1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright (C) 2013 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #pragma once 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker #include <gui/OccupancyTracker.h> 20*38e8c45fSAndroid Build Coastguard Worker 21*38e8c45fSAndroid Build Coastguard Worker #include <binder/IInterface.h> 22*38e8c45fSAndroid Build Coastguard Worker #include <binder/SafeInterface.h> 23*38e8c45fSAndroid Build Coastguard Worker 24*38e8c45fSAndroid Build Coastguard Worker #include <EGL/egl.h> 25*38e8c45fSAndroid Build Coastguard Worker #include <EGL/eglext.h> 26*38e8c45fSAndroid Build Coastguard Worker 27*38e8c45fSAndroid Build Coastguard Worker #include <ui/PixelFormat.h> 28*38e8c45fSAndroid Build Coastguard Worker 29*38e8c45fSAndroid Build Coastguard Worker #include <utils/Errors.h> 30*38e8c45fSAndroid Build Coastguard Worker 31*38e8c45fSAndroid Build Coastguard Worker namespace android { 32*38e8c45fSAndroid Build Coastguard Worker 33*38e8c45fSAndroid Build Coastguard Worker class BufferItem; 34*38e8c45fSAndroid Build Coastguard Worker class Fence; 35*38e8c45fSAndroid Build Coastguard Worker class GraphicBuffer; 36*38e8c45fSAndroid Build Coastguard Worker class IConsumerListener; 37*38e8c45fSAndroid Build Coastguard Worker class NativeHandle; 38*38e8c45fSAndroid Build Coastguard Worker #ifndef NO_BINDER 39*38e8c45fSAndroid Build Coastguard Worker class IGraphicBufferConsumer : public IInterface { 40*38e8c45fSAndroid Build Coastguard Worker public: 41*38e8c45fSAndroid Build Coastguard Worker DECLARE_META_INTERFACE(GraphicBufferConsumer) 42*38e8c45fSAndroid Build Coastguard Worker #else 43*38e8c45fSAndroid Build Coastguard Worker class IGraphicBufferConsumer : public RefBase { 44*38e8c45fSAndroid Build Coastguard Worker public: 45*38e8c45fSAndroid Build Coastguard Worker #endif 46*38e8c45fSAndroid Build Coastguard Worker 47*38e8c45fSAndroid Build Coastguard Worker enum { 48*38e8c45fSAndroid Build Coastguard Worker // Returned by releaseBuffer, after which the consumer must free any references to the 49*38e8c45fSAndroid Build Coastguard Worker // just-released buffer that it might have. 50*38e8c45fSAndroid Build Coastguard Worker STALE_BUFFER_SLOT = 1, 51*38e8c45fSAndroid Build Coastguard Worker // Returned by dequeueBuffer if there are no pending buffers available. 52*38e8c45fSAndroid Build Coastguard Worker NO_BUFFER_AVAILABLE, 53*38e8c45fSAndroid Build Coastguard Worker // Returned by dequeueBuffer if it's too early for the buffer to be acquired. 54*38e8c45fSAndroid Build Coastguard Worker PRESENT_LATER, 55*38e8c45fSAndroid Build Coastguard Worker }; 56*38e8c45fSAndroid Build Coastguard Worker 57*38e8c45fSAndroid Build Coastguard Worker // acquireBuffer attempts to acquire ownership of the next pending buffer in the BufferQueue. 58*38e8c45fSAndroid Build Coastguard Worker // If no buffer is pending then it returns NO_BUFFER_AVAILABLE. If a buffer is successfully 59*38e8c45fSAndroid Build Coastguard Worker // acquired, the information about the buffer is returned in BufferItem. 60*38e8c45fSAndroid Build Coastguard Worker // 61*38e8c45fSAndroid Build Coastguard Worker // If the buffer returned had previously been acquired then the BufferItem::mGraphicBuffer field 62*38e8c45fSAndroid Build Coastguard Worker // of buffer is set to NULL and it is assumed that the consumer still holds a reference to the 63*38e8c45fSAndroid Build Coastguard Worker // buffer. 