xref: /aosp_15_r20/frameworks/native/libs/gui/tests/GLTest.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright 2013 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
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8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
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15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #ifndef ANDROID_GL_TEST_H
18*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_GL_TEST_H
19*38e8c45fSAndroid Build Coastguard Worker 
20*38e8c45fSAndroid Build Coastguard Worker #include <gtest/gtest.h>
21*38e8c45fSAndroid Build Coastguard Worker 
22*38e8c45fSAndroid Build Coastguard Worker #include <gui/SurfaceComposerClient.h>
23*38e8c45fSAndroid Build Coastguard Worker 
24*38e8c45fSAndroid Build Coastguard Worker #include <EGL/egl.h>
25*38e8c45fSAndroid Build Coastguard Worker #include <GLES/gl.h>
26*38e8c45fSAndroid Build Coastguard Worker 
27*38e8c45fSAndroid Build Coastguard Worker namespace android {
28*38e8c45fSAndroid Build Coastguard Worker 
29*38e8c45fSAndroid Build Coastguard Worker class GLTest : public ::testing::Test {
30*38e8c45fSAndroid Build Coastguard Worker public:
31*38e8c45fSAndroid Build Coastguard Worker     static void loadShader(GLenum shaderType, const char* pSource,
32*38e8c45fSAndroid Build Coastguard Worker             GLuint* outShader);
33*38e8c45fSAndroid Build Coastguard Worker     static void createProgram(const char* pVertexSource,
34*38e8c45fSAndroid Build Coastguard Worker             const char* pFragmentSource, GLuint* outPgm);
35*38e8c45fSAndroid Build Coastguard Worker 
36*38e8c45fSAndroid Build Coastguard Worker protected:
GLTest()37*38e8c45fSAndroid Build Coastguard Worker     GLTest() :
38*38e8c45fSAndroid Build Coastguard Worker             mDisplaySecs(0),
39*38e8c45fSAndroid Build Coastguard Worker             mEglDisplay(EGL_NO_DISPLAY),
40*38e8c45fSAndroid Build Coastguard Worker             mEglSurface(EGL_NO_SURFACE),
41*38e8c45fSAndroid Build Coastguard Worker             mEglContext(EGL_NO_CONTEXT),
42*38e8c45fSAndroid Build Coastguard Worker             mGlConfig(nullptr) {
43*38e8c45fSAndroid Build Coastguard Worker     }
44*38e8c45fSAndroid Build Coastguard Worker 
45*38e8c45fSAndroid Build Coastguard Worker     virtual void SetUp();
46*38e8c45fSAndroid Build Coastguard Worker     virtual void TearDown();
47*38e8c45fSAndroid Build Coastguard Worker 
48*38e8c45fSAndroid Build Coastguard Worker     virtual EGLint const* getConfigAttribs();
49*38e8c45fSAndroid Build Coastguard Worker     virtual EGLint const* getContextAttribs();
50*38e8c45fSAndroid Build Coastguard Worker     virtual EGLint getSurfaceWidth();
51*38e8c45fSAndroid Build Coastguard Worker     virtual EGLint getSurfaceHeight();
52*38e8c45fSAndroid Build Coastguard Worker     virtual EGLSurface createWindowSurface(EGLDisplay display, EGLConfig config,
53*38e8c45fSAndroid Build Coastguard Worker                                            sp<ANativeWindow>& window) const;
54*38e8c45fSAndroid Build Coastguard Worker 
55*38e8c45fSAndroid Build Coastguard Worker     ::testing::AssertionResult checkPixel(int x, int y,
56*38e8c45fSAndroid Build Coastguard Worker             int r, int g, int b, int a, int tolerance = 2);
57*38e8c45fSAndroid Build Coastguard Worker     ::testing::AssertionResult assertRectEq(const Rect &r1, const Rect &r2,
58*38e8c45fSAndroid Build Coastguard Worker             int tolerance = 1);
59*38e8c45fSAndroid Build Coastguard Worker 
60*38e8c45fSAndroid Build Coastguard Worker     int mDisplaySecs;
61*38e8c45fSAndroid Build Coastguard Worker     sp<SurfaceComposerClient> mComposerClient;
62*38e8c45fSAndroid Build Coastguard Worker     sp<SurfaceControl> mSurfaceControl;
63*38e8c45fSAndroid Build Coastguard Worker 
64*38e8c45fSAndroid Build Coastguard Worker     EGLDisplay mEglDisplay;
65*38e8c45fSAndroid Build Coastguard Worker     EGLSurface mEglSurface;
66*38e8c45fSAndroid Build Coastguard Worker     EGLContext mEglContext;
67*38e8c45fSAndroid Build Coastguard Worker     EGLConfig  mGlConfig;
68*38e8c45fSAndroid Build Coastguard Worker };
69*38e8c45fSAndroid Build Coastguard Worker 
70*38e8c45fSAndroid Build Coastguard Worker } // namespace android
71*38e8c45fSAndroid Build Coastguard Worker 
72*38e8c45fSAndroid Build Coastguard Worker #endif
73