xref: /aosp_15_r20/frameworks/native/include/gui/view/Surface.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright (C) 2010 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #ifndef ANDROID_GUI_VIEW_SURFACE_H
18*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_GUI_VIEW_SURFACE_H
19*38e8c45fSAndroid Build Coastguard Worker 
20*38e8c45fSAndroid Build Coastguard Worker #include <utils/Errors.h>
21*38e8c45fSAndroid Build Coastguard Worker #include <utils/StrongPointer.h>
22*38e8c45fSAndroid Build Coastguard Worker #include <utils/String16.h>
23*38e8c45fSAndroid Build Coastguard Worker 
24*38e8c45fSAndroid Build Coastguard Worker #include <binder/IBinder.h>
25*38e8c45fSAndroid Build Coastguard Worker #include <binder/Parcelable.h>
26*38e8c45fSAndroid Build Coastguard Worker 
27*38e8c45fSAndroid Build Coastguard Worker #include <gui/Flags.h>
28*38e8c45fSAndroid Build Coastguard Worker #include <gui/IGraphicBufferProducer.h>
29*38e8c45fSAndroid Build Coastguard Worker #include <gui/Surface.h>
30*38e8c45fSAndroid Build Coastguard Worker 
31*38e8c45fSAndroid Build Coastguard Worker namespace android {
32*38e8c45fSAndroid Build Coastguard Worker 
33*38e8c45fSAndroid Build Coastguard Worker namespace view {
34*38e8c45fSAndroid Build Coastguard Worker 
35*38e8c45fSAndroid Build Coastguard Worker /**
36*38e8c45fSAndroid Build Coastguard Worker  * A simple holder for an IGraphicBufferProducer, to match the managed-side
37*38e8c45fSAndroid Build Coastguard Worker  * android.view.Surface parcelable behavior.
38*38e8c45fSAndroid Build Coastguard Worker  *
39*38e8c45fSAndroid Build Coastguard Worker  * This implements android/view/Surface.aidl
40*38e8c45fSAndroid Build Coastguard Worker  *
41*38e8c45fSAndroid Build Coastguard Worker  * TODO: Convert IGraphicBufferProducer into AIDL so that it can be directly
42*38e8c45fSAndroid Build Coastguard Worker  * used in managed Binder calls.
43*38e8c45fSAndroid Build Coastguard Worker  */
44*38e8c45fSAndroid Build Coastguard Worker class Surface : public Parcelable {
45*38e8c45fSAndroid Build Coastguard Worker   public:
46*38e8c45fSAndroid Build Coastguard Worker 
47*38e8c45fSAndroid Build Coastguard Worker     String16 name;
48*38e8c45fSAndroid Build Coastguard Worker     sp<IGraphicBufferProducer> graphicBufferProducer;
49*38e8c45fSAndroid Build Coastguard Worker     sp<IBinder> surfaceControlHandle;
50*38e8c45fSAndroid Build Coastguard Worker 
51*38e8c45fSAndroid Build Coastguard Worker #if WB_LIBCAMERASERVICE_WITH_DEPENDENCIES
52*38e8c45fSAndroid Build Coastguard Worker     // functions used to convert to a parcelable Surface so it can be passed over binder.
53*38e8c45fSAndroid Build Coastguard Worker     static Surface fromSurface(const sp<android::Surface>& surface);
54*38e8c45fSAndroid Build Coastguard Worker     sp<android::Surface> toSurface() const;
55*38e8c45fSAndroid Build Coastguard Worker 
56*38e8c45fSAndroid Build Coastguard Worker     status_t getUniqueId(/* out */ uint64_t* id) const;
57*38e8c45fSAndroid Build Coastguard Worker 
58*38e8c45fSAndroid Build Coastguard Worker     bool isEmpty() const;
59*38e8c45fSAndroid Build Coastguard Worker 
60*38e8c45fSAndroid Build Coastguard Worker     bool operator==(const Surface& other) const {
61*38e8c45fSAndroid Build Coastguard Worker         return graphicBufferProducer == other.graphicBufferProducer;
62*38e8c45fSAndroid Build Coastguard Worker     }
63*38e8c45fSAndroid Build Coastguard Worker     bool operator!=(const Surface& other) const { return !(*this == other); }
64*38e8c45fSAndroid Build Coastguard Worker     bool operator==(const sp<android::Surface> other) const {
65*38e8c45fSAndroid Build Coastguard Worker         if (other == nullptr) return graphicBufferProducer == nullptr;
66*38e8c45fSAndroid Build Coastguard Worker         return graphicBufferProducer == other->getIGraphicBufferProducer();
67*38e8c45fSAndroid Build Coastguard Worker     }
68*38e8c45fSAndroid Build Coastguard Worker     bool operator!=(const sp<android::Surface> other) const { return !(*this == other); }
69*38e8c45fSAndroid Build Coastguard Worker     bool operator<(const Surface& other) const {
70*38e8c45fSAndroid Build Coastguard Worker         return graphicBufferProducer < other.graphicBufferProducer;
71*38e8c45fSAndroid Build Coastguard Worker     }
72*38e8c45fSAndroid Build Coastguard Worker     bool operator>(const Surface& other) const { return other < *this; }
73*38e8c45fSAndroid Build Coastguard Worker #endif
74*38e8c45fSAndroid Build Coastguard Worker 
75*38e8c45fSAndroid Build Coastguard Worker     virtual status_t writeToParcel(Parcel* parcel) const override;
76*38e8c45fSAndroid Build Coastguard Worker     virtual status_t readFromParcel(const Parcel* parcel) override;
77*38e8c45fSAndroid Build Coastguard Worker 
78*38e8c45fSAndroid Build Coastguard Worker     // nameAlreadyWritten set to true by Surface.java, because it splits
79*38e8c45fSAndroid Build Coastguard Worker     // Parceling itself between managed and native code, so it only wants a part
80*38e8c45fSAndroid Build Coastguard Worker     // of the full parceling to happen on its native side.
81*38e8c45fSAndroid Build Coastguard Worker     status_t writeToParcel(Parcel* parcel, bool nameAlreadyWritten) const;
82*38e8c45fSAndroid Build Coastguard Worker 
83*38e8c45fSAndroid Build Coastguard Worker     // nameAlreadyRead set to true by Surface.java, because it splits
84*38e8c45fSAndroid Build Coastguard Worker     // Parceling itself between managed and native code, so it only wants a part
85*38e8c45fSAndroid Build Coastguard Worker     // of the full parceling to happen on its native side.
86*38e8c45fSAndroid Build Coastguard Worker     status_t readFromParcel(const Parcel* parcel, bool nameAlreadyRead);
87*38e8c45fSAndroid Build Coastguard Worker 
88*38e8c45fSAndroid Build Coastguard Worker     std::string toString() const;
89*38e8c45fSAndroid Build Coastguard Worker 
90*38e8c45fSAndroid Build Coastguard Worker private:
91*38e8c45fSAndroid Build Coastguard Worker     static String16 readMaybeEmptyString16(const Parcel* parcel);
92*38e8c45fSAndroid Build Coastguard Worker };
93*38e8c45fSAndroid Build Coastguard Worker 
94*38e8c45fSAndroid Build Coastguard Worker } // namespace view
95*38e8c45fSAndroid Build Coastguard Worker } // namespace android
96*38e8c45fSAndroid Build Coastguard Worker 
97*38e8c45fSAndroid Build Coastguard Worker #endif  // ANDROID_GUI_VIEW_SURFACE_H
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