64*38e8c45fSAndroid Build Coastguard Worker // 65*38e8c45fSAndroid Build Coastguard Worker // If presentWhen is non-zero, it indicates the time when the buffer will be displayed on 66*38e8c45fSAndroid Build Coastguard Worker // screen. If the buffer's timestamp is farther in the future, the buffer won't be acquired, and 67*38e8c45fSAndroid Build Coastguard Worker // PRESENT_LATER will be returned. The presentation time is in nanoseconds, and the time base 68*38e8c45fSAndroid Build Coastguard Worker // is CLOCK_MONOTONIC. 69*38e8c45fSAndroid Build Coastguard Worker // 70*38e8c45fSAndroid Build Coastguard Worker // If maxFrameNumber is non-zero, it indicates that acquireBuffer should only return a buffer 71*38e8c45fSAndroid Build Coastguard Worker // with a frame number less than or equal to maxFrameNumber. If no such frame is available 72*38e8c45fSAndroid Build Coastguard Worker // (such as when a buffer has been replaced but the consumer has not received the 73*38e8c45fSAndroid Build Coastguard Worker // onFrameReplaced callback), then PRESENT_LATER will be returned. 74*38e8c45fSAndroid Build Coastguard Worker // 75*38e8c45fSAndroid Build Coastguard Worker // Return of NO_ERROR means the operation completed as normal. 76*38e8c45fSAndroid Build Coastguard Worker // 77*38e8c45fSAndroid Build Coastguard Worker // Return of a positive value means the operation could not be completed at this time, but the 78*38e8c45fSAndroid Build Coastguard Worker // user should try again later: 79*38e8c45fSAndroid Build Coastguard Worker // * NO_BUFFER_AVAILABLE - no buffer is pending (nothing queued by producer) 80*38e8c45fSAndroid Build Coastguard Worker // * PRESENT_LATER - the buffer's timestamp is farther in the future 81*38e8c45fSAndroid Build Coastguard Worker // 82*38e8c45fSAndroid Build Coastguard Worker // Return of a negative value means an error has occurred: 83*38e8c45fSAndroid Build Coastguard Worker // * INVALID_OPERATION - too many buffers have been acquired 84*38e8c45fSAndroid Build Coastguard Worker virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen, 85*38e8c45fSAndroid Build Coastguard Worker uint64_t maxFrameNumber = 0) = 0; 86*38e8c45fSAndroid Build Coastguard Worker 87*38e8c45fSAndroid Build Coastguard Worker // detachBuffer attempts to remove all ownership of the buffer in the given slot from the buffer 88*38e8c45fSAndroid Build Coastguard Worker // queue. If this call succeeds, the slot will be freed, and there will be no way to obtain the 89*38e8c45fSAndroid Build Coastguard Worker // buffer from this interface. The freed slot will remain unallocated until either it is 90*38e8c45fSAndroid Build Coastguard Worker // selected to hold a freshly allocated buffer in dequeueBuffer or a buffer is attached to the 91*38e8c45fSAndroid Build Coastguard Worker // slot. The buffer must have already been acquired. 92*38e8c45fSAndroid Build Coastguard Worker // 93*38e8c45fSAndroid Build Coastguard Worker // Return of a value other than NO_ERROR means an error has occurred: 94*38e8c45fSAndroid Build Coastguard Worker // * BAD_VALUE - the given slot number is invalid, either because it is out of the range 95*38e8c45fSAndroid Build Coastguard Worker // [0, NUM_BUFFER_SLOTS) or because the slot it refers to is not 96*38e8c45fSAndroid Build Coastguard Worker // currently acquired. 97*38e8c45fSAndroid Build Coastguard Worker virtual status_t detachBuffer(int slot) = 0; 98*38e8c45fSAndroid Build Coastguard Worker 99*38e8c45fSAndroid Build Coastguard Worker // attachBuffer attempts to transfer ownership of a buffer to the BufferQueue. If this call 100*38e8c45fSAndroid Build Coastguard Worker // succeeds, it will be as if this buffer was acquired from the returned slot number. As such, 101*38e8c45fSAndroid Build Coastguard Worker // this call will fail if attaching this buffer would cause too many buffers to be 102*38e8c45fSAndroid Build Coastguard Worker // simultaneously acquired. 