1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright (C) 2018 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #pragma once 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker #include <gmock/gmock.h> 20*38e8c45fSAndroid Build Coastguard Worker 21*38e8c45fSAndroid Build Coastguard Worker #include <gui/IGraphicBufferProducer.h> 22*38e8c45fSAndroid Build Coastguard Worker 23*38e8c45fSAndroid Build Coastguard Worker #include <utils/RefBase.h> 24*38e8c45fSAndroid Build Coastguard Worker 25*38e8c45fSAndroid Build Coastguard Worker namespace android { 26*38e8c45fSAndroid Build Coastguard Worker namespace mock { 27*38e8c45fSAndroid Build Coastguard Worker 28*38e8c45fSAndroid Build Coastguard Worker class GraphicBufferProducer : public BnGraphicBufferProducer, public virtual android::RefBase { 29*38e8c45fSAndroid Build Coastguard Worker public: 30*38e8c45fSAndroid Build Coastguard Worker GraphicBufferProducer(); 31*38e8c45fSAndroid Build Coastguard Worker ~GraphicBufferProducer() override; 32*38e8c45fSAndroid Build Coastguard Worker 33*38e8c45fSAndroid Build Coastguard Worker MOCK_METHOD2(requestBuffer, status_t(int, sp<GraphicBuffer>*)); 34*38e8c45fSAndroid Build Coastguard Worker MOCK_METHOD1(setMaxDequeuedBufferCount, status_t(int)); 35*38e8c45fSAndroid Build Coastguard Worker MOCK_METHOD1(setAsyncMode, status_t(bool)); 36*38e8c45fSAndroid Build Coastguard Worker MOCK_METHOD8(dequeueBuffer, 37*38e8c45fSAndroid Build Coastguard Worker status_t(int*, sp<Fence>*, uint32_t, uint32_t, PixelFormat, uint64_t, uint64_t*, 38*38e8c45fSAndroid Build Coastguard Worker FrameEventHistoryDelta*)); 39*38e8c45fSAndroid Build Coastguard Worker MOCK_METHOD1(detachBuffer, status_t(int)); 40*38e8c45fSAndroid Build Coastguard Worker MOCK_METHOD2(detachNextBuffer, status_t(sp<GraphicBuffer>*, sp<Fence>*)); 41*38e8c45fSAndroid Build Coastguard Worker MOCK_METHOD2(attachBuffer, status_t(int*, const sp<GraphicBuffer>&)); 42*38e8c45fSAndroid Build Coastguard Worker MOCK_METHOD3(queueBuffer, status_t(int, const QueueBufferInput&, QueueBufferOutput*)); 43*38e8c45fSAndroid Build Coastguard Worker MOCK_METHOD2(cancelBuffer, status_t(int, const sp<Fence>&)); 44*38e8c45fSAndroid Build Coastguard Worker MOCK_METHOD2(query, int(int, int*)); 45*38e8c45fSAndroid Build Coastguard Worker MOCK_METHOD4(connect, status_t(const sp<IProducerListener>&, int, bool, QueueBufferOutput*)); 46*38e8c45fSAndroid Build Coastguard Worker MOCK_METHOD2(disconnect, status_t(int, DisconnectMode)); 47*38e8c45fSAndroid Build Coastguard Worker MOCK_METHOD1(setSidebandStream, status_t(const sp<NativeHandle>&)); 48*38e8c45fSAndroid Build Coastguard Worker MOCK_METHOD4(allocateBuffers, void(uint32_t, uint32_t, PixelFormat, uint64_t)); 49*38e8c45fSAndroid Build Coastguard Worker MOCK_METHOD1(allowAllocation, status_t(bool)); 50*38e8c45fSAndroid Build Coastguard Worker MOCK_METHOD1(setGenerationNumber, status_t(uint32_t)); 51*38e8c45fSAndroid Build Coastguard Worker MOCK_CONST_METHOD0(getConsumerName, String8()); 52*38e8c45fSAndroid Build Coastguard Worker MOCK_METHOD1(setSharedBufferMode, status_t(bool)); 53*38e8c45fSAndroid Build Coastguard Worker MOCK_METHOD1(setAutoRefresh, status_t(bool)); 54*38e8c45fSAndroid Build Coastguard Worker MOCK_METHOD1(setDequeueTimeout, status_t(nsecs_t)); 55*38e8c45fSAndroid Build Coastguard Worker MOCK_METHOD3(getLastQueuedBuffer, status_t(sp<GraphicBuffer>*, sp<Fence>*, float[16])); 56*38e8c45fSAndroid Build Coastguard Worker MOCK_METHOD1(getFrameTimestamps, void(FrameEventHistoryDelta*)); 57*38e8c45fSAndroid Build Coastguard Worker MOCK_CONST_METHOD1(getUniqueId, status_t(uint64_t*)); 58*38e8c45fSAndroid Build Coastguard Worker MOCK_CONST_METHOD1(getConsumerUsage, status_t(uint64_t*)); 59*38e8c45fSAndroid Build Coastguard Worker }; 60*38e8c45fSAndroid Build Coastguard Worker 61*38e8c45fSAndroid Build Coastguard Worker } // namespace mock 62*38e8c45fSAndroid Build Coastguard Worker } // namespace android 63