xref: /aosp_15_r20/frameworks/native/include/gui/WindowInfo.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright (C) 2011 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #pragma once
18*38e8c45fSAndroid Build Coastguard Worker 
19*38e8c45fSAndroid Build Coastguard Worker #include <android/gui/TouchOcclusionMode.h>
20*38e8c45fSAndroid Build Coastguard Worker #include <android/os/InputConfig.h>
21*38e8c45fSAndroid Build Coastguard Worker #include <binder/Parcel.h>
22*38e8c45fSAndroid Build Coastguard Worker #include <binder/Parcelable.h>
23*38e8c45fSAndroid Build Coastguard Worker #include <ftl/flags.h>
24*38e8c45fSAndroid Build Coastguard Worker #include <ftl/mixins.h>
25*38e8c45fSAndroid Build Coastguard Worker #include <gui/PidUid.h>
26*38e8c45fSAndroid Build Coastguard Worker #include <ui/LogicalDisplayId.h>
27*38e8c45fSAndroid Build Coastguard Worker #include <ui/Rect.h>
28*38e8c45fSAndroid Build Coastguard Worker #include <ui/Region.h>
29*38e8c45fSAndroid Build Coastguard Worker #include <ui/Size.h>
30*38e8c45fSAndroid Build Coastguard Worker #include <ui/Transform.h>
31*38e8c45fSAndroid Build Coastguard Worker #include <utils/RefBase.h>
32*38e8c45fSAndroid Build Coastguard Worker #include <utils/Timers.h>
33*38e8c45fSAndroid Build Coastguard Worker 
34*38e8c45fSAndroid Build Coastguard Worker #include "InputApplication.h"
35*38e8c45fSAndroid Build Coastguard Worker 
36*38e8c45fSAndroid Build Coastguard Worker namespace android::gui {
37*38e8c45fSAndroid Build Coastguard Worker 
38*38e8c45fSAndroid Build Coastguard Worker /*
39*38e8c45fSAndroid Build Coastguard Worker  * Describes the properties of a window that can receive input.
40*38e8c45fSAndroid Build Coastguard Worker  */
41*38e8c45fSAndroid Build Coastguard Worker struct WindowInfo : public Parcelable {
42*38e8c45fSAndroid Build Coastguard Worker     WindowInfo() = default;
43*38e8c45fSAndroid Build Coastguard Worker 
44*38e8c45fSAndroid Build Coastguard Worker     // Window flags from WindowManager.LayoutParams
45*38e8c45fSAndroid Build Coastguard Worker     enum class Flag : uint32_t {
46*38e8c45fSAndroid Build Coastguard Worker         ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001,
47*38e8c45fSAndroid Build Coastguard Worker         DIM_BEHIND = 0x00000002,
48*38e8c45fSAndroid Build Coastguard Worker         BLUR_BEHIND = 0x00000004,
49*38e8c45fSAndroid Build Coastguard Worker         NOT_FOCUSABLE = 0x00000008,
50*38e8c45fSAndroid Build Coastguard Worker         NOT_TOUCHABLE = 0x00000010,
51*38e8c45fSAndroid Build Coastguard Worker         NOT_TOUCH_MODAL = 0x00000020,
52*38e8c45fSAndroid Build Coastguard Worker         TOUCHABLE_WHEN_WAKING = 0x00000040,
53*38e8c45fSAndroid Build Coastguard Worker         KEEP_SCREEN_ON = 0x00000080,
54*38e8c45fSAndroid Build Coastguard Worker         LAYOUT_IN_SCREEN = 0x00000100,
55*38e8c45fSAndroid Build Coastguard Worker         LAYOUT_NO_LIMITS = 0x00000200,
56*38e8c45fSAndroid Build Coastguard Worker         FULLSCREEN = 0x00000400,
57*38e8c45fSAndroid Build Coastguard Worker         FORCE_NOT_FULLSCREEN = 0x00000800,
58*38e8c45fSAndroid Build Coastguard Worker         DITHER = 0x00001000,
59*38e8c45fSAndroid Build Coastguard Worker         SECURE = 0x00002000,
