xref: /aosp_15_r20/frameworks/native/include/gui/CpuConsumer.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright (C) 2012 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #ifndef ANDROID_GUI_CPUCONSUMER_H
18*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_GUI_CPUCONSUMER_H
19*38e8c45fSAndroid Build Coastguard Worker 
20*38e8c45fSAndroid Build Coastguard Worker #include <system/window.h>
21*38e8c45fSAndroid Build Coastguard Worker 
22*38e8c45fSAndroid Build Coastguard Worker #include <com_android_graphics_libgui_flags.h>
23*38e8c45fSAndroid Build Coastguard Worker #include <gui/BufferQueue.h>
24*38e8c45fSAndroid Build Coastguard Worker #include <gui/ConsumerBase.h>
25*38e8c45fSAndroid Build Coastguard Worker 
26*38e8c45fSAndroid Build Coastguard Worker #include <utils/Vector.h>
27*38e8c45fSAndroid Build Coastguard Worker 
28*38e8c45fSAndroid Build Coastguard Worker 
29*38e8c45fSAndroid Build Coastguard Worker namespace android {
30*38e8c45fSAndroid Build Coastguard Worker 
31*38e8c45fSAndroid Build Coastguard Worker class BufferQueue;
32*38e8c45fSAndroid Build Coastguard Worker class GraphicBuffer;
33*38e8c45fSAndroid Build Coastguard Worker class String8;
34*38e8c45fSAndroid Build Coastguard Worker 
35*38e8c45fSAndroid Build Coastguard Worker /**
36*38e8c45fSAndroid Build Coastguard Worker  * CpuConsumer is a BufferQueue consumer endpoint that allows direct CPU
37*38e8c45fSAndroid Build Coastguard Worker  * access to the underlying gralloc buffers provided by BufferQueue. Multiple
38*38e8c45fSAndroid Build Coastguard Worker  * buffers may be acquired by it at once, to be used concurrently by the
39*38e8c45fSAndroid Build Coastguard Worker  * CpuConsumer owner. Sets gralloc usage flags to be software-read-only.
40*38e8c45fSAndroid Build Coastguard Worker  * This queue is synchronous by default.
41*38e8c45fSAndroid Build Coastguard Worker  */
42*38e8c45fSAndroid Build Coastguard Worker 
43*38e8c45fSAndroid Build Coastguard Worker class CpuConsumer : public ConsumerBase
44*38e8c45fSAndroid Build Coastguard Worker {
45*38e8c45fSAndroid Build Coastguard Worker   public:
46*38e8c45fSAndroid Build Coastguard Worker     typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
47*38e8c45fSAndroid Build Coastguard Worker 
48*38e8c45fSAndroid Build Coastguard Worker     struct LockedBuffer {
49*38e8c45fSAndroid Build Coastguard Worker         uint8_t    *data;
50*38e8c45fSAndroid Build Coastguard Worker         uint32_t    width;
51*38e8c45fSAndroid Build Coastguard Worker         uint32_t    height;
52*38e8c45fSAndroid Build Coastguard Worker         PixelFormat format;
53*38e8c45fSAndroid Build Coastguard Worker         uint32_t    stride;
54*38e8c45fSAndroid Build Coastguard Worker         Rect        crop;
55*38e8c45fSAndroid Build Coastguard Worker         uint32_t    transform;
56*38e8c45fSAndroid Build Coastguard Worker         uint32_t    scalingMode;
57*38e8c45fSAndroid Build Coastguard Worker         int64_t     timestamp;
58*38e8c45fSAndroid Build Coastguard Worker         android_dataspace dataSpace;
59*38e8c45fSAndroid Build Coastguard Worker         uint64_t    frameNumber;
60*38e8c45fSAndroid Build Coastguard Worker         // this is the same as format, except for formats that are compatible with
61*38e8c45fSAndroid Build Coastguard Worker         // a flexible format (e.g. HAL_PIXEL_FORMAT_YCbCr_420_888). In the latter
62*38e8c45fSAndroid Build Coastguard Worker         // case this contains that flexible format
63*38e8c45fSAndroid Build Coastguard Worker         PixelFormat flexFormat;
64*38e8c45fSAndroid Build Coastguard Worker         // Values below are only valid when using HAL_PIXEL_FORMAT_YCbCr_420_888
65*38e8c45fSAndroid Build Coastguard Worker         // or compatible format, in which case LockedBuffer::data
66*38e8c45fSAndroid Build Coastguard Worker         // contains the Y channel, and stride is the Y channel stride. For other
67*38e8c45fSAndroid Build Coastguard Worker         // formats, these will all be 0.
