1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2018 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker *
4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker *
8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker *
10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker */
16*38e8c45fSAndroid Build Coastguard Worker
17*38e8c45fSAndroid Build Coastguard Worker #include <gtest/gtest.h>
18*38e8c45fSAndroid Build Coastguard Worker
19*38e8c45fSAndroid Build Coastguard Worker #include <gui/FrameRateUtils.h>
20*38e8c45fSAndroid Build Coastguard Worker #include <inttypes.h>
21*38e8c45fSAndroid Build Coastguard Worker #include <system/window.h>
22*38e8c45fSAndroid Build Coastguard Worker
23*38e8c45fSAndroid Build Coastguard Worker #include <com_android_graphics_libgui_flags.h>
24*38e8c45fSAndroid Build Coastguard Worker
25*38e8c45fSAndroid Build Coastguard Worker namespace android {
26*38e8c45fSAndroid Build Coastguard Worker using namespace com::android::graphics::libgui;
27*38e8c45fSAndroid Build Coastguard Worker
TEST(FrameRateUtilsTest,ValidateFrameRate)28*38e8c45fSAndroid Build Coastguard Worker TEST(FrameRateUtilsTest, ValidateFrameRate) {
29*38e8c45fSAndroid Build Coastguard Worker EXPECT_TRUE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT,
30*38e8c45fSAndroid Build Coastguard Worker ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
31*38e8c45fSAndroid Build Coastguard Worker EXPECT_TRUE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT,
32*38e8c45fSAndroid Build Coastguard Worker ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
33*38e8c45fSAndroid Build Coastguard Worker EXPECT_TRUE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT,
34*38e8c45fSAndroid Build Coastguard Worker ANATIVEWINDOW_CHANGE_FRAME_RATE_ALWAYS, ""));
35*38e8c45fSAndroid Build Coastguard Worker EXPECT_TRUE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE,
36*38e8c45fSAndroid Build Coastguard Worker ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
37*38e8c45fSAndroid Build Coastguard Worker EXPECT_TRUE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_GTE,
38*38e8c45fSAndroid Build Coastguard Worker ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
39*38e8c45fSAndroid Build Coastguard Worker
40*38e8c45fSAndroid Build Coastguard Worker // Privileged APIs.
41*38e8c45fSAndroid Build Coastguard Worker EXPECT_FALSE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_EXACT,
42*38e8c45fSAndroid Build Coastguard Worker ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
43*38e8c45fSAndroid Build Coastguard Worker EXPECT_FALSE(ValidateFrameRate(0.0f, ANATIVEWINDOW_FRAME_RATE_NO_VOTE,
44*38e8c45fSAndroid Build Coastguard Worker ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
45*38e8c45fSAndroid Build Coastguard Worker
46*38e8c45fSAndroid Build Coastguard Worker constexpr bool kPrivileged = true;
47*38e8c45fSAndroid Build Coastguard Worker EXPECT_TRUE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_EXACT,
48*38e8c45fSAndroid Build Coastguard Worker ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, "",
49*38e8c45fSAndroid Build Coastguard Worker kPrivileged));
50*38e8c45fSAndroid Build Coastguard Worker EXPECT_TRUE(ValidateFrameRate(0.0f, ANATIVEWINDOW_FRAME_RATE_NO_VOTE,
51*38e8c45fSAndroid Build Coastguard Worker ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, "",
52*38e8c45fSAndroid Build Coastguard Worker kPrivileged));
53*38e8c45fSAndroid Build Coastguard Worker
54*38e8c45fSAndroid Build Coastguard Worker // Invalid frame rate.
55*38e8c45fSAndroid Build Coastguard Worker EXPECT_FALSE(ValidateFrameRate(-1, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT,
56*38e8c45fSAndroid Build Coastguard Worker ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
57*38e8c45fSAndroid Build Coastguard Worker EXPECT_FALSE(ValidateFrameRate(1.0f / 0.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT,
58*38e8c45fSAndroid Build Coastguard Worker ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
59*38e8c45fSAndroid Build Coastguard Worker EXPECT_FALSE(ValidateFrameRate(0.0f / 0.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT,
60*38e8c45fSAndroid Build Coastguard Worker ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
61*38e8c45fSAndroid Build Coastguard Worker
62*38e8c45fSAndroid Build Coastguard Worker // Invalid compatibility.
63*38e8c45fSAndroid Build Coastguard Worker EXPECT_FALSE(
64*38e8c45fSAndroid Build Coastguard Worker ValidateFrameRate(60.0f, -1, ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
65*38e8c45fSAndroid Build Coastguard Worker EXPECT_FALSE(ValidateFrameRate(60.0f, 3, ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
66*38e8c45fSAndroid Build Coastguard Worker
67*38e8c45fSAndroid Build Coastguard Worker // Invalid change frame rate strategy.
68*38e8c45fSAndroid Build Coastguard Worker if (flags::bq_setframerate()) {
69*38e8c45fSAndroid Build Coastguard Worker EXPECT_FALSE(
70*38e8c45fSAndroid Build Coastguard Worker ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT, -1, ""));
71*38e8c45fSAndroid Build Coastguard Worker EXPECT_FALSE(
72*38e8c45fSAndroid Build Coastguard Worker ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT, 2, ""));
73*38e8c45fSAndroid Build Coastguard Worker }
74*38e8c45fSAndroid Build Coastguard Worker }
75*38e8c45fSAndroid Build Coastguard Worker
76*38e8c45fSAndroid Build Coastguard Worker } // namespace android
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