60*38e8c45fSAndroid Build Coastguard Worker         SCALED = 0x00004000,
61*38e8c45fSAndroid Build Coastguard Worker         IGNORE_CHEEK_PRESSES = 0x00008000,
62*38e8c45fSAndroid Build Coastguard Worker         LAYOUT_INSET_DECOR = 0x00010000,
63*38e8c45fSAndroid Build Coastguard Worker         ALT_FOCUSABLE_IM = 0x00020000,
64*38e8c45fSAndroid Build Coastguard Worker         WATCH_OUTSIDE_TOUCH = 0x00040000,
65*38e8c45fSAndroid Build Coastguard Worker         SHOW_WHEN_LOCKED = 0x00080000,
66*38e8c45fSAndroid Build Coastguard Worker         SHOW_WALLPAPER = 0x00100000,
67*38e8c45fSAndroid Build Coastguard Worker         TURN_SCREEN_ON = 0x00200000,
68*38e8c45fSAndroid Build Coastguard Worker         DISMISS_KEYGUARD = 0x00400000,
69*38e8c45fSAndroid Build Coastguard Worker         SPLIT_TOUCH = 0x00800000,
70*38e8c45fSAndroid Build Coastguard Worker         HARDWARE_ACCELERATED = 0x01000000,
71*38e8c45fSAndroid Build Coastguard Worker         LAYOUT_IN_OVERSCAN = 0x02000000,
72*38e8c45fSAndroid Build Coastguard Worker         TRANSLUCENT_STATUS = 0x04000000,
73*38e8c45fSAndroid Build Coastguard Worker         TRANSLUCENT_NAVIGATION = 0x08000000,
74*38e8c45fSAndroid Build Coastguard Worker         LOCAL_FOCUS_MODE = 0x10000000,
75*38e8c45fSAndroid Build Coastguard Worker         SLIPPERY = 0x20000000,
76*38e8c45fSAndroid Build Coastguard Worker         LAYOUT_ATTACHED_IN_DECOR = 0x40000000,
77*38e8c45fSAndroid Build Coastguard Worker         DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000,
78*38e8c45fSAndroid Build Coastguard Worker     };
79*38e8c45fSAndroid Build Coastguard Worker 
80*38e8c45fSAndroid Build Coastguard Worker     // Window types from WindowManager.LayoutParams
81*38e8c45fSAndroid Build Coastguard Worker     enum class Type : int32_t {
82*38e8c45fSAndroid Build Coastguard Worker         UNKNOWN = 0,
83*38e8c45fSAndroid Build Coastguard Worker         FIRST_APPLICATION_WINDOW = 1,
84*38e8c45fSAndroid Build Coastguard Worker         BASE_APPLICATION = 1,
85*38e8c45fSAndroid Build Coastguard Worker         APPLICATION = 2,
86*38e8c45fSAndroid Build Coastguard Worker         APPLICATION_STARTING = 3,
87*38e8c45fSAndroid Build Coastguard Worker         LAST_APPLICATION_WINDOW = 99,
88*38e8c45fSAndroid Build Coastguard Worker         FIRST_SUB_WINDOW = 1000,
89*38e8c45fSAndroid Build Coastguard Worker         APPLICATION_PANEL = FIRST_SUB_WINDOW,
90*38e8c45fSAndroid Build Coastguard Worker         APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1,
91*38e8c45fSAndroid Build Coastguard Worker         APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2,
92*38e8c45fSAndroid Build Coastguard Worker         APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3,
93*38e8c45fSAndroid Build Coastguard Worker         APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW + 4,
94*38e8c45fSAndroid Build Coastguard Worker         LAST_SUB_WINDOW = 1999,
95*38e8c45fSAndroid Build Coastguard Worker 
96*38e8c45fSAndroid Build Coastguard Worker #define FIRST_SYSTEM_WINDOW_ 2000
97*38e8c45fSAndroid Build Coastguard Worker 
98*38e8c45fSAndroid Build Coastguard Worker         STATUS_BAR = FIRST_SYSTEM_WINDOW_,
99*38e8c45fSAndroid Build Coastguard Worker         SEARCH_BAR = FIRST_SYSTEM_WINDOW_ + 1,