68*38e8c45fSAndroid Build Coastguard Worker         uint8_t    *dataCb;
69*38e8c45fSAndroid Build Coastguard Worker         uint8_t    *dataCr;
70*38e8c45fSAndroid Build Coastguard Worker         uint32_t    chromaStride;
71*38e8c45fSAndroid Build Coastguard Worker         uint32_t    chromaStep;
72*38e8c45fSAndroid Build Coastguard Worker 
LockedBufferLockedBuffer73*38e8c45fSAndroid Build Coastguard Worker         LockedBuffer() :
74*38e8c45fSAndroid Build Coastguard Worker             data(nullptr),
75*38e8c45fSAndroid Build Coastguard Worker             width(0),
76*38e8c45fSAndroid Build Coastguard Worker             height(0),
77*38e8c45fSAndroid Build Coastguard Worker             format(PIXEL_FORMAT_NONE),
78*38e8c45fSAndroid Build Coastguard Worker             stride(0),
79*38e8c45fSAndroid Build Coastguard Worker             crop(Rect::EMPTY_RECT),
80*38e8c45fSAndroid Build Coastguard Worker             transform(0),
81*38e8c45fSAndroid Build Coastguard Worker             scalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
82*38e8c45fSAndroid Build Coastguard Worker             timestamp(0),
83*38e8c45fSAndroid Build Coastguard Worker             dataSpace(HAL_DATASPACE_UNKNOWN),
84*38e8c45fSAndroid Build Coastguard Worker             frameNumber(0),
85*38e8c45fSAndroid Build Coastguard Worker             flexFormat(PIXEL_FORMAT_NONE),
86*38e8c45fSAndroid Build Coastguard Worker             dataCb(nullptr),
87*38e8c45fSAndroid Build Coastguard Worker             dataCr(nullptr),
88*38e8c45fSAndroid Build Coastguard Worker             chromaStride(0),
89*38e8c45fSAndroid Build Coastguard Worker             chromaStep(0)
90*38e8c45fSAndroid Build Coastguard Worker         {}
91*38e8c45fSAndroid Build Coastguard Worker     };
92*38e8c45fSAndroid Build Coastguard Worker 
93*38e8c45fSAndroid Build Coastguard Worker     // Create a new CPU consumer. The maxLockedBuffers parameter specifies
94*38e8c45fSAndroid Build Coastguard Worker     // how many buffers can be locked for user access at the same time.
95*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
96*38e8c45fSAndroid Build Coastguard Worker     CpuConsumer(size_t maxLockedBuffers, bool controlledByApp = false,
97*38e8c45fSAndroid Build Coastguard Worker                 bool isConsumerSurfaceFlinger = false);
98*38e8c45fSAndroid Build Coastguard Worker 
99*38e8c45fSAndroid Build Coastguard Worker     CpuConsumer(const sp<IGraphicBufferConsumer>& bq, size_t maxLockedBuffers,
100*38e8c45fSAndroid Build Coastguard Worker                 bool controlledByApp = false)
101*38e8c45fSAndroid Build Coastguard Worker             __attribute((deprecated("Prefer ctors that create their own surface and consumer.")));
102*38e8c45fSAndroid Build Coastguard Worker #else
103*38e8c45fSAndroid Build Coastguard Worker     CpuConsumer(const sp<IGraphicBufferConsumer>& bq,
104*38e8c45fSAndroid Build Coastguard Worker             size_t maxLockedBuffers, bool controlledByApp = false);
105*38e8c45fSAndroid Build Coastguard Worker #endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
106*38e8c45fSAndroid Build Coastguard Worker 
107*38e8c45fSAndroid Build Coastguard Worker     // Gets the next graphics buffer from the producer and locks it for CPU use,
108*38e8c45fSAndroid Build Coastguard Worker     // filling out the passed-in locked buffer structure with the native pointer
109*38e8c45fSAndroid Build Coastguard Worker     // and metadata. Returns BAD_VALUE if no new buffer is available, and
110*38e8c45fSAndroid Build Coastguard Worker     // NOT_ENOUGH_DATA if the maximum number of buffers is already locked.
111*38e8c45fSAndroid Build Coastguard Worker     //
112*38e8c45fSAndroid Build Coastguard Worker     // Only a fixed number of buffers can be locked at a time, determined by the
113*38e8c45fSAndroid Build Coastguard Worker     // construction-time maxLockedBuffers parameter. If INVALID_OPERATION is
114*38e8c45fSAndroid Build Coastguard Worker     // returned by lockNextBuffer, then old buffers must be returned to the queue
115*38e8c45fSAndroid Build Coastguard Worker     // by calling unlockBuffer before more buffers can be acquired.
