xref: /aosp_15_r20/frameworks/native/include/gui/IGraphicBufferProducer.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright (C) 2010 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
18*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
19*38e8c45fSAndroid Build Coastguard Worker 
20*38e8c45fSAndroid Build Coastguard Worker #include <stdint.h>
21*38e8c45fSAndroid Build Coastguard Worker #include <sys/types.h>
22*38e8c45fSAndroid Build Coastguard Worker #include <optional>
23*38e8c45fSAndroid Build Coastguard Worker 
24*38e8c45fSAndroid Build Coastguard Worker #include <utils/Errors.h>
25*38e8c45fSAndroid Build Coastguard Worker #include <utils/RefBase.h>
26*38e8c45fSAndroid Build Coastguard Worker 
27*38e8c45fSAndroid Build Coastguard Worker #include <binder/IInterface.h>
28*38e8c45fSAndroid Build Coastguard Worker 
29*38e8c45fSAndroid Build Coastguard Worker #include <ui/BufferQueueDefs.h>
30*38e8c45fSAndroid Build Coastguard Worker #include <ui/Fence.h>
31*38e8c45fSAndroid Build Coastguard Worker #include <ui/GraphicBuffer.h>
32*38e8c45fSAndroid Build Coastguard Worker #include <ui/PictureProfileHandle.h>
33*38e8c45fSAndroid Build Coastguard Worker #include <ui/Rect.h>
34*38e8c45fSAndroid Build Coastguard Worker #include <ui/Region.h>
35*38e8c45fSAndroid Build Coastguard Worker 
36*38e8c45fSAndroid Build Coastguard Worker #include <gui/AdditionalOptions.h>
37*38e8c45fSAndroid Build Coastguard Worker #include <gui/FrameTimestamps.h>
38*38e8c45fSAndroid Build Coastguard Worker #include <gui/HdrMetadata.h>
39*38e8c45fSAndroid Build Coastguard Worker 
40*38e8c45fSAndroid Build Coastguard Worker #include <hidl/HybridInterface.h>
41*38e8c45fSAndroid Build Coastguard Worker #include <android/hardware/graphics/bufferqueue/1.0/IGraphicBufferProducer.h>
42*38e8c45fSAndroid Build Coastguard Worker #include <android/hardware/graphics/bufferqueue/2.0/IGraphicBufferProducer.h>
43*38e8c45fSAndroid Build Coastguard Worker 
44*38e8c45fSAndroid Build Coastguard Worker #include <optional>
45*38e8c45fSAndroid Build Coastguard Worker #include <vector>
46*38e8c45fSAndroid Build Coastguard Worker 
47*38e8c45fSAndroid Build Coastguard Worker #include <com_android_graphics_libgui_flags.h>
48*38e8c45fSAndroid Build Coastguard Worker 
49*38e8c45fSAndroid Build Coastguard Worker namespace android {
50*38e8c45fSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
51*38e8c45fSAndroid Build Coastguard Worker 
52*38e8c45fSAndroid Build Coastguard Worker class IProducerListener;
53*38e8c45fSAndroid Build Coastguard Worker class NativeHandle;
54*38e8c45fSAndroid Build Coastguard Worker class Surface;
55*38e8c45fSAndroid Build Coastguard Worker 
56*38e8c45fSAndroid Build Coastguard Worker using HGraphicBufferProducerV1_0 =
57*38e8c45fSAndroid Build Coastguard Worker         ::android::hardware::graphics::bufferqueue::V1_0::
58*38e8c45fSAndroid Build Coastguard Worker         IGraphicBufferProducer;
59*38e8c45fSAndroid Build Coastguard Worker using HGraphicBufferProducerV2_0 =
60*38e8c45fSAndroid Build Coastguard Worker         ::android::hardware::graphics::bufferqueue::V2_0::
61*38e8c45fSAndroid Build Coastguard Worker         IGraphicBufferProducer;
62*38e8c45fSAndroid Build Coastguard Worker 
63*38e8c45fSAndroid Build Coastguard Worker /*
64*38e8c45fSAndroid Build Coastguard Worker  * This class defines the Binder IPC interface for the producer side of
65*38e8c45fSAndroid Build Coastguard Worker  * a queue of graphics buffers.  It's used to send graphics data from one
66*38e8c45fSAndroid Build Coastguard Worker  * component to another.  For example, a class that decodes video for
67*38e8c45fSAndroid Build Coastguard Worker  * playback might use this to provide frames.  This is typically done
68*38e8c45fSAndroid Build Coastguard Worker  * indirectly, through Surface.
69*38e8c45fSAndroid Build Coastguard Worker  *
70*38e8c45fSAndroid Build Coastguard Worker  * The underlying mechanism is a BufferQueue, which implements
71*38e8c45fSAndroid Build Coastguard Worker  * BnGraphicBufferProducer.  In normal operation, the producer calls
72*38e8c45fSAndroid Build Coastguard Worker  * dequeueBuffer() to get an empty buffer, fills it with data, then
73*38e8c45fSAndroid Build Coastguard Worker  * calls queueBuffer() to make it available to the consumer.
74*38e8c45fSAndroid Build Coastguard Worker  *
75*38e8c45fSAndroid Build Coastguard Worker  * This class was previously called ISurfaceTexture.
76*38e8c45fSAndroid Build Coastguard Worker  */
77*38e8c45fSAndroid Build Coastguard Worker #ifndef NO_BINDER
78*38e8c45fSAndroid Build Coastguard Worker class IGraphicBufferProducer : public IInterface {
79*38e8c45fSAndroid Build Coastguard Worker     DECLARE_HYBRID_META_INTERFACE(GraphicBufferProducer,
80*38e8c45fSAndroid Build Coastguard Worker                                   HGraphicBufferProducerV1_0,
81*38e8c45fSAndroid Build Coastguard Worker                                   HGraphicBufferProducerV2_0)
82*38e8c45fSAndroid Build Coastguard Worker #else
83*38e8c45fSAndroid Build Coastguard Worker class IGraphicBufferProducer : public RefBase {
84*38e8c45fSAndroid Build Coastguard Worker #endif
85*38e8c45fSAndroid Build Coastguard Worker public:
86*38e8c45fSAndroid Build Coastguard Worker     enum {
87*38e8c45fSAndroid Build Coastguard Worker         // A flag returned by dequeueBuffer when the client needs to call
88*38e8c45fSAndroid Build Coastguard Worker         // requestBuffer immediately thereafter.
89*38e8c45fSAndroid Build Coastguard Worker         BUFFER_NEEDS_REALLOCATION = BufferQueueDefs::BUFFER_NEEDS_REALLOCATION,
90*38e8c45fSAndroid Build Coastguard Worker         // A flag returned by dequeueBuffer when all mirrored slots should be
91*38e8c45fSAndroid Build Coastguard Worker         // released by the client. This flag should always be processed first.
92*38e8c45fSAndroid Build Coastguard Worker         RELEASE_ALL_BUFFERS       = BufferQueueDefs::RELEASE_ALL_BUFFERS,
93*38e8c45fSAndroid Build Coastguard Worker     };
94*38e8c45fSAndroid Build Coastguard Worker 
95*38e8c45fSAndroid Build Coastguard Worker     enum {
96*38e8c45fSAndroid Build Coastguard Worker         // A parcelable magic indicates using Binder BufferQueue as transport
97*38e8c45fSAndroid Build Coastguard Worker         // backend.
98*38e8c45fSAndroid Build Coastguard Worker         USE_BUFFER_QUEUE = 0x62717565, // 'bque'
99*38e8c45fSAndroid Build Coastguard Worker         // A parcelable magic indicates using BufferHub as transport backend.
100*38e8c45fSAndroid Build Coastguard Worker         USE_BUFFER_HUB = 0x62687562, // 'bhub'
101*38e8c45fSAndroid Build Coastguard Worker     };
102*38e8c45fSAndroid Build Coastguard Worker 
103*38e8c45fSAndroid Build Coastguard Worker     // requestBuffer requests a new buffer for the given index. The server (i.e.
104*38e8c45fSAndroid Build Coastguard Worker     // the IGraphicBufferProducer implementation) assigns the newly created
105*38e8c45fSAndroid Build Coastguard Worker     // buffer to the given slot index, and the client is expected to mirror the
106*38e8c45fSAndroid Build Coastguard Worker     // slot->buffer mapping so that it's not necessary to transfer a
107*38e8c45fSAndroid Build Coastguard Worker     // GraphicBuffer for every dequeue operation.
108*38e8c45fSAndroid Build Coastguard Worker     //
109*38e8c45fSAndroid Build Coastguard Worker     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
110*38e8c45fSAndroid Build Coastguard Worker     //
111*38e8c45fSAndroid Build Coastguard Worker     // Return of a value other than NO_ERROR means an error has occurred:
112*38e8c45fSAndroid Build Coastguard Worker     // * NO_INIT - the buffer queue has been abandoned or the producer is not
113*38e8c45fSAndroid Build Coastguard Worker     //             connected.
114*38e8c45fSAndroid Build Coastguard Worker     // * BAD_VALUE - one of the two conditions occurred:
115*38e8c45fSAndroid Build Coastguard Worker     //              * slot was out of range (see above)
116*38e8c45fSAndroid Build Coastguard Worker     //              * buffer specified by the slot is not dequeued
117*38e8c45fSAndroid Build Coastguard Worker     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
118*38e8c45fSAndroid Build Coastguard Worker 
119*38e8c45fSAndroid Build Coastguard Worker     // setMaxDequeuedBufferCount sets the maximum number of buffers that can be
120*38e8c45fSAndroid Build Coastguard Worker     // dequeued by the producer at one time. If this method succeeds, any new
121*38e8c45fSAndroid Build Coastguard Worker     // buffer slots will be both unallocated and owned by the BufferQueue object
122*38e8c45fSAndroid Build Coastguard Worker     // (i.e. they are not owned by the producer or consumer). Calling this may
123*38e8c45fSAndroid Build Coastguard Worker     // also cause some buffer slots to be emptied. If the caller is caching the
124*38e8c45fSAndroid Build Coastguard Worker     // contents of the buffer slots, it should empty that cache after calling
125*38e8c45fSAndroid Build Coastguard Worker     // this method.
126*38e8c45fSAndroid Build Coastguard Worker     //
127*38e8c45fSAndroid Build Coastguard Worker     // This function should not be called with a value of maxDequeuedBuffers
128*38e8c45fSAndroid Build Coastguard Worker     // that is less than the number of currently dequeued buffer slots. Doing so
129*38e8c45fSAndroid Build Coastguard Worker     // will result in a BAD_VALUE error.