100*38e8c45fSAndroid Build Coastguard Worker         PHONE = FIRST_SYSTEM_WINDOW_ + 2,
101*38e8c45fSAndroid Build Coastguard Worker         SYSTEM_ALERT = FIRST_SYSTEM_WINDOW_ + 3,
102*38e8c45fSAndroid Build Coastguard Worker         KEYGUARD = FIRST_SYSTEM_WINDOW_ + 4,
103*38e8c45fSAndroid Build Coastguard Worker         TOAST = FIRST_SYSTEM_WINDOW_ + 5,
104*38e8c45fSAndroid Build Coastguard Worker         SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW_ + 6,
105*38e8c45fSAndroid Build Coastguard Worker         PRIORITY_PHONE = FIRST_SYSTEM_WINDOW_ + 7,
106*38e8c45fSAndroid Build Coastguard Worker         SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW_ + 8,
107*38e8c45fSAndroid Build Coastguard Worker         KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW_ + 9,
108*38e8c45fSAndroid Build Coastguard Worker         SYSTEM_ERROR = FIRST_SYSTEM_WINDOW_ + 10,
109*38e8c45fSAndroid Build Coastguard Worker         INPUT_METHOD = FIRST_SYSTEM_WINDOW_ + 11,
110*38e8c45fSAndroid Build Coastguard Worker         INPUT_METHOD_DIALOG = FIRST_SYSTEM_WINDOW_ + 12,
111*38e8c45fSAndroid Build Coastguard Worker         WALLPAPER = FIRST_SYSTEM_WINDOW_ + 13,
112*38e8c45fSAndroid Build Coastguard Worker         STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW_ + 14,
113*38e8c45fSAndroid Build Coastguard Worker         SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW_ + 15,
114*38e8c45fSAndroid Build Coastguard Worker         DRAG = FIRST_SYSTEM_WINDOW_ + 16,
115*38e8c45fSAndroid Build Coastguard Worker         STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW_ + 17,
116*38e8c45fSAndroid Build Coastguard Worker         POINTER = FIRST_SYSTEM_WINDOW_ + 18,
117*38e8c45fSAndroid Build Coastguard Worker         NAVIGATION_BAR = FIRST_SYSTEM_WINDOW_ + 19,
118*38e8c45fSAndroid Build Coastguard Worker         VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW_ + 20,
119*38e8c45fSAndroid Build Coastguard Worker         BOOT_PROGRESS = FIRST_SYSTEM_WINDOW_ + 21,
120*38e8c45fSAndroid Build Coastguard Worker         INPUT_CONSUMER = FIRST_SYSTEM_WINDOW_ + 22,
121*38e8c45fSAndroid Build Coastguard Worker         NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW_ + 24,
122*38e8c45fSAndroid Build Coastguard Worker         MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW_ + 27,
123*38e8c45fSAndroid Build Coastguard Worker         ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW_ + 32,
124*38e8c45fSAndroid Build Coastguard Worker         DOCK_DIVIDER = FIRST_SYSTEM_WINDOW_ + 34,
125*38e8c45fSAndroid Build Coastguard Worker         ACCESSIBILITY_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW_ + 39,
126*38e8c45fSAndroid Build Coastguard Worker         NOTIFICATION_SHADE = FIRST_SYSTEM_WINDOW_ + 40,
127*38e8c45fSAndroid Build Coastguard Worker 
128*38e8c45fSAndroid Build Coastguard Worker         FIRST_SYSTEM_WINDOW = FIRST_SYSTEM_WINDOW_,
129*38e8c45fSAndroid Build Coastguard Worker         LAST_SYSTEM_WINDOW = 2999,
130*38e8c45fSAndroid Build Coastguard Worker 
131*38e8c45fSAndroid Build Coastguard Worker #undef FIRST_SYSTEM_WINDOW_
132*38e8c45fSAndroid Build Coastguard Worker 
133*38e8c45fSAndroid Build Coastguard Worker         // Small range to limit LUT size.
