1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2013 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #ifndef ANDROID_GL_TEST_H 18*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_GL_TEST_H 19*38e8c45fSAndroid Build Coastguard Worker 20*38e8c45fSAndroid Build Coastguard Worker #include <gtest/gtest.h> 21*38e8c45fSAndroid Build Coastguard Worker 22*38e8c45fSAndroid Build Coastguard Worker #include <gui/SurfaceComposerClient.h> 23*38e8c45fSAndroid Build Coastguard Worker 24*38e8c45fSAndroid Build Coastguard Worker #include <EGL/egl.h> 25*38e8c45fSAndroid Build Coastguard Worker #include <GLES/gl.h> 26*38e8c45fSAndroid Build Coastguard Worker 27*38e8c45fSAndroid Build Coastguard Worker namespace android { 28*38e8c45fSAndroid Build Coastguard Worker 29*38e8c45fSAndroid Build Coastguard Worker class GLTest : public ::testing::Test { 30*38e8c45fSAndroid Build Coastguard Worker public: 31*38e8c45fSAndroid Build Coastguard Worker static void loadShader(GLenum shaderType, const char* pSource, 32*38e8c45fSAndroid Build Coastguard Worker GLuint* outShader); 33*38e8c45fSAndroid Build Coastguard Worker static void createProgram(const char* pVertexSource, 34*38e8c45fSAndroid Build Coastguard Worker const char* pFragmentSource, GLuint* outPgm); 35*38e8c45fSAndroid Build Coastguard Worker 36*38e8c45fSAndroid Build Coastguard Worker protected: GLTest()37*38e8c45fSAndroid Build Coastguard Worker GLTest() : 38*38e8c45fSAndroid Build Coastguard Worker mDisplaySecs(0), 39*38e8c45fSAndroid Build Coastguard Worker mEglDisplay(EGL_NO_DISPLAY), 40*38e8c45fSAndroid Build Coastguard Worker mEglSurface(EGL_NO_SURFACE), 41*38e8c45fSAndroid Build Coastguard Worker mEglContext(EGL_NO_CONTEXT), 42*38e8c45fSAndroid Build Coastguard Worker mGlConfig(nullptr) { 43*38e8c45fSAndroid Build Coastguard Worker } 44*38e8c45fSAndroid Build Coastguard Worker 45*38e8c45fSAndroid Build Coastguard Worker virtual void SetUp(); 46*38e8c45fSAndroid Build Coastguard Worker virtual void TearDown(); 47*38e8c45fSAndroid Build Coastguard Worker 48*38e8c45fSAndroid Build Coastguard Worker virtual EGLint const* getConfigAttribs(); 49*38e8c45fSAndroid Build Coastguard Worker virtual EGLint const* getContextAttribs(); 50*38e8c45fSAndroid Build Coastguard Worker virtual EGLint getSurfaceWidth(); 51*38e8c45fSAndroid Build Coastguard Worker virtual EGLint getSurfaceHeight(); 52*38e8c45fSAndroid Build Coastguard Worker virtual EGLSurface createWindowSurface(EGLDisplay display, EGLConfig config, 53*38e8c45fSAndroid Build Coastguard Worker sp<ANativeWindow>& window) const; 54*38e8c45fSAndroid Build Coastguard Worker 55*38e8c45fSAndroid Build Coastguard Worker ::testing::AssertionResult checkPixel(int x, int y, 56*38e8c45fSAndroid Build Coastguard Worker int r, int g, int b, int a, int tolerance = 2); 57*38e8c45fSAndroid Build Coastguard Worker ::testing::AssertionResult assertRectEq(const Rect &r1, const Rect &r2, 58*38e8c45fSAndroid Build Coastguard Worker int tolerance = 1); 59*38e8c45fSAndroid Build Coastguard Worker 60*38e8c45fSAndroid Build Coastguard Worker int mDisplaySecs; 61*38e8c45fSAndroid Build Coastguard Worker sp<SurfaceComposerClient> mComposerClient; 62*38e8c45fSAndroid Build Coastguard Worker sp<SurfaceControl> mSurfaceControl; 63*38e8c45fSAndroid Build Coastguard Worker 64*38e8c45fSAndroid Build Coastguard Worker EGLDisplay mEglDisplay; 65*38e8c45fSAndroid Build Coastguard Worker EGLSurface mEglSurface; 66*38e8c45fSAndroid Build Coastguard Worker EGLContext mEglContext; 67*38e8c45fSAndroid Build Coastguard Worker EGLConfig mGlConfig; 68*38e8c45fSAndroid Build Coastguard Worker }; 69*38e8c45fSAndroid Build Coastguard Worker 70*38e8c45fSAndroid Build Coastguard Worker } // namespace android 71*38e8c45fSAndroid Build Coastguard Worker 72*38e8c45fSAndroid Build Coastguard Worker #endif 73