130*38e8c45fSAndroid Build Coastguard Worker     //
131*38e8c45fSAndroid Build Coastguard Worker     // The buffer count should be at least 1 (inclusive), but at most
132*38e8c45fSAndroid Build Coastguard Worker     // (NUM_BUFFER_SLOTS - the minimum undequeued buffer count) (exclusive). The
133*38e8c45fSAndroid Build Coastguard Worker     // minimum undequeued buffer count can be obtained by calling
134*38e8c45fSAndroid Build Coastguard Worker     // query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS).
135*38e8c45fSAndroid Build Coastguard Worker     //
136*38e8c45fSAndroid Build Coastguard Worker     // Return of a value other than NO_ERROR means an error has occurred:
137*38e8c45fSAndroid Build Coastguard Worker     // * NO_INIT - the buffer queue has been abandoned.
138*38e8c45fSAndroid Build Coastguard Worker     // * BAD_VALUE - one of the below conditions occurred:
139*38e8c45fSAndroid Build Coastguard Worker     //     * bufferCount was out of range (see above).
140*38e8c45fSAndroid Build Coastguard Worker     //     * client would have more than the requested number of dequeued
141*38e8c45fSAndroid Build Coastguard Worker     //       buffers after this call.
142*38e8c45fSAndroid Build Coastguard Worker     //     * this call would cause the maxBufferCount value to be exceeded.
143*38e8c45fSAndroid Build Coastguard Worker     //     * failure to adjust the number of available slots.
144*38e8c45fSAndroid Build Coastguard Worker     virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers) = 0;
145*38e8c45fSAndroid Build Coastguard Worker 
146*38e8c45fSAndroid Build Coastguard Worker     // Set the async flag if the producer intends to asynchronously queue
147*38e8c45fSAndroid Build Coastguard Worker     // buffers without blocking. Typically this is used for triple-buffering
148*38e8c45fSAndroid Build Coastguard Worker     // and/or when the swap interval is set to zero.
149*38e8c45fSAndroid Build Coastguard Worker     //
150*38e8c45fSAndroid Build Coastguard Worker     // Enabling async mode will internally allocate an additional buffer to
151*38e8c45fSAndroid Build Coastguard Worker     // allow for the asynchronous behavior. If it is not enabled queue/dequeue
152*38e8c45fSAndroid Build Coastguard Worker     // calls may block.
153*38e8c45fSAndroid Build Coastguard Worker     //
154*38e8c45fSAndroid Build Coastguard Worker     // Return of a value other than NO_ERROR means an error has occurred:
155*38e8c45fSAndroid Build Coastguard Worker     // * NO_INIT - the buffer queue has been abandoned.
156*38e8c45fSAndroid Build Coastguard Worker     // * BAD_VALUE - one of the following has occurred:
157*38e8c45fSAndroid Build Coastguard Worker     //             * this call would cause the maxBufferCount value to be
158*38e8c45fSAndroid Build Coastguard Worker     //               exceeded
159*38e8c45fSAndroid Build Coastguard Worker     //             * failure to adjust the number of available slots.
160*38e8c45fSAndroid Build Coastguard Worker     virtual status_t setAsyncMode(bool async) = 0;
161*38e8c45fSAndroid Build Coastguard Worker 
162*38e8c45fSAndroid Build Coastguard Worker     // dequeueBuffer requests a new buffer slot for the client to use. Ownership
163*38e8c45fSAndroid Build Coastguard Worker     // of the slot is transfered to the client, meaning that the server will not
164*38e8c45fSAndroid Build Coastguard Worker     // use the contents of the buffer associated with that slot.
165*38e8c45fSAndroid Build Coastguard Worker     //
166*38e8c45fSAndroid Build Coastguard Worker     // The slot index returned may or may not contain a buffer (client-side).
167*38e8c45fSAndroid Build Coastguard Worker     // If the slot is empty the client should call requestBuffer to assign a new
168*38e8c45fSAndroid Build Coastguard Worker     // buffer to that slot.
169*38e8c45fSAndroid Build Coastguard Worker     //
170*38e8c45fSAndroid Build Coastguard Worker     // Once the client is done filling this buffer, it is expected to transfer
171*38e8c45fSAndroid Build Coastguard Worker     // buffer ownership back to the server with either cancelBuffer on
172*38e8c45fSAndroid Build Coastguard Worker     // the dequeued slot or to fill in the contents of its associated buffer
173*38e8c45fSAndroid Build Coastguard Worker     // contents and call queueBuffer.
174*38e8c45fSAndroid Build Coastguard Worker     //
175*38e8c45fSAndroid Build Coastguard Worker     // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
176*38e8c45fSAndroid Build Coastguard Worker     // expected to call requestBuffer immediately.
177*38e8c45fSAndroid Build Coastguard Worker     //
178*38e8c45fSAndroid Build Coastguard Worker     // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
179*38e8c45fSAndroid Build Coastguard Worker     // expected to release all of the mirrored slot->buffer mappings.
180*38e8c45fSAndroid Build Coastguard Worker     //
181*38e8c45fSAndroid Build Coastguard Worker     // The fence parameter will be updated to hold the fence associated with
182*38e8c45fSAndroid Build Coastguard Worker     // the buffer. The contents of the buffer must not be overwritten until the
183*38e8c45fSAndroid Build Coastguard Worker     // fence signals. If the fence is Fence::NO_FENCE, the buffer may be written
184*38e8c45fSAndroid Build Coastguard Worker     // immediately.
185*38e8c45fSAndroid Build Coastguard Worker     //
186*38e8c45fSAndroid Build Coastguard Worker     // The width and height parameters must be no greater than the minimum of
187*38e8c45fSAndroid Build Coastguard Worker     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
188*38e8c45fSAndroid Build Coastguard Worker     // An error due to invalid dimensions might not be reported until
189*38e8c45fSAndroid Build Coastguard Worker     // updateTexImage() is called.  If width and height are both zero, the
190*38e8c45fSAndroid Build Coastguard Worker     // default values specified by setDefaultBufferSize() are used instead.
191*38e8c45fSAndroid Build Coastguard Worker     //
192*38e8c45fSAndroid Build Coastguard Worker     // If the format is 0, the default format will be used.
193*38e8c45fSAndroid Build Coastguard Worker     //
194*38e8c45fSAndroid Build Coastguard Worker     // The usage argument specifies gralloc buffer usage flags.  The values
195*38e8c45fSAndroid Build Coastguard Worker     // are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER.  These
196*38e8c45fSAndroid Build Coastguard Worker     // will be merged with the usage flags specified by
197*38e8c45fSAndroid Build Coastguard Worker     // IGraphicBufferConsumer::setConsumerUsageBits.
198*38e8c45fSAndroid Build Coastguard Worker     //
199*38e8c45fSAndroid Build Coastguard Worker     // This call will block until a buffer is available to be dequeued. If
200*38e8c45fSAndroid Build Coastguard Worker     // both the producer and consumer are controlled by the app, then this call
201*38e8c45fSAndroid Build Coastguard Worker     // can never block and will return WOULD_BLOCK if no buffer is available.
202*38e8c45fSAndroid Build Coastguard Worker     //
203*38e8c45fSAndroid Build Coastguard Worker     // A non-negative value with flags set (see above) will be returned upon
204*38e8c45fSAndroid Build Coastguard Worker     // success.
205*38e8c45fSAndroid Build Coastguard Worker     //
206*38e8c45fSAndroid Build Coastguard Worker     // Return of a negative means an error has occurred:
207*38e8c45fSAndroid Build Coastguard Worker     // * NO_INIT - the buffer queue has been abandoned or the producer is not
208*38e8c45fSAndroid Build Coastguard Worker     //             connected.
209*38e8c45fSAndroid Build Coastguard Worker     // * BAD_VALUE - both in async mode and buffer count was less than the
210*38e8c45fSAndroid Build Coastguard Worker     //               max numbers of buffers that can be allocated at once.
211*38e8c45fSAndroid Build Coastguard Worker     // * INVALID_OPERATION - cannot attach the buffer because it would cause
212*38e8c45fSAndroid Build Coastguard Worker     //                       too many buffers to be dequeued, either because
213*38e8c45fSAndroid Build Coastguard Worker     //                       the producer already has a single buffer dequeued
214*38e8c45fSAndroid Build Coastguard Worker     //                       and did not set a buffer count, or because a
215*38e8c45fSAndroid Build Coastguard Worker     //                       buffer count was set and this call would cause
216*38e8c45fSAndroid Build Coastguard Worker     //                       it to be exceeded.
217*38e8c45fSAndroid Build Coastguard Worker     // * WOULD_BLOCK - no buffer is currently available, and blocking is disabled
218*38e8c45fSAndroid Build Coastguard Worker     //                 since both the producer/consumer are controlled by app
219*38e8c45fSAndroid Build Coastguard Worker     // * NO_MEMORY - out of memory, cannot allocate the graphics buffer.
220*38e8c45fSAndroid Build Coastguard Worker     // * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while
221*38e8c45fSAndroid Build Coastguard Worker     //               waiting for a buffer to become available.
222*38e8c45fSAndroid Build Coastguard Worker     //
223*38e8c45fSAndroid Build Coastguard Worker     // All other negative values are an unknown error returned downstream
224*38e8c45fSAndroid Build Coastguard Worker     // from the graphics allocator (typically errno).
225*38e8c45fSAndroid Build Coastguard Worker     virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, uint32_t w, uint32_t h,
226*38e8c45fSAndroid Build Coastguard Worker                                    PixelFormat format, uint64_t usage, uint64_t* outBufferAge,
227*38e8c45fSAndroid Build Coastguard Worker                                    FrameEventHistoryDelta* outTimestamps) = 0;
228*38e8c45fSAndroid Build Coastguard Worker 
229*38e8c45fSAndroid Build Coastguard Worker     // detachBuffer attempts to remove all ownership of the buffer in the given
230*38e8c45fSAndroid Build Coastguard Worker     // slot from the buffer queue. If this call succeeds, the slot will be
231*38e8c45fSAndroid Build Coastguard Worker     // freed, and there will be no way to obtain the buffer from this interface.
232*38e8c45fSAndroid Build Coastguard Worker     // The freed slot will remain unallocated until either it is selected to
233*38e8c45fSAndroid Build Coastguard Worker     // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
234*38e8c45fSAndroid Build Coastguard Worker     // to the slot. The buffer must have already been dequeued, and the caller
235*38e8c45fSAndroid Build Coastguard Worker     // must already possesses the sp<GraphicBuffer> (i.e., must have called
236*38e8c45fSAndroid Build Coastguard Worker     // requestBuffer).