134*38e8c45fSAndroid Build Coastguard Worker         ftl_first = FIRST_SYSTEM_WINDOW,
135*38e8c45fSAndroid Build Coastguard Worker         ftl_last = FIRST_SYSTEM_WINDOW + 15
136*38e8c45fSAndroid Build Coastguard Worker     };
137*38e8c45fSAndroid Build Coastguard Worker 
138*38e8c45fSAndroid Build Coastguard Worker     // Flags used to determine configuration of this input window.
139*38e8c45fSAndroid Build Coastguard Worker     // This is a conversion of os::InputConfig to an enum backed by an unsigned
140*38e8c45fSAndroid Build Coastguard Worker     // type. This indicates that they are flags, so it can be used with ftl/enum.h.
141*38e8c45fSAndroid Build Coastguard Worker     enum class InputConfig : uint32_t {
142*38e8c45fSAndroid Build Coastguard Worker         // clang-format off
143*38e8c45fSAndroid Build Coastguard Worker         DEFAULT =
144*38e8c45fSAndroid Build Coastguard Worker                 static_cast<uint32_t>(os::InputConfig::DEFAULT),
145*38e8c45fSAndroid Build Coastguard Worker         NO_INPUT_CHANNEL =
146*38e8c45fSAndroid Build Coastguard Worker                 static_cast<uint32_t>(os::InputConfig::NO_INPUT_CHANNEL),
147*38e8c45fSAndroid Build Coastguard Worker         NOT_VISIBLE =
148*38e8c45fSAndroid Build Coastguard Worker                 static_cast<uint32_t>(os::InputConfig::NOT_VISIBLE),
149*38e8c45fSAndroid Build Coastguard Worker         NOT_FOCUSABLE =
150*38e8c45fSAndroid Build Coastguard Worker                 static_cast<uint32_t>(os::InputConfig::NOT_FOCUSABLE),
151*38e8c45fSAndroid Build Coastguard Worker         NOT_TOUCHABLE =
152*38e8c45fSAndroid Build Coastguard Worker                 static_cast<uint32_t>(os::InputConfig::NOT_TOUCHABLE),
153*38e8c45fSAndroid Build Coastguard Worker         PREVENT_SPLITTING =
154*38e8c45fSAndroid Build Coastguard Worker                 static_cast<uint32_t>(os::InputConfig::PREVENT_SPLITTING),
155*38e8c45fSAndroid Build Coastguard Worker         DUPLICATE_TOUCH_TO_WALLPAPER =
156*38e8c45fSAndroid Build Coastguard Worker                 static_cast<uint32_t>(os::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER),
157*38e8c45fSAndroid Build Coastguard Worker         IS_WALLPAPER =
158*38e8c45fSAndroid Build Coastguard Worker                 static_cast<uint32_t>(os::InputConfig::IS_WALLPAPER),
159*38e8c45fSAndroid Build Coastguard Worker         PAUSE_DISPATCHING =
160*38e8c45fSAndroid Build Coastguard Worker                 static_cast<uint32_t>(os::InputConfig::PAUSE_DISPATCHING),
161*38e8c45fSAndroid Build Coastguard Worker         TRUSTED_OVERLAY =
162*38e8c45fSAndroid Build Coastguard Worker                 static_cast<uint32_t>(os::InputConfig::TRUSTED_OVERLAY),
163*38e8c45fSAndroid Build Coastguard Worker         WATCH_OUTSIDE_TOUCH =
164*38e8c45fSAndroid Build Coastguard Worker                 static_cast<uint32_t>(os::InputConfig::WATCH_OUTSIDE_TOUCH),
