1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2021 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #pragma once 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker #include <binder/Parcel.h> 20*38e8c45fSAndroid Build Coastguard Worker #include <binder/Parcelable.h> 21*38e8c45fSAndroid Build Coastguard Worker #include <ui/Fence.h> 22*38e8c45fSAndroid Build Coastguard Worker #include <ui/FenceResult.h> 23*38e8c45fSAndroid Build Coastguard Worker #include <ui/GraphicBuffer.h> 24*38e8c45fSAndroid Build Coastguard Worker 25*38e8c45fSAndroid Build Coastguard Worker namespace android::gui { 26*38e8c45fSAndroid Build Coastguard Worker 27*38e8c45fSAndroid Build Coastguard Worker struct ScreenCaptureResults : public Parcelable { 28*38e8c45fSAndroid Build Coastguard Worker public: 29*38e8c45fSAndroid Build Coastguard Worker ScreenCaptureResults() = default; 30*38e8c45fSAndroid Build Coastguard Worker virtual ~ScreenCaptureResults() = default; 31*38e8c45fSAndroid Build Coastguard Worker status_t writeToParcel(android::Parcel* parcel) const override; 32*38e8c45fSAndroid Build Coastguard Worker status_t readFromParcel(const android::Parcel* parcel) override; 33*38e8c45fSAndroid Build Coastguard Worker 34*38e8c45fSAndroid Build Coastguard Worker sp<GraphicBuffer> buffer; 35*38e8c45fSAndroid Build Coastguard Worker FenceResult fenceResult = Fence::NO_FENCE; 36*38e8c45fSAndroid Build Coastguard Worker bool capturedSecureLayers{false}; 37*38e8c45fSAndroid Build Coastguard Worker bool capturedHdrLayers{false}; 38*38e8c45fSAndroid Build Coastguard Worker ui::Dataspace capturedDataspace{ui::Dataspace::V0_SRGB}; 39*38e8c45fSAndroid Build Coastguard Worker // A gainmap that can be used to "lift" the screenshot into HDR 40*38e8c45fSAndroid Build Coastguard Worker sp<GraphicBuffer> optionalGainMap; 41*38e8c45fSAndroid Build Coastguard Worker // HDR/SDR ratio value that fully applies the gainmap. 42*38e8c45fSAndroid Build Coastguard Worker // Note that we use 1/64 epsilon offsets to eliminate precision issues 43*38e8c45fSAndroid Build Coastguard Worker float hdrSdrRatio{1.0f}; 44*38e8c45fSAndroid Build Coastguard Worker }; 45*38e8c45fSAndroid Build Coastguard Worker 46*38e8c45fSAndroid Build Coastguard Worker } // namespace android::gui 47