237*38e8c45fSAndroid Build Coastguard Worker     //
238*38e8c45fSAndroid Build Coastguard Worker     // Return of a value other than NO_ERROR means an error has occurred:
239*38e8c45fSAndroid Build Coastguard Worker     // * NO_INIT - the buffer queue has been abandoned or the producer is not
240*38e8c45fSAndroid Build Coastguard Worker     //             connected.
241*38e8c45fSAndroid Build Coastguard Worker     // * BAD_VALUE - the given slot number is invalid, either because it is
242*38e8c45fSAndroid Build Coastguard Worker     //               out of the range [0, NUM_BUFFER_SLOTS), or because the slot
243*38e8c45fSAndroid Build Coastguard Worker     //               it refers to is not currently dequeued and requested.
244*38e8c45fSAndroid Build Coastguard Worker     virtual status_t detachBuffer(int slot) = 0;
245*38e8c45fSAndroid Build Coastguard Worker 
246*38e8c45fSAndroid Build Coastguard Worker     // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer,
247*38e8c45fSAndroid Build Coastguard Worker     // and detachBuffer in sequence, except for two things:
248*38e8c45fSAndroid Build Coastguard Worker     //
249*38e8c45fSAndroid Build Coastguard Worker     // 1) It is unnecessary to know the dimensions, format, or usage of the
250*38e8c45fSAndroid Build Coastguard Worker     //    next buffer.
251*38e8c45fSAndroid Build Coastguard Worker     // 2) It will not block, since if it cannot find an appropriate buffer to
252*38e8c45fSAndroid Build Coastguard Worker     //    return, it will return an error instead.
253*38e8c45fSAndroid Build Coastguard Worker     //
254*38e8c45fSAndroid Build Coastguard Worker     // Only slots that are free but still contain a GraphicBuffer will be
255*38e8c45fSAndroid Build Coastguard Worker     // considered, and the oldest of those will be returned. outBuffer is
256*38e8c45fSAndroid Build Coastguard Worker     // equivalent to outBuffer from the requestBuffer call, and outFence is
257*38e8c45fSAndroid Build Coastguard Worker     // equivalent to fence from the dequeueBuffer call.
258*38e8c45fSAndroid Build Coastguard Worker     //
259*38e8c45fSAndroid Build Coastguard Worker     // Return of a value other than NO_ERROR means an error has occurred:
260*38e8c45fSAndroid Build Coastguard Worker     // * NO_INIT - the buffer queue has been abandoned or the producer is not
261*38e8c45fSAndroid Build Coastguard Worker     //             connected.
262*38e8c45fSAndroid Build Coastguard Worker     // * BAD_VALUE - either outBuffer or outFence were NULL.
263*38e8c45fSAndroid Build Coastguard Worker     // * NO_MEMORY - no slots were found that were both free and contained a
264*38e8c45fSAndroid Build Coastguard Worker     //               GraphicBuffer.
265*38e8c45fSAndroid Build Coastguard Worker     virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
266*38e8c45fSAndroid Build Coastguard Worker             sp<Fence>* outFence) = 0;
267*38e8c45fSAndroid Build Coastguard Worker 
268*38e8c45fSAndroid Build Coastguard Worker     // attachBuffer attempts to transfer ownership of a buffer to the buffer
269*38e8c45fSAndroid Build Coastguard Worker     // queue. If this call succeeds, it will be as if this buffer was dequeued
270*38e8c45fSAndroid Build Coastguard Worker     // from the returned slot number. As such, this call will fail if attaching
271*38e8c45fSAndroid Build Coastguard Worker     // this buffer would cause too many buffers to be simultaneously dequeued.
272*38e8c45fSAndroid Build Coastguard Worker     //
273*38e8c45fSAndroid Build Coastguard Worker     // If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is
274*38e8c45fSAndroid Build Coastguard Worker     // expected to release all of the mirrored slot->buffer mappings.
275*38e8c45fSAndroid Build Coastguard Worker     //
276*38e8c45fSAndroid Build Coastguard Worker     // A non-negative value with flags set (see above) will be returned upon
277*38e8c45fSAndroid Build Coastguard Worker     // success.
278*38e8c45fSAndroid Build Coastguard Worker     //
279*38e8c45fSAndroid Build Coastguard Worker     // Return of a negative value means an error has occurred:
280*38e8c45fSAndroid Build Coastguard Worker     // * NO_INIT - the buffer queue has been abandoned or the producer is not
281*38e8c45fSAndroid Build Coastguard Worker     //             connected.
282*38e8c45fSAndroid Build Coastguard Worker     // * BAD_VALUE - outSlot or buffer were NULL, invalid combination of
283*38e8c45fSAndroid Build Coastguard Worker     //               async mode and buffer count override, or the generation
284*38e8c45fSAndroid Build Coastguard Worker     //               number of the buffer did not match the buffer queue.
285*38e8c45fSAndroid Build Coastguard Worker     // * INVALID_OPERATION - cannot attach the buffer because it would cause
286*38e8c45fSAndroid Build Coastguard Worker     //                       too many buffers to be dequeued, either because
287*38e8c45fSAndroid Build Coastguard Worker     //                       the producer already has a single buffer dequeued
288*38e8c45fSAndroid Build Coastguard Worker     //                       and did not set a buffer count, or because a
289*38e8c45fSAndroid Build Coastguard Worker     //                       buffer count was set and this call would cause
290*38e8c45fSAndroid Build Coastguard Worker     //                       it to be exceeded.
291*38e8c45fSAndroid Build Coastguard Worker     // * WOULD_BLOCK - no buffer slot is currently available, and blocking is
292*38e8c45fSAndroid Build Coastguard Worker     //                 disabled since both the producer/consumer are
293*38e8c45fSAndroid Build Coastguard Worker     //                 controlled by the app.
294*38e8c45fSAndroid Build Coastguard Worker     // * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while
295*38e8c45fSAndroid Build Coastguard Worker     //               waiting for a slot to become available.
296*38e8c45fSAndroid Build Coastguard Worker     virtual status_t attachBuffer(int* outSlot,
297*38e8c45fSAndroid Build Coastguard Worker             const sp<GraphicBuffer>& buffer) = 0;
298*38e8c45fSAndroid Build Coastguard Worker 
299*38e8c45fSAndroid Build Coastguard Worker     struct QueueBufferInput : public Flattenable<QueueBufferInput> {
QueueBufferInputQueueBufferInput300*38e8c45fSAndroid Build Coastguard Worker         explicit inline QueueBufferInput(const Parcel& parcel) {
301*38e8c45fSAndroid Build Coastguard Worker             parcel.read(*this);
302*38e8c45fSAndroid Build Coastguard Worker         }
303*38e8c45fSAndroid Build Coastguard Worker 
304*38e8c45fSAndroid Build Coastguard Worker         // timestamp - a monotonically increasing value in nanoseconds
305*38e8c45fSAndroid Build Coastguard Worker         // isAutoTimestamp - if the timestamp was synthesized at queue time
306*38e8c45fSAndroid Build Coastguard Worker         // dataSpace - description of the contents, interpretation depends on format
307*38e8c45fSAndroid Build Coastguard Worker         // crop - a crop rectangle that's used as a hint to the consumer
308*38e8c45fSAndroid Build Coastguard Worker         // scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h>
309*38e8c45fSAndroid Build Coastguard Worker         // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>
310*38e8c45fSAndroid Build Coastguard Worker         // fence - a fence that the consumer must wait on before reading the buffer,
311*38e8c45fSAndroid Build Coastguard Worker         //         set this to Fence::NO_FENCE if the buffer is ready immediately
312*38e8c45fSAndroid Build Coastguard Worker         // sticky - the sticky transform set in Surface (only used by the LEGACY
313*38e8c45fSAndroid Build Coastguard Worker         //          camera mode).
314*38e8c45fSAndroid Build Coastguard Worker         // getFrameTimestamps - whether or not the latest frame timestamps
315*38e8c45fSAndroid Build Coastguard Worker         //                      should be retrieved from the consumer.
316*38e8c45fSAndroid Build Coastguard Worker         // slot - the slot index to queue. This is used only by queueBuffers().
317*38e8c45fSAndroid Build Coastguard Worker         //        queueBuffer() ignores this value and uses the argument `slot`
318*38e8c45fSAndroid Build Coastguard Worker         //        instead.