165*38e8c45fSAndroid Build Coastguard Worker         SLIPPERY =
166*38e8c45fSAndroid Build Coastguard Worker                 static_cast<uint32_t>(os::InputConfig::SLIPPERY),
167*38e8c45fSAndroid Build Coastguard Worker         DISABLE_USER_ACTIVITY =
168*38e8c45fSAndroid Build Coastguard Worker                 static_cast<uint32_t>(os::InputConfig::DISABLE_USER_ACTIVITY),
169*38e8c45fSAndroid Build Coastguard Worker         DROP_INPUT =
170*38e8c45fSAndroid Build Coastguard Worker                 static_cast<uint32_t>(os::InputConfig::DROP_INPUT),
171*38e8c45fSAndroid Build Coastguard Worker         DROP_INPUT_IF_OBSCURED =
172*38e8c45fSAndroid Build Coastguard Worker                 static_cast<uint32_t>(os::InputConfig::DROP_INPUT_IF_OBSCURED),
173*38e8c45fSAndroid Build Coastguard Worker         SPY =
174*38e8c45fSAndroid Build Coastguard Worker                 static_cast<uint32_t>(os::InputConfig::SPY),
175*38e8c45fSAndroid Build Coastguard Worker         INTERCEPTS_STYLUS =
176*38e8c45fSAndroid Build Coastguard Worker                 static_cast<uint32_t>(os::InputConfig::INTERCEPTS_STYLUS),
177*38e8c45fSAndroid Build Coastguard Worker         CLONE =
178*38e8c45fSAndroid Build Coastguard Worker                 static_cast<uint32_t>(os::InputConfig::CLONE),
179*38e8c45fSAndroid Build Coastguard Worker         GLOBAL_STYLUS_BLOCKS_TOUCH =
180*38e8c45fSAndroid Build Coastguard Worker                 static_cast<uint32_t>(os::InputConfig::GLOBAL_STYLUS_BLOCKS_TOUCH),
181*38e8c45fSAndroid Build Coastguard Worker         SENSITIVE_FOR_PRIVACY =
182*38e8c45fSAndroid Build Coastguard Worker                 static_cast<uint32_t>(os::InputConfig::SENSITIVE_FOR_PRIVACY),
183*38e8c45fSAndroid Build Coastguard Worker         // clang-format on
184*38e8c45fSAndroid Build Coastguard Worker     };
185*38e8c45fSAndroid Build Coastguard Worker 
186*38e8c45fSAndroid Build Coastguard Worker     /* These values are filled in by the WM and passed through SurfaceFlinger
187*38e8c45fSAndroid Build Coastguard Worker      * unless specified otherwise.
188*38e8c45fSAndroid Build Coastguard Worker      */
189*38e8c45fSAndroid Build Coastguard Worker     // This value should NOT be used to uniquely identify the window. There may be different
190*38e8c45fSAndroid Build Coastguard Worker     // input windows that have the same token.
191*38e8c45fSAndroid Build Coastguard Worker     sp<IBinder> token;
192*38e8c45fSAndroid Build Coastguard Worker 
193*38e8c45fSAndroid Build Coastguard Worker     // The token that identifies which client window this WindowInfo was created for.
194*38e8c45fSAndroid Build Coastguard Worker     sp<IBinder> windowToken;
195*38e8c45fSAndroid Build Coastguard Worker 
196*38e8c45fSAndroid Build Coastguard Worker     // This uniquely identifies the input window.
