build Coastguard Worker     // buffers.
157*38e8c45fSAndroid Build Coastguard Worker     //
158*38e8c45fSAndroid Build Coastguard Worker     // Passing NULL or a different stream handle will detach the previous
159*38e8c45fSAndroid Build Coastguard Worker     // handle if any.
160*38e8c45fSAndroid Build Coastguard Worker     virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
161*38e8c45fSAndroid Build Coastguard Worker 
162*38e8c45fSAndroid Build Coastguard Worker     // See IGraphicBufferProducer::allocateBuffers
163*38e8c45fSAndroid Build Coastguard Worker     virtual void allocateBuffers(uint32_t width, uint32_t height,
164*38e8c45fSAndroid Build Coastguard Worker             PixelFormat format, uint64_t usage) override;
165*38e8c45fSAndroid Build Coastguard Worker 
166*38e8c45fSAndroid Build Coastguard Worker     // See IGraphicBufferProducer::allowAllocation
167*38e8c45fSAndroid Build Coastguard Worker     virtual status_t allowAllocation(bool allow);
168*38e8c45fSAndroid Build Coastguard Worker 
169*38e8c45fSAndroid Build Coastguard Worker     // See IGraphicBufferProducer::setGenerationNumber
170*38e8c45fSAndroid Build Coastguard Worker     virtual status_t setGenerationNumber(uint32_t generationNumber);
171*38e8c45fSAndroid Build Coastguard Worker 
172*38e8c45fSAndroid Build Coastguard Worker     // See IGraphicBufferProducer::getConsumerName
173*38e8c45fSAndroid Build Coastguard Worker     virtual String8 getConsumerName() const override;
174*38e8c45fSAndroid Build Coastguard Worker 
175*38e8c45fSAndroid Build Coastguard Worker     // See IGraphicBufferProducer::setSharedBufferMode
176*38e8c45fSAndroid Build Coastguard Worker     virtual status_t setSharedBufferMode(bool sharedBufferMode) override;
177*38e8c45fSAndroid Build Coastguard Worker 
178*38e8c45fSAndroid Build Coastguard Worker     // See IGraphicBufferProducer::setAutoRefresh
179*38e8c45fSAndroid Build Coastguard Worker     virtual status_t setAutoRefresh(bool autoRefresh) override;
180*38e8c45fSAndroid Build Coastguard Worker 
181*38e8c45fSAndroid Build Coastguard Worker     // See IGraphicBufferProducer::setDequeueTimeout
182*38e8c45fSAndroid Build Coastguard Worker     virtual status_t setDequeueTimeout(nsecs_t timeout) override;
183*38e8c45fSAndroid Build Coastguard Worker 
184*38e8c45fSAndroid Build Coastguard Worker     // see IGraphicBufferProducer::setLegacyBufferDrop
185*38e8c45fSAndroid Build Coastguard Worker     virtual status_t setLegacyBufferDrop(bool drop);
186*38e8c45fSAndroid Build Coastguard Worker 
187*38e8c45fSAndroid Build Coastguard Worker     // See IGraphicBufferProducer::getLastQueuedBuffer
188*38e8c45fSAndroid Build Coastguard Worker     virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
189*38e8c45fSAndroid Build Coastguard Worker             sp<Fence>* outFence, float outTransformMatrix[16]) override;
190*38e8c45fSAndroid Build Coastguard Worker 
191*38e8c45fSAndroid Build Coastguard Worker     // See IGraphicBufferProducer::getLastQueuedBuffer
192*38e8c45fSAndroid Build Coastguard Worker     virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer, sp<Fence>* outFence,
193*38e8c45fSAndroid Build Coastguard Worker                                          Rect* outRect, uint32_t* outTransform) override;
194*38e8c45fSAndroid Build Coastguard Worker 
195*38e8c45fSAndroid Build Coastguard Worker     // See IGraphicBufferProducer::getFrameTimestamps
196*38e8c45fSAndroid Build Coastguard Worker     virtual void getFrameTimestamps(FrameEventHistoryDelta* outDelta) override;
197*38e8c45fSAndroid Build Coastguard Worker 
198*38e8c45fSAndroid Build Coastguard Worker     // See IGraphicBufferProducer::getUniqueId
199*38e8c45fSAndroid Build Coastguard Worker     virtual status_t getUniqueId(uint64_t* outId) const override;
200*38e8c45fSAndroid Build Coastguard Worker 
201*38e8c45fSAndroid Build Coastguard Worker     // See IGraphicBufferProducer::getConsumerUsage
202*38e8c45fSAndroid Build Coastguard Worker     virtual status_t getConsumerUsage(uint64_t* outUsage) const override;
203*38e8c45fSAndroid Build Coastguard Worker 
204*38e8c45fSAndroid Build Coastguard Worker     // See IGraphicBufferProducer::setAutoPrerotation
205*38e8c45fSAndroid Build Coastguard Worker     virtual status_t setAutoPrerotation(bool autoPrerotation);
206*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_SETFRAMERATE)
207*38e8c45fSAndroid Build Coastguard Worker     // See IGraphicBufferProducer::setFrameRate