319*38e8c45fSAndroid Build Coastguard Worker         inline QueueBufferInput(int64_t _timestamp, bool _isAutoTimestamp,
320*38e8c45fSAndroid Build Coastguard Worker                 android_dataspace _dataSpace, const Rect& _crop,
321*38e8c45fSAndroid Build Coastguard Worker                 int _scalingMode, uint32_t _transform, const sp<Fence>& _fence,
322*38e8c45fSAndroid Build Coastguard Worker                 uint32_t _sticky = 0, bool _getFrameTimestamps = false,
323*38e8c45fSAndroid Build Coastguard Worker                 int _slot = -1)
timestampQueueBufferInput324*38e8c45fSAndroid Build Coastguard Worker                 : timestamp(_timestamp), isAutoTimestamp(_isAutoTimestamp),
325*38e8c45fSAndroid Build Coastguard Worker                   dataSpace(_dataSpace), crop(_crop), scalingMode(_scalingMode),
326*38e8c45fSAndroid Build Coastguard Worker                   transform(_transform), stickyTransform(_sticky),
327*38e8c45fSAndroid Build Coastguard Worker                   fence(_fence), surfaceDamage(),
328*38e8c45fSAndroid Build Coastguard Worker                   getFrameTimestamps(_getFrameTimestamps), slot(_slot) { }
329*38e8c45fSAndroid Build Coastguard Worker 
330*38e8c45fSAndroid Build Coastguard Worker         QueueBufferInput() = default;
331*38e8c45fSAndroid Build Coastguard Worker 
332*38e8c45fSAndroid Build Coastguard Worker         inline void deflate(int64_t* outTimestamp, bool* outIsAutoTimestamp,
333*38e8c45fSAndroid Build Coastguard Worker                 android_dataspace* outDataSpace,
334*38e8c45fSAndroid Build Coastguard Worker                 Rect* outCrop, int* outScalingMode,
335*38e8c45fSAndroid Build Coastguard Worker                 uint32_t* outTransform, sp<Fence>* outFence,
336*38e8c45fSAndroid Build Coastguard Worker                 uint32_t* outStickyTransform = nullptr,
337*38e8c45fSAndroid Build Coastguard Worker                 bool* outGetFrameTimestamps = nullptr,
338*38e8c45fSAndroid Build Coastguard Worker                 int* outSlot = nullptr) const {
339*38e8c45fSAndroid Build Coastguard Worker             *outTimestamp = timestamp;
340*38e8c45fSAndroid Build Coastguard Worker             *outIsAutoTimestamp = bool(isAutoTimestamp);
341*38e8c45fSAndroid Build Coastguard Worker             *outDataSpace = dataSpace;
342*38e8c45fSAndroid Build Coastguard Worker             *outCrop = crop;
343*38e8c45fSAndroid Build Coastguard Worker             *outScalingMode = scalingMode;
344*38e8c45fSAndroid Build Coastguard Worker             *outTransform = transform;
345*38e8c45fSAndroid Build Coastguard Worker             *outFence = fence;
346*38e8c45fSAndroid Build Coastguard Worker             if (outStickyTransform != nullptr) {
347*38e8c45fSAndroid Build Coastguard Worker                 *outStickyTransform = stickyTransform;
348*38e8c45fSAndroid Build Coastguard Worker             }
349*38e8c45fSAndroid Build Coastguard Worker             if (outGetFrameTimestamps) {
350*38e8c45fSAndroid Build Coastguard Worker                 *outGetFrameTimestamps = getFrameTimestamps;
351*38e8c45fSAndroid Build Coastguard Worker             }
352*38e8c45fSAndroid Build Coastguard Worker             if (outSlot) {
353*38e8c45fSAndroid Build Coastguard Worker                 *outSlot = slot;
354*38e8c45fSAndroid Build Coastguard Worker             }
355*38e8c45fSAndroid Build Coastguard Worker         }
356*38e8c45fSAndroid Build Coastguard Worker 
357*38e8c45fSAndroid Build Coastguard Worker         // Flattenable protocol
358*38e8c45fSAndroid Build Coastguard Worker         static constexpr size_t minFlattenedSize();
359*38e8c45fSAndroid Build Coastguard Worker         size_t getFlattenedSize() const;
360*38e8c45fSAndroid Build Coastguard Worker         size_t getFdCount() const;
361*38e8c45fSAndroid Build Coastguard Worker         status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
362*38e8c45fSAndroid Build Coastguard Worker         status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
363*38e8c45fSAndroid Build Coastguard Worker 
getSurfaceDamageQueueBufferInput364*38e8c45fSAndroid Build Coastguard Worker         const Region& getSurfaceDamage() const { return surfaceDamage; }
setSurfaceDamageQueueBufferInput365*38e8c45fSAndroid Build Coastguard Worker         void setSurfaceDamage(const Region& damage) { surfaceDamage = damage; }
366*38e8c45fSAndroid Build Coastguard Worker 
getHdrMetadataQueueBufferInput367*38e8c45fSAndroid Build Coastguard Worker         const HdrMetadata& getHdrMetadata() const { return hdrMetadata; }
setHdrMetadataQueueBufferInput368*38e8c45fSAndroid Build Coastguard Worker         void setHdrMetadata(const HdrMetadata& metadata) { hdrMetadata = metadata; }
369*38e8c45fSAndroid Build Coastguard Worker 
getPictureProfileHandleQueueBufferInput370*38e8c45fSAndroid Build Coastguard Worker         const std::optional<PictureProfileHandle>& getPictureProfileHandle() const {
371*38e8c45fSAndroid Build Coastguard Worker             return pictureProfileHandle;
372*38e8c45fSAndroid Build Coastguard Worker         }
setPictureProfileHandleQueueBufferInput373*38e8c45fSAndroid Build Coastguard Worker         void setPictureProfileHandle(const PictureProfileHandle& profile) {
374*38e8c45fSAndroid Build Coastguard Worker             pictureProfileHandle = profile;
375*38e8c45fSAndroid Build Coastguard Worker         }
clearPictureProfileHandleQueueBufferInput376*38e8c45fSAndroid Build Coastguard Worker         void clearPictureProfileHandle() { pictureProfileHandle = std::nullopt; }
377*38e8c45fSAndroid Build Coastguard Worker 
378*38e8c45fSAndroid Build Coastguard Worker         int64_t timestamp{0};
379*38e8c45fSAndroid Build Coastguard Worker         int isAutoTimestamp{0};
380*38e8c45fSAndroid Build Coastguard Worker         android_dataspace dataSpace{HAL_DATASPACE_UNKNOWN};
381*38e8c45fSAndroid Build Coastguard Worker         Rect crop;
382*38e8c45fSAndroid Build Coastguard Worker         int scalingMode{0};
383*38e8c45fSAndroid Build Coastguard Worker         uint32_t transform{0};
384*38e8c45fSAndroid Build Coastguard Worker         uint32_t stickyTransform{0};
385*38e8c45fSAndroid Build Coastguard Worker         sp<Fence> fence;
386*38e8c45fSAndroid Build Coastguard Worker         Region surfaceDamage;
387*38e8c45fSAndroid Build Coastguard Worker         bool getFrameTimestamps{false};
388*38e8c45fSAndroid Build Coastguard Worker         int slot{-1};
389*38e8c45fSAndroid Build Coastguard Worker         HdrMetadata hdrMetadata;
390*38e8c45fSAndroid Build Coastguard Worker         std::optional<PictureProfileHandle> pictureProfileHandle;
391*38e8c45fSAndroid Build Coastguard Worker     };
392*38e8c45fSAndroid Build Coastguard Worker 
393*38e8c45fSAndroid Build Coastguard Worker     struct QueueBufferOutput : public Flattenable<QueueBufferOutput> {
394*38e8c45fSAndroid Build Coastguard Worker         QueueBufferOutput() = default;
395*38e8c45fSAndroid Build Coastguard Worker 
396*38e8c45fSAndroid Build Coastguard Worker         // Moveable.
397*38e8c45fSAndroid Build Coastguard Worker         QueueBufferOutput(QueueBufferOutput&& src) = default;
398*38e8c45fSAndroid Build Coastguard Worker         QueueBufferOutput& operator=(QueueBufferOutput&& src) = default;
399*38e8c45fSAndroid Build Coastguard Worker         // Not copyable.
400*38e8c45fSAndroid Build Coastguard Worker         QueueBufferOutput(const QueueBufferOutput& src) = delete;
401*38e8c45fSAndroid Build Coastguard Worker         QueueBufferOutput& operator=(const QueueBufferOutput& src) = delete;
402*38e8c45fSAndroid Build Coastguard Worker 
403*38e8c45fSAndroid Build Coastguard Worker         // Flattenable protocol
404*38e8c45fSAndroid Build Coastguard Worker         static constexpr size_t minFlattenedSize();
405*38e8c45fSAndroid Build Coastguard Worker         size_t getFlattenedSize() const;
406*38e8c45fSAndroid Build Coastguard Worker         size_t getFdCount() const;
407*38e8c45fSAndroid Build Coastguard Worker         status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
408*38e8c45fSAndroid Build Coastguard Worker         status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
409*38e8c45fSAndroid Build Coastguard Worker 
410*38e8c45fSAndroid Build Coastguard Worker         uint32_t width{0};
411*38e8c45fSAndroid Build Coastguard Worker         uint32_t height{0};
412*38e8c45fSAndroid Build Coastguard Worker         uint32_t transformHint{0};
413*38e8c45fSAndroid Build Coastguard Worker         uint32_t numPendingBuffers{0};
414*38e8c45fSAndroid Build Coastguard Worker         uint64_t nextFrameNumber{0};
415*38e8c45fSAndroid Build Coastguard Worker         FrameEventHistoryDelta frameTimestamps;
416*38e8c45fSAndroid Build Coastguard Worker         bool bufferReplaced{false};
417*38e8c45fSAndroid Build Coastguard Worker         int maxBufferCount{BufferQueueDefs::NUM_BUFFER_SLOTS};
418*38e8c45fSAndroid Build Coastguard Worker         status_t result{NO_ERROR};
419*38e8c45fSAndroid Build Coastguard Worker     };
420*38e8c45fSAndroid Build Coastguard Worker 
421*38e8c45fSAndroid Build Coastguard Worker     // queueBuffer indicates that the client has finished filling in the
422*38e8c45fSAndroid Build Coastguard Worker     // contents of the buffer associated with slot and transfers ownership of
423*38e8c45fSAndroid Build Coastguard Worker     // that slot back to the server.
424*38e8c45fSAndroid Build Coastguard Worker     //
425*38e8c45fSAndroid Build Coastguard Worker     // It is not valid to call queueBuffer on a slot that is not owned
426*38e8c45fSAndroid Build Coastguard Worker     // by the client or one for which a buffer associated via requestBuffer
427*38e8c45fSAndroid Build Coastguard Worker     // (an attempt to do so will fail with a return value of BAD_VALUE).
428*38e8c45fSAndroid Build Coastguard Worker     //
429*38e8c45fSAndroid Build Coastguard Worker     // In addition, the input must be described by the client (as documented
430*38e8c45fSAndroid Build Coastguard Worker     // below). Any other properties (zero point, etc)
431*38e8c45fSAndroid Build Coastguard Worker     // are client-dependent, and should be documented by the client.
432*38e8c45fSAndroid Build Coastguard Worker     //
433*38e8c45fSAndroid Build Coastguard Worker     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
434*38e8c45fSAndroid Build Coastguard Worker     //
435*38e8c45fSAndroid Build Coastguard Worker     // Upon success, the output will be filled with meaningful values
436*38e8c45fSAndroid Build Coastguard Worker     // (refer to the documentation below).
437*38e8c45fSAndroid Build Coastguard Worker     //
438*38e8c45fSAndroid Build Coastguard Worker     // Note: QueueBufferInput::slot was added to QueueBufferInput to be used by
439*38e8c45fSAndroid Build Coastguard Worker     // queueBuffers(), the batched version of queueBuffer(). The non-batched
440*38e8c45fSAndroid Build Coastguard Worker     // method (queueBuffer()) uses `slot` and ignores `input.slot`.
441*38e8c45fSAndroid Build Coastguard Worker     //
442*38e8c45fSAndroid Build Coastguard Worker     // Return of a value other than NO_ERROR means an error has occurred:
443*38e8c45fSAndroid Build Coastguard Worker     // * NO_INIT - the buffer queue has been abandoned or the producer is not
444*38e8c45fSAndroid Build Coastguard Worker     //             connected.