197*38e8c45fSAndroid Build Coastguard Worker     int32_t id = -1;
198*38e8c45fSAndroid Build Coastguard Worker     std::string name;
199*38e8c45fSAndroid Build Coastguard Worker     std::chrono::nanoseconds dispatchingTimeout = std::chrono::seconds(5);
200*38e8c45fSAndroid Build Coastguard Worker 
201*38e8c45fSAndroid Build Coastguard Worker     /* These values are filled in by SurfaceFlinger. */
202*38e8c45fSAndroid Build Coastguard Worker     Rect frame = Rect::INVALID_RECT;
203*38e8c45fSAndroid Build Coastguard Worker 
204*38e8c45fSAndroid Build Coastguard Worker     // The real size of the content, excluding any crop. If no buffer is rendered, this is 0,0
205*38e8c45fSAndroid Build Coastguard Worker     ui::Size contentSize = ui::Size(0, 0);
206*38e8c45fSAndroid Build Coastguard Worker 
207*38e8c45fSAndroid Build Coastguard Worker     /*
208*38e8c45fSAndroid Build Coastguard Worker      * SurfaceFlinger consumes this value to shrink the computed frame. This is
209*38e8c45fSAndroid Build Coastguard Worker      * different from shrinking the touchable region in that it DOES shift the coordinate
210*38e8c45fSAndroid Build Coastguard Worker      * space where-as the touchable region does not and is more like "cropping". This
211*38e8c45fSAndroid Build Coastguard Worker      * is used for window shadows.
212*38e8c45fSAndroid Build Coastguard Worker      */
213*38e8c45fSAndroid Build Coastguard Worker     int32_t surfaceInset = 0;
214*38e8c45fSAndroid Build Coastguard Worker 
215*38e8c45fSAndroid Build Coastguard Worker     // A global scaling factor for all windows. Unlike windowScaleX/Y this results
216*38e8c45fSAndroid Build Coastguard Worker     // in scaling of the TOUCH_MAJOR/TOUCH_MINOR axis.
217*38e8c45fSAndroid Build Coastguard Worker     float globalScaleFactor = 1.0f;
218*38e8c45fSAndroid Build Coastguard Worker 
219*38e8c45fSAndroid Build Coastguard Worker     // The opacity of this window, from 0.0 to 1.0 (inclusive).
220*38e8c45fSAndroid Build Coastguard Worker     // An alpha of 1.0 means fully opaque and 0.0 means fully transparent.
221*38e8c45fSAndroid Build Coastguard Worker     float alpha;
222*38e8c45fSAndroid Build Coastguard Worker 
223*38e8c45fSAndroid Build Coastguard Worker     // Transform applied to individual windows.
224*38e8c45fSAndroid Build Coastguard Worker     ui::Transform transform;
225*38e8c45fSAndroid Build Coastguard Worker 
226*38e8c45fSAndroid Build Coastguard Worker     /*
227*38e8c45fSAndroid Build Coastguard Worker      * This is filled in by the WM relative to the frame and then translated
228*38e8c45fSAndroid Build Coastguard Worker      * to absolute coordinates by SurfaceFlinger once the frame is computed.
229*38e8c45fSAndroid Build Coastguard Worker      */
230*38e8c45fSAndroid Build Coastguard Worker     Region touchableRegion;
231*38e8c45fSAndroid Build Coastguard Worker 
232*38e8c45fSAndroid Build Coastguard Worker     TouchOcclusionMode touchOcclusionMode = TouchOcclusionMode::BLOCK_UNTRUSTED;
233*38e8c45fSAndroid Build Coastguard Worker     Pid ownerPid = Pid::INVALID;
234*38e8c45fSAndroid Build Coastguard Worker     Uid ownerUid = Uid::INVALID;
235*38e8c45fSAndroid Build Coastguard Worker     std::string packageName;
236*38e8c45fSAndroid Build Coastguard Worker     ftl::Flags<InputConfig> inputConfig;
237*38e8c45fSAndroid Build Coastguard Worker     ui::LogicalDisplayId displayId = ui::LogicalDisplayId::INVALID;
238*38e8c45fSAndroid Build Coastguard Worker     InputApplicationInfo applicationInfo;
239*38e8c45fSAndroid Build Coastguard Worker     bool replaceTouchableRegionWithCrop = false;
240*38e8c45fSAndroid Build Coastguard Worker     wp<IBinder> touchableRegionCropHandle;
241*38e8c45fSAndroid Build Coastguard Worker 
242*38e8c45fSAndroid Build Coastguard Worker     // The window's layout params flags and type set by WM.