103*38e8c45fSAndroid Build Coastguard Worker // 104*38e8c45fSAndroid Build Coastguard Worker // If the buffer is successfully attached, its frameNumber is initialized to 0. This must be 105*38e8c45fSAndroid Build Coastguard Worker // passed into the releaseBuffer call or else the buffer will be deallocated as stale. 106*38e8c45fSAndroid Build Coastguard Worker // 107*38e8c45fSAndroid Build Coastguard Worker // Return of a value other than NO_ERROR means an error has occurred: 108*38e8c45fSAndroid Build Coastguard Worker // * BAD_VALUE - outSlot or buffer were NULL, or the generation number of the buffer did not 109*38e8c45fSAndroid Build Coastguard Worker // match the BufferQueue. 110*38e8c45fSAndroid Build Coastguard Worker // * INVALID_OPERATION - cannot attach the buffer because it would cause too many buffers 111*38e8c45fSAndroid Build Coastguard Worker // to be acquired. 112*38e8c45fSAndroid Build Coastguard Worker // * NO_MEMORY - no free slots available 113*38e8c45fSAndroid Build Coastguard Worker virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer) = 0; 114*38e8c45fSAndroid Build Coastguard Worker 115*38e8c45fSAndroid Build Coastguard Worker // releaseBuffer releases a buffer slot from the consumer back to the BufferQueue. This may be 116*38e8c45fSAndroid Build Coastguard Worker // done while the buffer's contents are still being accessed. The fence will signal when the 117*38e8c45fSAndroid Build Coastguard Worker // buffer is no longer in use. frameNumber is used to identify the exact buffer returned. 118*38e8c45fSAndroid Build Coastguard Worker // 119*38e8c45fSAndroid Build Coastguard Worker // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free any references to the 120*38e8c45fSAndroid Build Coastguard Worker // just-released buffer that it might have, as if it had received a onBuffersReleased() call 121*38e8c45fSAndroid Build Coastguard Worker // with a mask set for the released buffer. 122*38e8c45fSAndroid Build Coastguard Worker // 123*38e8c45fSAndroid Build Coastguard Worker // Note that the dependencies on EGL will be removed once we switch to using the Android HW 124*38e8c45fSAndroid Build Coastguard Worker // Sync HAL. 125*38e8c45fSAndroid Build Coastguard Worker // 126*38e8c45fSAndroid Build Coastguard Worker // Return of NO_ERROR means the operation completed as normal. 127*38e8c45fSAndroid Build Coastguard Worker // 128*38e8c45fSAndroid Build Coastguard Worker // Return of a positive value means the operation could not be completed at this time, but the 129*38e8c45fSAndroid Build Coastguard Worker // user should try again later: 130*38e8c45fSAndroid Build Coastguard Worker // * STALE_BUFFER_SLOT - see above (second paragraph) 131*38e8c45fSAndroid Build Coastguard Worker // 132*38e8c45fSAndroid Build Coastguard Worker // Return of a negative value means an error has occurred: 133*38e8c45fSAndroid Build Coastguard Worker // * BAD_VALUE - one of the following could've happened: 134*38e8c45fSAndroid Build Coastguard Worker // * the buffer slot was invalid 135*38e8c45fSAndroid Build Coastguard Worker // * the fence was NULL 136*38e8c45fSAndroid Build Coastguard Worker // * the buffer slot specified is not in the acquired state 137*38e8c45fSAndroid Build Coastguard Worker virtual status_t releaseBuffer(int buf, uint64_t frameNumber, EGLDisplay display, 138*38e8c45fSAndroid Build Coastguard Worker EGLSyncKHR fence, const sp<Fence>& releaseFence) = 0; 139*38e8c45fSAndroid Build Coastguard Worker releaseBuffer(int buf,uint64_t frameNumber,const sp<Fence> & releaseFence)140*38e8c45fSAndroid Build