xref: /aosp_15_r20/frameworks/native/include/gui/JankInfo.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright 2020 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #pragma once
18*38e8c45fSAndroid Build Coastguard Worker 
19*38e8c45fSAndroid Build Coastguard Worker namespace android {
20*38e8c45fSAndroid Build Coastguard Worker 
21*38e8c45fSAndroid Build Coastguard Worker // Jank type tracked by SurfaceFlinger(SF) for Perfetto tracing and telemetry.
22*38e8c45fSAndroid Build Coastguard Worker enum JankType {
23*38e8c45fSAndroid Build Coastguard Worker     // No Jank
24*38e8c45fSAndroid Build Coastguard Worker     None = 0x0,
25*38e8c45fSAndroid Build Coastguard Worker     // Jank that occurs in the layers below SurfaceFlinger
26*38e8c45fSAndroid Build Coastguard Worker     DisplayHAL = 0x1,
27*38e8c45fSAndroid Build Coastguard Worker     // SF took too long on the CPU; deadline missed during HWC
28*38e8c45fSAndroid Build Coastguard Worker     SurfaceFlingerCpuDeadlineMissed = 0x2,
29*38e8c45fSAndroid Build Coastguard Worker     // SF took too long on the GPU; deadline missed during GPU composition
30*38e8c45fSAndroid Build Coastguard Worker     SurfaceFlingerGpuDeadlineMissed = 0x4,
31*38e8c45fSAndroid Build Coastguard Worker     // Either App or GPU took too long on the frame
32*38e8c45fSAndroid Build Coastguard Worker     AppDeadlineMissed = 0x8,
33*38e8c45fSAndroid Build Coastguard Worker     // Vsync predictions have drifted beyond the threshold from the actual HWVsync
34*38e8c45fSAndroid Build Coastguard Worker     PredictionError = 0x10,
35*38e8c45fSAndroid Build Coastguard Worker     // Janks caused due to the time SF was scheduled to work on the frame
36*38e8c45fSAndroid Build Coastguard Worker     // Example: SF woke up too early and latched a buffer resulting in an early present
37*38e8c45fSAndroid Build Coastguard Worker     SurfaceFlingerScheduling = 0x20,
38*38e8c45fSAndroid Build Coastguard Worker     // A buffer is said to be stuffed if it was expected to be presented on a vsync but was
39*38e8c45fSAndroid Build Coastguard Worker     // presented later because the previous buffer was presented in its expected vsync. This
40*38e8c45fSAndroid Build Coastguard Worker     // usually happens if there is an unexpectedly long frame causing the rest of the buffers
41*38e8c45fSAndroid Build Coastguard Worker     // to enter a stuffed state.
42*38e8c45fSAndroid Build Coastguard Worker     BufferStuffing = 0x40,
43*38e8c45fSAndroid Build Coastguard Worker     // Jank due to unknown reasons.
44*38e8c45fSAndroid Build Coastguard Worker     Unknown = 0x80,
45*38e8c45fSAndroid Build Coastguard Worker     // SF is said to be stuffed if the previous frame ran longer than expected resulting in the case
46*38e8c45fSAndroid Build Coastguard Worker     // where the previous frame was presented in the current frame's expected vsync. This pushes the
47*38e8c45fSAndroid Build Coastguard Worker     // current frame to the next vsync. The behavior is similar to BufferStuffing.
48*38e8c45fSAndroid Build Coastguard Worker     SurfaceFlingerStuffing = 0x100,
49*38e8c45fSAndroid Build Coastguard Worker     // Frame was dropped, as a newer frame was ready and replaced this frame.
50*38e8c45fSAndroid Build Coastguard Worker     Dropped = 0x200,
51*38e8c45fSAndroid Build Coastguard Worker };
52*38e8c45fSAndroid Build Coastguard Worker 
53*38e8c45fSAndroid Build Coastguard Worker // Jank severity type tracked by SurfaceFlinger(SF) for Perfetto tracing and telemetry.
54*38e8c45fSAndroid Build Coastguard Worker enum class JankSeverityType {
55*38e8c45fSAndroid Build Coastguard Worker     // Unknown: not enough information to classify the severity of a jank
56*38e8c45fSAndroid Build Coastguard Worker     Unknown = 0,
57*38e8c45fSAndroid Build Coastguard Worker     // None: no jank
58*38e8c45fSAndroid Build Coastguard Worker     None = 1,
59*38e8c45fSAndroid Build Coastguard Worker     // Partial: jank caused by missing the deadline by less than the app's frame interval
60*38e8c45fSAndroid Build Coastguard Worker     Partial = 2,
61*38e8c45fSAndroid Build Coastguard Worker     // Full: jank caused by missing the deadline by more than the app's frame interval
62*38e8c45fSAndroid Build Coastguard Worker     Full = 3,
63*38e8c45fSAndroid Build Coastguard Worker };
64*38e8c45fSAndroid Build Coastguard Worker 
65*38e8c45fSAndroid Build Coastguard Worker } // namespace android
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