xref: /aosp_15_r20/frameworks/native/libs/gui/tests/FillBuffer.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright 2013 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #ifndef ANDROID_FILL_BUFFER_H
18*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_FILL_BUFFER_H
19*38e8c45fSAndroid Build Coastguard Worker 
20*38e8c45fSAndroid Build Coastguard Worker #include <system/window.h>
21*38e8c45fSAndroid Build Coastguard Worker #include <utils/StrongPointer.h>
22*38e8c45fSAndroid Build Coastguard Worker 
23*38e8c45fSAndroid Build Coastguard Worker namespace android {
24*38e8c45fSAndroid Build Coastguard Worker 
25*38e8c45fSAndroid Build Coastguard Worker // Fill a YV12 buffer with a multi-colored checkerboard pattern
26*38e8c45fSAndroid Build Coastguard Worker void fillYV12Buffer(uint8_t* buf, int w, int h, int stride);
27*38e8c45fSAndroid Build Coastguard Worker 
28*38e8c45fSAndroid Build Coastguard Worker // Fill a YV12 buffer with red outside a given rectangle and green inside it.
29*38e8c45fSAndroid Build Coastguard Worker void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride,
30*38e8c45fSAndroid Build Coastguard Worker         const android_native_rect_t& rect);
31*38e8c45fSAndroid Build Coastguard Worker 
32*38e8c45fSAndroid Build Coastguard Worker void fillRGBA8Buffer(uint8_t* buf, int w, int h, int stride);
33*38e8c45fSAndroid Build Coastguard Worker 
34*38e8c45fSAndroid Build Coastguard Worker // Produce a single RGBA8 frame by filling a buffer with a checkerboard pattern
35*38e8c45fSAndroid Build Coastguard Worker // using the CPU.  This assumes that the ANativeWindow is already configured to
36*38e8c45fSAndroid Build Coastguard Worker // allow this to be done (e.g. the format is set to RGBA8).
37*38e8c45fSAndroid Build Coastguard Worker //
38*38e8c45fSAndroid Build Coastguard Worker // Calls to this function should be wrapped in an ASSERT_NO_FATAL_FAILURE().
39*38e8c45fSAndroid Build Coastguard Worker void produceOneRGBA8Frame(const sp<ANativeWindow>& anw);
40*38e8c45fSAndroid Build Coastguard Worker 
41*38e8c45fSAndroid Build Coastguard Worker } // namespace android
42*38e8c45fSAndroid Build Coastguard Worker 
43*38e8c45fSAndroid Build Coastguard Worker #endif
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