445*38e8c45fSAndroid Build Coastguard Worker     // * BAD_VALUE - one of the below conditions occurred:
446*38e8c45fSAndroid Build Coastguard Worker     //              * fence was NULL
447*38e8c45fSAndroid Build Coastguard Worker     //              * scaling mode was unknown
448*38e8c45fSAndroid Build Coastguard Worker     //              * both in async mode and buffer count was less than the
449*38e8c45fSAndroid Build Coastguard Worker     //                max numbers of buffers that can be allocated at once
450*38e8c45fSAndroid Build Coastguard Worker     //              * slot index was out of range (see above).
451*38e8c45fSAndroid Build Coastguard Worker     //              * the slot was not in the dequeued state
452*38e8c45fSAndroid Build Coastguard Worker     //              * the slot was enqueued without requesting a buffer
453*38e8c45fSAndroid Build Coastguard Worker     //              * crop rect is out of bounds of the buffer dimensions
454*38e8c45fSAndroid Build Coastguard Worker     virtual status_t queueBuffer(int slot, const QueueBufferInput& input,
455*38e8c45fSAndroid Build Coastguard Worker             QueueBufferOutput* output) = 0;
456*38e8c45fSAndroid Build Coastguard Worker 
457*38e8c45fSAndroid Build Coastguard Worker     // cancelBuffer indicates that the client does not wish to fill in the
458*38e8c45fSAndroid Build Coastguard Worker     // buffer associated with slot and transfers ownership of the slot back to
459*38e8c45fSAndroid Build Coastguard Worker     // the server.
460*38e8c45fSAndroid Build Coastguard Worker     //
461*38e8c45fSAndroid Build Coastguard Worker     // The buffer is not queued for use by the consumer.
462*38e8c45fSAndroid Build Coastguard Worker     //
463*38e8c45fSAndroid Build Coastguard Worker     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
464*38e8c45fSAndroid Build Coastguard Worker     //
465*38e8c45fSAndroid Build Coastguard Worker     // The buffer will not be overwritten until the fence signals.  The fence
466*38e8c45fSAndroid Build Coastguard Worker     // will usually be the one obtained from dequeueBuffer.
467*38e8c45fSAndroid Build Coastguard Worker     //
468*38e8c45fSAndroid Build Coastguard Worker     // Return of a value other than NO_ERROR means an error has occurred:
469*38e8c45fSAndroid Build Coastguard Worker     // * NO_INIT - the buffer queue has been abandoned or the producer is not
470*38e8c45fSAndroid Build Coastguard Worker     //             connected.
471*38e8c45fSAndroid Build Coastguard Worker     // * BAD_VALUE - one of the below conditions occurred:
472*38e8c45fSAndroid Build Coastguard Worker     //              * fence was NULL
473*38e8c45fSAndroid Build Coastguard Worker     //              * slot index was out of range (see above).
474*38e8c45fSAndroid Build Coastguard Worker     //              * the slot was not in the dequeued state
475*38e8c45fSAndroid Build Coastguard Worker     virtual status_t cancelBuffer(int slot, const sp<Fence>& fence) = 0;
476*38e8c45fSAndroid Build Coastguard Worker 
477*38e8c45fSAndroid Build Coastguard Worker     // query retrieves some information for this surface
478*38e8c45fSAndroid Build Coastguard Worker     // 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h>
479*38e8c45fSAndroid Build Coastguard Worker     //
480*38e8c45fSAndroid Build Coastguard Worker     // Return of a value other than NO_ERROR means an error has occurred:
481*38e8c45fSAndroid Build Coastguard Worker     // * NO_INIT - the buffer queue has been abandoned.
482*38e8c45fSAndroid Build Coastguard Worker     // * BAD_VALUE - what was out of range
483*38e8c45fSAndroid Build Coastguard Worker     virtual int query(int what, int* value) = 0;
484*38e8c45fSAndroid Build Coastguard Worker 
485*38e8c45fSAndroid Build Coastguard Worker     // connect attempts to connect a client API to the IGraphicBufferProducer.
486*38e8c45fSAndroid Build Coastguard Worker     // This must be called before any other IGraphicBufferProducer methods are
487*38e8c45fSAndroid Build Coastguard Worker     // called except for getAllocator. A consumer must be already connected.
488*38e8c45fSAndroid Build Coastguard Worker     //
489*38e8c45fSAndroid Build Coastguard Worker     // This method will fail if the connect was previously called on the
490*38e8c45fSAndroid Build Coastguard Worker     // IGraphicBufferProducer and no corresponding disconnect call was made.
491*38e8c45fSAndroid Build Coastguard Worker     //
492*38e8c45fSAndroid Build Coastguard Worker     // The listener is an optional binder callback object that can be used if
493*38e8c45fSAndroid Build Coastguard Worker     // the producer wants to be notified when the consumer releases a buffer
494*38e8c45fSAndroid Build Coastguard Worker     // back to the BufferQueue. It is also used to detect the death of the
495*38e8c45fSAndroid Build Coastguard Worker     // producer. If only the latter functionality is desired, there is a
496*38e8c45fSAndroid Build Coastguard Worker     // StubProducerListener class in IProducerListener.h that can be used.
497*38e8c45fSAndroid Build Coastguard Worker     //
498*38e8c45fSAndroid Build Coastguard Worker     // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
499*38e8c45fSAndroid Build Coastguard Worker     //
500*38e8c45fSAndroid Build Coastguard Worker     // The producerControlledByApp should be set to true if the producer is hosted
501*38e8c45fSAndroid Build Coastguard Worker     // by an untrusted process (typically app_process-forked processes). If both
502*38e8c45fSAndroid Build Coastguard Worker     // the producer and the consumer are app-controlled then all buffer queues
503*38e8c45fSAndroid Build Coastguard Worker     // will operate in async mode regardless of the async flag.
504*38e8c45fSAndroid Build Coastguard Worker     //
505*38e8c45fSAndroid Build Coastguard Worker     // Upon success, the output will be filled with meaningful data
506*38e8c45fSAndroid Build Coastguard Worker     // (refer to QueueBufferOutput documentation above).
507*38e8c45fSAndroid Build Coastguard Worker     //
508*38e8c45fSAndroid Build Coastguard Worker     // Return of a value other than NO_ERROR means an error has occurred:
509*38e8c45fSAndroid Build Coastguard Worker     // * NO_INIT - one of the following occurred:
510*38e8c45fSAndroid Build Coastguard Worker     //             * the buffer queue was abandoned
511*38e8c45fSAndroid Build Coastguard Worker     //             * no consumer has yet connected
512*38e8c45fSAndroid Build Coastguard Worker     // * BAD_VALUE - one of the following has occurred:
513*38e8c45fSAndroid Build Coastguard Worker     //             * the producer is already connected
514*38e8c45fSAndroid Build Coastguard Worker     //             * api was out of range (see above).
515*38e8c45fSAndroid Build Coastguard Worker     //             * output was NULL.
516*38e8c45fSAndroid Build Coastguard Worker     //             * Failure to adjust the number of available slots. This can
517*38e8c45fSAndroid Build Coastguard Worker     //               happen because of trying to allocate/deallocate the async
518*38e8c45fSAndroid Build Coastguard Worker     //               buffer in response to the value of producerControlledByApp.
519*38e8c45fSAndroid Build Coastguard Worker     // * DEAD_OBJECT - the token is hosted by an already-dead process
520*38e8c45fSAndroid Build Coastguard Worker     //
521*38e8c45fSAndroid Build Coastguard Worker     // Additional negative errors may be returned by the internals, they
522*38e8c45fSAndroid Build Coastguard Worker     // should be treated as opaque fatal unrecoverable errors.
523*38e8c45fSAndroid Build Coastguard Worker     virtual status_t connect(const sp<IProducerListener>& listener,
524*38e8c45fSAndroid Build Coastguard Worker             int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
525*38e8c45fSAndroid Build Coastguard Worker 
526*38e8c45fSAndroid Build Coastguard Worker     enum class DisconnectMode {
527*38e8c45fSAndroid Build Coastguard Worker         // Disconnect only the specified API.
528*38e8c45fSAndroid Build Coastguard Worker         Api,
529*38e8c45fSAndroid Build Coastguard Worker         // Disconnect any API originally connected from the process calling disconnect.
530*38e8c45fSAndroid Build Coastguard Worker         AllLocal
531*38e8c45fSAndroid Build Coastguard Worker     };
532*38e8c45fSAndroid Build Coastguard Worker 
533*38e8c45fSAndroid Build Coastguard Worker     // disconnect attempts to disconnect a client API from the
534*38e8c45fSAndroid Build Coastguard Worker     // IGraphicBufferProducer.  Calling this method will cause any subsequent
535*38e8c45fSAndroid Build Coastguard Worker     // calls to other IGraphicBufferProducer methods to fail except for
536*38e8c45fSAndroid Build Coastguard Worker     // getAllocator and connect.  Successfully calling connect after this will
537*38e8c45fSAndroid Build Coastguard Worker     // allow the other methods to succeed again.
538*38e8c45fSAndroid Build Coastguard Worker     //
539*38e8c45fSAndroid Build Coastguard Worker     // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
540*38e8c45fSAndroid Build Coastguard Worker     //
541*38e8c45fSAndroid Build Coastguard Worker     // Alternatively if mode is AllLocal, then the API value is ignored, and any API
542*38e8c45fSAndroid Build Coastguard Worker     // connected from the same PID calling disconnect will be disconnected.
543*38e8c45fSAndroid Build Coastguard Worker     //
544*38e8c45fSAndroid Build Coastguard Worker     // Disconnecting from an abandoned IGraphicBufferProducer is legal and
545*38e8c45fSAndroid Build Coastguard Worker     // is considered a no-op.
546*38e8c45fSAndroid Build Coastguard Worker     //
547*38e8c45fSAndroid Build Coastguard Worker     // Return of a value other than NO_ERROR means an error has occurred:
548*38e8c45fSAndroid Build Coastguard Worker     // * NO_INIT - the producer is not connected
549*38e8c45fSAndroid Build Coastguard Worker     // * BAD_VALUE - one of the following has occurred:
550*38e8c45fSAndroid Build Coastguard Worker     //             * the api specified does not match the one that was connected
551*38e8c45fSAndroid Build Coastguard Worker     //             * api was out of range (see above).
552*38e8c45fSAndroid Build Coastguard Worker     // * DEAD_OBJECT - the token is hosted by an already-dead process
553*38e8c45fSAndroid Build Coastguard Worker     virtual status_t disconnect(int api, DisconnectMode mode = DisconnectMode::Api) = 0;
554*38e8c45fSAndroid Build Coastguard Worker 
555*38e8c45fSAndroid Build Coastguard Worker     // Attaches a sideband buffer stream to the IGraphicBufferProducer.
