1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright (C) 2007 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #ifndef ANDROID_GUI_SURFACE_CONTROL_H 18*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_GUI_SURFACE_CONTROL_H 19*38e8c45fSAndroid Build Coastguard Worker 20*38e8c45fSAndroid Build Coastguard Worker #include <stdint.h> 21*38e8c45fSAndroid Build Coastguard Worker #include <sys/types.h> 22*38e8c45fSAndroid Build Coastguard Worker #include <optional> 23*38e8c45fSAndroid Build Coastguard Worker 24*38e8c45fSAndroid Build Coastguard Worker #include <utils/RefBase.h> 25*38e8c45fSAndroid Build Coastguard Worker #include <utils/threads.h> 26*38e8c45fSAndroid Build Coastguard Worker 27*38e8c45fSAndroid Build Coastguard Worker #include <android/gui/ISurfaceComposerClient.h> 28*38e8c45fSAndroid Build Coastguard Worker 29*38e8c45fSAndroid Build Coastguard Worker #include <ui/FrameStats.h> 30*38e8c45fSAndroid Build Coastguard Worker #include <ui/PixelFormat.h> 31*38e8c45fSAndroid Build Coastguard Worker #include <ui/Region.h> 32*38e8c45fSAndroid Build Coastguard Worker 33*38e8c45fSAndroid Build Coastguard Worker #include <math/vec3.h> 34*38e8c45fSAndroid Build Coastguard Worker 35*38e8c45fSAndroid Build Coastguard Worker namespace android { 36*38e8c45fSAndroid Build Coastguard Worker 37*38e8c45fSAndroid Build Coastguard Worker // --------------------------------------------------------------------------- 38*38e8c45fSAndroid Build Coastguard Worker 39*38e8c45fSAndroid Build Coastguard Worker class Choreographer; 40*38e8c45fSAndroid Build Coastguard Worker class IGraphicBufferProducer; 41*38e8c45fSAndroid Build Coastguard Worker class Surface; 42*38e8c45fSAndroid Build Coastguard Worker class SurfaceComposerClient; 43*38e8c45fSAndroid Build Coastguard Worker class BLASTBufferQueue; 44*38e8c45fSAndroid Build Coastguard Worker 45*38e8c45fSAndroid Build Coastguard Worker // --------------------------------------------------------------------------- 46*38e8c45fSAndroid Build Coastguard Worker 47*38e8c45fSAndroid Build Coastguard Worker class SurfaceControl : public RefBase 48*38e8c45fSAndroid Build Coastguard Worker { 49*38e8c45fSAndroid Build Coastguard Worker public: 50*38e8c45fSAndroid Build Coastguard Worker static status_t readFromParcel(const Parcel& parcel, sp<SurfaceControl>* outSurfaceControl); 51*38e8c45fSAndroid Build Coastguard Worker status_t writeToParcel(Parcel& parcel); 52*38e8c45fSAndroid Build Coastguard Worker 53*38e8c45fSAndroid Build Coastguard Worker static status_t readNullableFromParcel(const Parcel& parcel, 54*38e8c45fSAndroid Build Coastguard Worker sp<SurfaceControl>* outSurfaceControl); 55*38e8c45fSAndroid Build Coastguard Worker static status_t writeNullableToParcel(Parcel& parcel, const sp<SurfaceControl>& surfaceControl); 56*38e8c45fSAndroid Build Coastguard Worker isValid(const sp<SurfaceControl> & surface)57*38e8c45fSAndroid Build Coastguard Worker static bool isValid(const sp<SurfaceControl>& surface) { 58*38e8c45fSAndroid Build Coastguard Worker return (surface != nullptr) && surface->isValid(); 59*38e8c45fSAndroid Build Coastguard Worker } 60*38e8c45fSAndroid Build Coastguard Worker isValid()61*38e8c45fSAndroid Build Coastguard Worker bool isValid() { 62*38e8c45fSAndroid Build Coastguard Worker return mHandle!=nullptr && mClient!=nullptr; 63*38e8c45fSAndroid Build Coastguard Worker } 64*38e8c45fSAndroid Build Coastguard Worker 65*38e8c45fSAndroid Build Coastguard Worker static bool isSameSurface( 66*38e8c45fSAndroid Build Coastguard Worker const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs); 67*38e8c45fSAndroid Build Coastguard Worker 68*38e8c45fSAndroid Build Coastguard Worker // Reparent off-screen and release. This is invoked by the destructor. 69*38e8c45fSAndroid Build Coastguard Worker void destroy(); 70*38e8c45fSAndroid Build Coastguard Worker 71*38e8c45fSAndroid Build Coastguard Worker // disconnect any api that's connected 72*38e8c45fSAndroid Build Coastguard Worker void disconnect(); 73*38e8c45fSAndroid Build Coastguard Worker 74*38e8c45fSAndroid Build Coastguard Worker static status_t writeSurfaceToParcel( 75*38e8c45fSAndroid Build Coastguard Worker const sp<SurfaceControl>& control, Parcel* parcel); 76*38e8c45fSAndroid Build Coastguard Worker 77*38e8c45fSAndroid Build Coastguard Worker sp<Surface> getSurface(); 78*38e8c45fSAndroid Build Coastguard Worker sp<Surface> createSurface(); 79*38e8c45fSAndroid Build Coastguard Worker sp<IBinder> getHandle() const; 80*38e8c45fSAndroid Build Coastguard Worker sp<IBinder> getLayerStateHandle() const; 81*38e8c45fSAndroid Build Coastguard Worker int32_t getLayerId() const; 82*38e8c45fSAndroid Build Coastguard Worker const std::string& getName() const; 83*38e8c45fSAndroid Build Coastguard Worker 84*38e8c45fSAndroid Build Coastguard Worker // TODO(b/267195698): Consider renaming. 