1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2013 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #ifndef ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H 18*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H 19*38e8c45fSAndroid Build Coastguard Worker 20*38e8c45fSAndroid Build Coastguard Worker #include "SurfaceTextureGL.h" 21*38e8c45fSAndroid Build Coastguard Worker 22*38e8c45fSAndroid Build Coastguard Worker namespace android { 23*38e8c45fSAndroid Build Coastguard Worker 24*38e8c45fSAndroid Build Coastguard Worker class SurfaceTextureMultiContextGLTest : public SurfaceTextureGLTest { 25*38e8c45fSAndroid Build Coastguard Worker protected: 26*38e8c45fSAndroid Build Coastguard Worker enum { SECOND_TEX_ID = 123 }; 27*38e8c45fSAndroid Build Coastguard Worker enum { THIRD_TEX_ID = 456 }; 28*38e8c45fSAndroid Build Coastguard Worker SurfaceTextureMultiContextGLTest()29*38e8c45fSAndroid Build Coastguard Worker SurfaceTextureMultiContextGLTest(): 30*38e8c45fSAndroid Build Coastguard Worker mSecondEglContext(EGL_NO_CONTEXT), 31*38e8c45fSAndroid Build Coastguard Worker mThirdEglContext(EGL_NO_CONTEXT) { 32*38e8c45fSAndroid Build Coastguard Worker } 33*38e8c45fSAndroid Build Coastguard Worker SetUp()34*38e8c45fSAndroid Build Coastguard Worker virtual void SetUp() { 35*38e8c45fSAndroid Build Coastguard Worker SurfaceTextureGLTest::SetUp(); 36*38e8c45fSAndroid Build Coastguard Worker 37*38e8c45fSAndroid Build Coastguard Worker // Set up the secondary context and texture renderer. 38*38e8c45fSAndroid Build Coastguard Worker mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig, 39*38e8c45fSAndroid Build Coastguard Worker EGL_NO_CONTEXT, getContextAttribs()); 40*38e8c45fSAndroid Build Coastguard Worker ASSERT_EQ(EGL_SUCCESS, eglGetError()); 41*38e8c45fSAndroid Build Coastguard Worker ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext); 42*38e8c45fSAndroid Build Coastguard Worker 43*38e8c45fSAndroid Build Coastguard Worker ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 44*38e8c45fSAndroid Build Coastguard Worker mSecondEglContext)); 45*38e8c45fSAndroid Build Coastguard Worker ASSERT_EQ(EGL_SUCCESS, eglGetError()); 46*38e8c45fSAndroid Build Coastguard Worker mSecondTextureRenderer = new TextureRenderer(SECOND_TEX_ID, mST); 47*38e8c45fSAndroid Build Coastguard Worker ASSERT_NO_FATAL_FAILURE(mSecondTextureRenderer->SetUp()); 48*38e8c45fSAndroid Build Coastguard Worker 49*38e8c45fSAndroid Build Coastguard Worker // Set up the tertiary context and texture renderer. 50*38e8c45fSAndroid Build Coastguard Worker mThirdEglContext = eglCreateContext(mEglDisplay, mGlConfig, 51*38e8c45fSAndroid Build Coastguard Worker EGL_NO_CONTEXT, getContextAttribs()); 52*38e8c45fSAndroid Build Coastguard Worker ASSERT_EQ(EGL_SUCCESS, eglGetError()); 53*38e8c45fSAndroid Build Coastguard Worker ASSERT_NE(EGL_NO_CONTEXT, mThirdEglContext); 54*38e8c45fSAndroid Build Coastguard Worker 55*38e8c45fSAndroid Build Coastguard Worker ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 56*38e8c45fSAndroid Build Coastguard Worker mThirdEglContext)); 57*38e8c45fSAndroid Build Coastguard Worker ASSERT_EQ(EGL_SUCCESS, eglGetError()); 58*38e8c45fSAndroid Build Coastguard Worker mThirdTextureRenderer = new TextureRenderer(THIRD_TEX_ID, mST); 59*38e8c45fSAndroid Build Coastguard Worker ASSERT_NO_FATAL_FAILURE(mThirdTextureRenderer->SetUp()); 60*38e8c45fSAndroid Build Coastguard Worker 61*38e8c45fSAndroid Build Coastguard Worker // Switch back to the primary context to start the tests. 62*38e8c45fSAndroid Build Coastguard Worker ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 63*38e8c45fSAndroid Build Coastguard Worker mEglContext)); 64*38e8c45fSAndroid Build Coastguard Worker } 65*38e8c45fSAndroid Build Coastguard Worker TearDown()66*38e8c45fSAndroid Build Coastguard Worker virtual void TearDown() { 67*38e8c45fSAndroid Build Coastguard Worker if (mThirdEglContext != EGL_NO_CONTEXT) { 68*38e8c45fSAndroid Build Coastguard Worker eglDestroyContext(mEglDisplay, mThirdEglContext); 69*38e8c45fSAndroid Build Coastguard Worker } 70*38e8c45fSAndroid Build Coastguard Worker if (mSecondEglContext != EGL_NO_CONTEXT) { 71*38e8c45fSAndroid Build Coastguard Worker eglDestroyContext(mEglDisplay, mSecondEglContext); 72*38e8c45fSAndroid Build Coastguard Worker } 73*38e8c45fSAndroid Build Coastguard Worker SurfaceTextureGLTest::TearDown(); 74*38e8c45fSAndroid Build Coastguard Worker } 75*38e8c45fSAndroid Build Coastguard Worker 76*38e8c45fSAndroid Build Coastguard Worker EGLContext mSecondEglContext; 77*38e8c45fSAndroid Build Coastguard Worker sp<TextureRenderer> mSecondTextureRenderer; 78*38e8c45fSAndroid Build Coastguard Worker 79*38e8c45fSAndroid Build Coastguard Worker EGLContext mThirdEglContext; 80*38e8c45fSAndroid Build Coastguard Worker sp<TextureRenderer> mThirdTextureRenderer; 81*38e8c45fSAndroid Build Coastguard Worker }; 82*38e8c45fSAndroid Build Coastguard Worker 83*38e8c45fSAndroid Build Coastguard Worker } 84*38e8c45fSAndroid Build Coastguard Worker 85*38e8c45fSAndroid Build Coastguard Worker #endif 86