556*38e8c45fSAndroid Build Coastguard Worker     //
557*38e8c45fSAndroid Build Coastguard Worker     // A sideband stream is a device-specific mechanism for passing buffers
558*38e8c45fSAndroid Build Coastguard Worker     // from the producer to the consumer without using dequeueBuffer/
559*38e8c45fSAndroid Build Coastguard Worker     // queueBuffer. If a sideband stream is present, the consumer can choose
560*38e8c45fSAndroid Build Coastguard Worker     // whether to acquire buffers from the sideband stream or from the queued
561*38e8c45fSAndroid Build Coastguard Worker     // buffers.
562*38e8c45fSAndroid Build Coastguard Worker     //
563*38e8c45fSAndroid Build Coastguard Worker     // Passing NULL or a different stream handle will detach the previous
564*38e8c45fSAndroid Build Coastguard Worker     // handle if any.
565*38e8c45fSAndroid Build Coastguard Worker     virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0;
566*38e8c45fSAndroid Build Coastguard Worker 
567*38e8c45fSAndroid Build Coastguard Worker     // Allocates buffers based on the given dimensions/format.
568*38e8c45fSAndroid Build Coastguard Worker     //
569*38e8c45fSAndroid Build Coastguard Worker     // This function will allocate up to the maximum number of buffers
570*38e8c45fSAndroid Build Coastguard Worker     // permitted by the current BufferQueue configuration. It will use the
571*38e8c45fSAndroid Build Coastguard Worker     // given format, dimensions, and usage bits, which are interpreted in the
572*38e8c45fSAndroid Build Coastguard Worker     // same way as for dequeueBuffer, and the async flag must be set the same
573*38e8c45fSAndroid Build Coastguard Worker     // way as for dequeueBuffer to ensure that the correct number of buffers are
574*38e8c45fSAndroid Build Coastguard Worker     // allocated. This is most useful to avoid an allocation delay during
575*38e8c45fSAndroid Build Coastguard Worker     // dequeueBuffer. If there are already the maximum number of buffers
576*38e8c45fSAndroid Build Coastguard Worker     // allocated, this function has no effect.
577*38e8c45fSAndroid Build Coastguard Worker     virtual void allocateBuffers(uint32_t width, uint32_t height,
578*38e8c45fSAndroid Build Coastguard Worker             PixelFormat format, uint64_t usage) = 0;
579*38e8c45fSAndroid Build Coastguard Worker 
580*38e8c45fSAndroid Build Coastguard Worker     // Sets whether dequeueBuffer is allowed to allocate new buffers.
581*38e8c45fSAndroid Build Coastguard Worker     //
582*38e8c45fSAndroid Build Coastguard Worker     // Normally dequeueBuffer does not discriminate between free slots which
583*38e8c45fSAndroid Build Coastguard Worker     // already have an allocated buffer and those which do not, and will
584*38e8c45fSAndroid Build Coastguard Worker     // allocate a new buffer if the slot doesn't have a buffer or if the slot's
585*38e8c45fSAndroid Build Coastguard Worker     // buffer doesn't match the requested size, format, or usage. This method
586*38e8c45fSAndroid Build Coastguard Worker     // allows the producer to restrict the eligible slots to those which already
587*38e8c45fSAndroid Build Coastguard Worker     // have an allocated buffer of the correct size, format, and usage. If no
588*38e8c45fSAndroid Build Coastguard Worker     // eligible slot is available, dequeueBuffer will block or return an error
589*38e8c45fSAndroid Build Coastguard Worker     // as usual.
590*38e8c45fSAndroid Build Coastguard Worker     virtual status_t allowAllocation(bool allow) = 0;
591*38e8c45fSAndroid Build Coastguard Worker 
592*38e8c45fSAndroid Build Coastguard Worker     // Sets the current generation number of the BufferQueue.
593*38e8c45fSAndroid Build Coastguard Worker     //
594*38e8c45fSAndroid Build Coastguard Worker     // This generation number will be inserted into any buffers allocated by the
595*38e8c45fSAndroid Build Coastguard Worker     // BufferQueue, and any attempts to attach a buffer with a different
596*38e8c45fSAndroid Build Coastguard Worker     // generation number will fail. Buffers already in the queue are not
597*38e8c45fSAndroid Build Coastguard Worker     // affected and will retain their current generation number. The generation
598*38e8c45fSAndroid Build Coastguard Worker     // number defaults to 0.
599*38e8c45fSAndroid Build Coastguard Worker     virtual status_t setGenerationNumber(uint32_t generationNumber) = 0;
600*38e8c45fSAndroid Build Coastguard Worker 
601*38e8c45fSAndroid Build Coastguard Worker     // Returns the name of the connected consumer.
602*38e8c45fSAndroid Build Coastguard Worker     virtual String8 getConsumerName() const = 0;
603*38e8c45fSAndroid Build Coastguard Worker 
604*38e8c45fSAndroid Build Coastguard Worker     // Used to enable/disable shared buffer mode.
605*38e8c45fSAndroid Build Coastguard Worker     //
606*38e8c45fSAndroid Build Coastguard Worker     // When shared buffer mode is enabled the first buffer that is queued or
607*38e8c45fSAndroid Build Coastguard Worker     // dequeued will be cached and returned to all subsequent calls to
608*38e8c45fSAndroid Build Coastguard Worker     // dequeueBuffer and acquireBuffer. This allows the producer and consumer to
609*38e8c45fSAndroid Build Coastguard Worker     // simultaneously access the same buffer.
610*38e8c45fSAndroid Build Coastguard Worker     virtual status_t setSharedBufferMode(bool sharedBufferMode) = 0;
611*38e8c45fSAndroid Build Coastguard Worker 
612*38e8c45fSAndroid Build Coastguard Worker     // Used to enable/disable auto-refresh.
613*38e8c45fSAndroid Build Coastguard Worker     //
614*38e8c45fSAndroid Build Coastguard Worker     // Auto refresh has no effect outside of shared buffer mode. In shared
615*38e8c45fSAndroid Build Coastguard Worker     // buffer mode, when enabled, it indicates to the consumer that it should
616*38e8c45fSAndroid Build Coastguard Worker     // attempt to acquire buffers even if it is not aware of any being
617*38e8c45fSAndroid Build Coastguard Worker     // available.
618*38e8c45fSAndroid Build Coastguard Worker     virtual status_t setAutoRefresh(bool autoRefresh) = 0;
619*38e8c45fSAndroid Build Coastguard Worker 
620*38e8c45fSAndroid Build Coastguard Worker     // Sets how long dequeueBuffer will wait for a buffer to become available
621*38e8c45fSAndroid Build Coastguard Worker     // before returning an error (TIMED_OUT).
622*38e8c45fSAndroid Build Coastguard Worker     //
623*38e8c45fSAndroid Build Coastguard Worker     // This timeout also affects the attachBuffer call, which will block if
624*38e8c45fSAndroid Build Coastguard Worker     // there is not a free slot available into which the attached buffer can be
625*38e8c45fSAndroid Build Coastguard Worker     // placed.
626*38e8c45fSAndroid Build Coastguard Worker     //
627*38e8c45fSAndroid Build Coastguard Worker     // By default, the BufferQueue will wait forever, which is indicated by a
628*38e8c45fSAndroid Build Coastguard Worker     // timeout of -1. If set (to a value other than -1), this will disable
629*38e8c45fSAndroid Build Coastguard Worker     // non-blocking mode and its corresponding spare buffer (which is used to
630*38e8c45fSAndroid Build Coastguard Worker     // ensure a buffer is always available).
631*38e8c45fSAndroid Build Coastguard Worker     //
632*38e8c45fSAndroid Build Coastguard Worker     // Note well: queueBuffer will stop buffer dropping behavior if timeout is
633*38e8c45fSAndroid Build Coastguard Worker     // strictly positive. If timeout is zero or negative, previous buffer
634*38e8c45fSAndroid Build Coastguard Worker     // dropping behavior will not be changed.
635*38e8c45fSAndroid Build Coastguard Worker     //
636*38e8c45fSAndroid Build Coastguard Worker     // Return of a value other than NO_ERROR means an error has occurred:
637*38e8c45fSAndroid Build Coastguard Worker     // * BAD_VALUE - Failure to adjust the number of available slots. This can
638*38e8c45fSAndroid Build Coastguard Worker     //               happen because of trying to allocate/deallocate the async
639*38e8c45fSAndroid Build Coastguard Worker     //               buffer.
640*38e8c45fSAndroid Build Coastguard Worker     virtual status_t setDequeueTimeout(nsecs_t timeout) = 0;
641*38e8c45fSAndroid Build Coastguard Worker 
642*38e8c45fSAndroid Build Coastguard Worker     // Used to enable/disable buffer drop behavior of queueBuffer.
643*38e8c45fSAndroid Build Coastguard Worker     // If it's not used, legacy drop behavior will be retained.
644*38e8c45fSAndroid Build Coastguard Worker     virtual status_t setLegacyBufferDrop(bool drop);
645*38e8c45fSAndroid Build Coastguard Worker 
646*38e8c45fSAndroid Build Coastguard Worker     // Returns the last queued buffer along with a fence which must signal
647*38e8c45fSAndroid Build Coastguard Worker     // before the contents of the buffer are read. If there are no buffers in
648*38e8c45fSAndroid Build Coastguard Worker     // the queue, outBuffer will be populated with nullptr and outFence will be
649*38e8c45fSAndroid Build Coastguard Worker     // populated with Fence::NO_FENCE
650*38e8c45fSAndroid Build Coastguard Worker     //
651*38e8c45fSAndroid Build Coastguard Worker     // outTransformMatrix is not modified if outBuffer is null.
652*38e8c45fSAndroid Build Coastguard Worker     //
653*38e8c45fSAndroid Build Coastguard Worker     // Returns NO_ERROR or the status of the Binder transaction
654*38e8c45fSAndroid Build Coastguard Worker     virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
655*38e8c45fSAndroid Build Coastguard Worker             sp<Fence>* outFence, float outTransformMatrix[16]) = 0;
656*38e8c45fSAndroid Build Coastguard Worker 
657*38e8c45fSAndroid Build Coastguard Worker     // Returns the last queued buffer along with a fence which must signal
658*38e8c45fSAndroid Build Coastguard Worker     // before the contents of the buffer are read. If there are no buffers in
659*38e8c45fSAndroid Build Coastguard Worker     // the queue, outBuffer will be populated with nullptr and outFence will be
660*38e8c45fSAndroid Build Coastguard Worker     // populated with Fence::NO_FENCE
661*38e8c45fSAndroid Build Coastguard Worker     //
662*38e8c45fSAndroid Build Coastguard Worker     // outRect & outTransform are not modified if outBuffer is null.