243*38e8c45fSAndroid Build Coastguard Worker     Type layoutParamsType = Type::UNKNOWN;
244*38e8c45fSAndroid Build Coastguard Worker     ftl::Flags<Flag> layoutParamsFlags;
245*38e8c45fSAndroid Build Coastguard Worker 
246*38e8c45fSAndroid Build Coastguard Worker     // The input token for the window to which focus should be transferred when this input window
247*38e8c45fSAndroid Build Coastguard Worker     // can be successfully focused. If null, this input window will not transfer its focus to
248*38e8c45fSAndroid Build Coastguard Worker     // any other window.
249*38e8c45fSAndroid Build Coastguard Worker     sp<IBinder> focusTransferTarget;
250*38e8c45fSAndroid Build Coastguard Worker 
251*38e8c45fSAndroid Build Coastguard Worker     // Sets a property on this window indicating that its visible region should be considered when
252*38e8c45fSAndroid Build Coastguard Worker     // computing TrustedPresentation Thresholds.
253*38e8c45fSAndroid Build Coastguard Worker     bool canOccludePresentation = false;
254*38e8c45fSAndroid Build Coastguard Worker 
255*38e8c45fSAndroid Build Coastguard Worker     void setInputConfig(ftl::Flags<InputConfig> config, bool value);
256*38e8c45fSAndroid Build Coastguard Worker 
257*38e8c45fSAndroid Build Coastguard Worker     void addTouchableRegion(const Rect& region);
258*38e8c45fSAndroid Build Coastguard Worker 
259*38e8c45fSAndroid Build Coastguard Worker     bool supportsSplitTouch() const;
260*38e8c45fSAndroid Build Coastguard Worker 
261*38e8c45fSAndroid Build Coastguard Worker     bool isSpy() const;
262*38e8c45fSAndroid Build Coastguard Worker 
263*38e8c45fSAndroid Build Coastguard Worker     bool interceptsStylus() const;
264*38e8c45fSAndroid Build Coastguard Worker 
265*38e8c45fSAndroid Build Coastguard Worker     bool overlaps(const WindowInfo* other) const;
266*38e8c45fSAndroid Build Coastguard Worker 
267*38e8c45fSAndroid Build Coastguard Worker     bool operator==(const WindowInfo& inputChannel) const;
268*38e8c45fSAndroid Build Coastguard Worker 
269*38e8c45fSAndroid Build Coastguard Worker     status_t writeToParcel(android::Parcel* parcel) const override;
270*38e8c45fSAndroid Build Coastguard Worker 
271*38e8c45fSAndroid Build Coastguard Worker     status_t readFromParcel(const android::Parcel* parcel) override;
272*38e8c45fSAndroid Build Coastguard Worker };
273*38e8c45fSAndroid Build Coastguard Worker 
274*38e8c45fSAndroid Build Coastguard Worker std::ostream& operator<<(std::ostream& out, const WindowInfo& window);
275*38e8c45fSAndroid Build Coastguard Worker 
276*38e8c45fSAndroid Build Coastguard Worker /*
277*38e8c45fSAndroid Build Coastguard Worker  * Handle for a window that can receive input.
278*38e8c45fSAndroid Build Coastguard Worker  *
279*38e8c45fSAndroid Build Coastguard Worker  * Used by the native input dispatcher to indirectly refer to the window manager objects
280*38e8c45fSAndroid Build Coastguard Worker  * that describe a window.