116*38e8c45fSAndroid Build Coastguard Worker     status_t lockNextBuffer(LockedBuffer *nativeBuffer);
117*38e8c45fSAndroid Build Coastguard Worker 
118*38e8c45fSAndroid Build Coastguard Worker     // Returns a locked buffer to the queue, allowing it to be reused. Since
119*38e8c45fSAndroid Build Coastguard Worker     // only a fixed number of buffers may be locked at a time, old buffers must
120*38e8c45fSAndroid Build Coastguard Worker     // be released by calling unlockBuffer to ensure new buffers can be acquired by
121*38e8c45fSAndroid Build Coastguard Worker     // lockNextBuffer.
122*38e8c45fSAndroid Build Coastguard Worker     status_t unlockBuffer(const LockedBuffer &nativeBuffer);
123*38e8c45fSAndroid Build Coastguard Worker 
124*38e8c45fSAndroid Build Coastguard Worker   private:
125*38e8c45fSAndroid Build Coastguard Worker     // Maximum number of buffers that can be locked at a time
126*38e8c45fSAndroid Build Coastguard Worker     const size_t mMaxLockedBuffers;
127*38e8c45fSAndroid Build Coastguard Worker 
128*38e8c45fSAndroid Build Coastguard Worker     // Tracking for buffers acquired by the user
129*38e8c45fSAndroid Build Coastguard Worker     struct AcquiredBuffer {
130*38e8c45fSAndroid Build Coastguard Worker         static constexpr uintptr_t kUnusedId = 0;
131*38e8c45fSAndroid Build Coastguard Worker 
132*38e8c45fSAndroid Build Coastguard Worker         // Need to track the original mSlot index and the buffer itself because
133*38e8c45fSAndroid Build Coastguard Worker         // the mSlot entry may be freed/reused before the acquired buffer is
134*38e8c45fSAndroid Build Coastguard Worker         // released.
135*38e8c45fSAndroid Build Coastguard Worker         int mSlot;
136*38e8c45fSAndroid Build Coastguard Worker         sp<GraphicBuffer> mGraphicBuffer;
137*38e8c45fSAndroid Build Coastguard Worker         uintptr_t mLockedBufferId;
138*38e8c45fSAndroid Build Coastguard Worker 
AcquiredBufferAcquiredBuffer139*38e8c45fSAndroid Build Coastguard Worker         AcquiredBuffer() :
140*38e8c45fSAndroid Build Coastguard Worker                 mSlot(BufferQueue::INVALID_BUFFER_SLOT),
141*38e8c45fSAndroid Build Coastguard Worker                 mLockedBufferId(kUnusedId) {
142*38e8c45fSAndroid Build Coastguard Worker         }
143*38e8c45fSAndroid Build Coastguard Worker 
resetAcquiredBuffer144*38e8c45fSAndroid Build Coastguard Worker         void reset() {
145*38e8c45fSAndroid Build Coastguard Worker             mSlot = BufferQueue::INVALID_BUFFER_SLOT;
146*38e8c45fSAndroid Build Coastguard Worker             mGraphicBuffer.clear();
147*38e8c45fSAndroid Build Coastguard Worker             mLockedBufferId = kUnusedId;
148*38e8c45fSAndroid Build Coastguard Worker         }
149*38e8c45fSAndroid Build Coastguard Worker     };
150*38e8c45fSAndroid Build Coastguard Worker 
151*38e8c45fSAndroid Build Coastguard Worker     size_t findAcquiredBufferLocked(uintptr_t id) const;
152*38e8c45fSAndroid Build Coastguard Worker 
153*38e8c45fSAndroid Build Coastguard Worker     status_t lockBufferItem(const BufferItem& item, LockedBuffer* outBuffer) const;
154*38e8c45fSAndroid Build Coastguard Worker 
155*38e8c45fSAndroid Build Coastguard Worker     Vector<AcquiredBuffer> mAcquiredBuffers;
156*38e8c45fSAndroid Build Coastguard Worker 
157*38e8c45fSAndroid Build Coastguard Worker     // Count of currently locked buffers
158*38e8c45fSAndroid Build Coastguard Worker     size_t mCurrentLockedBuffers;
159*38e8c45fSAndroid Build Coastguard Worker };
160*38e8c45fSAndroid Build Coastguard Worker 
161*38e8c45fSAndroid Build Coastguard Worker } // namespace android
162*38e8c45fSAndroid Build Coastguard Worker 
163*38e8c45fSAndroid Build Coastguard Worker #endif // ANDROID_GUI_CPUCONSUMER_H
164