663*38e8c45fSAndroid Build Coastguard Worker     //
664*38e8c45fSAndroid Build Coastguard Worker     // Returns NO_ERROR or the status of the Binder transaction
getLastQueuedBuffer(sp<GraphicBuffer> * outBuffer,sp<Fence> * outFence,Rect * outRect,uint32_t * outTransform)665*38e8c45fSAndroid Build Coastguard Worker     virtual status_t getLastQueuedBuffer([[maybe_unused]] sp<GraphicBuffer>* outBuffer,
666*38e8c45fSAndroid Build Coastguard Worker                                          [[maybe_unused]] sp<Fence>* outFence,
667*38e8c45fSAndroid Build Coastguard Worker                                          [[maybe_unused]] Rect* outRect,
668*38e8c45fSAndroid Build Coastguard Worker                                          [[maybe_unused]] uint32_t* outTransform) {
669*38e8c45fSAndroid Build Coastguard Worker         // Too many things implement IGraphicBufferProducer...
670*38e8c45fSAndroid Build Coastguard Worker         return UNKNOWN_TRANSACTION;
671*38e8c45fSAndroid Build Coastguard Worker     }
672*38e8c45fSAndroid Build Coastguard Worker 
673*38e8c45fSAndroid Build Coastguard Worker     // Gets the frame events that haven't already been retrieved.
getFrameTimestamps(FrameEventHistoryDelta *)674*38e8c45fSAndroid Build Coastguard Worker     virtual void getFrameTimestamps(FrameEventHistoryDelta* /*outDelta*/) {}
675*38e8c45fSAndroid Build Coastguard Worker 
676*38e8c45fSAndroid Build Coastguard Worker     // Returns a unique id for this BufferQueue
677*38e8c45fSAndroid Build Coastguard Worker     virtual status_t getUniqueId(uint64_t* outId) const = 0;
678*38e8c45fSAndroid Build Coastguard Worker 
679*38e8c45fSAndroid Build Coastguard Worker     // Returns the consumer usage flags for this BufferQueue. This returns the
680*38e8c45fSAndroid Build Coastguard Worker     // full 64-bit usage flags, rather than the truncated 32-bit usage flags
681*38e8c45fSAndroid Build Coastguard Worker     // returned by querying the now deprecated
682*38e8c45fSAndroid Build Coastguard Worker     // NATIVE_WINDOW_CONSUMER_USAGE_BITS attribute.
683*38e8c45fSAndroid Build Coastguard Worker     virtual status_t getConsumerUsage(uint64_t* outUsage) const = 0;
684*38e8c45fSAndroid Build Coastguard Worker 
685*38e8c45fSAndroid Build Coastguard Worker     // Enable/disable the auto prerotation at buffer allocation when the buffer
686*38e8c45fSAndroid Build Coastguard Worker     // size is driven by the consumer.
687*38e8c45fSAndroid Build Coastguard Worker     //
688*38e8c45fSAndroid Build Coastguard Worker     // When buffer size is driven by the consumer and the transform hint
689*38e8c45fSAndroid Build Coastguard Worker     // specifies a 90 or 270 degree rotation, if auto prerotation is enabled,
690*38e8c45fSAndroid Build Coastguard Worker     // the width and height used for dequeueBuffer will be additionally swapped.
691*38e8c45fSAndroid Build Coastguard Worker     virtual status_t setAutoPrerotation(bool autoPrerotation);
692*38e8c45fSAndroid Build Coastguard Worker 
693*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_SETFRAMERATE)
694*38e8c45fSAndroid Build Coastguard Worker     // Sets the apps intended frame rate.
695*38e8c45fSAndroid Build Coastguard Worker     virtual status_t setFrameRate(float frameRate, int8_t compatibility,
696*38e8c45fSAndroid Build Coastguard Worker                                   int8_t changeFrameRateStrategy);
697*38e8c45fSAndroid Build Coastguard Worker #endif
698*38e8c45fSAndroid Build Coastguard Worker 
699*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_EXTENDEDALLOCATE)
700*38e8c45fSAndroid Build Coastguard Worker     virtual status_t setAdditionalOptions(const std::vector<gui::AdditionalOptions>& options);
701*38e8c45fSAndroid Build Coastguard Worker #endif
702*38e8c45fSAndroid Build Coastguard Worker 
703*38e8c45fSAndroid Build Coastguard Worker     struct RequestBufferOutput : public Flattenable<RequestBufferOutput> {
704*38e8c45fSAndroid Build Coastguard Worker         RequestBufferOutput() = default;
705*38e8c45fSAndroid Build Coastguard Worker 
706*38e8c45fSAndroid Build Coastguard Worker         // Flattenable protocol
707*38e8c45fSAndroid Build Coastguard Worker         static constexpr size_t minFlattenedSize();
708*38e8c45fSAndroid Build Coastguard Worker         size_t getFlattenedSize() const;
709*38e8c45fSAndroid Build Coastguard Worker         size_t getFdCount() const;
710*38e8c45fSAndroid Build Coastguard Worker         status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
711*38e8c45fSAndroid Build Coastguard Worker         status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
712*38e8c45fSAndroid Build Coastguard Worker 
713*38e8c45fSAndroid Build Coastguard Worker         status_t result;
714*38e8c45fSAndroid Build Coastguard Worker         sp<GraphicBuffer> buffer;
715*38e8c45fSAndroid Build Coastguard Worker     };
716*38e8c45fSAndroid Build Coastguard Worker 
717*38e8c45fSAndroid Build Coastguard Worker     // Batched version of requestBuffer().
718*38e8c45fSAndroid Build Coastguard Worker     // This method behaves like a sequence of requestBuffer() calls.
719*38e8c45fSAndroid Build Coastguard Worker     // The return value of the batched method will only be about the
720*38e8c45fSAndroid Build Coastguard Worker     // transaction. For a local call, the return value will always be NO_ERROR.
721*38e8c45fSAndroid Build Coastguard Worker     virtual status_t requestBuffers(
722*38e8c45fSAndroid Build Coastguard Worker             const std::vector<int32_t>& slots,
723*38e8c45fSAndroid Build Coastguard Worker             std::vector<RequestBufferOutput>* outputs);
724*38e8c45fSAndroid Build Coastguard Worker 
725*38e8c45fSAndroid Build Coastguard Worker     struct DequeueBufferInput : public LightFlattenable<DequeueBufferInput> {
726*38e8c45fSAndroid Build Coastguard Worker         DequeueBufferInput() = default;
727*38e8c45fSAndroid Build Coastguard Worker 
728*38e8c45fSAndroid Build Coastguard Worker         // LightFlattenable protocol
isFixedSizeDequeueBufferInput729*38e8c45fSAndroid Build Coastguard Worker         inline bool isFixedSize() const { return true; }
730*38e8c45fSAndroid Build Coastguard Worker         size_t getFlattenedSize() const;
731*38e8c45fSAndroid Build Coastguard Worker         status_t flatten(void* buffer, size_t size) const;
732*38e8c45fSAndroid Build Coastguard Worker         status_t unflatten(void const* buffer, size_t size);
733*38e8c45fSAndroid Build Coastguard Worker 
734*38e8c45fSAndroid Build Coastguard Worker         uint32_t width;
735*38e8c45fSAndroid Build Coastguard Worker         uint32_t height;
736*38e8c45fSAndroid Build Coastguard Worker         PixelFormat format;
737*38e8c45fSAndroid Build Coastguard Worker         uint64_t usage;
738*38e8c45fSAndroid Build Coastguard Worker         bool getTimestamps;
739*38e8c45fSAndroid Build Coastguard Worker     };
740*38e8c45fSAndroid Build Coastguard Worker 
741*38e8c45fSAndroid Build Coastguard Worker     struct DequeueBufferOutput : public Flattenable<DequeueBufferOutput> {
742*38e8c45fSAndroid Build Coastguard Worker         DequeueBufferOutput() = default;
743*38e8c45fSAndroid Build Coastguard Worker 
744*38e8c45fSAndroid Build Coastguard Worker         // Flattenable protocol
745*38e8c45fSAndroid Build Coastguard Worker         static constexpr size_t minFlattenedSize();
746*38e8c45fSAndroid Build Coastguard Worker         size_t getFlattenedSize() const;
747*38e8c45fSAndroid Build Coastguard Worker         size_t getFdCount() const;
748*38e8c45fSAndroid Build Coastguard Worker         status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
749*38e8c45fSAndroid Build Coastguard Worker         status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
750*38e8c45fSAndroid Build Coastguard Worker 
751*38e8c45fSAndroid Build Coastguard Worker         status_t result;
752*38e8c45fSAndroid Build Coastguard Worker         int slot = -1;
753*38e8c45fSAndroid Build Coastguard Worker         sp<Fence> fence = Fence::NO_FENCE;
754*38e8c45fSAndroid Build Coastguard Worker         uint64_t bufferAge;
755*38e8c45fSAndroid Build Coastguard Worker         std::optional<FrameEventHistoryDelta> timestamps;
756*38e8c45fSAndroid Build Coastguard Worker     };
757*38e8c45fSAndroid Build Coastguard Worker 
758*38e8c45fSAndroid Build Coastguard Worker     // Batched version of dequeueBuffer().
759*38e8c45fSAndroid Build Coastguard Worker     // This method behaves like a sequence of dequeueBuffer() calls.
760*38e8c45fSAndroid Build Coastguard Worker     // The return value of the batched method will only be about the
761*38e8c45fSAndroid Build Coastguard Worker     // transaction. For a local call, the return value will always be NO_ERROR.
762*38e8c45fSAndroid Build Coastguard Worker     virtual status_t dequeueBuffers(
763*38e8c45fSAndroid Build Coastguard Worker             const std::vector<DequeueBufferInput>& inputs,
764*38e8c45fSAndroid Build Coastguard Worker             std::vector<DequeueBufferOutput>* outputs);
765*38e8c45fSAndroid Build Coastguard Worker 
766*38e8c45fSAndroid Build Coastguard Worker     // Batched version of detachBuffer().
767*38e8c45fSAndroid Build Coastguard Worker     // This method behaves like a sequence of detachBuffer() calls.