208*38e8c45fSAndroid Build Coastguard Worker     status_t setFrameRate(float frameRate, int8_t compatibility,
209*38e8c45fSAndroid Build Coastguard Worker                           int8_t changeFrameRateStrategy) override;
210*38e8c45fSAndroid Build Coastguard Worker #endif
211*38e8c45fSAndroid Build Coastguard Worker 
212*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_EXTENDEDALLOCATE)
213*38e8c45fSAndroid Build Coastguard Worker     status_t setAdditionalOptions(const std::vector<gui::AdditionalOptions>& options) override;
214*38e8c45fSAndroid Build Coastguard Worker #endif
215*38e8c45fSAndroid Build Coastguard Worker 
216*38e8c45fSAndroid Build Coastguard Worker protected:
217*38e8c45fSAndroid Build Coastguard Worker     // see IGraphicsBufferProducer::setMaxDequeuedBufferCount, but with the ability to retrieve the
218*38e8c45fSAndroid Build Coastguard Worker     // total maximum buffer count for the buffer queue (dequeued AND acquired)
219*38e8c45fSAndroid Build Coastguard Worker     status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers, int* maxBufferCount);
220*38e8c45fSAndroid Build Coastguard Worker 
221*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BUFFER_RELEASE_CHANNEL)
222*38e8c45fSAndroid Build Coastguard Worker     // Wait until a buffer has been released. The method may spuriously return OK when no buffer has
223*38e8c45fSAndroid Build Coastguard Worker     // been released. The BufferQueue mutex is passed in the locked state. It must be unlocked
224*38e8c45fSAndroid Build Coastguard Worker     // before waiting for a release and locked before returning.
225*38e8c45fSAndroid Build Coastguard Worker     virtual status_t waitForBufferRelease(std::unique_lock<std::mutex>& lock,
226*38e8c45fSAndroid Build Coastguard Worker                                           nsecs_t timeout) const;
227*38e8c45fSAndroid Build Coastguard Worker #endif
228*38e8c45fSAndroid Build Coastguard Worker 
229*38e8c45fSAndroid Build Coastguard Worker private:
230*38e8c45fSAndroid Build Coastguard Worker     // This is required by the IBinder::DeathRecipient interface
231*38e8c45fSAndroid Build Coastguard Worker     virtual void binderDied(const wp<IBinder>& who);
232*38e8c45fSAndroid Build Coastguard Worker 
233*38e8c45fSAndroid Build Coastguard Worker     // Returns the slot of the next free buffer if one is available or
234*38e8c45fSAndroid Build Coastguard Worker     // BufferQueueCore::INVALID_BUFFER_SLOT otherwise
235*38e8c45fSAndroid Build Coastguard Worker     int getFreeBufferLocked() const;
236*38e8c45fSAndroid Build Coastguard Worker 
237*38e8c45fSAndroid Build Coastguard Worker     // Returns the next free slot if one is available or
238*38e8c45fSAndroid Build Coastguard Worker     // BufferQueueCore::INVALID_BUFFER_SLOT otherwise
239*38e8c45fSAndroid Build Coastguard Worker     int getFreeSlotLocked() const;
240*38e8c45fSAndroid Build Coastguard Worker 
241*38e8c45fSAndroid Build Coastguard Worker     void addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps,
242*38e8c45fSAndroid Build Coastguard Worker             FrameEventHistoryDelta* outDelta);
243*38e8c45fSAndroid Build Coastguard Worker 
244*38e8c45fSAndroid Build Coastguard Worker     // waitForFreeSlotThenRelock finds the oldest slot in the FREE state. It may
245*38e8c45fSAndroid Build Coastguard Worker     // block if there are no available slots and we are not in non-blocking
246*38e8c45fSAndroid Build Coastguard Worker     // mode (producer and consumer controlled by the application). If it blocks,
247*38e8c45fSAndroid Build Coastguard Worker     // it will release mCore->mMutex while blocked so that other operations on
248*38e8c45fSAndroid Build Coastguard Worker     // the BufferQueue may succeed.
249*38e8c45fSAndroid Build Coastguard Worker     enum class FreeSlotCaller {
250*38e8c45fSAndroid Build Coastguard Worker         Dequeue,
251*38e8c45fSAndroid Build Coastguard Worker         Attach,
252*38e8c45fSAndroid Build Coastguard Worker     };
253*38e8c45fSAndroid Build Coastguard Worker     status_t waitForFreeSlotThenRelock(FreeSlotCaller caller, std::unique_lock<std::mutex>& lock,
254*38e8c45fSAndroid Build Coastguard Worker             int* found) const;
255*38e8c45fSAndroid Build Coastguard Worker 
256*38e8c45fSAndroid Build Coastguard Worker     sp<BufferQueueCore> mCore;
257*38e8c45fSAndroid Build Coastguard Worker 
258*38e8c45fSAndroid Build Coastguard Worker     // This references mCore->mSlots. Lock mCore->mMutex while accessing.
