1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2021 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #pragma once 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker #include <binder/Parcel.h> 20*38e8c45fSAndroid Build Coastguard Worker #include <binder/Parcelable.h> 21*38e8c45fSAndroid Build Coastguard Worker #include <ui/LogicalDisplayId.h> 22*38e8c45fSAndroid Build Coastguard Worker #include <ui/Transform.h> 23*38e8c45fSAndroid Build Coastguard Worker 24*38e8c45fSAndroid Build Coastguard Worker namespace android::gui { 25*38e8c45fSAndroid Build Coastguard Worker 26*38e8c45fSAndroid Build Coastguard Worker /* 27*38e8c45fSAndroid Build Coastguard Worker * Describes information about a display that can have windows in it. 28*38e8c45fSAndroid Build Coastguard Worker * 29*38e8c45fSAndroid Build Coastguard Worker * This should only be used by InputFlinger to support raw coordinates in logical display space. 30*38e8c45fSAndroid Build Coastguard Worker */ 31*38e8c45fSAndroid Build Coastguard Worker struct DisplayInfo : public Parcelable { 32*38e8c45fSAndroid Build Coastguard Worker ui::LogicalDisplayId displayId = ui::LogicalDisplayId::INVALID; 33*38e8c45fSAndroid Build Coastguard Worker 34*38e8c45fSAndroid Build Coastguard Worker // Logical display dimensions. 35*38e8c45fSAndroid Build Coastguard Worker int32_t logicalWidth = 0; 36*38e8c45fSAndroid Build Coastguard Worker int32_t logicalHeight = 0; 37*38e8c45fSAndroid Build Coastguard Worker 38*38e8c45fSAndroid Build Coastguard Worker // The display transform. This takes display coordinates to logical display coordinates. 39*38e8c45fSAndroid Build Coastguard Worker ui::Transform transform; 40*38e8c45fSAndroid Build Coastguard Worker 41*38e8c45fSAndroid Build Coastguard Worker status_t writeToParcel(android::Parcel*) const override; 42*38e8c45fSAndroid Build Coastguard Worker 43*38e8c45fSAndroid Build Coastguard Worker status_t readFromParcel(const android::Parcel*) override; 44*38e8c45fSAndroid Build Coastguard Worker 45*38e8c45fSAndroid Build Coastguard Worker void dump(std::string& result, const char* prefix = "") const; 46*38e8c45fSAndroid Build Coastguard Worker }; 47*38e8c45fSAndroid Build Coastguard Worker 48*38e8c45fSAndroid Build Coastguard Worker } // namespace android::gui