Coastguard Worker status_t releaseBuffer(int buf, uint64_t frameNumber, const sp<Fence>& releaseFence) { 141*38e8c45fSAndroid Build Coastguard Worker return releaseBuffer(buf, frameNumber, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, releaseFence); 142*38e8c45fSAndroid Build Coastguard Worker } 143*38e8c45fSAndroid Build Coastguard Worker 144*38e8c45fSAndroid Build Coastguard Worker // consumerConnect connects a consumer to the BufferQueue. Only one consumer may be connected, 145*38e8c45fSAndroid Build Coastguard Worker // and when that consumer disconnects the BufferQueue is placed into the "abandoned" state, 146*38e8c45fSAndroid Build Coastguard Worker // causing most interactions with the BufferQueue by the producer to fail. controlledByApp 147*38e8c45fSAndroid Build Coastguard Worker // indicates whether the consumer is controlled by the application. 148*38e8c45fSAndroid Build Coastguard Worker // 149*38e8c45fSAndroid Build Coastguard Worker // consumer may not be NULL. 150*38e8c45fSAndroid Build Coastguard Worker // 151*38e8c45fSAndroid Build Coastguard Worker // Return of a value other than NO_ERROR means an error has occurred: 152*38e8c45fSAndroid Build Coastguard Worker // * NO_INIT - the BufferQueue has been abandoned 153*38e8c45fSAndroid Build Coastguard Worker // * BAD_VALUE - a NULL consumer was provided 154*38e8c45fSAndroid Build Coastguard Worker virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, 155*38e8c45fSAndroid Build Coastguard Worker bool controlledByApp) = 0; 156*38e8c45fSAndroid Build Coastguard Worker 157*38e8c45fSAndroid Build Coastguard Worker // consumerDisconnect disconnects a consumer from the BufferQueue. All buffers will be freed and 158*38e8c45fSAndroid Build Coastguard Worker // the BufferQueue is placed in the "abandoned" state, causing most interactions with the 159*38e8c45fSAndroid Build Coastguard Worker // BufferQueue by the producer to fail. 160*38e8c45fSAndroid Build Coastguard Worker // 161*38e8c45fSAndroid Build Coastguard Worker // Return of a value other than NO_ERROR means an error has occurred: 162*38e8c45fSAndroid Build Coastguard Worker // * BAD_VALUE - no consumer is currently connected 163*38e8c45fSAndroid Build Coastguard Worker virtual status_t consumerDisconnect() = 0; 164*38e8c45fSAndroid Build Coastguard Worker 165*38e8c45fSAndroid Build Coastguard Worker // getReleasedBuffers sets the value pointed to by slotMask to a bit set. Each bit index with a 166*38e8c45fSAndroid Build Coastguard Worker // 1 corresponds to a released buffer slot with that index value. In particular, a released 167*38e8c45fSAndroid Build Coastguard Worker // buffer is one that has been released by the BufferQueue but has not yet been released by 168*38e8c45fSAndroid Build Coastguard Worker // the consumer. 169*38e8c45fSAndroid Build Coastguard Worker // 170*38e8c45fSAndroid Build Coastguard Worker // This should be called from the onBuffersReleased() callback. 171*38e8c45fSAndroid Build Coastguard Worker // 172*38e8c45fSAndroid Build Coastguard Worker // Return of a value other than NO_ERROR means an error has occurred: 173*38e8c45fSAndroid Build Coastguard Worker // * NO_INIT - the BufferQueue has been abandoned. 174*38e8c45fSAndroid Build Coastguard Worker virtual status_t getReleasedBuffers(uint64_t* slotMask) = 0; 175*38e8c45fSAndroid Build Coastguard Worker 176*38e8c45fSAndroid Build Coastguard Worker // setDefaultBufferSize is used to set the size of buffers returned by dequeueBuffer when a 177*38e8c45fSAndroid Build Coastguard Worker // width and height of zero is requested. Default is 1x1. 