1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright (C) 2012 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #ifndef ANDROID_GUI_CPUCONSUMER_H 18*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_GUI_CPUCONSUMER_H 19*38e8c45fSAndroid Build Coastguard Worker 20*38e8c45fSAndroid Build Coastguard Worker #include <system/window.h> 21*38e8c45fSAndroid Build Coastguard Worker 22*38e8c45fSAndroid Build Coastguard Worker #include <com_android_graphics_libgui_flags.h> 23*38e8c45fSAndroid Build Coastguard Worker #include <gui/BufferQueue.h> 24*38e8c45fSAndroid Build Coastguard Worker #include <gui/ConsumerBase.h> 25*38e8c45fSAndroid Build Coastguard Worker 26*38e8c45fSAndroid Build Coastguard Worker #include <utils/Vector.h> 27*38e8c45fSAndroid Build Coastguard Worker 28*38e8c45fSAndroid Build Coastguard Worker 29*38e8c45fSAndroid Build Coastguard Worker namespace android { 30*38e8c45fSAndroid Build Coastguard Worker 31*38e8c45fSAndroid Build Coastguard Worker class BufferQueue; 32*38e8c45fSAndroid Build Coastguard Worker class GraphicBuffer; 33*38e8c45fSAndroid Build Coastguard Worker class String8; 34*38e8c45fSAndroid Build Coastguard Worker 35*38e8c45fSAndroid Build Coastguard Worker /** 36*38e8c45fSAndroid Build Coastguard Worker * CpuConsumer is a BufferQueue consumer endpoint that allows direct CPU 37*38e8c45fSAndroid Build Coastguard Worker * access to the underlying gralloc buffers provided by BufferQueue. Multiple 38*38e8c45fSAndroid Build Coastguard Worker * buffers may be acquired by it at once, to be used concurrently by the 39*38e8c45fSAndroid Build Coastguard Worker * CpuConsumer owner. Sets gralloc usage flags to be software-read-only. 40*38e8c45fSAndroid Build Coastguard Worker * This queue is synchronous by default. 41*38e8c45fSAndroid Build Coastguard Worker */ 42*38e8c45fSAndroid Build Coastguard Worker 43*38e8c45fSAndroid Build Coastguard Worker class CpuConsumer : public ConsumerBase 44*38e8c45fSAndroid Build Coastguard Worker { 45*38e8c45fSAndroid Build Coastguard Worker public: 46*38e8c45fSAndroid Build Coastguard Worker typedef ConsumerBase::FrameAvailableListener FrameAvailableListener; 47*38e8c45fSAndroid Build Coastguard Worker 48*38e8c45fSAndroid Build Coastguard Worker struct LockedBuffer { 49*38e8c45fSAndroid Build Coastguard Worker uint8_t *data; 50*38e8c45fSAndroid Build Coastguard Worker uint32_t width; 51*38e8c45fSAndroid Build Coastguard Worker uint32_t height; 52*38e8c45fSAndroid Build Coastguard Worker PixelFormat format; 53*38e8c45fSAndroid Build Coastguard Worker uint32_t stride; 54*38e8c45fSAndroid Build Coastguard Worker Rect crop; 55*38e8c45fSAndroid Build Coastguard Worker uint32_t transform; 56*38e8c45fSAndroid Build Coastguard Worker uint32_t scalingMode; 57*38e8c45fSAndroid Build Coastguard Worker int64_t timestamp; 58*38e8c45fSAndroid Build Coastguard Worker android_dataspace dataSpace; 59*38e8c45fSAndroid Build Coastguard Worker uint64_t frameNumber; 60*38e8c45fSAndroid Build Coastguard Worker // this is the same as format, except for formats that are compatible with 61*38e8c45fSAndroid Build Coastguard Worker // a flexible format (e.g. HAL_PIXEL_FORMAT_YCbCr_420_888). In the latter 62*38e8c45fSAndroid Build Coastguard Worker // case this contains that flexible format 63*38e8c45fSAndroid Build Coastguard Worker PixelFormat flexFormat; 64*38e8c45fSAndroid Build Coastguard Worker // Values below are only valid when using HAL_PIXEL_FORMAT_YCbCr_420_888 65*38e8c45fSAndroid Build Coastguard Worker // or compatible format, in which case LockedBuffer::data 66*38e8c45fSAndroid Build Coastguard Worker // contains the Y channel, and stride is the Y channel stride. For other 67*38e8c45fSAndroid Build Coastguard Worker // formats, these will all be 0. 