85*38e8c45fSAndroid Build Coastguard Worker std::shared_ptr<Choreographer> getChoreographer(); 86*38e8c45fSAndroid Build Coastguard Worker 87*38e8c45fSAndroid Build Coastguard Worker sp<IGraphicBufferProducer> getIGraphicBufferProducer(); 88*38e8c45fSAndroid Build Coastguard Worker 89*38e8c45fSAndroid Build Coastguard Worker status_t clearLayerFrameStats() const; 90*38e8c45fSAndroid Build Coastguard Worker status_t getLayerFrameStats(FrameStats* outStats) const; 91*38e8c45fSAndroid Build Coastguard Worker 92*38e8c45fSAndroid Build Coastguard Worker sp<SurfaceComposerClient> getClient() const; 93*38e8c45fSAndroid Build Coastguard Worker 94*38e8c45fSAndroid Build Coastguard Worker uint32_t getTransformHint() const; 95*38e8c45fSAndroid Build Coastguard Worker 96*38e8c45fSAndroid Build Coastguard Worker void setTransformHint(uint32_t hint); 97*38e8c45fSAndroid Build Coastguard Worker void updateDefaultBufferSize(uint32_t width, uint32_t height); 98*38e8c45fSAndroid Build Coastguard Worker 99*38e8c45fSAndroid Build Coastguard Worker explicit SurfaceControl(const sp<SurfaceControl>& other); 100*38e8c45fSAndroid Build Coastguard Worker 101*38e8c45fSAndroid Build Coastguard Worker SurfaceControl(const sp<SurfaceComposerClient>& client, const sp<IBinder>& handle, 102*38e8c45fSAndroid Build Coastguard Worker int32_t layerId, const std::string& layerName, uint32_t width = 0, 103*38e8c45fSAndroid Build Coastguard Worker uint32_t height = 0, PixelFormat format = 0, uint32_t transformHint = 0, 104*38e8c45fSAndroid Build Coastguard Worker uint32_t flags = 0); 105*38e8c45fSAndroid Build Coastguard Worker 106*38e8c45fSAndroid Build Coastguard Worker sp<SurfaceControl> getParentingLayer(); 107*38e8c45fSAndroid Build Coastguard Worker 108*38e8c45fSAndroid Build Coastguard Worker uint64_t resolveFrameNumber(const std::optional<uint64_t>& frameNumber); 109*38e8c45fSAndroid Build Coastguard Worker 110*38e8c45fSAndroid Build Coastguard Worker private: 111*38e8c45fSAndroid Build Coastguard Worker // can't be copied 112*38e8c45fSAndroid Build Coastguard Worker SurfaceControl& operator = (SurfaceControl& rhs); 113*38e8c45fSAndroid Build Coastguard Worker SurfaceControl(const SurfaceControl& rhs); 114*38e8c45fSAndroid Build Coastguard Worker 115*38e8c45fSAndroid Build Coastguard Worker friend class SurfaceComposerClient; 116*38e8c45fSAndroid Build Coastguard Worker friend class Surface; 117*38e8c45fSAndroid Build Coastguard Worker 118*38e8c45fSAndroid Build Coastguard Worker ~SurfaceControl(); 119*38e8c45fSAndroid Build Coastguard Worker 120*38e8c45fSAndroid Build Coastguard Worker sp<Surface> generateSurfaceLocked(); 121*38e8c45fSAndroid Build Coastguard Worker status_t validate() const; 122*38e8c45fSAndroid Build Coastguard Worker 123*38e8c45fSAndroid Build Coastguard Worker sp<SurfaceComposerClient> mClient; 124*38e8c45fSAndroid Build Coastguard Worker sp<IBinder> mHandle; 125*38e8c45fSAndroid Build Coastguard Worker mutable Mutex mLock; 126*38e8c45fSAndroid Build Coastguard Worker mutable sp<Surface> mSurfaceData; 127*38e8c45fSAndroid Build Coastguard Worker mutable sp<BLASTBufferQueue> mBbq; 128*38e8c45fSAndroid Build Coastguard Worker mutable sp<SurfaceControl> mBbqChild; 129*38e8c45fSAndroid Build Coastguard Worker int32_t mLayerId = 0; 130*38e8c45fSAndroid Build Coastguard Worker std::string mName; 131*38e8c45fSAndroid Build Coastguard Worker uint32_t mTransformHint = 0; 132*38e8c45fSAndroid Build Coastguard Worker uint32_t mWidth = 0; 133*38e8c45fSAndroid Build Coastguard Worker uint32_t mHeight = 0; 134*38e8c45fSAndroid Build Coastguard Worker PixelFormat mFormat = PIXEL_FORMAT_NONE; 135*38e8c45fSAndroid Build Coastguard Worker uint32_t mCreateFlags = 0; 136*38e8c45fSAndroid Build Coastguard Worker uint64_t mFallbackFrameNumber = 100; 137*38e8c45fSAndroid Build Coastguard Worker std::shared_ptr<Choreographer> mChoreographer; 138*38e8c45fSAndroid Build Coastguard Worker }; 139*38e8c45fSAndroid Build Coastguard Worker 140*38e8c45fSAndroid Build Coastguard Worker }; // namespace android 141*38e8c45fSAndroid Build Coastguard Worker 142*38e8c45fSAndroid Build Coastguard Worker #endif // ANDROID_GUI_SURFACE_CONTROL_H 143