178*38e8c45fSAndroid Build Coastguard Worker // 179*38e8c45fSAndroid Build Coastguard Worker // Return of a value other than NO_ERROR means an error has occurred: 180*38e8c45fSAndroid Build Coastguard Worker // * BAD_VALUE - either w or h was zero 181*38e8c45fSAndroid Build Coastguard Worker virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) = 0; 182*38e8c45fSAndroid Build Coastguard Worker 183*38e8c45fSAndroid Build Coastguard Worker // setMaxBufferCount sets the maximum value for the number of buffers used in the BufferQueue 184*38e8c45fSAndroid Build Coastguard Worker // (the initial default is NUM_BUFFER_SLOTS). If a call to setMaxAcquiredBufferCount (by the 185*38e8c45fSAndroid Build Coastguard Worker // consumer), or a call to setAsyncMode or setMaxDequeuedBufferCount (by the producer), would 186*38e8c45fSAndroid Build Coastguard Worker // cause this value to be exceeded then that call will fail. This call will fail if a producer 187*38e8c45fSAndroid Build Coastguard Worker // is connected to the BufferQueue. 188*38e8c45fSAndroid Build Coastguard Worker // 189*38e8c45fSAndroid Build Coastguard Worker // The count must be between 1 and NUM_BUFFER_SLOTS, inclusive. The count cannot be less than 190*38e8c45fSAndroid Build Coastguard Worker // maxAcquiredBufferCount. 191*38e8c45fSAndroid Build Coastguard Worker // 192*38e8c45fSAndroid Build Coastguard Worker // Return of a value other than NO_ERROR means an error has occurred: 193*38e8c45fSAndroid Build Coastguard Worker // * BAD_VALUE - one of the below conditions occurred: 194*38e8c45fSAndroid Build Coastguard Worker // * bufferCount was out of range (see above). 195*38e8c45fSAndroid Build Coastguard Worker // * failure to adjust the number of available slots. 196*38e8c45fSAndroid Build Coastguard Worker // * INVALID_OPERATION - attempting to call this after a producer connected. 197*38e8c45fSAndroid Build Coastguard Worker virtual status_t setMaxBufferCount(int bufferCount) = 0; 198*38e8c45fSAndroid Build Coastguard Worker 199*38e8c45fSAndroid Build Coastguard Worker // setMaxAcquiredBufferCount sets the maximum number of buffers that can be acquired by the 200*38e8c45fSAndroid Build Coastguard Worker // consumer at one time (default 1). If this method succeeds, any new buffer slots will be both 201*38e8c45fSAndroid Build Coastguard Worker // unallocated and owned by the BufferQueue object (i.e. they are not owned by the producer or 202*38e8c45fSAndroid Build Coastguard Worker // consumer). Calling this may also cause some buffer slots to be emptied. 203*38e8c45fSAndroid Build Coastguard Worker // 204*38e8c45fSAndroid Build Coastguard Worker // This function should not be called with a value of maxAcquiredBuffers that is less than the 205*38e8c45fSAndroid Build Coastguard Worker // number of currently acquired buffer slots. Doing so will result in a BAD_VALUE error. 206*38e8c45fSAndroid Build Coastguard Worker // 207*38e8c45fSAndroid Build Coastguard Worker // maxAcquiredBuffers must be (inclusive) between 1 and MAX_MAX_ACQUIRED_BUFFERS. It also cannot 208*38e8c45fSAndroid Build Coastguard Worker // cause the maxBufferCount value to be exceeded. 209*38e8c45fSAndroid Build Coastguard Worker // 210*38e8c45fSAndroid Build Coastguard Worker // Return of a value other than NO_ERROR means an error has occurred: 211*38e8c45fSAndroid Build Coastguard Worker // * NO_INIT - the BufferQueue has been abandoned 212*38e8c45fSAndroid Build Coastguard Worker // * BAD_VALUE - one of the below conditions occurred: 213*38e8c45fSAndroid Build Coastguard Worker // * maxAcquiredBuffers was out of range (see above). 214*38e8c45fSAndroid Build Coastguard Worker // * failure to adjust the number of available slots. 