68*38e8c45fSAndroid Build Coastguard Worker uint8_t *dataCb; 69*38e8c45fSAndroid Build Coastguard Worker uint8_t *dataCr; 70*38e8c45fSAndroid Build Coastguard Worker uint32_t chromaStride; 71*38e8c45fSAndroid Build Coastguard Worker uint32_t chromaStep; 72*38e8c45fSAndroid Build Coastguard Worker LockedBufferLockedBuffer73*38e8c45fSAndroid Build Coastguard Worker LockedBuffer() : 74*38e8c45fSAndroid Build Coastguard Worker data(nullptr), 75*38e8c45fSAndroid Build Coastguard Worker width(0), 76*38e8c45fSAndroid Build Coastguard Worker height(0), 77*38e8c45fSAndroid Build Coastguard Worker format(PIXEL_FORMAT_NONE), 78*38e8c45fSAndroid Build Coastguard Worker stride(0), 79*38e8c45fSAndroid Build Coastguard Worker crop(Rect::EMPTY_RECT), 80*38e8c45fSAndroid Build Coastguard Worker transform(0), 81*38e8c45fSAndroid Build Coastguard Worker scalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), 82*38e8c45fSAndroid Build Coastguard Worker timestamp(0), 83*38e8c45fSAndroid Build Coastguard Worker dataSpace(HAL_DATASPACE_UNKNOWN), 84*38e8c45fSAndroid Build Coastguard Worker frameNumber(0), 85*38e8c45fSAndroid Build Coastguard Worker flexFormat(PIXEL_FORMAT_NONE), 86*38e8c45fSAndroid Build Coastguard Worker dataCb(nullptr), 87*38e8c45fSAndroid Build Coastguard Worker dataCr(nullptr), 88*38e8c45fSAndroid Build Coastguard Worker chromaStride(0), 89*38e8c45fSAndroid Build Coastguard Worker chromaStep(0) 90*38e8c45fSAndroid Build Coastguard Worker {} 91*38e8c45fSAndroid Build Coastguard Worker }; 92*38e8c45fSAndroid Build Coastguard Worker 93*38e8c45fSAndroid Build Coastguard Worker // Create a new CPU consumer. The maxLockedBuffers parameter specifies 94*38e8c45fSAndroid Build Coastguard Worker // how many buffers can be locked for user access at the same time. 95*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) 96*38e8c45fSAndroid Build Coastguard Worker CpuConsumer(size_t maxLockedBuffers, bool controlledByApp = false, 97*38e8c45fSAndroid Build Coastguard Worker bool isConsumerSurfaceFlinger = false); 98*38e8c45fSAndroid Build Coastguard Worker 99*38e8c45fSAndroid Build Coastguard Worker CpuConsumer(const sp<IGraphicBufferConsumer>& bq, size_t maxLockedBuffers, 100*38e8c45fSAndroid Build Coastguard Worker bool controlledByApp = false) 101*38e8c45fSAndroid Build Coastguard Worker __attribute((deprecated("Prefer ctors that create their own surface and consumer."))); 102*38e8c45fSAndroid Build Coastguard Worker #else 103*38e8c45fSAndroid Build Coastguard Worker CpuConsumer(const sp<IGraphicBufferConsumer>& bq, 104*38e8c45fSAndroid Build Coastguard Worker size_t maxLockedBuffers, bool controlledByApp = false); 105*38e8c45fSAndroid Build Coastguard Worker #endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) 106*38e8c45fSAndroid Build Coastguard Worker 107*38e8c45fSAndroid Build Coastguard Worker // Gets the next graphics buffer from the producer and locks it for CPU use, 108*38e8c45fSAndroid Build Coastguard Worker // filling out the passed-in locked buffer structure with the native pointer 109*38e8c45fSAndroid Build Coastguard Worker // and metadata. Returns BAD_VALUE if no new buffer is available, and 110*38e8c45fSAndroid Build Coastguard Worker // NOT_ENOUGH_DATA if the maximum number of buffers is already locked. 111*38e8c45fSAndroid Build Coastguard Worker // 112*38e8c45fSAndroid Build Coastguard Worker // Only a fixed number of buffers can be locked at a time, determined by the 113*38e8c45fSAndroid Build Coastguard Worker // construction-time maxLockedBuffers parameter. If INVALID_OPERATION is 114*38e8c45fSAndroid Build Coastguard Worker // returned by lockNextBuffer, then old buffers must be returned to the queue 115*38e8c45fSAndroid Build Coastguard Worker // by calling unlockBuffer before more buffers can be acquired. 