768*38e8c45fSAndroid Build Coastguard Worker     // The return value of the batched method will only be about the
769*38e8c45fSAndroid Build Coastguard Worker     // transaction. For a local call, the return value will always be NO_ERROR.
770*38e8c45fSAndroid Build Coastguard Worker     virtual status_t detachBuffers(const std::vector<int32_t>& slots,
771*38e8c45fSAndroid Build Coastguard Worker                                    std::vector<status_t>* results);
772*38e8c45fSAndroid Build Coastguard Worker 
773*38e8c45fSAndroid Build Coastguard Worker 
774*38e8c45fSAndroid Build Coastguard Worker     struct AttachBufferOutput : public LightFlattenable<AttachBufferOutput> {
775*38e8c45fSAndroid Build Coastguard Worker         AttachBufferOutput() = default;
776*38e8c45fSAndroid Build Coastguard Worker 
777*38e8c45fSAndroid Build Coastguard Worker         // LightFlattenable protocol
isFixedSizeAttachBufferOutput778*38e8c45fSAndroid Build Coastguard Worker         inline bool isFixedSize() const { return true; }
779*38e8c45fSAndroid Build Coastguard Worker         size_t getFlattenedSize() const;
780*38e8c45fSAndroid Build Coastguard Worker         status_t flatten(void* buffer, size_t size) const;
781*38e8c45fSAndroid Build Coastguard Worker         status_t unflatten(void const* buffer, size_t size);
782*38e8c45fSAndroid Build Coastguard Worker 
783*38e8c45fSAndroid Build Coastguard Worker         status_t result;
784*38e8c45fSAndroid Build Coastguard Worker         int slot;
785*38e8c45fSAndroid Build Coastguard Worker     };
786*38e8c45fSAndroid Build Coastguard Worker     // Batched version of attachBuffer().
787*38e8c45fSAndroid Build Coastguard Worker     // This method behaves like a sequence of attachBuffer() calls.
788*38e8c45fSAndroid Build Coastguard Worker     // The return value of the batched method will only be about the
789*38e8c45fSAndroid Build Coastguard Worker     // transaction. For a local call, the return value will always be NO_ERROR.
790*38e8c45fSAndroid Build Coastguard Worker     virtual status_t attachBuffers(
791*38e8c45fSAndroid Build Coastguard Worker             const std::vector<sp<GraphicBuffer>>& buffers,
792*38e8c45fSAndroid Build Coastguard Worker             std::vector<AttachBufferOutput>* outputs);
793*38e8c45fSAndroid Build Coastguard Worker 
794*38e8c45fSAndroid Build Coastguard Worker     // Batched version of queueBuffer().
795*38e8c45fSAndroid Build Coastguard Worker     // This method behaves like a sequence of queueBuffer() calls.
796*38e8c45fSAndroid Build Coastguard Worker     // The return value of the batched method will only be about the
797*38e8c45fSAndroid Build Coastguard Worker     // transaction. For a local call, the return value will always be NO_ERROR.
798*38e8c45fSAndroid Build Coastguard Worker     //
799*38e8c45fSAndroid Build Coastguard Worker     // Note: QueueBufferInput::slot was added to QueueBufferInput to include the
800*38e8c45fSAndroid Build Coastguard Worker     // `slot` input argument of the non-batched method queueBuffer().
801*38e8c45fSAndroid Build Coastguard Worker     virtual status_t queueBuffers(const std::vector<QueueBufferInput>& inputs,
802*38e8c45fSAndroid Build Coastguard Worker                                   std::vector<QueueBufferOutput>* outputs);
803*38e8c45fSAndroid Build Coastguard Worker 
804*38e8c45fSAndroid Build Coastguard Worker     struct CancelBufferInput : public Flattenable<CancelBufferInput> {
805*38e8c45fSAndroid Build Coastguard Worker         CancelBufferInput() = default;
806*38e8c45fSAndroid Build Coastguard Worker 
807*38e8c45fSAndroid Build Coastguard Worker         // Flattenable protocol
808*38e8c45fSAndroid Build Coastguard Worker         static constexpr size_t minFlattenedSize();
809*38e8c45fSAndroid Build Coastguard Worker         size_t getFlattenedSize() const;
810*38e8c45fSAndroid Build Coastguard Worker         size_t getFdCount() const;
811*38e8c45fSAndroid Build Coastguard Worker         status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
812*38e8c45fSAndroid Build Coastguard Worker         status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
813*38e8c45fSAndroid Build Coastguard Worker 
814*38e8c45fSAndroid Build Coastguard Worker         int slot;
815*38e8c45fSAndroid Build Coastguard Worker         sp<Fence> fence;
816*38e8c45fSAndroid Build Coastguard Worker     };
817*38e8c45fSAndroid Build Coastguard Worker     // Batched version of cancelBuffer().
818*38e8c45fSAndroid Build Coastguard Worker     // This method behaves like a sequence of cancelBuffer() calls.
819*38e8c45fSAndroid Build Coastguard Worker     // The return value of the batched method will only be about the
820*38e8c45fSAndroid Build Coastguard Worker     // transaction. For a local call, the return value will always be NO_ERROR.
821*38e8c45fSAndroid Build Coastguard Worker     virtual status_t cancelBuffers(
822*38e8c45fSAndroid Build Coastguard Worker             const std::vector<CancelBufferInput>& inputs,
823*38e8c45fSAndroid Build Coastguard Worker             std::vector<status_t>* results);
824*38e8c45fSAndroid Build Coastguard Worker 
825*38e8c45fSAndroid Build Coastguard Worker     struct QueryOutput : public LightFlattenable<QueryOutput> {
826*38e8c45fSAndroid Build Coastguard Worker         QueryOutput() = default;
827*38e8c45fSAndroid Build Coastguard Worker 
828*38e8c45fSAndroid Build Coastguard Worker         // LightFlattenable protocol
isFixedSizeQueryOutput829*38e8c45fSAndroid Build Coastguard Worker         inline bool isFixedSize() const { return true; }
830*38e8c45fSAndroid Build Coastguard Worker         size_t getFlattenedSize() const;
831*38e8c45fSAndroid Build Coastguard Worker         status_t flatten(void* buffer, size_t size) const;
832*38e8c45fSAndroid Build Coastguard Worker         status_t unflatten(void const* buffer, size_t size);
833*38e8c45fSAndroid Build Coastguard Worker 
834*38e8c45fSAndroid Build Coastguard Worker         status_t result;
835*38e8c45fSAndroid Build Coastguard Worker         int64_t value;
836*38e8c45fSAndroid Build Coastguard Worker     };
837*38e8c45fSAndroid Build Coastguard Worker     // Batched version of query().
838*38e8c45fSAndroid Build Coastguard Worker     // This method behaves like a sequence of query() calls.
839*38e8c45fSAndroid Build Coastguard Worker     // The return value of the batched method will only be about the
840*38e8c45fSAndroid Build Coastguard Worker     // transaction. For a local call, the return value will always be NO_ERROR.
841*38e8c45fSAndroid Build Coastguard Worker     virtual status_t query(const std::vector<int32_t> inputs,
842*38e8c45fSAndroid Build Coastguard Worker                            std::vector<QueryOutput>* outputs);
843*38e8c45fSAndroid Build Coastguard Worker 
844*38e8c45fSAndroid Build Coastguard Worker #ifndef NO_BINDER
845*38e8c45fSAndroid Build Coastguard Worker     // Static method exports any IGraphicBufferProducer object to a parcel. It
846*38e8c45fSAndroid Build Coastguard Worker     // handles null producer as well.
847*38e8c45fSAndroid Build Coastguard Worker     static status_t exportToParcel(const sp<IGraphicBufferProducer>& producer,
848*38e8c45fSAndroid Build Coastguard Worker                                    Parcel* parcel);
849*38e8c45fSAndroid Build Coastguard Worker 
850*38e8c45fSAndroid Build Coastguard Worker     // Factory method that creates a new IBGP instance from the parcel.
851*38e8c45fSAndroid Build Coastguard Worker     static sp<IGraphicBufferProducer> createFromParcel(const Parcel* parcel);
852*38e8c45fSAndroid Build Coastguard Worker 
853*38e8c45fSAndroid Build Coastguard Worker protected:
854*38e8c45fSAndroid Build Coastguard Worker     // Exports the current producer as a binder parcelable object. Note that the
855*38e8c45fSAndroid Build Coastguard Worker     // producer must be disconnected to be exportable. After successful export,
856*38e8c45fSAndroid Build Coastguard Worker     // the producer queue can no longer be connected again. Returns NO_ERROR
857*38e8c45fSAndroid Build Coastguard Worker     // when the export is successful and writes an implementation defined
858*38e8c45fSAndroid Build Coastguard Worker     // parcelable object into the parcel. For traditional Android BufferQueue,
859*38e8c45fSAndroid Build Coastguard Worker     // it writes a strong binder object; for BufferHub, it writes a
860*38e8c45fSAndroid Build Coastguard Worker     // ProducerQueueParcelable object.
861*38e8c45fSAndroid Build Coastguard Worker     virtual status_t exportToParcel(Parcel* parcel);
862*38e8c45fSAndroid Build Coastguard Worker #endif
863*38e8c45fSAndroid Build Coastguard Worker };
864*38e8c45fSAndroid Build Coastguard Worker 
865*38e8c45fSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
866*38e8c45fSAndroid Build Coastguard Worker #ifndef NO_BINDER
867*38e8c45fSAndroid Build Coastguard Worker class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer>
868*38e8c45fSAndroid Build Coastguard Worker {
869*38e8c45fSAndroid Build Coastguard Worker public:
870*38e8c45fSAndroid Build Coastguard Worker     virtual status_t    onTransact( uint32_t code,
871*38e8c45fSAndroid Build Coastguard Worker                                     const Parcel& data,
872*38e8c45fSAndroid Build Coastguard Worker                                     Parcel* reply,
873*38e8c45fSAndroid Build Coastguard Worker                                     uint32_t flags = 0);
874*38e8c45fSAndroid Build Coastguard Worker };
875*38e8c45fSAndroid Build Coastguard Worker #else
876*38e8c45fSAndroid Build Coastguard Worker class BnGraphicBufferProducer : public IGraphicBufferProducer {
877*38e8c45fSAndroid Build Coastguard Worker };
878*38e8c45fSAndroid Build Coastguard Worker #endif
879*38e8c45fSAndroid Build Coastguard Worker 
880*38e8c45fSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
881*38e8c45fSAndroid Build Coastguard Worker } // namespace android
882*38e8c45fSAndroid Build Coastguard Worker 
883*38e8c45fSAndroid Build Coastguard Worker #endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
884