215*38e8c45fSAndroid Build Coastguard Worker // * client would have more than the requested number of acquired buffers after 216*38e8c45fSAndroid Build Coastguard Worker // this call 217*38e8c45fSAndroid Build Coastguard Worker // * INVALID_OPERATION - attempting to call this after a producer connected. 218*38e8c45fSAndroid Build Coastguard Worker virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) = 0; 219*38e8c45fSAndroid Build Coastguard Worker 220*38e8c45fSAndroid Build Coastguard Worker // setConsumerName sets the name used in logging 221*38e8c45fSAndroid Build Coastguard Worker virtual status_t setConsumerName(const String8& name) = 0; 222*38e8c45fSAndroid Build Coastguard Worker 223*38e8c45fSAndroid Build Coastguard Worker // setDefaultBufferFormat allows the BufferQueue to create GraphicBuffers of a defaultFormat if 224*38e8c45fSAndroid Build Coastguard Worker // no format is specified in dequeueBuffer. The initial default is PIXEL_FORMAT_RGBA_8888. 225*38e8c45fSAndroid Build Coastguard Worker // 226*38e8c45fSAndroid Build Coastguard Worker // Return of a value other than NO_ERROR means an unknown error has occurred. 227*38e8c45fSAndroid Build Coastguard Worker virtual status_t setDefaultBufferFormat(PixelFormat defaultFormat) = 0; 228*38e8c45fSAndroid Build Coastguard Worker 229*38e8c45fSAndroid Build Coastguard Worker // setDefaultBufferDataSpace is a request to the producer to provide buffers of the indicated 230*38e8c45fSAndroid Build Coastguard Worker // dataSpace. The producer may ignore this request. The initial default is 231*38e8c45fSAndroid Build Coastguard Worker // HAL_DATASPACE_UNKNOWN. 232*38e8c45fSAndroid Build Coastguard Worker // 233*38e8c45fSAndroid Build Coastguard Worker // Return of a value other than NO_ERROR means an unknown error has occurred. 234*38e8c45fSAndroid Build Coastguard Worker virtual status_t setDefaultBufferDataSpace(android_dataspace defaultDataSpace) = 0; 235*38e8c45fSAndroid Build Coastguard Worker 236*38e8c45fSAndroid Build Coastguard Worker // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. These are merged 237*38e8c45fSAndroid Build Coastguard Worker // with the bits passed to dequeueBuffer. The values are enumerated in gralloc.h, 238*38e8c45fSAndroid Build Coastguard Worker // e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. 239*38e8c45fSAndroid Build Coastguard Worker // 240*38e8c45fSAndroid Build Coastguard Worker // Return of a value other than NO_ERROR means an unknown error has occurred. 241*38e8c45fSAndroid Build Coastguard Worker virtual status_t setConsumerUsageBits(uint64_t usage) = 0; 242*38e8c45fSAndroid Build Coastguard Worker 243*38e8c45fSAndroid Build Coastguard Worker // setConsumerIsProtected will turn on an internal bit that indicates whether 244*38e8c45fSAndroid Build Coastguard Worker // the consumer can handle protected gralloc buffers (i.e. with 245*38e8c45fSAndroid Build Coastguard Worker // GRALLOC_USAGE_PROTECTED set). IGraphicBufferProducer can query this 246*38e8c45fSAndroid Build Coastguard Worker // capability using NATIVE_WINDOW_CONSUMER_IS_PROTECTED. 247*38e8c45fSAndroid Build Coastguard Worker virtual status_t setConsumerIsProtected(bool isProtected) = 0; 248*38e8c45fSAndroid Build Coastguard Worker 249*38e8c45fSAndroid Build Coastguard Worker // setTransformHint bakes in rotation to buffers so overlays can be used. The values are 250*38e8c45fSAndroid Build Coastguard Worker // enumerated in window.h, e.g. NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 251*38e8c45fSAndroid Build Coastguard Worker // (no transform). 