116*38e8c45fSAndroid Build Coastguard Worker status_t lockNextBuffer(LockedBuffer *nativeBuffer); 117*38e8c45fSAndroid Build Coastguard Worker 118*38e8c45fSAndroid Build Coastguard Worker // Returns a locked buffer to the queue, allowing it to be reused. Since 119*38e8c45fSAndroid Build Coastguard Worker // only a fixed number of buffers may be locked at a time, old buffers must 120*38e8c45fSAndroid Build Coastguard Worker // be released by calling unlockBuffer to ensure new buffers can be acquired by 121*38e8c45fSAndroid Build Coastguard Worker // lockNextBuffer. 122*38e8c45fSAndroid Build Coastguard Worker status_t unlockBuffer(const LockedBuffer &nativeBuffer); 123*38e8c45fSAndroid Build Coastguard Worker 124*38e8c45fSAndroid Build Coastguard Worker private: 125*38e8c45fSAndroid Build Coastguard Worker // Maximum number of buffers that can be locked at a time 126*38e8c45fSAndroid Build Coastguard Worker const size_t mMaxLockedBuffers; 127*38e8c45fSAndroid Build Coastguard Worker 128*38e8c45fSAndroid Build Coastguard Worker // Tracking for buffers acquired by the user 129*38e8c45fSAndroid Build Coastguard Worker struct AcquiredBuffer { 130*38e8c45fSAndroid Build Coastguard Worker static constexpr uintptr_t kUnusedId = 0; 131*38e8c45fSAndroid Build Coastguard Worker 132*38e8c45fSAndroid Build Coastguard Worker // Need to track the original mSlot index and the buffer itself because 133*38e8c45fSAndroid Build Coastguard Worker // the mSlot entry may be freed/reused before the acquired buffer is 134*38e8c45fSAndroid Build Coastguard Worker // released. 135*38e8c45fSAndroid Build Coastguard Worker int mSlot; 136*38e8c45fSAndroid Build Coastguard Worker sp<GraphicBuffer> mGraphicBuffer; 137*38e8c45fSAndroid Build Coastguard Worker uintptr_t mLockedBufferId; 138*38e8c45fSAndroid Build Coastguard Worker AcquiredBufferAcquiredBuffer139*38e8c45fSAndroid Build Coastguard Worker AcquiredBuffer() : 140*38e8c45fSAndroid Build Coastguard Worker mSlot(BufferQueue::INVALID_BUFFER_SLOT), 141*38e8c45fSAndroid Build Coastguard Worker mLockedBufferId(kUnusedId) { 142*38e8c45fSAndroid Build Coastguard Worker } 143*38e8c45fSAndroid Build Coastguard Worker resetAcquiredBuffer144*38e8c45fSAndroid Build Coastguard Worker void reset() { 145*38e8c45fSAndroid Build Coastguard Worker mSlot = BufferQueue::INVALID_BUFFER_SLOT; 146*38e8c45fSAndroid Build Coastguard Worker mGraphicBuffer.clear(); 147*38e8c45fSAndroid Build Coastguard Worker mLockedBufferId = kUnusedId; 148*38e8c45fSAndroid Build Coastguard Worker } 149*38e8c45fSAndroid Build Coastguard Worker }; 150*38e8c45fSAndroid Build Coastguard Worker 151*38e8c45fSAndroid Build Coastguard Worker size_t findAcquiredBufferLocked(uintptr_t id) const; 152*38e8c45fSAndroid Build Coastguard Worker 153*38e8c45fSAndroid Build Coastguard Worker status_t lockBufferItem(const BufferItem& item, LockedBuffer* outBuffer) const; 154*38e8c45fSAndroid Build Coastguard Worker 155*38e8c45fSAndroid Build Coastguard Worker Vector<AcquiredBuffer> mAcquiredBuffers; 156*38e8c45fSAndroid Build Coastguard Worker 157*38e8c45fSAndroid Build Coastguard Worker // Count of currently locked buffers 158*38e8c45fSAndroid Build Coastguard Worker size_t mCurrentLockedBuffers; 159*38e8c45fSAndroid Build Coastguard Worker }; 160*38e8c45fSAndroid Build Coastguard Worker 161*38e8c45fSAndroid Build Coastguard Worker } // namespace android 162*38e8c45fSAndroid Build Coastguard Worker 163*38e8c45fSAndroid Build Coastguard Worker #endif // ANDROID_GUI_CPUCONSUMER_H 164