281*38e8c45fSAndroid Build Coastguard Worker  */
282*38e8c45fSAndroid Build Coastguard Worker class WindowInfoHandle : public RefBase {
283*38e8c45fSAndroid Build Coastguard Worker public:
284*38e8c45fSAndroid Build Coastguard Worker     explicit WindowInfoHandle();
285*38e8c45fSAndroid Build Coastguard Worker     WindowInfoHandle(const WindowInfoHandle& other);
286*38e8c45fSAndroid Build Coastguard Worker     WindowInfoHandle(const WindowInfo& other);
287*38e8c45fSAndroid Build Coastguard Worker 
getInfo()288*38e8c45fSAndroid Build Coastguard Worker     inline const WindowInfo* getInfo() const { return &mInfo; }
editInfo()289*38e8c45fSAndroid Build Coastguard Worker     inline WindowInfo* editInfo() { return &mInfo; }
290*38e8c45fSAndroid Build Coastguard Worker 
291*38e8c45fSAndroid Build Coastguard Worker     sp<IBinder> getToken() const;
292*38e8c45fSAndroid Build Coastguard Worker 
getId()293*38e8c45fSAndroid Build Coastguard Worker     int32_t getId() const { return mInfo.id; }
294*38e8c45fSAndroid Build Coastguard Worker 
getApplicationToken()295*38e8c45fSAndroid Build Coastguard Worker     sp<IBinder> getApplicationToken() { return mInfo.applicationInfo.token; }
296*38e8c45fSAndroid Build Coastguard Worker 
getName()297*38e8c45fSAndroid Build Coastguard Worker     inline std::string getName() const { return !mInfo.name.empty() ? mInfo.name : "<invalid>"; }
298*38e8c45fSAndroid Build Coastguard Worker 
getDispatchingTimeout(std::chrono::nanoseconds defaultValue)299*38e8c45fSAndroid Build Coastguard Worker     inline std::chrono::nanoseconds getDispatchingTimeout(
300*38e8c45fSAndroid Build Coastguard Worker             std::chrono::nanoseconds defaultValue) const {
301*38e8c45fSAndroid Build Coastguard Worker         return mInfo.token ? std::chrono::nanoseconds(mInfo.dispatchingTimeout) : defaultValue;
302*38e8c45fSAndroid Build Coastguard Worker     }
303*38e8c45fSAndroid Build Coastguard Worker 
304*38e8c45fSAndroid Build Coastguard Worker     /**
305*38e8c45fSAndroid Build Coastguard Worker      * Updates from another input window handle.
306*38e8c45fSAndroid Build Coastguard Worker      */
307*38e8c45fSAndroid Build Coastguard Worker     void updateFrom(const sp<WindowInfoHandle> handle);
308*38e8c45fSAndroid Build Coastguard Worker 
309*38e8c45fSAndroid Build Coastguard Worker     /**
310*38e8c45fSAndroid Build Coastguard Worker      * Releases the channel used by the associated information when it is
311*38e8c45fSAndroid Build Coastguard Worker      * no longer needed.
312*38e8c45fSAndroid Build Coastguard Worker      */
313*38e8c45fSAndroid Build Coastguard Worker     void releaseChannel();
314*38e8c45fSAndroid Build Coastguard Worker 
315*38e8c45fSAndroid Build Coastguard Worker     // Not override since this class is not derrived from Parcelable.
316*38e8c45fSAndroid Build Coastguard Worker     status_t readFromParcel(const android::Parcel* parcel);
317*38e8c45fSAndroid Build Coastguard Worker     status_t writeToParcel(android::Parcel* parcel) const;
318*38e8c45fSAndroid Build Coastguard Worker 
319*38e8c45fSAndroid Build Coastguard Worker protected:
320*38e8c45fSAndroid Build Coastguard Worker     virtual ~WindowInfoHandle();
321*38e8c45fSAndroid Build Coastguard Worker 
322*38e8c45fSAndroid Build Coastguard Worker     WindowInfo mInfo;
323*38e8c45fSAndroid Build Coastguard Worker };
324*38e8c45fSAndroid Build Coastguard Worker 
325*38e8c45fSAndroid Build Coastguard Worker std::ostream& operator<<(std::ostream& out, const WindowInfoHandle& window);
326*38e8c45fSAndroid Build Coastguard Worker 
327*38e8c45fSAndroid Build Coastguard Worker } // namespace android::gui
328