252*38e8c45fSAndroid Build Coastguard Worker // 253*38e8c45fSAndroid Build Coastguard Worker // Return of a value other than NO_ERROR means an unknown error has occurred. 254*38e8c45fSAndroid Build Coastguard Worker virtual status_t setTransformHint(uint32_t hint) = 0; 255*38e8c45fSAndroid Build Coastguard Worker 256*38e8c45fSAndroid Build Coastguard Worker // Retrieve the sideband buffer stream, if any. 257*38e8c45fSAndroid Build Coastguard Worker virtual status_t getSidebandStream(sp<NativeHandle>* outStream) const = 0; 258*38e8c45fSAndroid Build Coastguard Worker 259*38e8c45fSAndroid Build Coastguard Worker // Retrieves any stored segments of the occupancy history of this BufferQueue and clears them. 260*38e8c45fSAndroid Build Coastguard Worker // Optionally closes out the pending segment if forceFlush is true. 261*38e8c45fSAndroid Build Coastguard Worker virtual status_t getOccupancyHistory(bool forceFlush, 262*38e8c45fSAndroid Build Coastguard Worker std::vector<OccupancyTracker::Segment>* outHistory) = 0; 263*38e8c45fSAndroid Build Coastguard Worker 264*38e8c45fSAndroid Build Coastguard Worker // discardFreeBuffers releases all currently-free buffers held by the BufferQueue, in order to 265*38e8c45fSAndroid Build Coastguard Worker // reduce the memory consumption of the BufferQueue to the minimum possible without 266*38e8c45fSAndroid Build Coastguard Worker // discarding data. 267*38e8c45fSAndroid Build Coastguard Worker // The consumer invoking this method is responsible for calling getReleasedBuffers() after this 268*38e8c45fSAndroid Build Coastguard Worker // call to free up any of its locally cached buffers. 269*38e8c45fSAndroid Build Coastguard Worker virtual status_t discardFreeBuffers() = 0; 270*38e8c45fSAndroid Build Coastguard Worker 271*38e8c45fSAndroid Build Coastguard Worker // dump state into a string 272*38e8c45fSAndroid Build Coastguard Worker virtual status_t dumpState(const String8& prefix, String8* outResult) const = 0; 273*38e8c45fSAndroid Build Coastguard Worker 274*38e8c45fSAndroid Build Coastguard Worker // Provide backwards source compatibility dumpState(String8 & result,const char * prefix)275*38e8c45fSAndroid Build Coastguard Worker void dumpState(String8& result, const char* prefix) { 276*38e8c45fSAndroid Build Coastguard Worker String8 returned; 277*38e8c45fSAndroid Build Coastguard Worker dumpState(String8(prefix), &returned); 278*38e8c45fSAndroid Build Coastguard Worker result.append(returned); 279*38e8c45fSAndroid Build Coastguard Worker } 280*38e8c45fSAndroid Build Coastguard Worker }; 281*38e8c45fSAndroid Build Coastguard Worker 282*38e8c45fSAndroid Build Coastguard Worker #ifndef NO_BINDER 283*38e8c45fSAndroid Build Coastguard Worker class BnGraphicBufferConsumer : public SafeBnInterface<IGraphicBufferConsumer> { 284*38e8c45fSAndroid Build Coastguard Worker public: BnGraphicBufferConsumer()285*38e8c45fSAndroid Build Coastguard Worker BnGraphicBufferConsumer() 286*38e8c45fSAndroid Build Coastguard Worker : SafeBnInterface<IGraphicBufferConsumer>("BnGraphicBufferConsumer") {} 287*38e8c45fSAndroid Build Coastguard Worker 288*38e8c45fSAndroid Build Coastguard Worker status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply, 289*38e8c45fSAndroid Build Coastguard Worker uint32_t flags = 0) override; 290*38e8c45fSAndroid Build Coastguard Worker }; 291*38e8c45fSAndroid Build Coastguard Worker #else 292*38e8c45fSAndroid Build Coastguard Worker class BnGraphicBufferConsumer : public IGraphicBufferConsumer { 293*38e8c45fSAndroid Build Coastguard Worker }; 294*38e8c45fSAndroid Build Coastguard Worker #endif 295*38e8c45fSAndroid Build Coastguard Worker 296*38e8c45fSAndroid Build Coastguard Worker } // namespace android 297