259*38e8c45fSAndroid Build Coastguard Worker     BufferQueueDefs::SlotsType& mSlots;
260*38e8c45fSAndroid Build Coastguard Worker 
261*38e8c45fSAndroid Build Coastguard Worker     // This is a cached copy of the name stored in the BufferQueueCore.
262*38e8c45fSAndroid Build Coastguard Worker     // It's updated during connect and dequeueBuffer (which should catch
263*38e8c45fSAndroid Build Coastguard Worker     // most updates).
264*38e8c45fSAndroid Build Coastguard Worker     String8 mConsumerName;
265*38e8c45fSAndroid Build Coastguard Worker 
266*38e8c45fSAndroid Build Coastguard Worker     uint32_t mStickyTransform;
267*38e8c45fSAndroid Build Coastguard Worker 
268*38e8c45fSAndroid Build Coastguard Worker     // This controls whether the GraphicBuffer pointer in the BufferItem is
269*38e8c45fSAndroid Build Coastguard Worker     // cleared after being queued
270*38e8c45fSAndroid Build Coastguard Worker     bool mConsumerIsSurfaceFlinger;
271*38e8c45fSAndroid Build Coastguard Worker 
272*38e8c45fSAndroid Build Coastguard Worker     // This saves the fence from the last queueBuffer, such that the
273*38e8c45fSAndroid Build Coastguard Worker     // next queueBuffer call can throttle buffer production. The prior
274*38e8c45fSAndroid Build Coastguard Worker     // queueBuffer's fence is not nessessarily available elsewhere,
275*38e8c45fSAndroid Build Coastguard Worker     // since the previous buffer might have already been acquired.
276*38e8c45fSAndroid Build Coastguard Worker     sp<Fence> mLastQueueBufferFence;
277*38e8c45fSAndroid Build Coastguard Worker 
278*38e8c45fSAndroid Build Coastguard Worker     Rect mLastQueuedCrop;
279*38e8c45fSAndroid Build Coastguard Worker     uint32_t mLastQueuedTransform;
280*38e8c45fSAndroid Build Coastguard Worker 
281*38e8c45fSAndroid Build Coastguard Worker     // Take-a-ticket system for ensuring that onFrame* callbacks are called in
282*38e8c45fSAndroid Build Coastguard Worker     // the order that frames are queued. While the BufferQueue lock
283*38e8c45fSAndroid Build Coastguard Worker     // (mCore->mMutex) is held, a ticket is retained by the producer. After
284*38e8c45fSAndroid Build Coastguard Worker     // dropping the BufferQueue lock, the producer must wait on the condition
285*38e8c45fSAndroid Build Coastguard Worker     // variable until the current callback ticket matches its retained ticket.
286*38e8c45fSAndroid Build Coastguard Worker     std::mutex mCallbackMutex;
287*38e8c45fSAndroid Build Coastguard Worker     int mNextCallbackTicket; // Protected by mCore->mMutex
288*38e8c45fSAndroid Build Coastguard Worker     int mCurrentCallbackTicket; // Protected by mCallbackMutex
289*38e8c45fSAndroid Build Coastguard Worker     std::condition_variable mCallbackCondition;
290*38e8c45fSAndroid Build Coastguard Worker 
291*38e8c45fSAndroid Build Coastguard Worker     // Sets how long dequeueBuffer or attachBuffer will block if a buffer or
292*38e8c45fSAndroid Build Coastguard Worker     // slot is not yet available.
293*38e8c45fSAndroid Build Coastguard Worker     nsecs_t mDequeueTimeout;
294*38e8c45fSAndroid Build Coastguard Worker 
295*38e8c45fSAndroid Build Coastguard Worker     // If set to true, dequeueBuffer() is currently waiting for buffer allocation to complete.
296*38e8c45fSAndroid Build Coastguard Worker     bool mDequeueWaitingForAllocation;
297*38e8c45fSAndroid Build Coastguard Worker 
298*38e8c45fSAndroid Build Coastguard Worker     // Condition variable to signal allocateBuffers() that dequeueBuffer() is no longer waiting for
299*38e8c45fSAndroid Build Coastguard Worker     // allocation to complete.
300*38e8c45fSAndroid Build Coastguard Worker     std::condition_variable mDequeueWaitingForAllocationCondition;
301*38e8c45fSAndroid Build Coastguard Worker 
302*38e8c45fSAndroid Build Coastguard Worker }; // class BufferQueueProducer
303*38e8c45fSAndroid Build Coastguard Worker 
304*38e8c45fSAndroid Build Coastguard Worker } // namespace android
305*38e8c45fSAndroid Build Coastguard Worker 
306*38e8c45fSAndroid Build Coastguard Worker #endif
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