xref: /aosp_15_r20/frameworks/native/include/gui/ScreenCaptureResults.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright 2021 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #pragma once
18*38e8c45fSAndroid Build Coastguard Worker 
19*38e8c45fSAndroid Build Coastguard Worker #include <binder/Parcel.h>
20*38e8c45fSAndroid Build Coastguard Worker #include <binder/Parcelable.h>
21*38e8c45fSAndroid Build Coastguard Worker #include <ui/Fence.h>
22*38e8c45fSAndroid Build Coastguard Worker #include <ui/FenceResult.h>
23*38e8c45fSAndroid Build Coastguard Worker #include <ui/GraphicBuffer.h>
24*38e8c45fSAndroid Build Coastguard Worker 
25*38e8c45fSAndroid Build Coastguard Worker namespace android::gui {
26*38e8c45fSAndroid Build Coastguard Worker 
27*38e8c45fSAndroid Build Coastguard Worker struct ScreenCaptureResults : public Parcelable {
28*38e8c45fSAndroid Build Coastguard Worker public:
29*38e8c45fSAndroid Build Coastguard Worker     ScreenCaptureResults() = default;
30*38e8c45fSAndroid Build Coastguard Worker     virtual ~ScreenCaptureResults() = default;
31*38e8c45fSAndroid Build Coastguard Worker     status_t writeToParcel(android::Parcel* parcel) const override;
32*38e8c45fSAndroid Build Coastguard Worker     status_t readFromParcel(const android::Parcel* parcel) override;
33*38e8c45fSAndroid Build Coastguard Worker 
34*38e8c45fSAndroid Build Coastguard Worker     sp<GraphicBuffer> buffer;
35*38e8c45fSAndroid Build Coastguard Worker     FenceResult fenceResult = Fence::NO_FENCE;
36*38e8c45fSAndroid Build Coastguard Worker     bool capturedSecureLayers{false};
37*38e8c45fSAndroid Build Coastguard Worker     bool capturedHdrLayers{false};
38*38e8c45fSAndroid Build Coastguard Worker     ui::Dataspace capturedDataspace{ui::Dataspace::V0_SRGB};
39*38e8c45fSAndroid Build Coastguard Worker     // A gainmap that can be used to "lift" the screenshot into HDR
40*38e8c45fSAndroid Build Coastguard Worker     sp<GraphicBuffer> optionalGainMap;
41*38e8c45fSAndroid Build Coastguard Worker     // HDR/SDR ratio value that fully applies the gainmap.
42*38e8c45fSAndroid Build Coastguard Worker     // Note that we use 1/64 epsilon offsets to eliminate precision issues
43*38e8c45fSAndroid Build Coastguard Worker     float hdrSdrRatio{1.0f};
44*38e8c45fSAndroid Build Coastguard Worker };
45*38e8c45fSAndroid Build Coastguard Worker 
46*38e8c45fSAndroid Build Coastguard Worker } // namespace android::gui
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